Access iTunes store programmatically? [closed] - ios

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I know there is an affiliate program with iTunes that rewards you money if you drive a user of your app to go buy a song on iTunes store. Is it possible to query the iTunes Store beforehand, in an app, and perhaps play the 1:30 musical sample for a commercial purpose? Let's imagine shazam, which allows you to go buy a song on iTunes (and makes money from it): could they provide a 1:30 music sample of the song you just detected?

Why not. Apple provides APIs to query their content, even on iTunes. See documentation
You could easily make a query to the search iTunes store API, specifying audio
as media and then use the previewUrl, described as:
A URL referencing the 30-second preview file for the content
associated with the returned media type.
You can stream the music in your app before letting the user following the link to the store.
Possible library for that: SoundManager.

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MUST iOS live video use HLS? [closed]

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I'd like to make an app that can play live video and start to learn hls, rtmp, rtsp.But documentation of Apple require developer use hls for live video, or will be rejected for distribution.Does any one use rtmp in your app and success to sale in AppStore?
Facebook uses RTMP. So assuming your user base is about a billion people you should be good to go. Otherwise stick to HLS.

Should I have my own server for storing the photos users post via my app? [closed]

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I developed an app that posts photos to the user's photo album on Facebook.I thought to myself that when the app will be on the App Store, there is a slight chance that millions of people would publish photos (I wish).
In that case, what server will store all that photo data? Should I supply my own server?
In what cases do I need to supply my own back-end server?
From http://www.facebook.com/note.php?note_id=76191543919
"Facebook generates and stores four images of different sizes, which translates to a total of 60 billion images and 1.5PB of storage."
This means that all of Facebook's photos (a massive amount of data) are stored on Facebook's servers. Your application will just move the pictures form the device to Facebook's servers. You will need no back-end server if all of the uploading is done on the device, because the pictures will go straight to Facebook's servers.

Youtube embed ad revenue [closed]

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Is there any program available to developers/website owners for a share in ad revenue for embedded videos, similar to how site owners can make money by showing google adwords?
The ads are linked directly with the account holder of the video so I believe this would not be possible. You would be displaying that video's ads and therefor generating revenue for the owner of the video and never see a cent yourself.
I have videos that have ads. I can control where the ads are shown, and also where the video is shown, but unless you come to a private agreement with the content producer for traffic driven to the video you wouldn't be able to receive any ad revenue.

Where are In-App Purchase downloads hosted? [closed]

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Using a comic app (like the Marvel app) as an example, where is a comic book purchased via an In-App Purchase actually hosted (as in where does it download from)? Is it on Apple servers (like the app itself is) or on the app developers servers?
I ask because Apple charges 30% for an In-App Purchase...the same as they do for a regular app purchase. This is supposed to be in exchange for things like not paying credit card processing fees and not having to host the app ourselves. But in the case of an In-App Purchase that requires a download (and not simply unlocking a feature already contained within the app), I assume the download has to come from the app developers own servers...which means the app developer is paying for the data transfer on top of the 30% to Apple. Is this correct?
Thanks.
Eddie
Apple does not host content outside of your ipa file. You can use services like Urban Airship to help. Again, they take a small cut for their service, but it definitely makes it easier than setting up your own S3/webservices.
http://urbanairship.com/products/in-app-purchase/

UDID of users who made inApp Purchase [closed]

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I need to get UDIDs of devices on which inApps from my app were made. Is it possible from iTunes connect or thru any API for developers?
Apple will not give you this information. The way they provide is to retrieve previous transactions made by the user on the current iTunes account. Apple would very much not like it if you were trying to limit the validity of the purchases to the devices not the user. You could have some analytics (flurry, google...) that keeps tracks this information but it is not usual practice, you should not attempt to identify individual users when building statistics on your app's usage.

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