My app needs to be bilingual (english and italian). I'm working on push notifications through cloud code and i'm trying to send different notifications based on the client language. I created a language field in the Installation table and saved to it the
[[NSLocale preferredLanguages] objectAtIndex:0];. The code below works but i wonder if there is another way to do it. I would prefer to set the "alert" message before the query so that i would have only 1 query. Basically i need to check if the language field for that particular user is "it" or not and then make the query. Is it possible or mine is the only solution?
//push test
Parse.Cloud.afterSave("MeetingObject", function(request) {
// user owner of the meeting object
var user = request.object.get("user");
var pushQueryEn = new Parse.Query(Parse.Installation);
pushQueryEn.equalTo("user", user);
pushQueryEn.notEqualTo("language", 'it');
Parse.Push.send({
where: pushQueryEn,
data: {
alert: "English push test",
badge: "Increment",
sound: "cheering.caf",
}
}, {
success: function() {
// Push was successful
console.log(request.object.get("language"));
},
error: function(error) {
console.error("Got an error " + error.code + " : " + error.message);
}
});
var pushQueryIt = new Parse.Query(Parse.Installation);
pushQueryIt.equalTo("user", user);
pushQueryIt.equalTo("language", 'it');
Parse.Push.send({
where: pushQueryIt,
data: {
alert: "Italian push test",
badge: "Increment",
sound: "cheering.caf",
}
}, {
success: function() {
// Push was successful
console.log(request.object.get("language"));
},
error: function(error) {
console.error("Got an error " + error.code + " : " + error.message);
}
});
});
Yes, there is. You have to set the aps dictionary of the push notification payload directly and use the loc-key and optionally the loc-args and action-loc-key parameters. In the first parameter you pass the localization key of the message that you have localized in your Localizable.strings file in your application bundle. In the second argument you can pass an array that will be substituted to the string placeholders in the localized message. The third argument will be used as the name of the default action ("slide to …")
For example you define in your Localizable.stings file the following key:
"msg" = "%# wants to send you a message";
"rsp" = "respond";
And in cloud code you construct your push payload as follows:
var payload =
"data":{
"aps":{
"alert":{
"loc-key":"msg",
"loc-args":["John"],
"action-loc-key":"rsp"
},
}
};
// set at least the 'where' key of the payload
Parse.Push.send(payload);
This code should show you "John wants to send you a message", localized to the current locale of the user and the default action would be "slide to respond…"
Related
I have FCM integration in my Node.js project where I am sending number of notifications to the IOS users and I need to manage notification count i.e. Badge count which will be different across the devices but I am sending notification to a particular topic to which these devices are subscribed.
my Payload is :
var payload = {
notification: {
title: "Title...",
body: "Notification Body...",
sound: "customeSound.caf",
badge : "?"
},
data: {
testData: "custom data"
}
},
topic = "topicName";
admin.messaging().sendToTopic(topic, payload)
.then(function (response) {
// See the MessagingTopicResponse reference documentation for the
// contents of response.
console.log("Successfully sent message:", response);
})
.catch(function (error) {
console.log("Error sending message:", error);
});
});
All devices that are subscribed to the corresponding topic will receive the same payload you set.
You'll have to send a separate payload for each device. Or if applicable, maybe just group the ones with the similar badge value -- but that would require you to send to a group of tokens (using registration_ids) instead of sending to a topic.
If you have the devices tokens and you want to send the badge counts to respective device token,
Instead of sending them one by one ( Which I personally think is not a good idea) the best alternative you can do is:-
You can achieve this by doing something like.....
First of all you need to query your DB to get the device token and badge count respectively
So say like you have and array
const badgeCounts = [{
device_token:'aaaaaaaaaaaaaaaaaaaaaa',
badge_count: 1
},{
device_token:'bbbbbbbbbbbbbbbbbbbbbb',
badge_count: 2
},{
device_token:'cccccccccccccccccccccc',
badge_count: 3
},{
device_token:'dddddddddddddddddddddd',
badge_count: 4
}]
Now you can map over this array and compose array of fcm messages, something like below :-
const fcmMessages = [];
badgeCounts.forEach((data) => {
fcmMessages.push({
token: data.device_token, //device token
apns: {
payload: {
aps: {
alert: {
title: "your title",
body: "your body",
},
badge: data.badge_count, // badge
contentAvailable: true,
},
},
},
data: {
// any payload goes here...
},
notification: {
title: "your title",
body: "your body",
},
});
});
/// in firebase messiging you can do like
messaging.sendAll(fcmMessages);
refer doc https://firebase.google.com/docs/reference/admin/node/admin.messaging.Messaging-1#sendall
This is what my log looks like when my push notification gets called on
I am currently working on creating push notification set up for a user to user setting for the iPhone. I am currently using Firebase, so naturally I turned to Firebase Cloud Messaging to get this done. This is my setup in the functions that I am deploying to my Firebase. Is there something that I am doing wrong in here that would result in the notification not being sent to the device? I appreciate any help, and if there is any more needed information I would be happy to supply it.
const functions = require('firebase-functions');
const admin = require('firebase-admin');
admin.initializeApp(functions.config().firebase);
// Listens for new messages added to messages/:pushId
exports.pushNotification = functions.database.ref('/messages/{pushId}').onWrite( event => {
console.log('Push notification event triggered');
// Grab the current value of what was written to the Realtime Database.
var valueObject = event.data.val();
console.log(valueObject)
if(valueObject.photoUrl != null) {
valueObject.photoUrl= "Sent you a photo!";
}
// Create a notification
const payload = {
notification: {
title:valueObject.toId,
body: valueObject.text || valueObject.photoUrl,
sound: "default"
},
};
//Create an options object that contains the time to live for the notification and the priority
const options = {
priority: "high",
timeToLive: 60 * 60 * 24
};
return admin.messaging().sendToTopic("pushNotifications", payload, options);
if(!data.changed()){
});
exports.pushNotification = functions.database.ref('/messages/{pushId}').onWrite( event => {
const data = event.data;
console.log('Push notification event triggered');
return;
}
});
I noticed that you are exposing the same function twice. That is also an issue. Also I suggest you to promisify the admin.messaging, so that you can handle and check for errors.
let topic = "pushNotifications";
admin.messaging().sendToTopic(topic, payload, options)
.then(function(response) {
console.log("Successfully sent message:", response);
console.log("Topic: " + topic);
res.status(200).send("success");
})
.catch(function(error) {
console.log("Error sending message:", error);
res.status(500).send("failure");
});
Send this jsone on your post parameter in registration_ids field you have to post array of your All device token that you want to send push notification
This is post request method body
{ "registration_ids" : [Send Array of Device Token],
"data" :
{
"image_url" : "send your image here"
"message" : "Send your message here" },
"notification" :
{
"title" : "APP Name",
"sound" : "default",
"priority" : "high"
}
}
Here is post URL
https://fcm.googleapis.com/fcm/send
and send key="Your Authorization key" in request HttpHeader field
Take reference for basic setup form here for cloud messaging
https://firebase.google.com/docs/cloud-messaging/ios/client
I'm trying to implement notifications using Firebase. The notification is received correctly when the app is in the background or foreground. So, the basic mechanics are working.
Now I've added Content Extensions and Service Extensions to the app. The Content Extension works when I use a local notification, but the Firebase message payload seems incorrect as far as the optional fields are considered. Here is a link to an image of my console:
And here is the Firebase remote notification payload that comes across (with some of the long Google numbers edited for anonymity:
{
aps =
{
alert =
{
body = "Eureka! 11";
title = "Patient is not doing well";
};
};
category = provider-body-panel;
gcm.message_id = 0:149073;
gcm.n.e = 1;
google.c.a.c_id = 2825604;
google.c.a.e = 1;
google.c.a.ts = 149073;
google.c.a.udt = 0;
mutable-content = 1;
}
It appears that the "category" and "mutable-content" are not in the correct place. They should be in the aps payload.
How can I get those options to be in the payload so that my app can correctly parse it and connect it with the Content and Service Extensions?
To start off, I'm going to mention that there are two types of message payloads for FCM. notification and data. See the documentation here
When sending notifications through the Firebase Notifications Console, it will be treated as a notification payload. However, if you add in Custom Data, it will add it in the payload as a custom key-value pair.
For example, in your post, the FCM payload should look something like this:
{
"notification": {
"body" : "Eureka!",
"title": "Patient is not doing well"
},
"data": {
"category": "provider-body-panel",
"mutable-content" : true,
"click_action" : "provider-body-panel"
}
}
What's wrong?
click_action should be inside notification.
mutable-content should be mutable_content (notice the underscore) and should be on the same level as notification.
(this one I might've misunderstood, but) There is no category parameter for FCM, click_action already corresponds to it.
See the docs for the parameters here.
It it is currently not possible to set the value for click_action and mutable_content when using the Firebase Notifications Console. You'll have to build the payload yourself, something like this:
{
"to": "<REGISTRATION_TOKEN_HERE>",
"mutable_content" : true,
"notification": {
"body" : "Eureka!",
"title": "Patient is not doing well",
"click_action" : "provider-body-panel"
}
}
Then send it from your own App Server. You could also do this by using Postman or cURL
"mutable-content should be "mutable_content" (keyword for firebase server to send as mutable-content for IOS) as you mentioned in your post, I think you left out in edit.
Below is an example with also the corrected format for the data section in the json sent to the FCM server.
So update would be:
{
"to" : "YOUR firebase messaging registration id here",
"mutable_content":true,
"notification": {
"title": "Its about time",
"body": "To go online Amigo",
"click_action": "NotificationCategoryIdentifier ForYourNotificationActions"
},
"data":{
"customKey":"custom data you want to appear in the message payload"
"media-attachment":"mycustom image url",
"catalogID":"mycustom catalog for my custom app"
}
}
Update Firebase Admin SDK and use sendMulticast(payload) method
var admin = require("firebase-admin")
admin.initializeApp({
credential: admin.credential.applicationDefault(),
});
// Create a list containing up to 500 registration tokens.
// These registration tokens come from the client FCM SDKs.
const registrationTokens = [
'YOUR_REGISTRATION_TOKEN_1',
// …
'YOUR_REGISTRATION_TOKEN_N',
];
// See documentation on defining a message payload.
var message = {
notification: {
title: '$FooCorp up 1.43% on the day',
body: '$FooCorp gained 11.80 points to close at 835.67, up 1.43% on the day.'
},
tokens: registrationTokens,
apns: {
payload: {
aps: {
'mutable-content': true, // use single quote
'category': 'INVITE_CATEGORY' // use single quote
}
},
},
};
// Send a message to the device corresponding to the provided
// registration tokens.
admin.messaging().sendMulticast(message)
.then((response) => {
if (response.failureCount > 0) {
const failedTokens = [];
response.responses.forEach((resp, idx) => {
if (!resp.success) {
failedTokens.push(registrationTokens[idx]);
}
});
console.log('List of tokens that caused failures: ' + failedTokens);
}
});
Ref: https://firebase.google.com/docs/cloud-messaging/send-message#send_messages_to_specific_devices
This worked for me with Cloud functions with Node.js
const payload = {
notification: {
title: name,
body: messageText,
badge: "1",
mutable_content: "true"
},
data: {
type: "MESSAGE",
fromUserId: name,
attachmentUrl: imageUrl
}};
I am trying to send a push notification using a user's id. I have already tested sending with installationId, querying the _Installation class, but i would like to query the session class of the user pointer, to then turn around and query the installation class.
My problem is lying in the restrictions of querying the session class. I have successfully used createWithoutData() found here, and I know it is working because i can output that user. However, even after using the master key found here, the results are always empty.
The general practise for sending Push Notification to specific user is that you will store pointer to User in Installation class... for example when user register do this
Swift
if let installation = PFInstallation.current() {
installation["user_id"] = PFUser.current()!
installation.saveInBackground()
}
Cloudcode
var pushQuery = new Parse.Query(Parse.Installation);
pushQuery.equalTo('user_id', tarUser);
pushQuery.exists("deviceToken");
pushQuery.limit(1); // in case there are more Installation with the user ID, use only the latest
pushQuery.descending("createdAt");
Parse.Push.send({
where: pushQuery, // Set our Installation query
data: {
alert: "Some push text"
}
}, {
success: function() {
// Push was successful
response.success();
},
error: function(error) {
console.error("Got an error " + error.code + " : " + error);
response.error(error);
},
useMasterKey: true
});
if I remember correctly you have to query the pointer in Cloud code with pointer structure, like this
var tarUser = {
__type: 'Pointer',
className: '_User',
objectId: 'insertObjectIDHere'
};
I wrote a simple job to try sending a push notification to myself. Here's the code:
Parse.Cloud.job("testPush", function(request, status) {
Parse.Cloud.useMasterKey();
var installationQuery = new Parse.Query(Parse.Installation);
installationQuery.equalTo("user", "6t1JIuNqe1"); // I triple checked - this is the value of my user in the installation table.
Parse.Push.send({
where: installationQuery,
data: {
alert: "Test"
},
}, {
success: function() {
console.log("The Push Test Worked!");
status.success("All done with the push test!");
}, error: function(error) {
console.error("Something bad happened " + error);
status.error("Something bad happened during the Parse test...");
}
});
});
Although it logs in Parse that the job was run successfully, I never see a notification appear on my iPhone. I checked in Settings - it's all set up properly there (notifications are allowed to appear and should appear as banners, they should show up in notification center, they should show up on my lock screen). And yet the notification never appears.
What more do I need to check? What am I missing?
Pointer field should work with an instance.
Try replacing installationQuery.equalTo("user", "6t1JIuNqe1"); with the following:
var user = new Parse.User();
user.id = '6t1JIuNqe1';
installationQuery.equalTo('user', user);