ITC.apps.validation.screenshot itunes connect iPhone 6 screenshot is required - ios

I have uploaded my app build to itunes connect from Xcode 5.1.1... I currently do not support iPhone 6. When I submit to review I get an error that I have to upload iPhone 6 sreenshots first.
ITC.apps.validation.screenshot_5.5-Inch_missing
ITC.apps.validation.screenshot_4.7-Inch_missing
Is there anyway I could just bypass iPhone 6 screenshots where as my app doesn't support iPhone 6 yet ?

My App was accepted with Photoshop Scaled 4-inch Screens. However, for now apple stopped requiring iPhone 6 screenshots.

You can't submit an app that does not support iPhone 6. So I guess it makes sense that iTunes Connect now makes it compulsory to include at least one screenshot for the iPhone 6 and 6 Plus resolutions.
But unless you include launch images for the iPhone 6/6 Plus resolutions your app will run in scaled mode on the new iPhones. So as a quick workaround, I imagine that simply scaling your existing screenshots would give similar results to re-capturing them.

Related

If an app is only for iPhone, where does the iPad pull it's 1x/2x version from?

Does it use the iPhone 6 Plus version? Where does it get it from?
I ask because I have been building my app based on screen dimensions. iPad's have different screen dimension ratios so I decided to make my app iPhone only. However, when I run my app on an iPad the positioning of everything is totally screwed up! But when I run it on every other iPhone device (from 5 to 6s plus because iPhone 4 dimensions are off) it looks fine!
So where does it get it's version from? Does it pull from the iPhone 4?
Every app can run on the iPad no matter if it is supported or not. If the app is NOT built for iPad (iPhone only) - it would show up as it shows up on an iPhone 4. Be sure that your screens support iPhone 4 or you won't make it past the app review process (annoying but true).
From the Apple iOS App Store Review Guidelines (https://developer.apple.com/app-store/review/guidelines/):
2.10 iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution

Exclusive iPhone 6 app

Is it possible to submit an app from Xcode through iTunes Connect for only an iPhone 6 and if it is how do you do it?
I have tried to submit it already by just including screenshots for iPhone 6 but it would not go through because it said that iPhone 5 and iPhone 4 configurations had to be supported.
Unfortunately, this isn't possible. When you submit an application for iPhones, it must be for ALL iPhones. Sorry. You can see How to submit iPhone application which only supports iphone 6 & 6+ for more information, but this question is a duplicate.

iOS App Submission without #3x images and build with xcode 6.1

I am planning to submit an iOS app to appstore. I developed this App earlier with xcode5.1 which supports iOS 6.0 and later(iOS8 was not released that time).
Do I want to restructure my app for ios 8.0 by including launch screen and icon images for iphone 6 and 6 plus.? (When I add #3x launch images for iPhone6/6 plus its showing some alignment issues with my screens which will force me to postpone my release.)
Will my app get rejected if I build the App with xcode 6.1 without including launch screen and icon images for iphone 6 and 6 plus.?
Apple docs says :
If your app indicates that it is optimized for the iPhone 6 Plus, at least one 5.5-inch screenshot is required. Up to four additional screenshots can be uploaded. You can rearrange the screenshots when you create or edit the iTunes Connect record.
There is a similar message for iPhone 6.
The question is now how to you indicate your app support iPhone 6/6 Plus ? iPhone 5 support was indicated when a 4" launch image was added to your project, so i guess iPhone 6/6 Plus support will only be added when the according launch images will be added to your project.
Xcode 6 also allows the use of a Launch screen file instead of Launch images. If you choose this option, iPhone 6/6 plus support will automatically be added since the Launch Screen handles all available the sizes.
To answer your question : your app should be accepted without the launch screen because it indicates you doesn't support iPhone 6/6 plus. Try to add these resolution when you can, Apple added some constraints about distribution, starting February 1, 2015, and maybe they'll do the same for resolution.

How to support app for iphone 6 and iphone 6++

my app is live on itune appstore but its showing that it is compatible upto iphone 5/5S. But i had tested the app on iphone 6 and 6++ simulators and it is working fine.
What i have to do so that it should show that this app is compatible with iphone 6 and 6++
Thanks
In order to support iPhone 6 and iPhone 6 Plus compatibility, either you need to use a LaunchScreen file or simply add Launch images for 6/6Plus. Now when you try to run the app, it will automatically detect screen size and you can clearly see the app in correct dimension and size.

How the apps already build for iPhone 4 and 5 will shown in iPhone 6 and 6 plus

As the apple has announced the two more screen sizes iPhone 6 and 6 plus. What will happen to apps already in app store build for iPhone 4 and 5. Will they be stretched or their layout be distorted in these new phones?
Please help me because I have recently submitted two of my apps in app store waiting for review. So should I change them or they will work fine. As I haven't use Auto layout in these apps.
Thanks.
If you have uploaded apps from XCode 5.x apple will take care and they will be scaled and stretched to fit them in iPhone and iPhone 6. If you want to take advantage of new devices you will have to use XCode 6 and add launch images on your project with these steps.
If you have not added launch images for iPhone 6 and 6 plus (and do not have Launch Screen File for iOS 8) , than your apps will be streached to fit in new devices , once you add them app will not be streached and you will have to manage it.
So with Xcode 5.x , you can be absoulatly sure that iOS will take care and streach your app to look just like thy look in iPhone 5 or 5S.
As Bhumit said, you need to add launch images at the new sizes if you want to have your apps scale properly for iPhone 6.
A corollary is that they will not scale in the simulator until you add those launch images. You can just add some default ones to test - I recommend grabbing David Smith's blanks.
If you do not test in the simulator with launch images, you will get a false impression of your app working because the default scaling kicks in. (If you are happy to leave it with that default scaling, fine for now.)
According to the latest version of Xcode 6 , the apps running in the previous iPhone environments of 5 and 4s will work as they are in iOS 8 i.e iPhone 6 , 6+. I suggest you download Xcode 6 from the Apple Developer Site and run your apps in the iPhone 6 and 6+ and see for yourself.
I have also found the apple link for this problem. Under heading 'Supporting New Screen Sizes and Scales'. You can check out above link for more such information.

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