App submission binary does not show up in iTunes Connect - ios

I want to update my app. I have a new version of the app and now it says "Prepare for Submission".
Now I want to perform "Prepare for Upload" but I cannot find this in the new iTunes Connect.
I have tried to upload the app to iTunes using Application Loader and Xcode 5.1 but still the status hasn’t changed and when I click on "Submit For Review" I get the following error:
You must choose a build.

It is quite weird but let me show what I have learnt from this new iTunnesConnect layout.
Step 1: You should wait around 10 min to 20 min to see your uploaded binary file in the prerelease section. .
Step 2: After you wait a while (10-20 min) then you would see the below icon
Step 3: Then you could able to see that your binary is ready.
Step 4: Then click on plus (+) sign, you now could able to choose your binary and then click submit for review button to finalize.

Look for it here:
Here's the new binary I uploaded:
Then, don't forget to create a new version and then assign the new binary to it (after process is completed):

I had the same problem, and waited for more than 8 hours without any result. The plus-icon never showed up under the build section!
Then I saw a new (tax-agreement) contract that I had not signed. I signed it, waited for a few more minutes, and then the plus-icon showed up!

The reason could also be that you are still releasing binary with the old TestFlight SDK in it.
A few months ago TestFlight updated their service meaning that it is now included in iTunesConnect, previously a TestFlightSDK was included in the project and various codes needed to enable TestFlight for users. This is all now depreciated. This means if you release a new version of an app which still has the TestFlightSDK included your binary won't appear in iTunes Connect and you will receive an email like this:
We have discovered one or more issues with your recent delivery for "blahApp". To process your delivery, the following issues must be corrected:
TestFlight SDK - TestFlight no longer requires an SDK to enable beta testing, crash reporting and analytics. To continue using TestFlight, set up Beta Testing in iTunes Connect and remove references to the SDK from the following executables: blahApp.app/blahApp
Once these issues have been corrected, you can then redeliver the corrected binary.
You need to remove the TestFlightSDK and also all code linked to the old TestFlight. Once this is done the binary should start being picked up by iTunes Connect as the answer above states.
The tricky thing about this issue is that if you're like me the email could go through to your junk, to an old account or if you're working for a client and don't have access to their personal email it is tough to find. Apple give you no other indication that this is what's wrong.
Hope this helps people with this problem going forward

Just took 19 minutes. If you click the activity tab you can see that the upload is processing.

At this time of writing, binary submission should take only few minutes to appear in iTunesConnect. When my binary did not show up for hours, I can immediately tell that something is not right. Most of the answers I found resolved to waiting. This was not the case for me. I went to ask Apple support and I got the answer. My app was missing purpose string for one of my protected data class (for iOS 10 and later). Once I provided the usage description and resubmitted it, the binary shows up right away.
I thought someone else might be facing the same problem. For a complete list of protected data class that requires descriptions, check out this link: https://developer.apple.com/library/content/qa/qa1937/_index.html

Related

AppStore - Build not found

I archived a new version of application on XCode and uploaded it on app store using XCode , however when I open all builds from app store connect , I am not able to find the build. Thus I am not able to choose the build on the version. to submit for review.
I'm having the same issue as well, it has been 20 hours since I upload my build when I'm writing this and it's still nowhere to be seen.
I also tried to upload a second build and it's also not showing.
So I believe it's an Apple issue and not isolated, looks like we can only wait for now.
Edit: It works now. I assume it works for everyone now.
I also had this issue this morning. I have just now uploaded a new build of my app and the new build now appears, the missing one still doesn't appear. You will need to change the version number and re-archive your app, as otherwise it will be rejected as a redundant upload.
Update after 10 minutes the new build also disappears. Awesome..
After archieved file uploaded successfully it will go into processing stage. Where they are checking the internal settings using the automated tools.
Things will be checked like if any permission issues coming etc.
Lets say of example if you are using camera into your application but you have not given permission into.plist file than it will get failed into processing & removed build from the App Store.
Also if you have set up the permission properly but not given instructions that how & why this gets used than also build will get failed into processing stage. So there can be various reasons.
Ofcourse they will send you an email to your Admin email Id about the build failed while processing with the reason so by that you can resolve the issue.
Hope this will helps to everyone.

Strange Errors on Archive Validation

I've had an iOS project in fairly stable condition up until Xcode 8's public release. After a bit of confusion with the Migrator, I finally convinced the compiler that I did not want to go Swift 3 yet, and that my code was indeed valid Swift 2.3. Not sure if this at all relates to what the Organizer does in validating my long-awaited archive with some long-overdue fixes for iOS 10, but we'll see...
Anyway, I got Xcode to archive my latest build (which runs fine on my iPhone 5s by the way). I tell Organizer to "Validate..." in preparation for an upload to iTunes Connect. After a good deal of doing its thing, it finally spits this at me:
Been at this for three days now. Application Loader gives me something similar, but not much more helpful:
Following the suggestions in this answer, I find that every single one of my compiled assets read as sRGB, not 16-bit, or P3. Aside: When does an API analysis file get "too large"? I mean, sure I use Apple's APIs a lot, but I can't be alone in that. That's what they're for, right?
I've tried (almost) everything I can think of. I've redone my code signing a dozen different ways, read and recombobulated the build settings wherever I thought could be relevant, and tried every combination of bitcode and symbol inclusion available to me. Just about everything I could come up with short of migrating to Swift 3! Could that really be my solution? It's a rather big jump, and with the time I have, I'd prefer to get this working build out to my users before I'm slammed too hard to shore up the updated codebase.
I can't seem to find anything on "ITunesSoftwareServiceAuthenticationErrorDomain", or this mysterious "error 434". The only reference I've found so far leads to a dead StackOverflow question. Really wish the author hadn't removed it... Wonder if he found his answer?
So my question is as follows: What am I doing wrong to get these errors, and how can I fix them? I'd rather not have to upload without symbols or bitcode, so if that's the workaround, I'd like to know why, so I'm not limiting myself for something dumb.
Cheers!
I had the same problem with Xcode 8.2 while submitting my application:
ITunesSoftwareServiceAuthenticationErrorDomain error 434.
Solution: I switched to different network and it worked for me.
Bump the build number and validate again.
Had the exact same problem. I tried upgrading to Sierra which seemed to update bits of Xcode etc. The new error message was formatted differently, so I could not see the "434"
(With 1 success in 15 attempts (I had to tweak a version number in a string in the app, so didn't choose to upload after that brief moment of joy), i just uploaded the archive anyway, and after 2 hours of processing, it was accepted. I will update when my new app version is live to verify this error can be safely ignored, at least in some cases (e.g. I checked all my graphics' color profiles, etc.).
Do the below steps :-
1. Analyze the project. (From Product Menu)
2. Click on Archive. (From Product Menu)
3. Select the development team for provisioning.
4. From summary window unselect "Include bitcode" and click on Validate button.
Now, It will working fine.
I solved it by uploading my app through Application Loader.
Archive app Export ipa iOS Deployment
Xcode-> open developer tool -> Application loader
I had the same problem while I was trying to submit the app to client's iTunesConnect account. I've signed in with new apple id, downloaded the certificates and provisionin profiles but still got this error:
(ITunesSoftwareServiceAuthenticationErrorDomain error 434.)
How to fix this error?
Try to remove Provisioning Profiles files at ~/Library/MobileDevice/Provisioning Profiles/
Make new Build and Archive the app. Xcode will create new Provisioning Profiles and submit the app to iTunesConnect.
Just to share this.
Quit xcode and re-login as suggested by members does not work for me. I solved it by using "Application Loader"
Steps: 1) change the version and build in your App 2) archive again for new file submission and export file to desktop 3) goto top menu: Open Developer Tool > Application Loader (if you don't have this , search, download and install this plug init) 4) upload the new version archived file. Done
You will find them in iTune Connect. From here process to My Apps > choose the rejected app > change the version and click on the new uploaded archive file, file will be processing..
5) time to resubmit :) cheers
Clicked Valid until it succeeded, 3rd time.
Since there seem to be many solutions to this problem, it may just be an issue not related to anything developers have control over and the "solutions" seem to be "solutions" because after some action was taken, it succeeded. The action I took was the non-action... and it was successful.
Hope this helps, as this is a stressful problem to have when you cannot upload your app and muddling around in Xcode to fix it you might break something else.
I fixed it by upload using Application Loader.
Besides, after upload the app i receive the warning about Privacy - Photo Library Usage Description and Privacy - Camera Usage Description, so that, please make sure you have them in your info
Hope it help!
I had the same problem. In my case it was caused by following. I had a lot of png-files in assets.xcassets and some of them had AdobeRGB Color profile. I changed the profiles to sRGB and xcode validated the archive with no error.
Frankly speaking, when I changed the profiles some other strange errors occured, but they dissapeared by themselves when I tried to re-validate the acrchive several hours later (I did nothing just waited).
If this occurred randomly, try to delete that archive and make sure you have "Generic iOS Device" selected as target when you run Product > Archive again. This solved it for me.
I Got the same issues when i try first time.Next time it Validated successfully. Please check network once before trying second time.
1.Cmd+Shift+K
2.Close Xcode
3.Open Xcode
4.Cmd+B
5.Product->Archive
Just Clear all file in Path ~/Library/MobileDevice/Provisioning Profiles
Go to Xcode Select Provisioning profile again and then it auto-generate again.
So It will be working fine.
In my case it was the following:
my account had been logged out and I had to enter the password again
Xcode v8.0 had to be updated to 9.x to be able to publish to the App Store (as of July 2018)
I fixed this problem by updating Xcode from 8.2 to 9.
Apparently there was a compatibility issue with an SDK used internally. Xcode was not helping with it's error message. I discovered it by using the Application Loader to upload the archive. Application Loader's error message made some sense.

Unexpected Machine Code - Will this affect app approval?

This is quite linked to this question but it doesn't have any solution.
On uploading a build to iTunes Connect, I received the following message:
We have discovered one or more issues with your recent delivery for
"Hurdal IL". Your delivery was successful, but you may wish to correct
the following issues in your next delivery:
Unexpected Machine Code - Your upload contains both bitcode and native
machine code. When you provide bitcode, it's not necessary to include
machine code as well. To reduce the size of your upload, use Xcode 7.3
or later, or any other toolchain that removes machine code.
After you’ve corrected the issues, you can use Xcode or Application
Loader to upload a new binary to iTunes Connect.
What is the resolution?
Will the app approval be affected if this build is uploaded ?
I just talked with the Apple Developer Support, the official one. They don't said it clearly, but yes it's a bug.
So, it's confirmed that there's some malfunctioning in their side.
UPDATE: It won't affect the Apps in Production neither Testing!
I have same issue but in my case I set in Xcode Build Setting Enable Bitcode to NO. After this error I change it to YES and it works
No, its not effect app approval and the binary seems to be accepted by the iTunes store.
I just uploaded a binary recently (like 20m ago). They did sent me a note just like you. After that, I just re-built it again, only update the build version (1943) and upload. Now it seems like there's nothing happened anymore. And the previous build (1942) has completed processing without failure. So I doubt it's a bug from Apple.
Just ignore it. You may want to build another binary to fix the warning tho.
I've the same problem, I send my application to review with that issue.
Result:
My app pass the review and already in publication. No problem... I think it's a issue from iTunes Connect.
The app which I published with this waring was just approved by Apple. So to answer my question, this won't affect the app approval.
Also, I am accepting #Helen Wood's answer as she was right that this is an apple bug.
Just got this as well, it's a bug. I uploaded the near exact same binary as I did a couple of days ago which went through fine (only change was to the version and build number). Developer support confirmed this.
If you do get the e-mail, don't worry about it. Your binary will still process and you'll still be able to submit it to the app store.

iOS build not showing anywhere in iTunes Connect

I have successfully built and uploaded a new version of an app with Xcode 7.3.1 in OS X 10.11.5, but the build is not showing in iTunes Connect.
After the build process (launched through the "product->archive" menu) the Organizer opens.
There, I choose the build and click on "Upload to App Store..."
So far, everything works as expected.
After the upload, when I refresh the iTunes Connect web page (under the "Activity" tab), I briefly see the new build showing in the list.
If I refresh the page again, some seconds later, the build has disappeared. I can no longer find it anywhere in the iTunes Connect site.
When I try to repeat the process, XCode gives the following error message:
ERROR ITMS-4238: "Redundant Binary Upload. There already exists a
binary upload with build version '2.4' for train '1.5'" at
SoftwareAssets/PreReleaseSoftwareAsset
so I have to increase the version number to complete another upload.
I went through this process 3 times, the last one using Application Loader instead of XCode, but the same thing happened all the times.
Does anyone know why this is happening?
What could I do to troubleshoot this problem?
What other informations may be useful to further investigate?
UPDATE
More than 48 hours have passed since the first upload, still no signs of any builds in iTunes Connect.
The only thing I can tell you is that it's probably a matter of time. I faced the same issue weeks ago, and between 24 and 48 hours after submitting, my build was finally showing in iTunes Connect.
It's a shame for Apple to make developers wait without informations... But this kind of issue had been reported a lot.
It turned out to be a wrong icon included in the asset catalog.
After 5 days of troubleshooting and ping pong with the Apple support, I was finally pointed in the right direction. All I had to do was replacing an image that was the wrong size.
Done that, all worked as expected.

Send for Review iOS app [duplicate]

After submitting my app through Xcode, I see my app with no icon and it says "Uploaded" in the prerelease tab. What should I do? It's been two hours. I validated and submitted without any issues through Xcode. Here's what I see:
Update:
It's been about another 2 hours and I still see:
Update #2:
It's been another 24 hours and nothing!
Update #3:
I've contacted iTunes Connect Support addressing this issue and they said they would give me a call after they get in touch with the engineers. Here is what they said through email:
I will follow up with you as soon as I have an update. Thank you for
your assistance and continued patience.
Final Update! SOLVED!
After a drastic 5 days of just getting this app to review, they've finally fixed the issue. It seemed to be an issue with the server. The best help I can give to those stuck is to try to send another build or contact iTunes Connect Support(it's faster to call then to email). Also, if you get your app sent to review, don't forget to request an expedited review from Apple, to make the review process faster (not every one is guaranteed). Thanks so much for all of your support!
Wait more. It will be processed eventually.
Apple may have issues with their validation servers or could have a very long pending apps queue. Just be patient.
Edit: (from MGame's experience)
If after a few hours, your build still hasn't started being processed, give a phone call to Apple. It seems that in some rare case your app could get stuck in their servers and they have to manually resolve the issue.
Please check your email inbox.This may be the issue
"Dear developer, We have discovered one or more issues with your recent delivery for "App Name". To process your delivery, the following issues must be corrected: Missing required icon file - The bundle does not contain an app icon for iPad of exactly '76x76' pixels, in .png format for iOS versions >= 7.0. Missing required icon file - The bundle does not contain an app icon for iPad of exactly '167x167' pixels, in .png format for iOS versions supporting iPad Pro. Missing required icon file - The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format for iOS versions >= 7.0. Once these issues have been corrected, you can then redeliver the corrected binary.
I have the same trouble. I tried the following:
Increase the second build number
Resubmit binary
Then my app process was completed immediately.
I have added myself as App Manager and Got email that i need to add NSPhotoLibraryUsageDescription in info.plist. For more Details see this answer.
https://stackoverflow.com/a/39650451/1394622
But as i am writing this answer also working for people. It says just don't put xcode in background and let it run in foreground while you are uploading.
https://stackoverflow.com/a/26655249/1394622
After waiting for a week without seeing builds, I've try Application Loader from Xcode 8.1beta.
Steps:
Archive
Export -> Save for iOS App Store Deployment -> Save a folder with IPA in my desktop
Xcode -> Open developer tools -> Application Loader -> choose IPA file from desktop
Now I can see my builds..
Another simple thing to try is to update the itunes Connect Form of the app version.
In my case, the builds only appeared after I've put something in the first field ("What's new in this release") and saved the changes.
Add missing items in info.plist,such as icon files, privacy usage description, requirements etc. it works for me
Wait for sometime. You can see the build. In my case it happened like that.

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