In my application I need to log user status every 15 minutes. Is it possible if the app is in background (not killed)??
Currently I enables the Background location update. But how to call in each and every 15 minutes
While other answers are correct about background fetch, there is also another background option called VoIP, which apps like Skype use. In this case OS will wake up your application more frequently (even every 10 minutes if I remember correctly) and you can keep pinging your server in background. The obvious down side is that your app must have Voice over IP functionality, otherwise it would get rejected on the App Store.
All you need to do is add call setKeepAliveTimeout:handler: method and have voip enabled in background capabilities.
Just adding this for the sake of completion.
You may want to look at the Background Fetch capabilities added in iOS7 and beyond:
http://www.appcoda.com/ios7-background-fetch-programming/
https://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/BackgroundExecution/BackgroundExecution.html (Search for background fetch)
You won't be able to control the interval to exactly 15 minutes but you will find that this mechanism is the closest Apple will allow.
It is not possible to perform network calls at clearly specified intervals when your app is in background mode. You can tell your app to use background fetches
This article gives a great overview on the capabilities that you can do with this API. Basically it allows you to tell iOS that your app wants to perform networking calls in the background, however you can't exactly control when and how often iOS the network calls are going to be performed. iOS will schedule your network calls for you, and depending on how your app is used it will adopt the frequency with which it performs the requests. Documentation can be found here.
Related
I have a VPN-Client app that asks the user to pause the connection for 5, 30, and 120 Minutes. The user probably leaves the application to do some work outside of my app in this period, therefore I need to Reconnect the app even if is in the background.
I tested these ways:
UIApplication.shared.beginBackgroundTask: It only leaves the app unsuspended for 30 seconds.
DispatchQueue.global(qos: .background).asyncAfter: It waits to app enter the foreground to toggle.
Thread.sleep in Background Thread: This waits to launch as DispatchQueue
Local Notification: Unfortunately it does not support silent mode as APNS.
My problem with possible ways:
Using APNS and Scheduled Push Notification` to send a silent message: This way probably works, but I prefer to handle it without a server.
Using Background Fetch from Capabilities in Background Modes: I searched a lot about this, and I think it was used for background app refresh and cycling tasks that should be run every day, hour, etc. Therefore, my case can't be used, or it's not efficient at all.
Using Background processing from Capabilities in Background Modes: I searched a lot about this too, I didn't quite catch that it can be used once, or this should be used in a cyclic way as Background Fetch. and my task to reconnect is not that heavy and long to use this strict feature that many times apple mentioned using alternative ways if possible.
Apple only allows a very limited set of app types to run in the background:
Music streaming apps, turn-by-turn navigation apps, VoIP apps, and maybe one or 2 more. (I haven't looked at this in detail for a couple of years so my info is a little stale.)
They do support various tasks like background downloading that the system performs on your app's behalf, but you want your app to re-launch after the designated period and start running again. (Even if the user just locks their phone while your app is paused, the app won't get any CPU time and may be terminated without warning.)
In short, I suspect you are out of luck.
It seems like a VPN app is another class of app that should get "always running in the background" status.
If you are a licensed Apple developer I suggest using one of your pre-paid support tickets to ask about OS support for what you are trying to do, but I have a feeling the answer is going to be "no dice."
I want to my app do some computations and then communicate with external server via HTTP. I would like to perform this operations both in foreground and background. It seems that Background fetch mode is best choice for me but I have some concerns related with this. What is the minimal time interval between fetches? I read somewhere this is 10 min, is that true? I read also that when user force quit fetches are no longer invoked. Is there any walk around to this? Finally, is there any alternative to background fetch? I saw there is Newsstand mode what looks promising. Can I use it for my purposes?
If you use background fetch or another background mode and don't really use it for the intended use, iOS will detect that an kill your app. (the most promising mode for that would be VOIP, but this would't make it into the App Store, as it's a cheat either)
You can start a background task, when your app enters background, what gives you 3 minutes time (iOS 7 and above).
As I did it before, you can schedule a local notification and use it to remind the user, that he should bring the app back into the foreground for more calculations, if he likes.
With iOS7, it is possible to have completionHandler for Remote Notifications. Is it possible to do the same for UILocalNotifications?
Basically, I want a webservice to post my some data at regular time intervals of 30 seconds, even if the app is in background. For this I considered 3 options but didn't get help from any :
Background Fetch : This will work in background, but I can't use it as it is not mandatory that iOS will always invoke this background fetch at my desired time intervals.
Remote Notifications : This works perfectly. But every 30 seconds I have to post a Remote PUSH Notification, which is not at all practical. Also it'll be great if I could handle it locally.
UILocalNotifications : There's no completion handler for this. User WILL HAVE TO open the app. So this ain't working as well!
Are there any other options? Or even with iOS7, it's still not possible to do something locally in background?
Please help. Thanks!
You covered all the options, and as you see, this isn't supported. For good reasons, mostly, as waking up the application in the background is a costly operation (in iOS7, a snapshot is taken after apps finish their background work), doing it every 30 seconds would be devastating to the battery life.
Seeing as you haven't mentioned what data you need to post, in most cases I would suggest you redesign your app to be friendly to your users' batteries. If you need location reporting, consider listening to significant location changes instead of recording every 30 seconds.
Abusing push notifications is possible (note, that silent remote notifications are rate-limited by Apple), but consider the experience your users will have.
If you feel that this feature should be there and is missing, you should open an enhancement request with Apple and post the radar number here so people can duplicate it.
Background fetch is a direct answer for your problem. Background fetch initiates your fetch handler whenever the iOS is free to execute a task periodically. All you need to do is initiate you NSURLSession request in
- (void)application:(UIApplication *)application performFetchWithCompletionHandler:(void (^)(UIBackgroundFetchResult result))completionHandler
NSURLConnection is no longer a valid API for service calls or nor it supports background tasking. NSURLSession is clearly a replacement API for NSURLConnection with its advanced iOS 7 benefits. Adding below, documentation from Apple's iOS documentation
NSURLSession is a replacement API for NSURLConnection. It provides
options that affect the policy of, and various aspects of the
mechanism by which NSURLRequest objects are retrieved from the
network.
Background fetch interval can be set to define the repetition frequency for background fetch, but it also considers factors of the OS resources and pending operations
- (void)setMinimumBackgroundFetchInterval:(NSTimeInterval)minimumBackgroundFetchInterval;
iOS 7 clearly gives a better way to update content of the application, but it respects device resources & user priority as iOS generally does. Hope this answers your question.
Actually, all looks like you can't communicate with webservice at regular time intervals from background.
UILocalNotifications or Remote Notifications need user's action to wake up the app if it's backgrounded. EDITED: Starting from iOS 7.0 remote notification can wake up the app but it's not a flexible solution
iOS allows more activities in background for applications that use one of specified UIBackgroundModes, see please "Table 3-4 Background modes for apps":
Here is a link to related Apple docs
If your application isn't positioned for one of bg modes directly, I agree with Anil Kumar (post above) that background fetch is the most useful thing here. However it doesn't do completely what you need. [UIApplication setMinimumBackgroundFetchInterval:] it doesn't mean any strict time. It means minimum interval only (or desired time). Here is more info:
performFetchWithCompletionHandler never gets fired
Thanks
I need my iPhone app to do some tasks in the background when it's suspended, but I don't need to do any tasks after it's turned off. Do I need to settle UIBackgroundMode?
Yes, to execute code continuously in the background state, you need to register for a given UIBackgroundMode.
See here or here for a good source on this.
However if you just wish to perform a single background task (task completion), you don't need a background mode.
In response to your comment below, I will try to be clear:
In iOS, even in iOS 7, it's not possible to run arbitrary code when your application is in a background state indefinitely.
In simple English, - you can't just run any code you like in the background for as long as you like.
There are rules.
These rules have been relaxed somewhat in iOS 7, but it's still not totally unrestricted.
Consider your situation: You have a timer that wants to call a method on a continuous basis.
Now consider the UIBackgroundModes available (which allow you to run in the background in various situations):
audio - Only for audio based apps.
location - Only if you app is location aware, does specific location tasks
voip - VOIP (Skype etc)
fetch (Background fetch - a new iOS 7 API where the system gives you application moments to grab new content when it sees fit.
remote-notification - new in iOS 7, when the device receives a remote push notification with a certain payload, it will resume and execute a certain block of code.
newsstand-content - Only for newsstand apps
external-accessory - Only for external accessories to communicate with the device
bluetooth-peripheral Only for external BT accessories to communicate with the device (fitbit)
As you can see if you don't fall into one of these categories you can't use these modes.
If you misuse the modes Apple won't approve your application.
Finally we have 'Background task completion'
This is a way to use a UIBackgroundTask to execute any code you want in the background! Including timers that call methods! - One problem though...
This is supposed to be for 'task completion' (Facebook uploads that aren't complete, saving or processing data that should be done before the app suspends even though the user pressed the home button).
Sounds good, but you can only run in the background using this method for a maximum of 10 minutes. If you go over this time limit iOS will immediately kill your application.
So as you can see, there is no way for your application to be approved on the store and constantly run in the background with a timer that calls your method.
Sorry about that.
If you want to learn more check this out.
Use the location service and set NO location manager "pausesLocationUpdatesAutomatically" property.
1) My plist configuration to provide backgroundmode:
<key>UIBackgroundModes</key>
<array>
<string>fetch</string>
</array>
2) In didFinishLaunchingWithOptions I have:
[[UIApplication sharedApplication] setMinimumBackgroundFetchInterval:1.0];
3) I declared the protocol UIApplicationDelegate in the delegate.
4) I implemented the following method, but it never gets fired. (It only works if I simulate the fetch with "XCode->Debug->Simulate Background Fetch".)
-(void)application:(UIApplication *)application performFetchWithCompletionHandler:(void (^)(UIBackgroundFetchResult))completionHandler
Why? Is this a DP5 beta error? Should I radar this?
Running your app in the iOS Simulator, in Xcode Debug mode, you can force a background fetch from the Xcode menu:
Debug > Simulate Background Fetch
May work for a tethered device, I haven't tried it recently.
I'm afraid this is hard to debug on a device because you're not guaranteed it is called in the amount of time you specify.
setMinimumBackgroundFetchInterval means that it is not called in an interval which is smaller than the value you specified. But there's no setMaximumBackgroundFetchInterval.
So if iOS decides to call your app just once a day or even just once a week than it won't be called more often regardless your minimumBackgroundFetchInterval. AFAIK iOS decides when to call performFetchWithCompletionHandler measured by the pattern when and how often the users start the app.
There are many considerations:
Make sure the background fetch capability was set in the plist.
Make sure the background fetch capability hasn't been disabled for this particular app, or in general, in the device's Settings app.
Make sure to set the minimum fetch interval.
Make sure you gracefully leave the app (e.g. just hit the home button and fire up another app and/or just lock the device). But if you kill the app (by “force quitting” by double tapping on the home button and swiping up or, for those devices without home button, swiping up from the bottom to pull up the task manager and then swiping up on the app in question) that will prevent the OS from offering your app a chance to fire off subsequent background fetch requests (at least until the user runs the app again).
Make sure you are testing this on physical device and not running the app via the Xcode debugger. Being attached to the debugger changes the behavior of background operations.
Make sure the app is actually doing some network requests. If you have app that performs no network requests at all, it won't participate in background fetch. If you do, for example, a little test app with "background fetch" and don't issue any network requests, you won't participate in background fetch.
Likewise, if the OS starts up your app in background mode so it can perform a background fetch, if you don't actually perform a network request, the OS may stop offering your app the ability to perform background fetches in the future.
Make sure to call the completion handler, and do so within the allotted time, or your app may not participate in background fetch in the future.
The timing of when the OS performs background fetch is dictated by poorly documented rules that may change in the future. But the relevant factors include:
Whether the device is connected to power and/or is sufficiently charged;
Whether connected to WiFi or not;
How often the user actually fires up the app;
Whether the device is doing other network related tasks (e.g. whether background fetch can be coalesced with other network operations);
How frequently past background fetch requests resulted in there being data available.
In my experience, after the app is run the first time, if connected to wifi and power, if you wake the device about 5 minutes later, the app will perform background fetch. This isn't a hard and fast rule, but just what we've experienced in the past.
But many new developers post on Stack Overflow with questions like “how can I have app request data ever x minutes (or hours)”, “how can I request data every day at 2 am time”, etc. The short answer is that you can't. The OS decides the timing of background at its own discretion. You cannot control this (other than the minimum request interval; but you cannot control the maximum interval, as the OS controls that).
This may seem obvious to many, but make sure you've got a reliable way of knowing whether background fetch process is running correctly or not. User Notifications framework can be used to present some alert so you know if the background request resulted in something. Alternatively, os_log or Logger “Unified Logging” (see WWDC 2016 Unified Logging and Activity Tracing or 2020’s Explore logging in Swift) can be used to post messages on device that can be monitored on macOS Console app. But more than once, I've seen users do something like waiting for message to show up in Xcode or waiting for UIAlertController. You need some mechanism that works when not connected to Xcode and when the app never enters foreground.
Using your device you can fire application:performFetchWithCompletionHandler with the following steps:
Put your app in the Background state
Lock your device and wait 5 minutes.
Unlock your device, this will fire the method
(It only works if I simulate the fetch with "Xcode->Debug->Simulate
Background Fetch".)
It's because you're in Debug mode. Please try launch app without Xcode.
Another thing to check is your plist file. Make sure the UIApplicationExitsOnSuspend key is not present.
Many people here on Stack Overflow have recommended using that setting as a way to force your app to start fresh each time it's launched. That does work, but the side effect is that it prevents the new iOS 7 background fetch feature from being triggered.
If application: performFetchWithCompletionHandler: never gets fired (unless you simulate it using Xcode), check also if "Background App Refresh" preference is "On" for your app. (Settings app -> General -> Background App Refresh)
Also, background fetch is disabled if the iPhone is in Low Power Mode.
Apple provides an algorithm which defines how often the background fetch should trigger, based on your own usage of the app. If you use it a lot, then it will fetch as often as possible, but if you use like at 4pm every day, the background fetch should trigger just before, so your data is updated when you launch it.