Combining Woocommerce with ios in app purchase - ios

I am trying to sync ios in app purchase with woocommerce purchase(web). So when user purchases something in apple store(product lists are same on both side) i would like to view it in woocommerce that item was purchased by that user. FYI, I have a json api plugin that i am using to make request between ios app and site. Any idea how i can do this?

This is how i resolved it
global $woocommerce;
$user = get_user_by('id',$shopId);
if ($user){
wp_set_current_user($shopId,$user->user_login);
wp_set_auth_cookie($shopId);
do_action('wp_login',$user->user_login);
}
if (is_user_logged_in()){
$cart = new WC_Cart();
$checkout = new WC_Checkout();
if ($cart->add_to_cart($productId)){
$orderId = $checkout->create_order(intval($shopId));
}
if (!empty($orderId)){
$order = new WC_Order($orderId);
if (!empty($order)){
$order->update_status("completed","ios app purchase");//I HAD TO SET IT TO COMPLETE SINCE USER BOUGHT IT FROM IOS IN APP PURCHASE
}
//
}
else{
$order = array('fail');
}
}
else{
$order = array();
}
return array($order);

Related

Flutter ios appstore validateReceipt on non-consumable in-app purchase

I seem to be stuck on this. Trying to validate the receipt (server side) on an in-app purchase on IOS (haven't tried with android, yet.)
I'm using the official in_app_purchase pub package.
This is the setup to initialize the purchase:
Future<bool> initiatePurchase() async {
...
(verify store is available)
..
print ("==> Store available, initiating purchase");
final PurchaseParam purchaseParam =
PurchaseParam(productDetails: _productDetails![0]);
await InAppPurchase.instance.buyNonConsumable(purchaseParam: purchaseParam);
return true;
}
Here's my verify purchase call:
Future<bool> _verifyPurchase(PurchaseDetails purchaseDetails) async {
PurchaseVerifRest purchaseRest = PurchaseVerifRest();
Map<String,dynamic> rsp = await purchaseRest.verifyPurchase(
{
"source": purchaseDetails.verificationData.source,
"vfdata": purchaseDetails.verificationData.serverVerificationData
});
// bundle up the source and verificationData in a map and send to rest
// call
return rsp['status'] == 200;
}
On the server side, the code looks like this (NodeJS/express app)
// (in router.post() call - 'purchaseData' is the map sent in the above code,
// the 'vfdata' member is the 'serverVerificationData'
//. in the 'purchaseDetails' object)
if (purchaseData.source == ('app_store')) {
const IOS_SHARED_SECRET = process.env...;
let postData = {
'receipt-data': purchaseData['vfdata'],
'password': IOS_SHARED_SECRET
};
try {
let verif_rsp = await execPost(postData);
retStatus = verif_rsp.statusCode;
msg = verif_rsp.data;
} catch (e) {
retStatus = e.statusCode;
}
}
What I get back, invariably is
210003 - Receipt could not be authenticated
... even though the purchase seems to go through, whether I validate or not.
Details/questions:
Testing with a sandbox account.
This is for a 'non-consumable' product purchase.
I'm assuming that purchaseDetails.verificationData.serverVerificationData is the payload containing the receipt to send to Apple for verification. Is this not correct? Is there another step I need to do to get the receipt data?
I've read in other posts that the verification step is only for recurring subscriptions and not for other types of products. Is this correct? I don't see anything in Apple's docs to indicate this.
Any thoughts appreciated.

Flutter (IOS) in app purchase receipt data

I use the [in app purchase][1] library to make in-app purchases in the application I developed with Flutter. When a purchase is made, in order to verify in-app purchases for Android on the server side, I am sending the datas as follows, which I need to send by the server.
_verifyPurchase(PurchaseDetails purchase) async {
productID = purchase.productID;
//for android it works nice
if(Platform.isAndroid){
orderId = purchase.billingClientPurchase.orderId;
purchaseToken = purchase.billingClientPurchase.purchaseToken;
purchaseVerify(orderId, purchaseToken, productID);
//but it does not work for iOS and the data required for purchase verification does not go to the server
}else if(Platform.isIOS){
transactionId = purchase.skPaymentTransaction.originalTransaction;
verifData = purchase.verificationData.serverVerificationData;
purchaseVerify(transactionId, verifData, productID);
}
}
purchaseVerify(String orderId, String purchaseToken, String productID) async {
var data = {
'orderId' : orderId,
'purchaseToken' : purchaseToken,
'productId' : productID,
};
res = await Network().authData(data, 'purchaseVerify.php');
}
However, although I try to obtain the data required to verify the in-app purchases for iOS as follows, no data is sent to the server side.
How can I get the data needed to validate in-app purchases for iOS and send it to the server side?

Deep Link does not contain valid required params - Flutter with Firebase Dynamic Link

I am using Firebase dynamic link in my flutter app. I am allowing user to generate dynamic link in app that can be shared via sms/email/whatsApp etc etc.
This link is working fine for Android but for iOS i am getting this exception.
Thanks in advance.
Below is my Xcode log.
[Firebase/Analytics][I-ACS023001] Deep Link does not contain valid required params. URL params: {
"_cpb" = 1;
"_cpt" = cpit;
"_fpb" = "XXAHEJ4DGgVlbXXXXX==";
"_iumchkactval" = 1;
"_iumenbl" = 1;
"_osl" = "https://app.XXXXXXX.com/PPZbgKsKpKvukDWZ8";
"_plt" = 1400;
"_uit" = 1400;
amv = 1;
apn = "com.xxx.xxxx";
cid = 000000;
ibi = "com.xxx.xxxx";
imv = 1;
isi = X4967XXXXX;
link = "https://app.xxxxx.com/data?userid=Bzhm1TScavV2&refcode=3DWIN11329206";
}
below are my firebase dynamic link details
Link name
Invite Friends
Deep link
https://app.xxxxx.com/data?userid=Bzhm1TScavV2&refcode=WIN11329206
Android app
com.xxx.xxxx
iOS app
com.xxx.xxxx
Long Dynamic Link
https://app.xxxxx.com/?link=https://app.xxxxx.com/data?userid%3DBzhm1TScavV2%26refcode%3DWIN11329206&apn=com.xxx.xxxx&isi=X4967XXXXX&ibi= com.xxx.xxxx
Short Dynamic Link
https://app.xxxxx.com/invitefriends
This issue seems to be present on older version of firebase_dynamic_links as discussed on this issue ticket. A workaround for this issue is to use app_links when the link is launched in iOS.
import 'dart:io' show Platform;
...
if (Platform.isIOS) {
// Handle link using app_links in iOS
initDynamicLinksIOS();
}
else {
// Use the firebase_dynamic_links per usual
initDynamicLinksAndroid();
}
Then use app_links to handle the deep link in iOS.
initDynamicLinkIOS() async {
final _appLinks = AppLinks(
// Called when a new uri has been redirected to the app
onAppLink: (Uri deepLink) async {
final PendingDynamicLinkData data =
await FirebaseDynamicLinks.instance.getDynamicLink(deepLink);
deepLink = data?.link;
if (deepLink != null) {
debugPrint('$deepLink');
// Handle the deep link
}
},
);
}

Facebook iOS API only returning one friend from requestForMyFriends suddenly [duplicate]

I am trying to get my friend name and ids with Graph API v2.0, but data returns empty:
{
"data": [
]
}
When I was using v1.0, everything was OK with the following request:
FBRequest* friendsRequest = [FBRequest requestForMyFriends];
[friendsRequest startWithCompletionHandler: ^(FBRequestConnection *connection,
NSDictionary* result,
NSError *error) {
NSArray* friends = [result objectForKey:#"data"];
NSLog(#"Found: %i friends", friends.count);
for (NSDictionary<FBGraphUser>* friend in friends) {
NSLog(#"I have a friend named %# with id %#", friend.name, friend.id);
}
}];
But now I cannot get friends!
In v2.0 of the Graph API, calling /me/friends returns the person's friends who also use the app.
In addition, in v2.0, you must request the user_friends permission from each user. user_friends is no longer included by default in every login. Each user must grant the user_friends permission in order to appear in the response to /me/friends. See the Facebook upgrade guide for more detailed information, or review the summary below.
If you want to access a list of non-app-using friends, there are two options:
If you want to let your people tag their friends in stories that they publish to Facebook using your App, you can use the /me/taggable_friends API. Use of this endpoint requires review by Facebook and should only be used for the case where you're rendering a list of friends in order to let the user tag them in a post.
If your App is a Game AND your Game supports Facebook Canvas, you can use the /me/invitable_friends endpoint in order to render a custom invite dialog, then pass the tokens returned by this API to the standard Requests Dialog.
In other cases, apps are no longer able to retrieve the full list of a user's friends (only those friends who have specifically authorized your app using the user_friends permission). This has been confirmed by Facebook as 'by design'.
For apps wanting allow people to invite friends to use an app, you can still use the Send Dialog on Web or the new Message Dialog on iOS and Android.
UPDATE: Facebook have published an FAQ on these changes here: https://developers.facebook.com/docs/apps/faq which explain all the options available to developers in order to invite friends etc.
Although Simon Cross's answer is accepted and correct, I thought I would beef it up a bit with an example (Android) of what needs to be done. I'll keep it as general as I can and focus on just the question. Personally I wound up storing things in a database so the loading was smooth, but that requires a CursorAdapter and ContentProvider which is a bit out of scope here.
I came here myself and then thought, now what?!
The Issue
Just like user3594351, I was noticing the friend data was blank. I found this out by using the FriendPickerFragment. What worked three months ago, no longer works. Even Facebook's examples broke. So my issue was 'How Do I create FriendPickerFragment by hand?
What Did Not Work
Option #1 from Simon Cross was not strong enough to invite friends to the app. Simon Cross also recommended the Requests Dialog, but that would only allow five requests at a time. The requests dialog also showed the same friends during any given Facebook logged in session. Not useful.
What Worked (Summary)
Option #2 with some hard work. You must make sure you fulfill Facebook's new rules: 1.) You're a game 2.) You have a Canvas app (Web Presence) 3.) Your app is registered with Facebook. It is all done on the Facebook developer website under Settings.
To emulate the friend picker by hand inside my app I did the following:
Create a tab activity that shows two fragments. Each fragment shows a list. One fragment for available friend (/me/friends) and another for invitable friends (/me/invitable_friends). Use the same fragment code to render both tabs.
Create an AsyncTask that will get the friend data from Facebook. Once that data is loaded, toss it to the adapter which will render the values to the screen.
Details
The AsynchTask
private class DownloadFacebookFriendsTask extends AsyncTask<FacebookFriend.Type, Boolean, Boolean> {
private final String TAG = DownloadFacebookFriendsTask.class.getSimpleName();
GraphObject graphObject;
ArrayList<FacebookFriend> myList = new ArrayList<FacebookFriend>();
#Override
protected Boolean doInBackground(FacebookFriend.Type... pickType) {
//
// Determine Type
//
String facebookRequest;
if (pickType[0] == FacebookFriend.Type.AVAILABLE) {
facebookRequest = "/me/friends";
} else {
facebookRequest = "/me/invitable_friends";
}
//
// Launch Facebook request and WAIT.
//
new Request(
Session.getActiveSession(),
facebookRequest,
null,
HttpMethod.GET,
new Request.Callback() {
public void onCompleted(Response response) {
FacebookRequestError error = response.getError();
if (error != null && response != null) {
Log.e(TAG, error.toString());
} else {
graphObject = response.getGraphObject();
}
}
}
).executeAndWait();
//
// Process Facebook response
//
//
if (graphObject == null) {
return false;
}
int numberOfRecords = 0;
JSONArray dataArray = (JSONArray) graphObject.getProperty("data");
if (dataArray.length() > 0) {
// Ensure the user has at least one friend ...
for (int i = 0; i < dataArray.length(); i++) {
JSONObject jsonObject = dataArray.optJSONObject(i);
FacebookFriend facebookFriend = new FacebookFriend(jsonObject, pickType[0]);
if (facebookFriend.isValid()) {
numberOfRecords++;
myList.add(facebookFriend);
}
}
}
// Make sure there are records to process
if (numberOfRecords > 0){
return true;
} else {
return false;
}
}
#Override
protected void onProgressUpdate(Boolean... booleans) {
// No need to update this, wait until the whole thread finishes.
}
#Override
protected void onPostExecute(Boolean result) {
if (result) {
/*
User the array "myList" to create the adapter which will control showing items in the list.
*/
} else {
Log.i(TAG, "Facebook Thread unable to Get/Parse friend data. Type = " + pickType);
}
}
}
The FacebookFriend class I created
public class FacebookFriend {
String facebookId;
String name;
String pictureUrl;
boolean invitable;
boolean available;
boolean isValid;
public enum Type {AVAILABLE, INVITABLE};
public FacebookFriend(JSONObject jsonObject, Type type) {
//
//Parse the Facebook Data from the JSON object.
//
try {
if (type == Type.INVITABLE) {
//parse /me/invitable_friend
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
// Handle the picture data.
JSONObject pictureJsonObject = jsonObject.getJSONObject("picture").getJSONObject("data");
boolean isSilhouette = pictureJsonObject.getBoolean("is_silhouette");
if (!isSilhouette) {
this.pictureUrl = pictureJsonObject.getString("url");
} else {
this.pictureUrl = "";
}
this.invitable = true;
} else {
// Parse /me/friends
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
this.available = true;
this.pictureUrl = "";
}
isValid = true;
} catch (JSONException e) {
Log.w("#", "Warnings - unable to process Facebook JSON: " + e.getLocalizedMessage());
}
}
}
Facebook has revised their policies now. You can’t get the whole friendlist anyway if your app does not have a Canvas implementation and if your app is not a game. Of course there’s also taggable_friends, but that one is for tagging only.
You will be able to pull the list of friends who have authorised the app only.
The apps that are using Graph API 1.0 will be working till April 30th, 2015 and after that it will be deprecated.
See the following to get more details on this:
User Friends
Facebook Application Development FAQ
In Swift 4.2 and Xcode 10.1:
If you want to get the friends list from Facebook, you need to submit your app for review in Facebook. See some of the Login Permissions:
Login Permissions
Here are the two steps:
1) First your app status is must be in Live
2) Get required permissions form Facebook.
1) Enable our app status live:
Go to the apps page and select your app
https://developers.facebook.com/apps/
Select status in the top right in Dashboard.
Submit privacy policy URL
Select category
Now our app is in Live status.
One step is completed.
2) Submit our app for review:
First send required requests.
Example: user_friends, user_videos, user_posts, etc.
Second, go to the Current Request page
Example: user_events
Submit all details
Like this submit for all requests (user_friends , user_events, user_videos, user_posts, etc.).
Finally submit your app for review.
If your review is accepted from Facebook's side, you are now eligible to read contacts, etc.
As Simon mentioned, this is not possible in the new Facebook API. Pure technically speaking you can do it via browser automation.
this is against Facebook policy, so depending on the country where you live, this may not be legal
you'll have to use your credentials / ask user for credentials and possibly store them (storing passwords even symmetrically encrypted is not a good idea)
when Facebook changes their API, you'll have to update the browser automation code as well (if you can't force updates of your application, you should put browser automation piece out as a webservice)
this is bypassing the OAuth concept
on the other hand, my feeling is that I'm owning my data including the list of my friends and Facebook shouldn't restrict me from accessing those via the API
Sample implementation using WatiN:
class FacebookUser
{
public string Name { get; set; }
public long Id { get; set; }
}
public IList<FacebookUser> GetFacebookFriends(string email, string password, int? maxTimeoutInMilliseconds)
{
var users = new List<FacebookUser>();
Settings.Instance.MakeNewIeInstanceVisible = false;
using (var browser = new IE("https://www.facebook.com"))
{
try
{
browser.TextField(Find.ByName("email")).Value = email;
browser.TextField(Find.ByName("pass")).Value = password;
browser.Form(Find.ById("login_form")).Submit();
browser.WaitForComplete();
}
catch (ElementNotFoundException)
{
// We're already logged in
}
browser.GoTo("https://www.facebook.com/friends");
var watch = new Stopwatch();
watch.Start();
Link previousLastLink = null;
while (maxTimeoutInMilliseconds.HasValue && watch.Elapsed.TotalMilliseconds < maxTimeoutInMilliseconds.Value)
{
var lastLink = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).LastOrDefault();
if (lastLink == null || previousLastLink == lastLink)
{
break;
}
var ieElement = lastLink.NativeElement as IEElement;
if (ieElement != null)
{
var htmlElement = ieElement.AsHtmlElement;
htmlElement.scrollIntoView();
browser.WaitForComplete();
}
previousLastLink = lastLink;
}
var links = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).ToList();
var idRegex = new Regex("id=(?<id>([0-9]+))");
foreach (var link in links)
{
string hovercard = link.GetAttributeValue("data-hovercard");
var match = idRegex.Match(hovercard);
long id = 0;
if (match.Success)
{
id = long.Parse(match.Groups["id"].Value);
}
users.Add(new FacebookUser
{
Name = link.Text,
Id = id
});
}
}
return users;
}
Prototype with implementation of this approach (using C#/WatiN) see https://github.com/svejdo1/ShadowApi. It is also allowing dynamic update of Facebook connector that is retrieving a list of your contacts.
Try /me/taggable_friends?limit=5000 using your JavaScript code
Or
try the Graph API:
https://graph.facebook.com/v2.3/user_id_here/taggable_friends?access_token=
If you are still struggling with this issue on a development mode.
Follow the same process as mentioned below:
create a test app of your main app,
create test users, automatically install app for test users and assign them 'user_friend' permission.
Add your test users as a friend with each other.
I followed the same process after going through alot of research and finally it worked.
In the Facebook SDK Graph API v2.0 or above, you must request the user_friends permission from each user in the time of Facebook login since user_friends is no longer included by default in every login; we have to add that.
Each user must grant the user_friends permission in order to appear in the response to /me/friends.
let fbLoginManager : FBSDKLoginManager = FBSDKLoginManager()
fbLoginManager.loginBehavior = FBSDKLoginBehavior.web
fbLoginManager.logIn(withReadPermissions: ["email","user_friends","public_profile"], from: self) { (result, error) in
if (error == nil) {
let fbloginresult : FBSDKLoginManagerLoginResult = result!
if fbloginresult.grantedPermissions != nil {
if (fbloginresult.grantedPermissions.contains("email")) {
// Do the stuff
}
else {
}
}
else {
}
}
}
So at the time of Facebook login, it prompts with a screen which contain all the permissions:
If the user presses the Continue button, the permissions will be set. When you access the friends list using Graph API, your friends who logged into the application as above will be listed
if ((FBSDKAccessToken.current()) != nil) {
FBSDKGraphRequest(graphPath: "/me/friends", parameters: ["fields" : "id,name"]).start(completionHandler: { (connection, result, error) -> Void in
if (error == nil) {
print(result!)
}
})
}
The output will contain the users who granted the user_friends permission at the time of login to your application through Facebook.
{
data = (
{
id = xxxxxxxxxx;
name = "xxxxxxxx";
}
);
paging = {
cursors = {
after = xxxxxx;
before = xxxxxxx;
};
};
summary = {
"total_count" = 8;
};
}

How to add mobile number to blackberry contact editor in programatically from my blackberry application?

I am developing one application in that i have contact details ,when i click the contact number it will ask some option like call or sms or add to phone contact. I implemented call and sms, But when am trying to implement add number ,name ,email in to the phone contact am getting struggle. the below code am used for add contact
try
{
ContactList contacts = null;
try {
contacts = (ContactList) PIM.getInstance().openPIMList(PIM.CONTACT_LIST, PIM.READ_WRITE);
} catch (PIMException e) {
// An error occurred
return;
}
Contact contact = contacts.createContact();
String[] name = new String[ contacts.stringArraySize( Contact.NAME) ];
name[Contact.NAME_GIVEN] = "Kate";
name[Contact.NAME_FAMILY] = "Turner";
contact.addStringArray(Contact.NAME, Contact.ATTR_NONE,name);
contact.addString(Contact.EMAIL, Contact.ATTR_NONE, emailAddressTo);
contact.addString(Contact.TEL,Contact.ATTR_NONE,"6776787"//this for voice call number.
AddressBookArguments entry = new AddressBookArguments(AddressBookArguments.ARG_NEW, contact);
Invoke.invokeApplication(Invoke.APP_TYPE_ADDRESSBOOK, entry);
}
catch (Throwable t)
{
}
}
This above code work fine but when am trying to add mobile number like this
contact.addString(Contact.ATTR_MOBILE,Contact.ATTR_NONE,"mobile Number");
am getting exception Illegal argument Exception, I don't know how to add the mobile number here,Can anyone help me to solve this?
You can do like this,
if (contacts.isSupportedField(Contact.TEL)) {
contact.addString(Contact.TEL, Contact.ATTR_MOBILE, "1234567890");
}
See this IBM developerWorks article for more info:
Develop mobile apps with Personal Information Management

Resources