I don't have a developer account of Apple, but I want to implement IAP. Is it possible to download SDK, see instructions in documentation how to integrate and test it on simulator?
In short: It's not possible to test IAPs without a developer account.
In order to test an in-app purchase, you must have an in-app purchase identifier registered in the Member Center of Apple's Developer Portal for your app. Without this, your app won't be able to download a list of available products or process test transactions. In addition, you'll need to attempt the purchase through a test account created in iTunes Connect. You'll need to register as a developer if you want to test in-app purchases. (Sidenote: The simulator does not support the StoreKit framework, you have to test it on an actual device.)
This SO answer may also help you. However, when you do start programming IAPs, I'd recommend RMStore as a great library to use.
Related
I'm trying to add In-App Purchase to my app. My app is already on the App Store so I added my IAP's in iTunes Connect and I'm using the SwiftyStoreKit from Github to do a purchase.
When I test my IAP in the sandbox they work fine but when I submit the app the testers tell me that they can't perform a purchase. What can cause this?
There are a few steps you have to take into account:
1: If the IAP's don't show in the app, make sure that you use the same bundle identifier for your AdHoc distribution as te one you created the IAP's for.
2: what Eugene said: for sandbox, only sandbox testers can purchase tests. Create sandbox testers and make sure your testers log out first in their own App Store account, before trying to make a purchase with the sandbox user
3: also make sure testers NEVER use the sandbox accounts to make actual purchases; this will convert the sandbox account to a live account.
Hope this was of any help :-)
IAP's aren't that hard, you just have to make sure you don't mess anything up.
Only Sandbox Testers can make test purchases. It's NOT the users who are listed in Internal and External testers lists. Check iTunes Connect => Users and Roles => Sandbox Testers.
I uploaded my first app to iTunes Connect (iOS 8, iPhone) and it's now available through Apple TestFlight for internal and external testers.
I created a Non-Consumable in app purchase for it and would like to test it. How can I add it to my beta app?
I'm getting this message in iTunes Connect:
Your first In-App Purchase must be submitted with a new app version. Select it from the In-App Purchase section in Version Details
and click Submit.
You do not currently have a iOS Paid Apps contract in effect. If this In-App Purchase was submitted with your app, then your app will
not be available on the App Store until your contract goes into
effect. Legal, Admin, and Finance users can go to the Agreements, Tax,
and Banking module in iTunes Connect to view your contract status.
TestFlight users don't require a sandbox account, but they will test against an automatically created sandbox account.
Sandbox Accounts
The moment a tester opens your application, a sandbox
account is created for them. This means it's no longer necessary to
create test accounts in iTunes Connect. Testing In-App Purchases was
never easier.
Source
Note that your TestFlight user is a legitimate App Store user. That user will be purchasing, restoring, etc. from the IAP in the Sandbox as opposed to the real IAP.
On iTunes Connect, the IAP can be "Approved" or "Ready to Submit" (or any other status, I think).
English
Testers - TestFlight - Apple Developer
Each build is available to test for up to 90 days, starting from the
day the developer uploads their build. You can see how many days you
have left for testing in the app’s details page in TestFlight.
TestFlight will notify you each time a new build is available and will
include instructions on what you need to test.
All in-app purchases are free during the testing period.
中文
测试员 - TestFlight - Apple Developer
从开发者上传的那一天起,每个构建版本可被测试长达 90 天。您可以在 TestFlight 的 app 详细信息页面上查看可供测试的剩余天数。
在测试期间,所有 App 内购买项目都是免费的.
you can test in-app purchase with test account.
go to itunes connect -> Users and Roles --> Sandbox Testers
then create an account for testing your in app purchase.
when test in app purchase try to logout from app store which uses your real account. then it will ask for itunes account while in testing in app purchase then enter your test account credentials.
Testing IAP is going to require a test user that you create under iTunes connect. Plus code in you app to implement IAP. Then to test it you "purchase" the item from within the app, under the sandbox, using that user id.
As far as I know TestFlight is no different than testing the IAP on your device by building directly to your device.
I'm assuming that you didn't just add the IAP bundle id and expect it to do something.
If you have not added code to support IAP, that answer is non-trivial within the scope of a SE answer. Google IAP tutorial. There are lots of good ones out there.
I saw this question but its not what i need :- Testing in-app purchase after going live\
I want to provide limited set of testers free access to In App Purchase for testing purposes.The first version of app is live i wish to upload new version. What are my options?
I can make every thing free through code on development build and install it on testers device but i don't want to go this way.
Will the IAP test accounts work if one version of app is live already?
For Testing In-App purchase you have to login into your developer account and add Test user account for In-App purchase . Search for Sandbox In-App purchase testing and app you will get relevant steps.
I am trying to add in-app purchasing to an ios application which has been available on ios since 2010. According to Apple, I must submit my first in-app feature along with submitting an update to the application. The problem is that I can't test the in-app purchasing process in my code until the in-app feature is listed on the App Store. But Apple won't list the in-app feature on the App Store until they approve the product update. This is a very bad Catch-22. In my most recent attempt (third try), I put draft, untested code in the product to handle the in-app purchase. But of course I can't test it until Apple puts the feature to be in-app purchased on the price list.
Am I missing something? The Apple Review people sent me to Apple Tech Support. The Apple Tech Support people sent me to Apple Review. Any ideas to work around their Catch-22?
You should be able to implement the In App Purchase system into your app version as well as creating an iAP item in iTunes Connect, then use a Sandbox account to test purchasing of the content. The iAP doesn't have to be approved for that.
Sandbox accounts can be made in iTunes Connect under 'Manage Users'.
Apple Docs: Testing in the Sandbox
Can we use in- App purchase in an iOS App distributed as a enterprise app? If not possible can we use paypal or any other purchasing mechanism for that?Does Apple create any problem here as they did for Kindle App using payment other than their one?
Since the Enterprise license doesn't cover App Store integration, your bundle ID isn't registered and approved with Apple, this alone means the StoreKit can't approve any transactions because it's not aware of your application.
Even if this wasn't true, the infrastructure behind StoreKit isn't in place for Enterprise apps.
In any case you could argue that in-app purchase in an Enterprise application doesn't really make sense since you would be providing this application to employees, not customers.
If you're not going to publish the application in the AppStore, you can use any purchasing mechanism that you want.
This link shows all the types of accounts and what capabilities each of them allows: https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/SupportedCapabilities/SupportedCapabilities.html#//apple_ref/doc/uid/TP40012582-CH38-SW1
Apple Enterprise apps do not support In App Purchase, but they support a lot of other stuff