Delegate dynamic replacement with blocks [duplicate] - ios

I love blocks and it makes me sad when I can't use them. In particular, this happens mostly every time I use delegates (e.g.: with UIKit classes, mostly pre-block functionality).
So I wonder... Is it possible -using the crazy power of ObjC-, to do something like this?
// id _delegate; // Most likely declared as class variable or it will be released
_delegate = [DelegateFactory delegateOfProtocol:#protocol(SomeProtocol)];
_delegate performBlock:^{
// Do something
} onSelector:#selector(someProtocolMethod)]; // would execute the given block when the given selector is called on the dynamic delegate object.
theObject.delegate = (id<SomeProtocol>)_delegate;
// Profit!
performBlock:onSelector:
If YES, how? And is there a reason why we shouldn't be doing this as much as possible?
Edit
Looks like it IS possible. Current answers focus on the first part of the question, which is how. But it'd be nice to have some discussion on the "should we do it" part.

Okay, I finally got around to putting WoolDelegate up on GitHub. Now it should only take me another month to write a proper README (although I guess this is a good start).
The delegate class itself is pretty straightforward. It simply maintains a dictionary mapping SELs to Block. When an instance recieves a message to which it doesn't respond, it ends up in forwardInvocation: and looks in the dictionary for the selector:
- (void)forwardInvocation:(NSInvocation *)anInvocation {
SEL sel = [anInvocation selector];
GenericBlock handler = [self handlerForSelector:sel];
If it's found, the Block's invocation function pointer is pulled out and passed along to the juicy bits:
IMP handlerIMP = BlockIMP(handler);
[anInvocation Wool_invokeUsingIMP:handlerIMP];
}
(The BlockIMP() function, along with other Block-probing code, is thanks to Mike Ash. Actually, a lot of this project is built on stuff I learned from his Friday Q&A's. If you haven't read those essays, you're missing out.)
I should note that this goes through the full method resolution machinery every time a particular message is sent; there's a speed hit there. The alternative is the path that Erik H. and EMKPantry each took, which is creating a new clas for each delegate object that you need, and using class_addMethod(). Since every instance of WoolDelegate has its own dictionary of handlers, we don't need to do that, but on the other hand there's no way to "cache" the lookup or the invocation. A method can only be added to a class, not to an instance.
I did it this way for two reasons: this was an excercise to see if I could work out the part that's coming next -- the hand-off from NSInvocation to Block invocation -- and the creation of a new class for every needed instance simply seemed inelegant to me. Whether it's less elegant than my solution, I will leave to each reader's judgement.
Moving on, the meat of this procedure is actually in the NSInvocation category that's found in the project. This utilizes libffi to call a function that's unknown until runtime -- the Block's invocation -- with arguments that are also unknown until runtime (which are accessible via the NSInvocation). Normally, this is not possible, for the same reason that a va_list cannot be passed on: the compiler has to know how many arguments there are and how big they are. libffi contains assembler for each platform that knows/is based on those platforms' calling conventions.
There's three steps here: libffi needs a list of the types of the arguments to the function that's being called; it needs the argument values themselves put into a particular format; then the function (the Block's invocation pointer) needs to be invoked via libffi and the return value put back into the NSInvocation.
The real work for the first part is handled largely by a function which is again written by Mike Ash, called from Wool_buildFFIArgTypeList. libffi has internal structs that it uses to describe the types of function arguments. When preparing a call to a function, the library needs a list of pointers to these structures. The NSMethodSignature for the NSInvocation allows access of each argument's encoding string; translating from there to the correct ffi_type is handled by a set of if/else lookups:
arg_types[i] = libffi_type_for_objc_encoding([sig getArgumentTypeAtIndex:actual_arg_idx]);
...
if(str[0] == #encode(type)[0]) \
{ \
if(sizeof(type) == 1) \
return &ffi_type_sint8; \
else if(sizeof(type) == 2) \
return &ffi_type_sint16; \
Next, libffi wants pointers to the argument values themselves. This is done in Wool_buildArgValList: get the size of each argument, again from the NSMethodSignature, and allocate a chunk of memory that size, then return the list:
NSUInteger arg_size;
NSGetSizeAndAlignment([sig getArgumentTypeAtIndex:actual_arg_idx],
&arg_size,
NULL);
/* Get a piece of memory that size and put its address in the list. */
arg_list[i] = [self Wool_allocate:arg_size];
/* Put the value into the allocated spot. */
[self getArgument:arg_list[i] atIndex:actual_arg_idx];
(An aside: there's several notes in the code about skipping over the SEL, which is the (hidden) second passed argument to any method invocation. The Block's invocation pointer doesn't have a slot to hold the SEL; it just has itself as the first argument, and the rest are the "normal" arguments. Since the Block, as written in client code, could never access that argument anyways (it doesn't exist at the time), I decided to ignore it.)
libffi now needs to do some "prep"; as long as that succeeds (and space for the return value can be allocated), the invocation function pointer can now be "called", and the return value can be set:
ffi_call(&inv_cif, (genericfunc)theIMP, ret_val, arg_vals);
if( ret_val ){
[self setReturnValue:ret_val];
free(ret_val);
}
There's some demonstrations of the functionality in main.m in the project.
Finally, as for your question of "should this be done?", I think the answer is "yes, as long as it makes you more productive". WoolDelegate is completely generic, and an instance can act like any fully written-out class. My intention for it, though, was to make simple, one-off delegates -- that only need one or two methods, and don't need to live past their delegators -- less work than writing a whole new class, and more legible/maintainable than sticking some delegate methods into a view controller because it's the easiest place to put them. Taking advantage of the runtime and the language's dynamism like this hopefully can increase your code's readability, in the same way, e.g., Block-based NSNotification handlers do.

I just put together a little project that lets you do just this...
#interface EJHDelegateObject : NSObject
+ (id)delegateObjectForProtocol:(Protocol*) protocol;
#property (nonatomic, strong) Protocol *protocol;
- (void)addImplementation:(id)blockImplementation forSelector:(SEL)selector;
#end
#implementation EJHDelegateObject
static NSInteger counter;
+ (id)delegateObjectForProtocol:(Protocol *)protocol
{
NSString *className = [NSString stringWithFormat:#"%s%#%i",protocol_getName(protocol),#"_EJH_implementation_", counter++];
Class protocolClass = objc_allocateClassPair([EJHDelegateObject class], [className cStringUsingEncoding:NSUTF8StringEncoding], 0);
class_addProtocol(protocolClass, protocol);
objc_registerClassPair(protocolClass);
EJHDelegateObject *object = [[protocolClass alloc] init];
object.protocol = protocol;
return object;
}
- (void)addImplementation:(id)blockImplementation forSelector:(SEL)selector
{
unsigned int outCount;
struct objc_method_description *methodDescriptions = protocol_copyMethodDescriptionList(self.protocol, NO, YES, &outCount);
struct objc_method_description description;
BOOL descriptionFound = NO;
for (int i = 0; i < outCount; i++){
description = methodDescriptions[i];
if (description.name == selector){
descriptionFound = YES;
break;
}
}
if (descriptionFound){
class_addMethod([self class], selector, imp_implementationWithBlock(blockImplementation), description.types);
}
}
#end
And using an EJHDelegateObject:
self.alertViewDelegate = [EJHDelegateObject delegateObjectForProtocol:#protocol(UIAlertViewDelegate)];
[self.alertViewDelegate addImplementation:^(id _self, UIAlertView* alertView, NSInteger buttonIndex){
NSLog(#"%# dismissed with index %i", alertView, buttonIndex);
} forSelector:#selector(alertView:didDismissWithButtonIndex:)];
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:#"Example" message:#"My delegate is an EJHDelegateObject" delegate:self.alertViewDelegate cancelButtonTitle:#"Cancel" otherButtonTitles:#"OK", nil];
[alertView show];

Edit: This is what I've come up after having understood your requirement. This is just a quick hack, an idea to get you started, it's not properly implemented, nor is it tested. It is supposed to work for delegate methods that take the sender as their only argument. It works It is supposed to work with normal and struct-returning delegate methods.
typedef void *(^UBDCallback)(id);
typedef void(^UBDCallbackStret)(void *, id);
void *UBDDelegateMethod(UniversalBlockDelegate *self, SEL _cmd, id sender)
{
UBDCallback cb = [self blockForSelector:_cmd];
return cb(sender);
}
void UBDelegateMethodStret(void *retadrr, UniversalBlockDelegate *self, SEL _cmd, id sender)
{
UBDCallbackStret cb = [self blockForSelector:_cmd];
cb(retaddr, sender);
}
#interface UniversalBlockDelegate: NSObject
- (BOOL)addDelegateSelector:(SEL)sel isStret:(BOOL)stret methodSignature:(const char *)mSig block:(id)block;
#end
#implementation UniversalBlockDelegate {
SEL selectors[128];
id blocks[128];
int count;
}
- (id)blockForSelector:(SEL)sel
{
int idx = -1;
for (int i = 0; i < count; i++) {
if (selectors[i] == sel) {
return blocks[i];
}
}
return nil;
}
- (void)dealloc
{
for (int i = 0; i < count; i++) {
[blocks[i] release];
}
[super dealloc];
}
- (BOOL)addDelegateSelector:(SEL)sel isStret:(BOOL)stret methodSignature:(const char *)mSig block:(id)block
{
if (count >= 128) return NO;
selectors[count] = sel;
blocks[count++] = [block copy];
class_addMethod(self.class, sel, (IMP)(stret ? UBDDelegateMethodStret : UBDDelegateMethod), mSig);
return YES;
}
#end
Usage:
UIWebView *webView = [[UIWebView alloc] initWithFrame:CGRectZero];
UniversalBlockDelegate *d = [[UniversalBlockDelegate alloc] init];
webView.delegate = d;
[d addDelegateSelector:#selector(webViewDidFinishLoading:) isStret:NO methodSignature:"v#:#" block:^(id webView) {
NSLog(#"Web View '%#' finished loading!", webView);
}];
[webView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:#"http://google.com"]]];

Related

Swizzling NSDictionary initializer in SDK

So I'm plan to create a safe init function for NSDictionary like someone else did, but as I'm a SDK developer:
I want add a switch for it, the user can decide if he want open it or not;
I don't want to use Category to implement it.
So I create a totally new class named "ALDictionarySafeFunction.h", it has two functions, the first one is the switch function, like this:
+(void)enableSafeFunction{
[ALSwizzlingHelper swizzleSelector:#selector(initWithObjects:forKeys:count:)
ofClass:NSClassFromString(#"__NSPlaceholderDictionary")
withSwizzledSelector:#selector(safeInitWithObjects:forKeys:count:)
ofClass:[ALDictionarySafeFunction class]];
}
The ALSwizzlingHelper can help me to swizzle two functions.
The second is the safe init function, like this:
-(instancetype)safeInitWithObjects:(const id _Nonnull __unsafe_unretained *)objects forKeys:(const id _Nonnull __unsafe_unretained *)keys count:(NSUInteger)cnt {
BOOL containNilObject = NO;
for (NSUInteger i = 0; i < cnt; i++) {
if (objects[i] == nil) {
containNilObject = YES;
NSLog(#"There is a nil object(key: %#)", keys[i]);
}
}
if (containNilObject) {
//Do something to make sure that it won't cause a crash even it has some nil value
}
//There is the problem, next line
[self safeInitWithObjects:objects forKeys:keys count:cnt];
}
For the normal situation(Write the swizzled method in the Category), I need to do like I wrote to invoke the original method.
But the problem is I cannot do it here, because that the "self" object is the instance of “__NSPlaceholderDictionary”, and the "__NSPlaceholderDictionary" class doesn't have the instance method "safeInitWithObjects:forKeys:count:".
So what should I do?
Is there a way to make it?
Any advice will be appreciated.

Objective-C: cases when it is useful to override +initialize and +load

The title is the question's formulation - i.e. what are the patterns and anti-patterns of +initialize and +load class methods overriding?
Have you met particular examples? If yes - please describe.
P.S. There was some good Q&A on +load and +initialize here on StackOverflow but no one tells about the practical interest of these methods. Mechanisms were discussed.
+load is useful for setting up stuff needed for categories because all the +load methods are guaranteed to be called once each when the binary is loaded (even if there are multiple +load methods for the same class, which normally would replace one another). Inheritance is actually irrelevant to its functioning.
I almost never use +load, but +initialize is useful for all sorts of things... setting up static variables, dynamically loading libraries for plugin architectures... anything you want to do one time like printing version info, setting up a global instance to do something specialized, like for logging, crash reporter, signal handler, etc...
edit:
to prevent multiple initialize calls from messing stuff up (which happens to superclasses when the child class is used after a superclass): you can make it reentrant (this is a common pattern):
+(void) initialize {
static BOOL inited = NO;
if(!inited)
{
/*dostuff*/
inited=YES;
}
}
A good use of the load method is to initialize global variables that can't be initialized at compile-time.
Here is a made up example:
SomeClass.h
extern NSString *SomeGlobalConstant;
// Followed by some class interface stuff
SomeClass.m
#import "SomeClass.h"
NSString *SomeGlobalConstant = nil;
static NSArray *someFileStaticArray = nil;
#implementation SomeClass
+ (void)load {
if (self == [SomeClass class]) {
SomeGlobalConstant = #"SomeAppropriateValue";
someFileStaticArray = #[ #"A", #"B", #"C" ];
}
}
// and the rest of the class implementation
#end
Another possible use of +initialize is for Method Swizzling. Which you shouldn't really use unless you're sure you know what you're doing. Read this SO question for more details.
It allows you to substitute an existing method implementation with your own, and still be able to call the original one. For instance, for faking NSDate in unit tests you could write something like this (note, that there are other ways to do this (OCMock, etc.), this is just an example). This code allows you to set a program-wide fake NSDate, which will be returned whenever [NSDate date] is called. And if no fake date is set, then the original implementation is used.
#import "NSDate+UnitTest.h"
#import "MethodSwizzling.h"
#implementation NSDate(UnitTest)
static NSDate *fakeCurrentDate = nil;
+(void)setFakeCurrentDate:(NSDate *)date
{
fakeCurrentDate = date;
}
+(NSDate *)fakeCurrentDate
{
if (fakeCurrentDate) {
return fakeCurrentDate;
}
else {
NSDate *result = [self fakeCurrentDate];
return result;
}
}
+(void)initialize
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
NSLog(#"Swizzling...");
SwizzleClassMethod([self class], #selector(date), #selector(fakeCurrentDate));
});
}
#end
//MethodSwizzling.m:
void SwizzleMethod(Class c, SEL orig, SEL new, BOOL isClassMethod) {
NSLog(#"Swizzling %# method %# of class %# with fake selector %#.",
(isClassMethod ? #"a class" : #"an instance"),
NSStringFromSelector(orig),
NSStringFromClass(c),
NSStringFromSelector(new));
Method origMethod = isClassMethod ? class_getClassMethod(c, orig) : class_getInstanceMethod(c, orig);
Method newMethod = isClassMethod ? class_getClassMethod(c, new) : class_getInstanceMethod(c, new);
method_exchangeImplementations(origMethod, newMethod);
//Actually, it's better to do it using C-functions instead of Obj-C methods and
//methos_setImplementation instead of method_exchangeImplementation, but since this
//is not an open-source project and these components aren't going to be used by other people,
//it's fine. The problem is that method_exchangeImplementations will mess things up if
//the implementation relies on a fact that the selector passed as a _cmd parameter
//matches the function name.
//More about it: http://blog.newrelic.com/2014/04/16/right-way-to-swizzle/
}
void SwizzleClassMethod(Class c, SEL orig, SEL new) {
SwizzleMethod(c, orig, new, YES);
}
void SwizzleInstanceMethod(Class c, SEL orig, SEL new) {
SwizzleMethod(c, orig, new, NO);
}

NSDictionary<FBGraphUser> *user syntax explanation

In the Facebook iOS SDK requests are returned with the following handler:
^(FBRequestConnection *connection,
NSDictionary<FBGraphUser> *user,
NSError *error) { }
The user variable can then be accessed with calls like these...
self.userNameLabel.text = user.name;
self.userProfileImage.profileID = user.id;
This syntax is somewhat similar to the syntax id <protocolDelegate> object syntax that is a common property declaration, except for that the NSDictionary is the id object explicitely, and that dictionary conforms to the protocol? But where does the dot syntax come from and how does one state that an arbitrary NSFoundation object corresponds to a protocol without subclassing the object itself and making it conform?
I did some additional research about dot notation and NSDictionary and it appears that it is not possible to use dot notation on a dictionary without adding a category to NSDictionary. However, I did not see any reference of the <> syntax in the Apple Documentation to indicate that this particular instance of NSDictionary conformed to that notation.
And the Facebook documentation is a little sparse on how this wrapping works:
The FBGraphUser protocol represents the most commonly used properties
of a Facebook user object. It may be used to access an NSDictionary
object that has been wrapped with an FBGraphObject facade.
If one follows this lead to the FBGraphObject documentation then there is methods that return dictionaries that conform to this "facade..." but no further explanation on how one goes about wrapping a dictionary.
So I guess my questions are a few:
What would the underlying code look like to make this sort of
syntax work?
Why does it exist?
Why would facebook implement it this way as opposed to just
making an object that they can convert the data into?
Any explanation or insight would be very appreciated!
Basically, NSDictionary<FBGraphUser> *user, implies an object that inherits from NSDictionary, adding functionality (specifically, typed access) declared by the FBGraphUser protocol.
The reasons behind this approach are described in quite a bit of detail in the FBGraphObject documentation (the FBGraphUser protocol extends the FBGraphObject protocol). What might be confusing you is that FBGraphObject is a protocol (described here) and a class (described here), which inherits from NSMutableDictionary.
In terms of inner implementation, it's some pretty advanced Objective-C dynamic magic, which you probably don't want to worry about. All you need to know is you can treat the object as a dictionary if you wish, or use the additional methods in the protocol. If you really want to know the details, you can look at the source code for FBGraphObject, in particular, these methods:
#pragma mark -
#pragma mark NSObject overrides
// make the respondsToSelector method do the right thing for the selectors we handle
- (BOOL)respondsToSelector:(SEL)sel
{
return [super respondsToSelector:sel] ||
([FBGraphObject inferredImplTypeForSelector:sel] != SelectorInferredImplTypeNone);
}
- (BOOL)conformsToProtocol:(Protocol *)protocol {
return [super conformsToProtocol:protocol] ||
([FBGraphObject isProtocolImplementationInferable:protocol
checkFBGraphObjectAdoption:YES]);
}
// returns the signature for the method that we will actually invoke
- (NSMethodSignature *)methodSignatureForSelector:(SEL)sel {
SEL alternateSelector = sel;
// if we should forward, to where?
switch ([FBGraphObject inferredImplTypeForSelector:sel]) {
case SelectorInferredImplTypeGet:
alternateSelector = #selector(objectForKey:);
break;
case SelectorInferredImplTypeSet:
alternateSelector = #selector(setObject:forKey:);
break;
case SelectorInferredImplTypeNone:
default:
break;
}
return [super methodSignatureForSelector:alternateSelector];
}
// forwards otherwise missing selectors that match the FBGraphObject convention
- (void)forwardInvocation:(NSInvocation *)invocation {
// if we should forward, to where?
switch ([FBGraphObject inferredImplTypeForSelector:[invocation selector]]) {
case SelectorInferredImplTypeGet: {
// property getter impl uses the selector name as an argument...
NSString *propertyName = NSStringFromSelector([invocation selector]);
[invocation setArgument:&propertyName atIndex:2];
//... to the replacement method objectForKey:
invocation.selector = #selector(objectForKey:);
[invocation invokeWithTarget:self];
break;
}
case SelectorInferredImplTypeSet: {
// property setter impl uses the selector name as an argument...
NSMutableString *propertyName = [NSMutableString stringWithString:NSStringFromSelector([invocation selector])];
// remove 'set' and trailing ':', and lowercase the new first character
[propertyName deleteCharactersInRange:NSMakeRange(0, 3)]; // "set"
[propertyName deleteCharactersInRange:NSMakeRange(propertyName.length - 1, 1)]; // ":"
NSString *firstChar = [[propertyName substringWithRange:NSMakeRange(0,1)] lowercaseString];
[propertyName replaceCharactersInRange:NSMakeRange(0, 1) withString:firstChar];
// the object argument is already in the right place (2), but we need to set the key argument
[invocation setArgument:&propertyName atIndex:3];
// and replace the missing method with setObject:forKey:
invocation.selector = #selector(setObject:forKey:);
[invocation invokeWithTarget:self];
break;
}
case SelectorInferredImplTypeNone:
default:
[super forwardInvocation:invocation];
return;
}
}
This syntax is somewhat similar to the syntax id object syntax
"Somewhat similar"? How'bout "identical"?
and that dictionary conforms to the protocol
Nah, the declaration says that you have to pass in an object of which the class is NSDictionary, which, at the same time, conforms to the FBGraphUser protocol.
But where does the dot syntax come from
I don't understand this. It comes from the programmer who wrote the piece of code in question. And it is possible because the FBGraphUser protocol declares some properties, which can then be accessed via dot notation.
and how does one state that an arbitrary NSFoundation object corresponds to a protocol without subclassing the object itself and making it conform?
It's not called "NSFoundation", just Foundation. And it's not the object that doesn't "correspond" (because it rather "conforms") to the protocol, but its class. And you just showed the syntax for that yourself.
And how is it implemented? Simple: a category.
#import <Foundation/Foundation.h>
#protocol Foo
#property (readonly, assign) int answer;
#end
#interface NSDictionary (MyCategory) <Foo>
#end
#implementation NSDictionary (MyCategory)
- (int)answer
{
return 42;
}
#end
int main()
{
NSDictionary *d = [NSDictionary dictionary];
NSLog(#"%d", d.answer);
return 0;
}
This is an SSCCE, i. e. it compiles and runs as-is, try it!
What would the underlying code look like to make this sort of syntax work?
Answered above.
Why does it exist?
Because the language is defined like so.
Why would facebook implement it this way as opposed to just making an object that they can convert the data into?
I don't know, ask the Facebook guys.

Add additional behavior to method without subclassing

I need to add additional behavior to methods I need to extend, i.e. implement method that looks like
- (void)extendMethod:(SEL)selector forClass:(Class)class withCompletionBlock:(void (^)(void))completionBlock;
So every time Class instance call a method with SEL selector in addition should be invoked my completion block.
I've tried method swizzling, but ran into some problems: I want original method implementation to be called.
What I need is very similar with subclassing, but this should be implemented without subclassing.
UPDATE:
For example I have subclass of UIViewController named MyViewController. MyViewController have - (void)viewDidLoad method. Somewhere in application I call method
[methodExtender extendMethod:#selector(viewDidLoad)
forClass:[MyViewController class]
withCompletionBlock:^{
NSLog(#"view did load called");
}];
So after viewDidLoad method of every instance of MyViewController my completion block invoked.
I'm not sure how you want to use selector, but you can try extend any class(even ones that you don't have implementation file) by using mechanism in Objective-C know as "Categories".
From Xcode click on File->New->File (command+n)
From Cocoa Touch choose Objective-C category
Type name of your category and choose class on which you want to make category (I choosed UIButton)
Then next and Create.
Xcode will create two files for example: UIButton+extendMethod.h
Declare your method in header file and implement it in *.m file.
Using
If you want to use in let's say your View Controller in *.h file import
#import "UIButton+extendMethod.h"
and then you can call your method like this:
UIButton *button = [[UIButton alloc] init];
[button extendMethod:#selector(yourMethod:)];
Swizzling does allow you to call the original implementation, though it is just a bit confusing. Because the implementations are swapped after swizzling, you call the original implementation using the selector of the swizzled method:
- (void)mySwizzledImplementation {
// do stuff
// now call original implementation (using swizzled selector!)
[self mySwizzledImplementation];
// do more stuff
}
See also http://cocoadev.com/wiki/MethodSwizzling
There is no way (anymore)to simulate inheritance without subclassing. There use to be Posing, method swizzling is all that is left (not as elegant as posing though). Here is one way to do method swizzling correctly while being able to call the original implementation.
int swizzle_instance_methods(Class class, SEL selector, IMP replacement, IMP *store) {
#synchronized(class) {
Method method = class_getInstanceMethod(class, selector);
IMP original_imp = NULL;
if (method != NULL) {
const char *type = method_getTypeEncoding(method);
IMP original_imp = class_replaceMethod(class, selector, replacement, type);
if (original_imp == NULL)
original_imp = method_getImplementation(method);
if (original_imp != NULL && store != NULL) {
*store = original_imp;
}
}
return (original_imp != NULL);
}
}
+ (void) load
{
static IMP originalMethodImpl = NULL;
IMP customMethodImpl = imp_implementationWithBlock(^(id self_) {
NSString *descr = ((NSString(*)(id,SEL))originalMethodImpl)(self_, #selector(description);
return [NSString stringWithFormat:#"<--- %# --->",descr];
});
swizzle_instance_methods([self class], #selector(description), customMethodImpl, &originalMethodImpl);
}
I might add that this is nice for debugging and I think that it can be greate for building excellent frameworks. Alas, Apple seems to think differently and using method swizzling can result in your app being excluded from the App store. If you are not aiming for the app store then all the power to you.
It is be possible with ObjC categories. For ex, you can extend hasPrefix method of NSString as follows,
-(BOOL)hasPrefixx:(NSString *)aString
{
NSLog(#"Checking has prefix");
return [self hasPrefix:aString];
}
If you import the category, you should be able to call this method. But his means you got change the method in your call.
By the way, Method swizzling should work. Bit of explanation here.

Creating delegates on the spot with blocks

I love blocks and it makes me sad when I can't use them. In particular, this happens mostly every time I use delegates (e.g.: with UIKit classes, mostly pre-block functionality).
So I wonder... Is it possible -using the crazy power of ObjC-, to do something like this?
// id _delegate; // Most likely declared as class variable or it will be released
_delegate = [DelegateFactory delegateOfProtocol:#protocol(SomeProtocol)];
_delegate performBlock:^{
// Do something
} onSelector:#selector(someProtocolMethod)]; // would execute the given block when the given selector is called on the dynamic delegate object.
theObject.delegate = (id<SomeProtocol>)_delegate;
// Profit!
performBlock:onSelector:
If YES, how? And is there a reason why we shouldn't be doing this as much as possible?
Edit
Looks like it IS possible. Current answers focus on the first part of the question, which is how. But it'd be nice to have some discussion on the "should we do it" part.
Okay, I finally got around to putting WoolDelegate up on GitHub. Now it should only take me another month to write a proper README (although I guess this is a good start).
The delegate class itself is pretty straightforward. It simply maintains a dictionary mapping SELs to Block. When an instance recieves a message to which it doesn't respond, it ends up in forwardInvocation: and looks in the dictionary for the selector:
- (void)forwardInvocation:(NSInvocation *)anInvocation {
SEL sel = [anInvocation selector];
GenericBlock handler = [self handlerForSelector:sel];
If it's found, the Block's invocation function pointer is pulled out and passed along to the juicy bits:
IMP handlerIMP = BlockIMP(handler);
[anInvocation Wool_invokeUsingIMP:handlerIMP];
}
(The BlockIMP() function, along with other Block-probing code, is thanks to Mike Ash. Actually, a lot of this project is built on stuff I learned from his Friday Q&A's. If you haven't read those essays, you're missing out.)
I should note that this goes through the full method resolution machinery every time a particular message is sent; there's a speed hit there. The alternative is the path that Erik H. and EMKPantry each took, which is creating a new clas for each delegate object that you need, and using class_addMethod(). Since every instance of WoolDelegate has its own dictionary of handlers, we don't need to do that, but on the other hand there's no way to "cache" the lookup or the invocation. A method can only be added to a class, not to an instance.
I did it this way for two reasons: this was an excercise to see if I could work out the part that's coming next -- the hand-off from NSInvocation to Block invocation -- and the creation of a new class for every needed instance simply seemed inelegant to me. Whether it's less elegant than my solution, I will leave to each reader's judgement.
Moving on, the meat of this procedure is actually in the NSInvocation category that's found in the project. This utilizes libffi to call a function that's unknown until runtime -- the Block's invocation -- with arguments that are also unknown until runtime (which are accessible via the NSInvocation). Normally, this is not possible, for the same reason that a va_list cannot be passed on: the compiler has to know how many arguments there are and how big they are. libffi contains assembler for each platform that knows/is based on those platforms' calling conventions.
There's three steps here: libffi needs a list of the types of the arguments to the function that's being called; it needs the argument values themselves put into a particular format; then the function (the Block's invocation pointer) needs to be invoked via libffi and the return value put back into the NSInvocation.
The real work for the first part is handled largely by a function which is again written by Mike Ash, called from Wool_buildFFIArgTypeList. libffi has internal structs that it uses to describe the types of function arguments. When preparing a call to a function, the library needs a list of pointers to these structures. The NSMethodSignature for the NSInvocation allows access of each argument's encoding string; translating from there to the correct ffi_type is handled by a set of if/else lookups:
arg_types[i] = libffi_type_for_objc_encoding([sig getArgumentTypeAtIndex:actual_arg_idx]);
...
if(str[0] == #encode(type)[0]) \
{ \
if(sizeof(type) == 1) \
return &ffi_type_sint8; \
else if(sizeof(type) == 2) \
return &ffi_type_sint16; \
Next, libffi wants pointers to the argument values themselves. This is done in Wool_buildArgValList: get the size of each argument, again from the NSMethodSignature, and allocate a chunk of memory that size, then return the list:
NSUInteger arg_size;
NSGetSizeAndAlignment([sig getArgumentTypeAtIndex:actual_arg_idx],
&arg_size,
NULL);
/* Get a piece of memory that size and put its address in the list. */
arg_list[i] = [self Wool_allocate:arg_size];
/* Put the value into the allocated spot. */
[self getArgument:arg_list[i] atIndex:actual_arg_idx];
(An aside: there's several notes in the code about skipping over the SEL, which is the (hidden) second passed argument to any method invocation. The Block's invocation pointer doesn't have a slot to hold the SEL; it just has itself as the first argument, and the rest are the "normal" arguments. Since the Block, as written in client code, could never access that argument anyways (it doesn't exist at the time), I decided to ignore it.)
libffi now needs to do some "prep"; as long as that succeeds (and space for the return value can be allocated), the invocation function pointer can now be "called", and the return value can be set:
ffi_call(&inv_cif, (genericfunc)theIMP, ret_val, arg_vals);
if( ret_val ){
[self setReturnValue:ret_val];
free(ret_val);
}
There's some demonstrations of the functionality in main.m in the project.
Finally, as for your question of "should this be done?", I think the answer is "yes, as long as it makes you more productive". WoolDelegate is completely generic, and an instance can act like any fully written-out class. My intention for it, though, was to make simple, one-off delegates -- that only need one or two methods, and don't need to live past their delegators -- less work than writing a whole new class, and more legible/maintainable than sticking some delegate methods into a view controller because it's the easiest place to put them. Taking advantage of the runtime and the language's dynamism like this hopefully can increase your code's readability, in the same way, e.g., Block-based NSNotification handlers do.
I just put together a little project that lets you do just this...
#interface EJHDelegateObject : NSObject
+ (id)delegateObjectForProtocol:(Protocol*) protocol;
#property (nonatomic, strong) Protocol *protocol;
- (void)addImplementation:(id)blockImplementation forSelector:(SEL)selector;
#end
#implementation EJHDelegateObject
static NSInteger counter;
+ (id)delegateObjectForProtocol:(Protocol *)protocol
{
NSString *className = [NSString stringWithFormat:#"%s%#%i",protocol_getName(protocol),#"_EJH_implementation_", counter++];
Class protocolClass = objc_allocateClassPair([EJHDelegateObject class], [className cStringUsingEncoding:NSUTF8StringEncoding], 0);
class_addProtocol(protocolClass, protocol);
objc_registerClassPair(protocolClass);
EJHDelegateObject *object = [[protocolClass alloc] init];
object.protocol = protocol;
return object;
}
- (void)addImplementation:(id)blockImplementation forSelector:(SEL)selector
{
unsigned int outCount;
struct objc_method_description *methodDescriptions = protocol_copyMethodDescriptionList(self.protocol, NO, YES, &outCount);
struct objc_method_description description;
BOOL descriptionFound = NO;
for (int i = 0; i < outCount; i++){
description = methodDescriptions[i];
if (description.name == selector){
descriptionFound = YES;
break;
}
}
if (descriptionFound){
class_addMethod([self class], selector, imp_implementationWithBlock(blockImplementation), description.types);
}
}
#end
And using an EJHDelegateObject:
self.alertViewDelegate = [EJHDelegateObject delegateObjectForProtocol:#protocol(UIAlertViewDelegate)];
[self.alertViewDelegate addImplementation:^(id _self, UIAlertView* alertView, NSInteger buttonIndex){
NSLog(#"%# dismissed with index %i", alertView, buttonIndex);
} forSelector:#selector(alertView:didDismissWithButtonIndex:)];
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:#"Example" message:#"My delegate is an EJHDelegateObject" delegate:self.alertViewDelegate cancelButtonTitle:#"Cancel" otherButtonTitles:#"OK", nil];
[alertView show];
Edit: This is what I've come up after having understood your requirement. This is just a quick hack, an idea to get you started, it's not properly implemented, nor is it tested. It is supposed to work for delegate methods that take the sender as their only argument. It works It is supposed to work with normal and struct-returning delegate methods.
typedef void *(^UBDCallback)(id);
typedef void(^UBDCallbackStret)(void *, id);
void *UBDDelegateMethod(UniversalBlockDelegate *self, SEL _cmd, id sender)
{
UBDCallback cb = [self blockForSelector:_cmd];
return cb(sender);
}
void UBDelegateMethodStret(void *retadrr, UniversalBlockDelegate *self, SEL _cmd, id sender)
{
UBDCallbackStret cb = [self blockForSelector:_cmd];
cb(retaddr, sender);
}
#interface UniversalBlockDelegate: NSObject
- (BOOL)addDelegateSelector:(SEL)sel isStret:(BOOL)stret methodSignature:(const char *)mSig block:(id)block;
#end
#implementation UniversalBlockDelegate {
SEL selectors[128];
id blocks[128];
int count;
}
- (id)blockForSelector:(SEL)sel
{
int idx = -1;
for (int i = 0; i < count; i++) {
if (selectors[i] == sel) {
return blocks[i];
}
}
return nil;
}
- (void)dealloc
{
for (int i = 0; i < count; i++) {
[blocks[i] release];
}
[super dealloc];
}
- (BOOL)addDelegateSelector:(SEL)sel isStret:(BOOL)stret methodSignature:(const char *)mSig block:(id)block
{
if (count >= 128) return NO;
selectors[count] = sel;
blocks[count++] = [block copy];
class_addMethod(self.class, sel, (IMP)(stret ? UBDDelegateMethodStret : UBDDelegateMethod), mSig);
return YES;
}
#end
Usage:
UIWebView *webView = [[UIWebView alloc] initWithFrame:CGRectZero];
UniversalBlockDelegate *d = [[UniversalBlockDelegate alloc] init];
webView.delegate = d;
[d addDelegateSelector:#selector(webViewDidFinishLoading:) isStret:NO methodSignature:"v#:#" block:^(id webView) {
NSLog(#"Web View '%#' finished loading!", webView);
}];
[webView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:#"http://google.com"]]];

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