I am newby developer and I need to learn how to implement game center with one leaderbord into my game.My game is like flappy bird and I just need simple version of game center implementation. Give me please links to tutorials. I have read apple documentation on it but they dont show how to implement game center!!! Please help there are so many people who knows how to game center.
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Currently my app has a functioning leaderboard and I am trying to implement challenges but game center seems to only have challenges to "Beat my score" and that is really not that interesting. Is there any tutorials or information someone can give me to make custom challenges such as "First one to get 10,000pts" or "most points in a single day" ? Any help would be very appreciated. Thanks
What you want fits better to the Achievements design. Take a look here.
And at the following link you can find some nice hints how to implement Achievements using Game Center: http://www.raywenderlich.com/forums/viewtopic.php?f=2&t=10844
Could you tell me , is SpriteKit is suitable for apps development.
Because the design of the app that i going to make is fully new . That has no relationship with ios design. The design is completely new.
It was built using html5,CSS . Could you plz let me know, does sprite kit helps in this manner?
Could you tell me , is SpriteKit is suitable for apps development.
Yes, of course. It's a framework provided by apple for app development. So it's pretty obvious that it is suitable for developing apps.
It was built using html5,CSS . Could you plz let me know, does sprite
kit helps in this manner?
SpriteKit helps you for developing 2D games. So yes, it does help you, as long as you only want to create a 2D game. You should start with Apples About Sprite Kit to learn more about things like SKSpriteNode, SKTexture, SKScene etc.
I was wondering if its better to add sprite by sprite(spritesheets) for the each level of the game? or is it better to add segment by segment for the levels in the game?
The thing is that i want to be able to have animated objects in my game.. like moving platforms, falling platforms, part of the wall that can smash your player, but the thing is the level has an end. its not an endless game like jetpack joyride... it has end per level like Badland
example:
Badland Side-Scrolling Action Adventure Game
Hello I would use SpriteHelper and LevelHelper. I have learned that they are very helpful in making game with levels. With these applications, you can plan out your level sprite by sprite. They are cheap. I know on the Mac App Store, LevelHelper is $24.99 and SpriteHelper is $16.99. SpriteHelper is a sprite packer and LevelHelper allows you to lay out your game world/level. Here are the websites for both.
LevelHelper- http://www.gamedevhelper.com/levelhelper/
SpriteHelper- http://www.gamedevhelper.com/spritehelper/
Ray Wenderlich has great tutorials on those two apps.
Here is the link: http://www.raywenderlich.com/28713/how-to-make-a-game-like-jetpack-joyride-using-latest-levelhelper-spritehelper-cocos2d-edition-part-1
This tutorial uses the example of "a game like Jetpack Joyride." I know that this is not the game you want to learn how to make but it gives you great insight about how to use LevelHelper and SpriteHelper. The links for the apps also have guides on how to use the two apps.
Hope this helped and Good Luck!
Never used Game Center before in my apps. So be nice if the question is naive. I'm not sure if this is the right place to ask either. :)
I'm currently thinking to make my app support Game Center, primarily for the purpose of promoting my app. My app actually is a puzzle like game, think of Crossword puzzles, so it's not a very much multi-player game. However, I think I can make it competitive: one makes puzzle and the other solves it; the second round, the players switch roles. Now, my question is if Game Center supports such format. For example, does Game Center allows user pass a string or other kind of objects to other player? If it does, then I can implement the puzzle (provided by one player) into a string and decode it at other players end.
This sounds like exactly what the turn based game APIs introduced in iOS 5 are for. Check the GsmeKit docs.
I've read a lot about building isometric-tile-map based games for iOS using cocos2d (tutorials, examples, etc.). Unfortunately, can't find a proper example of making a classic platformer game with isometric tile map. The main thing is - how to make player able to jump, and how to build platforms that can be placed on different level above the ground. I know that this definitely can be achieved with cocos2d, the best example of what I have on my mind is game called "Alone" - http://www.itlgames.com/alone - there are videos and screenshots on the app website, that demonstrates player's ability to jump like in classic platformer game, but the world is presented using isometric tilemap. Author of that game claims that it was made with a help of cocos2d (source: http://www.cocos2d-iphone.org/games/game/alone-free/374215545). Anyone had seen good open-source example of jumping and platforms on isometric tilemap?
There is an cocos2d/box2d platformer kit available:
http://www.commander-cool.com/ios-2d-platformer-starter-kit.html
Maybe this helps?