Custom Score Challenges in Game Center - ios

Currently my app has a functioning leaderboard and I am trying to implement challenges but game center seems to only have challenges to "Beat my score" and that is really not that interesting. Is there any tutorials or information someone can give me to make custom challenges such as "First one to get 10,000pts" or "most points in a single day" ? Any help would be very appreciated. Thanks

What you want fits better to the Achievements design. Take a look here.
And at the following link you can find some nice hints how to implement Achievements using Game Center: http://www.raywenderlich.com/forums/viewtopic.php?f=2&t=10844

Related

Making a simple scoreboard with sprite kit

So I have seen some totorials around that tell how to make a scoreboard using the Game Center API. Don't get me wrong I love the idea of Game Center, but I dont want my users to have to fuddle with logging in and I dont want to use their way of displaying scores because it does not match the style of the game.
Does anyone know of a better way to do this so I can decide how to display the scoreboard? All I want to do is tell the user his numerical rank like "rank: 1054", and then display the top 100 users (each user has their best score up). And then if I could just have an array with a string for their name, and numbers for their score. I am fine using the Game Center API as long as I dont have to use it for displaying it.
Also is their a way I could make like an "int" that is stored on Game Center that keeps track of how many times the play button has been pressed for all users? Thanks much!

Game Center to your ios game with single leaderbord

I am newby developer and I need to learn how to implement game center with one leaderbord into my game.My game is like flappy bird and I just need simple version of game center implementation. Give me please links to tutorials. I have read apple documentation on it but they dont show how to implement game center!!! Please help there are so many people who knows how to game center.

Slingshot action (movement) without cocos-2d

I want to create a game in which the sling shot will be used like in angry birds or sling shot game. I want to ask can is this possible to make the slingshot action like it throws at object in the angle with out cocos-2d. Please help me how should I proceed with this because I do not much on cocos 2d.
Thanks in advance.
I think you must make a method which will find the points to make a path from initial point to end point.
for that you need to use some dynamics concept.
after that you can implement animation of view along "path".How would I implement animation along a path using the iPhone SDK?
Hope this help
I think you should just go with buying this starter kit if you want to avoid deep dig into cocos2D.
It's got good dynamic features with lots of documentation.
You can UIView animation alternative of Cocos2d

Cocos2d side scrolling game best way to implement it?

I was wondering if its better to add sprite by sprite(spritesheets) for the each level of the game? or is it better to add segment by segment for the levels in the game?
The thing is that i want to be able to have animated objects in my game.. like moving platforms, falling platforms, part of the wall that can smash your player, but the thing is the level has an end. its not an endless game like jetpack joyride... it has end per level like Badland
example:
Badland Side-Scrolling Action Adventure Game
Hello I would use SpriteHelper and LevelHelper. I have learned that they are very helpful in making game with levels. With these applications, you can plan out your level sprite by sprite. They are cheap. I know on the Mac App Store, LevelHelper is $24.99 and SpriteHelper is $16.99. SpriteHelper is a sprite packer and LevelHelper allows you to lay out your game world/level. Here are the websites for both.
LevelHelper- http://www.gamedevhelper.com/levelhelper/
SpriteHelper- http://www.gamedevhelper.com/spritehelper/
Ray Wenderlich has great tutorials on those two apps.
Here is the link: http://www.raywenderlich.com/28713/how-to-make-a-game-like-jetpack-joyride-using-latest-levelhelper-spritehelper-cocos2d-edition-part-1
This tutorial uses the example of "a game like Jetpack Joyride." I know that this is not the game you want to learn how to make but it gives you great insight about how to use LevelHelper and SpriteHelper. The links for the apps also have guides on how to use the two apps.
Hope this helped and Good Luck!

Can iOS Game Center pass strings/objects between players in the game?

Never used Game Center before in my apps. So be nice if the question is naive. I'm not sure if this is the right place to ask either. :)
I'm currently thinking to make my app support Game Center, primarily for the purpose of promoting my app. My app actually is a puzzle like game, think of Crossword puzzles, so it's not a very much multi-player game. However, I think I can make it competitive: one makes puzzle and the other solves it; the second round, the players switch roles. Now, my question is if Game Center supports such format. For example, does Game Center allows user pass a string or other kind of objects to other player? If it does, then I can implement the puzzle (provided by one player) into a string and decode it at other players end.
This sounds like exactly what the turn based game APIs introduced in iOS 5 are for. Check the GsmeKit docs.

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