Accessing field on original C struct in Go - opencv

I'm trying to use OpenCV from Go. OpenCV defines a struct CvMat that has a data field:
typedef struct CvMat
{
...
union
{
uchar* ptr;
short* s;
} data;
}
I'm using the go bindings for opencv found here. This has a type alias for CvMat:
type Mat C.CvMat
Now I have a Mat object and I want to access the data field on it. How can I do this? If I try to access _data, it doesn't work. I printed out the fields on the Mat object with the reflect package and got this:
...
{data github.com/lazywei/go-opencv/opencv [8]uint8 24 [5] false}
...
So there is a data field on it, but it's not even the same type. It's an array of 8 uint8s! I'm looking for a uchar* that is much longer than 8 characters. How do I get to this uchar?

The short answer is that you can't do this without modifying go-opencv. There are a few impediments here:
When you import a package, you can only use identifiers that have been exported. In this case, data does not start with an upper case letter, so is not exported.
Even if it was an exported identifier, you would have trouble because Go does not support unions. So instead the field has been represented by a byte array that matches the size of the underlying C union (8 bytes in this case, which matches the size of a 64-bit pointer).
Lastly, it is strongly recommended not to expose cgo types from packages. So even in cases like this where it may be possible to directly access the underlying C structure, I would recommend against it.
Ideally go-opencv would provide an accessor for the information you are after (presumably one that could check which branch of the union is in use, rather than silently returning bad data. I would suggest you either file a bug report on the package (possibly with a patch), or create a private copy with the required modifications if you need the feature right away.

Related

What is the fastest mean to transfer a record in DCOM

I want to transfer some records with the following structure between two Windows PC computer using COM/DCOM. I prefer to transfer an array, say 100 members of TARec, at a time, not each record individually. Currently I am doing this using IStrings. I am looking to improve it using the raw records, to save the time to encode/decode the strings at both ends. Please share your experience.
type
TARec = record
A : TDateTime;
B : WORD;
C : Boolean;
D : Double;
end;
All the record's field type are OLE compatible. Many thanks in advance.
As Rudy suggests in the comments, if your data contains simple value types then a variant byte array can be a very efficient approach and quite simple to implement.
Since you have stated that your data already resides in an array, the basic approach would be:
Create a byte array of the required size to hold all your record data (use VarArrayCreate with type varByte)
Lock the array to obtain a pointer that is safe to use to reference the array contents in memory (VarArrayLock will lock and return a pointer to the array data)
Use CopyMemory to directly copy the data from your array of records to the byte array memory.
Unlock the variant array (VarArrayUnlock) and pass it through your COM/DCOM interface
On the other ('receiving') side you simply reverse the process:
Declare an array of records of the required size
Lock the variant byte array to obtain a pointer to the memory holding the bytes
Copy the byte array data into your record array
Unlock the byte array
This exact approach is something I have used very successfully in a very demanding COM/DCOM scenario (w.r.t efficiency/performance) in the past.
Things to be careful of:
If your data ever changes to include more complex types such as strings or dynamic arrays then additional work will be required to correctly transport these through a byte array.
If your data structure ever changes then the code on both sides of the interface will need to be updated accordingly. One way to protect against this is to incorporate some mechanism for the data to be identified as valid or not by the receiver. This could include a "version number" for example and/or a value (in a 'header' as part of the byte array, in addition to the array data, or passed as a separate parameter entirely - precise details don't really matter). If the receiver finds a version number or size that it is not expecting then it can report this gracefully rather than naively processing the data incorrectly and (most likely) crashing or throwing exceptions as a result.
Alignment/packing issues. Even with the same declaration for the record type, if code is compiled with different alignment settings then the size required for each record in memory could change (which is why a "version number" for the data structure format might not be reliable on its own). One way to avoid this would be to declare the record as packed, though this comes at the cost of a slight reduction in efficiency (and still relies on both sides of the interface agreeing that the data structure is packed).
There are just things to bear in mind however, not prescriptive. Just how complex/robust your implementation needs to be will be determined by your specific case.

How are hashtables (maps) stored in memory?

This question is specifically for hashtables, but might also cover other data structures such as linked lists or trees.
For instance, if you have a struct as follows:
struct Data
{
int value1;
int value2;
int value3;
}
And each integer is 4-byte aligned and stored in memory sequentially, are the key and value of a hash table stored sequentially as well? If you consider the following:
std::map<int, string> list;
list[0] = "first";
Is that first element represented like this?
struct ListNode
{
int key;
string value;
}
And if the key and value are 4-byte aligned and stored sequentially, does it matter where the next pair is stored?
What about a node in a linked list?
Just trying to visualize this conceptually, and also see if the same guidelines for memory storage also apply for open-addressing hashing (the load is under 1) vs. chained hashing (load doesn't matter).
It's highly implementation-specific. And by that I am not only referring to the compiler, CPU architecture and ABI, but also the implementation of the hash table.
Some hash tables use a struct that contains a key and a value next to each other, much like you have guessed. Others have one array of keys and one array of values, so that values[i] is the associated value for the key at keys[i]. This is independent of the "open addressing vs. separate chaining" question.
A hash is a data structure itself. Here's your visualizing:
http://en.wikipedia.org/wiki/Hash_table
http://en.wikipedia.org/wiki/Hash_function
Using a hash function (langauge-specific), the keys are turned into places, and the values are placed there (in an array.)
Linked-lists i'm not as sure about, but i would be they are stored sequentially if they are created sequentially. Obviously, if what the nodes hold increases in size, they'd need to be moved and the pointer redefined to that point.
Usually when the value is not that big (int) it's best to group it together with the key (which by default shouldn't be too big), otherwise only a pointer to it is kept.
The simplest representation of a hash table is an array (the table).
A hash function generates a number between 0 and the size of the array. That number is the index for the item.
There is more to it than this, bit that's the general concept and explains why lookups are so fast.

Unsupported format or combination of formats when using cv::reduce method in OpenCV

I am using OpenCV 2.4.2 and I am trying to take projections of two matrices (tmpl(32x44), subj(32x44)) along row and column. I have initialised a result matrix as rowProjectionSubj(subj.rows,1,CV_8UC1) Then I call cv::reduce(subj,rowProjectionSubj,1,CV_REDUCE_SUM,-1);
Why is this complaining about the type mismatch? I have kept the types same (by keeping dtype=-1 in cv::reduce. I get the tmpl and subj objects by doing cv::imread("image_path",0) i.e. scanning grayscale images in.
I might not be right, but after I saw this:
http://answers.opencv.org/question/3698/cvreduce-gives-unsupported-format-exception/?answer=3701#post-id-3701
and with a little experiment and using an old friend called "register math", I realised that when you add two 8-bit numbers, you need to consider a 8+1+1 bit register to store the sum because it potentially has carry output. so any result of reduce should have bigger space than the source i.e. if the source is 8-bit unsigned, it should be at least 16-bit unsigned or signed; might as well be 32-bit if it is going to be used for some product calculation and stuff...
NOTE: The destination type must be EXPLICITLY stated in the cv::reduce method. Please follow my openCV link for further information.

How to determine the human-readable type of a cv::Mat?

My current problem is that I would like to know the type of the cv::Mat-frames grabbed by cv::VideoCapture from a video file. The documentation doesn't specify that (as is often the case, so even if I have overlooked it in this particular case, it would still be helpful to get an answer for dealing with the problem in general).
Of course, I could open the appropriate OpenCV header file and go through the CV_64FC2, ... macros to find a macro which matches the Mat's type(). But I'm kind of sick of that. There must be an easier way.
Isn't there any function that lets me translate a Mat's type() to a human-readable format ? Like this:
cv::Mat myMatWithUnknownType;
// Some code modifying myMatWithUnknownType.
// ...
std::string readableType = myMatWithUnknownType.typeString();
std::cout << readableType; // Prints "CV_64FC3".
How do you deal with that?
First, the format that come from cameras is only one: CV_8UC3. This is hardcoded in OpenCV, and any video format is converted to this before being sent to user. So
capture >> frame;
Will always return a RGB image, of 8 bits per channel.
Now, for other types you can write your function, keeping in mid that there are not so many types supported in OpenCV: A Mat can be of type char, uchar, short, ushort, int, uint, float, double, of 1 to 512 channels (according to the latest docs.) So writing your own type_to_string() is not difficult.

Reading from 16-bit hardware registers

On an embedded system we have a setup that allows us to read arbitrary data over a command-line interface for diagnostic purposes. For most data, this works fine, we use memcpy() to copy data at the requested address and send it back across a serial connection.
However, for 16-bit hardware registers, memcpy() causes some problems. If I try to access a 16-bit hardware register using two 8-bit accesses, the high-order byte doesn't read correctly.
Has anyone encountered this issue? I'm a 'high-level' (C#/Java/Python/Ruby) guy that's moving closer to the hardware and this is alien territory.
What's the best way to deal with this? I see some info, specifically, a somewhat confusing [to me] post here. The author of this post has exactly the same issue I do but I hate to implement a solution without fully understanding what I'm doing.
Any light you can shed on this issue is much appreciated. Thanks!
In addition to what Eddie said, you typically need to use a volatile pointer to read a hardware register (assuming a memory mapped register, which is not the case for all systems, but it sounds like is true for yours). Something like:
// using types from stdint.h to ensure particular size values
// most systems that access hardware registers will have typedefs
// for something similar (for 16-bit values might be uint16_t, INT16U,
// or something)
uint16_t volatile* pReg = (int16_t volatile*) 0x1234abcd; // whatever the reg address is
uint16_t val = *pReg; // read the 16-bit wide register
Here's a series of articles by Dan Saks that should give you pretty much everything you need to know to be able to effectively use memory mapped registers in C/C++:
"Mapping memory"
"Mapping memory efficiently"
"More ways to map memory"
"Sizing and aligning device registers"
"Use volatile judiciously"
"Place volatile accurately"
"Volatile as a promise"
Each register in this hardware is exposed as a two-byte array, the first element is aligned at a two-byte boundary (its address is even). memcpy() runs a cycle and copies one byte at each iteration, so it copies from these registers this way (all loops unrolled, char is one byte):
*((char*)target) = *((char*)register);// evenly aligned - address is always even
*((char*)target + 1) = *((char*)register + 1);//oddly aligned - address is always odd
However the second line works incorrectly for some hardware specific reasons. If you copy two bytes at a time instead of one at a time, it is instead done this way (short int is two bytes):
*((short int*)target) = *((short*)register;// evenly aligned
Here you copy two bytes in one operation and the first byte is evenly aligned. Since there's no separate copying from an oddly aligned address, it works.
The modified memcpy checks whether the addresses are venely aligned and copies in tow bytes chunks if they are.
If you require access to hardware registers of a specific size, then you have two choices:
Understand how your C compiler generates code so you can use the appropriate integer type to access the memory, or
Embed some assembly to do the access with the correct byte or word size.
Reading hardware registers can have side affects, depending on the register and its function, of course, so it's important to access hardware registers with the proper sized access so you can read the entire register in one go.
Usually it's sufficient to use an integer type that is the same size as your register. On most compilers, a short is 16 bits.
void wordcpy(short *dest, const short *src, size_t bytecount)
{
int i;
for (i = 0; i < bytecount/2; ++i)
*dest++ = *src++;
}
I think all the detail is contained in that thread you posted so I'll try and break it down a little;
Specifically;
If you access a 16-bit hardware register using two 8-bit
accesses, the high-order byte doesn't read correctly (it
always read as 0xFF for me). This is fair enough since
TI's docs state that 16-bit hardware registers must be
read and written using 16-bit-wide instructions, and
normally would be, unless you're using memcpy() to
read them.
So the problem here is that the hardware registers only report the correct value if their values are read in a single 16-bit read. This would be equivalent to doing;
uint16 value = *(regAddress);
This reads from the address into the value register using a single 16-byte read. On the other hand you have memcpy which is copying data a single-byte at a time. Something like;
while (n--)
{
*(uint8*)pDest++ = *(uint8*)pSource++;
}
So this causes the registers to be read 8-bits (1 byte) at a time, resulting in the values being invalid.
The solution posted in that thread is to use a version of memcpy that will copy the data using 16-bit reads whereever the source and destination are a6-bit aligned.
What do you need to know? You've already found a separate post explaining it. Apparently the CPU documentation requires that 16-bit hardware registers are accessed with 16-bit reads and writes, but your implementation of memcpy uses 8-bit reads/writes. So they don't work together.
The solution is simply not to use memcpy to access this register.
Instead, write your own routine which copies 16-bit values.
Not sure exactly what the question is - I think that post has the right solution.
As you stated, the issue is that the standard memcpy() routine reads a byte at a time, which does not work correctly for memory mapped hardware registers. That is a limitation of the processor - there's simply no way to get a valid value reading a byte at at time.
The suggested solution is to write your own memcpy() which only works on word-aligned addresses, and reads 16-bit words at a time. This is fairly straightforward - the link gives both a c and an assembly version. The only gotcha is to make sure you always do the 16 bit copies from validly aligned address. You can do that in 2 ways: either use linker commands or pragmas to make sure things are aligned, or add a special case for the extra byte at the front of an unaligned buffer.

Resources