Writing a Custom Setter for my Variable - Swift - ios

I am trying to run a Setter on a property when it changes, that will then also affect the logic in that class:
Here is how it used to look in Objective - C:
#property (strong, nonatomic) NSFetchedResultsController *fetchedResultsController;
Set Method for fetchedResultsController:
- (void)setFetchedResultsController:(NSFetchedResultsController *)newFetchResultsContrller
{
NSFetchedResultsController *oldfetchResultsController = _fetchedResultsController;
if (newFetchResultsContrller != oldfetchResultsController) {
_fetchedResultsController = newFetchResultsContrller;
newFetchResultsContrller.delegate = self;
if ((!self.title || [self.title isEqualToString:oldfetchResultsController.fetchRequest.entity.name]) && (!self.navigationController || !self.navigationItem.title)) {
self.title = newFetchResultsContrller.fetchRequest.entity.name;
}
if (newFetchResultsContrller) {
[self performFetch];
} else {
[self.tableView reloadData];
}
}
}
Here is my attempt in Swift. However I cannot get the newFetchResultsController, thus cannot complete rest. Is this the right way of setting a property in swift ? How can I do the same principle as above shown in Objective C in Swift?
var fetchedResultsController:NSFetchedResultsController! {
willSet {
println("Set fetchedResultsController Called")
self.fetchedResultsController.delegate = self
performFetch()
}
}

UPD:
Today with Swift 3.0 your logic can be reimplemented, you may have single plain stored property with only didSet value observer specified like this:
var fetchedResultsController:NSFetchedResultsController? {
didSet(oldfetchResultsController) {
// If value BEFORE it was set is not identical to value AFTER it was set.
if oldfetchResultsController !== fetchedResultsController {
// Let's assume there is such method.
if fetchedResultsController.isBadAndNotSuitable == false {
// Do your stuff here.
} else {
// If you want to override value that was set
// without observers being called, you can just set
// your property inside didSet like:
fetchedResultsController = nil
// Or, if you don't want to change value:
fetchedResultsController = oldFetchedResultsController
// this won't cause willSet to fire and your property
// will preserve its value.
// It's ok to override observers in subclasses, because
// super's implementation will be called as well before.
}
}
}
}
As it were in 2014:
You may write it like this:
var _fetchedResultsController:NSFetchedResultsController? = nil
var fetchedResultsController:NSFetchedResultsController? {
get {
return _fetchedResultsController
}
set (aNewValue) {
if (_fetchedResultsController != aNewValue)
{
_fetchedResultsController = aNewValue
}
}
}
With this approach you can prevent value to be set. So, for example, if there was a property on NSFetchedResultsController called isBadAndNotSuitable you could write:
set (aNewValue) {
if (aNewValue.isBadAndNotSuitable)
{
NSLog("Don't set, it's bad")
}
else
{
_fetchedResultsController = aNewValue
}
}

Inside willSet you have a hidden var called newValue that you can use like you are doing in obj-c, like this:
willSet {
if newValue != fetchedResultsController {
//do stuff
}
}
This newValue variable contains the value you just tried to assign to the property.

Related

Override UIViewController's view property

I want to override my MYViewController : UIViewController's setView: method, such that, I do not allow some one to set view's property to nil.
-(void)setView:(UIView*)view {
if (view == nil)
//ignore - make no change
else
//default performance
}
How can I do this?
Calling the super class only when you want the default behavior should do the work:
-(void)setView:(UIView*)view {
if (view == nil) {
//ignore - make no change
}
else {
//default performance
[super setView:view];
}
}
#synthesize view = _view;
-(void)setView:(UIView*)view {
if (view)
_view = view;
}
It could be done as simple as this. If view is not nil, set the variable.

iOS 7 UIWebView keyboard issue

I have to remove this bar as here link but for iOS 7 this code does not work.
We remove this bar with some Objective C runtime trickery.
We have a class which has one method:
#interface _SwizzleHelper : NSObject #end
#implementation _SwizzleHelper
-(id)inputAccessoryView
{
return nil;
}
#end
Once we have a web view which we want to remove the bar from, we iterate its scroll view's subviews and take the UIWebDocumentView class. We then dynamically make the superclass of the class we created above to be the subview's class (UIWebDocumentView - but we cannot say that upfront because this is private API), and replace the subview's class to our class.
#import "objc/runtime.h"
-(void)__removeInputAccessoryView
{
UIView* subview;
for (UIView* view in self.scrollView.subviews) {
if([[view.class description] hasPrefix:#"UIWeb"])
subview = view;
}
if(subview == nil) return;
NSString* name = [NSString stringWithFormat:#"%#_SwizzleHelper", subview.class.superclass];
Class newClass = NSClassFromString(name);
if(newClass == nil)
{
newClass = objc_allocateClassPair(subview.class, [name cStringUsingEncoding:NSASCIIStringEncoding], 0);
if(!newClass) return;
Method method = class_getInstanceMethod([_SwizzleHelper class], #selector(inputAccessoryView));
class_addMethod(newClass, #selector(inputAccessoryView), method_getImplementation(method), method_getTypeEncoding(method));
objc_registerClassPair(newClass);
}
object_setClass(subview, newClass);
}
The equivalent of the above in Swift 3.0:
import UIKit
import ObjectiveC
var swizzledClassMapping = [AnyClass]()
extension UIWebView {
func noInputAccessoryView() -> UIView? {
return nil
}
public func removeInputAccessoryView() {
var subview: AnyObject?
for (_, view) in scrollView.subviews.enumerated() {
if NSStringFromClass(type(of: view)).hasPrefix("UIWeb") {
subview = view
}
}
guard subview != nil else {
return
}
//Guard in case this method is called twice on the same webview.
guard !(swizzledClassMapping as NSArray).contains(type(of: subview!)) else {
return;
}
let className = "\type(of: subview!)_SwizzleHelper"
var newClass : AnyClass? = NSClassFromString(className)
if newClass == nil {
newClass = objc_allocateClassPair(type(of: subview!), className, 0)
guard newClass != nil else {
return;
}
let method = class_getInstanceMethod(type(of: self), #selector(UIWebView.noInputAccessoryView))
class_addMethod(newClass!, #selector(getter: UIResponder.inputAccessoryView), method_getImplementation(method), method_getTypeEncoding(method))
objc_registerClassPair(newClass!)
swizzledClassMapping += [newClass!]
}
object_setClass(subview!, newClass!)
}
}
I've made a cocoapod based on this blog post from #bjhomer.
You can replace the inputaccessoryview and not just hide it. I hope this will help people with the same issue.
https://github.com/lauracpierre/FA_InputAccessoryViewWebView
You can find the cocoapod page right here.
I've came across this awesome solution, but I needed to get the inputAccessoryView back as well. I added this method:
- (void)__addInputAccessoryView {
UIView* subview;
for (UIView* view in self.scrollView.subviews) {
if([[view.class description] hasSuffix:#"SwizzleHelper"])
subview = view;
}
if(subview == nil) return;
Class newClass = subview.superclass;
object_setClass(subview, newClass);
}
It does seem to work as intended with no side effects, but I can't get rid of the feeling that my pants are on fire.
If you want Leo Natan's solution to work with WKWebView instead of UIWebView just change prefix from "UIWeb" to "WKContent".
I created a gist to accomplish this:
https://gist.github.com/kgaidis/5f9a8c7063b687cc3946fad6379c1a66
It's a UIWebView category where all you do is change the customInputAccessoryView property:
#interface UIWebView (CustomInputAccessoryView)
#property (strong, nonatomic) UIView *customInputAccessoryView;
#end
You can either set it to nil to remove it or you can set a new view on it to change it.
Keep in mind, this also uses private API's, so use at your own risk, but it seems like a lot of apps do similar things nonetheless.

Delegate protocol/IBOutlet

I basically have a subclass (RRView) of UIView with a delegate protocol. The RRViews are connected via outlets to the view controller which implements the delegate protocol as well as the delegates.
The code where I ask the delegate for additional info is implemented like this.
- (void)setDelegate:(id<RRViewDelegate>)delegate {
if (_delegate != delegate) {
_delegate = delegate;
if (_delegate && [_delegate respondsToSelector:#selector(cornersForRRView:)]) {
self.corners = [_delegate cornersForRRView:self];
}
if (_delegate && [_delegate respondsToSelector:#selector(cornerRadiusForRRView:)]) {
CGFloat maxRadius = floorf(self.bounds.size.height/2);
CGFloat radius = [_delegate cornerRadiusForRRView:self];
self.cornerRadius = MIN(radius, maxRadius);
}
if (_delegate && [_delegate respondsToSelector:#selector(rotationTypeForRRView:)]) {
self.type = [_delegate rotationTypeForRRView:self];
}
if (_delegate && [_delegate respondsToSelector:#selector(fontSizeForRRView:)]) {
self.fontSize = [_delegate fontSizeForRRView:self];
self.textFont = [UIFont fontWithName:self.textFont.fontName size:self.fontSize];
}
}
}
The problem I face is that I have a bunch of RRViews so I try to distinguish them like so, but the outlets are not yet connected.
- (UIRectCorner)cornersForRRView:(RRView *)view {
if ([view isEqual:self.dimensionsInfoView]) {
return UIRectCornerTopLeft | UIRectCornerTopRight;
}
else if ([view isEqual:self.oneHundredPercentInfoView]) {
return UIRectCornerTopRight;
}
else if ([view isEqual:self.deviceApperanceInfoView]) {
return UIRectCornerTopLeft;
}
else {
return 0;
}
}
Is there another way to accomplish this?
First of all, you can safely use pointer comparison here - view == self.dimensionsInfoView instead of [view isEqual:self.dimensionsInfoView]. You want to check whether the references contain the same objects, not check the internal states of the objects.
Also, you don't have to check if delegate is nil (_delegate &&), this is not Java, calling a method on nil delegate will just return NO.
The anwer for you question is rather simple.
Option 1: Don't set the delegate in xib, set it in controller's viewDidLoad, when the IBOutlets are already connected.
Option 2: Don't call the delegate methods in setDelegate, call them in some other method, e.g. [UIView layoutSubviews].
Option 3: Drop the setup methods from the delegate and call them directly in viewDidLoad, e.g. [self.dimensionsInfoView setFontSize:10.0f], [self.dimensionsInfoView setCorners:... withRadius:...];
I would definitely go with Option 3. You are just overcomplicate matters with a delegate. Why calling delegate methods for something that doesn't change?

Intercept Objective-C delegate messages within a subclass

I have a subclass of UIScrollView in which I need to internally respond to scrolling behaviour. However, the viewcontroller will still need to listen to scrolling delegate callbacks, so I can't outright steal the delegate within my component.
Is there a way to keep the property named "delegate" and just listen to messages sent along it, or else somehow internally hijack the delegate property and forward messages outward after running some code?
To avoid overriding all of the delegate methods manually, you can use message forwarding. I just implemented the same thing using an intermediate proxy class as follows:
MessageInterceptor.h
#interface MessageInterceptor : NSObject {
id receiver;
id middleMan;
}
#property (nonatomic, assign) id receiver;
#property (nonatomic, assign) id middleMan;
#end
MessageInterceptor.m
#implementation MessageInterceptor
#synthesize receiver;
#synthesize middleMan;
- (id)forwardingTargetForSelector:(SEL)aSelector {
if ([middleMan respondsToSelector:aSelector]) { return middleMan; }
if ([receiver respondsToSelector:aSelector]) { return receiver; }
return [super forwardingTargetForSelector:aSelector];
}
- (BOOL)respondsToSelector:(SEL)aSelector {
if ([middleMan respondsToSelector:aSelector]) { return YES; }
if ([receiver respondsToSelector:aSelector]) { return YES; }
return [super respondsToSelector:aSelector];
}
#end
MyScrollView.h
#import "MessageInterceptor.h"
#interface MyScrollView : UIScrollView {
MessageInterceptor * delegate_interceptor;
//...
}
//...
#end
MyScrollView.m (Edited, with thanks to jhabbott):
#implementation MyScrollView
- (id)delegate { return delegate_interceptor.receiver; }
- (void)setDelegate:(id)newDelegate {
[super setDelegate:nil];
[delegate_interceptor setReceiver:newDelegate];
[super setDelegate:(id)delegate_interceptor];
}
- (id)init* {
//...
delegate_interceptor = [[MessageInterceptor alloc] init];
[delegate_interceptor setMiddleMan:self];
[super setDelegate:(id)delegate_interceptor];
//...
}
- (void)dealloc {
//...
[delegate_interceptor release];
//...
}
// delegate method override:
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
// 1. your custom code goes here
// 2. forward to the delegate as usual
if ([self.delegate respondsToSelector:#selector(scrollViewDidScroll:)]) {
[self.delegate scrollViewDidScroll:scrollView];
}
}
#end
With this approach, the MessageInterceptor object will automatically forward all delegate messages to the regular delegate object, except for the ones that you override in your custom subclass.
The post from e.James gave an excellent solution for most views. But for keyboard dependent views like UITextField and UITextView, it often results in a situation of infinite loop. To get rid of it, I fixed it with some additional code what checks whether the selector is contained in specific protocol(s) or not.
WZProtocolInterceptor.h
#import <Foundation/Foundation.h>
#interface WZProtocolInterceptor : NSObject
#property (nonatomic, readonly, copy) NSArray * interceptedProtocols;
#property (nonatomic, weak) id receiver;
#property (nonatomic, weak) id middleMan;
- (instancetype)initWithInterceptedProtocol:(Protocol *)interceptedProtocol;
- (instancetype)initWithInterceptedProtocols:(Protocol *)firstInterceptedProtocol, ... NS_REQUIRES_NIL_TERMINATION;
- (instancetype)initWithArrayOfInterceptedProtocols:(NSArray *)arrayOfInterceptedProtocols;
#end
WZProtocolInterceptor.m
#import <objc/runtime.h>
#import "WZProtocolInterceptor.h"
static inline BOOL selector_belongsToProtocol(SEL selector, Protocol * protocol);
#implementation WZProtocolInterceptor
- (id)forwardingTargetForSelector:(SEL)aSelector
{
if ([self.middleMan respondsToSelector:aSelector] &&
[self isSelectorContainedInInterceptedProtocols:aSelector])
return self.middleMan;
if ([self.receiver respondsToSelector:aSelector])
return self.receiver;
return [super forwardingTargetForSelector:aSelector];
}
- (BOOL)respondsToSelector:(SEL)aSelector
{
if ([self.middleMan respondsToSelector:aSelector] &&
[self isSelectorContainedInInterceptedProtocols:aSelector])
return YES;
if ([self.receiver respondsToSelector:aSelector])
return YES;
return [super respondsToSelector:aSelector];
}
- (instancetype)initWithInterceptedProtocol:(Protocol *)interceptedProtocol
{
self = [super init];
if (self) {
_interceptedProtocols = #[interceptedProtocol];
}
return self;
}
- (instancetype)initWithInterceptedProtocols:(Protocol *)firstInterceptedProtocol, ...;
{
self = [super init];
if (self) {
NSMutableArray * mutableProtocols = [NSMutableArray array];
Protocol * eachInterceptedProtocol;
va_list argumentList;
if (firstInterceptedProtocol)
{
[mutableProtocols addObject:firstInterceptedProtocol];
va_start(argumentList, firstInterceptedProtocol);
while ((eachInterceptedProtocol = va_arg(argumentList, id))) {
[mutableProtocols addObject:eachInterceptedProtocol];
}
va_end(argumentList);
}
_interceptedProtocols = [mutableProtocols copy];
}
return self;
}
- (instancetype)initWithArrayOfInterceptedProtocols:(NSArray *)arrayOfInterceptedProtocols
{
self = [super init];
if (self) {
_interceptedProtocols = [arrayOfInterceptedProtocols copy];
}
return self;
}
- (void)dealloc
{
_interceptedProtocols = nil;
}
- (BOOL)isSelectorContainedInInterceptedProtocols:(SEL)aSelector
{
__block BOOL isSelectorContainedInInterceptedProtocols = NO;
[self.interceptedProtocols enumerateObjectsUsingBlock:^(Protocol * protocol, NSUInteger idx, BOOL *stop) {
isSelectorContainedInInterceptedProtocols = selector_belongsToProtocol(aSelector, protocol);
* stop = isSelectorContainedInInterceptedProtocols;
}];
return isSelectorContainedInInterceptedProtocols;
}
#end
BOOL selector_belongsToProtocol(SEL selector, Protocol * protocol)
{
// Reference: https://gist.github.com/numist/3838169
for (int optionbits = 0; optionbits < (1 << 2); optionbits++) {
BOOL required = optionbits & 1;
BOOL instance = !(optionbits & (1 << 1));
struct objc_method_description hasMethod = protocol_getMethodDescription(protocol, selector, required, instance);
if (hasMethod.name || hasMethod.types) {
return YES;
}
}
return NO;
}
And here is the Swift 2 version:
//
// NSProtocolInterpreter.swift
// Nest
//
// Created by Manfred Lau on 11/28/14.
// Copyright (c) 2014 WeZZard. All rights reserved.
//
import Foundation
/**
`NSProtocolInterceptor` is a proxy which intercepts messages to the middle man
which originally intended to send to the receiver.
- Discussion: `NSProtocolInterceptor` is a class cluster which dynamically
subclasses itself to conform to the intercepted protocols at the runtime.
*/
public final class NSProtocolInterceptor: NSObject {
/// Returns the intercepted protocols
public var interceptedProtocols: [Protocol] { return _interceptedProtocols }
private var _interceptedProtocols: [Protocol] = []
/// The receiver receives messages
public weak var receiver: NSObjectProtocol?
/// The middle man intercepts messages
public weak var middleMan: NSObjectProtocol?
private func doesSelectorBelongToAnyInterceptedProtocol(
aSelector: Selector) -> Bool
{
for aProtocol in _interceptedProtocols
where sel_belongsToProtocol(aSelector, aProtocol)
{
return true
}
return false
}
/// Returns the object to which unrecognized messages should first be
/// directed.
public override func forwardingTargetForSelector(aSelector: Selector)
-> AnyObject?
{
if middleMan?.respondsToSelector(aSelector) == true &&
doesSelectorBelongToAnyInterceptedProtocol(aSelector)
{
return middleMan
}
if receiver?.respondsToSelector(aSelector) == true {
return receiver
}
return super.forwardingTargetForSelector(aSelector)
}
/// Returns a Boolean value that indicates whether the receiver implements
/// or inherits a method that can respond to a specified message.
public override func respondsToSelector(aSelector: Selector) -> Bool {
if middleMan?.respondsToSelector(aSelector) == true &&
doesSelectorBelongToAnyInterceptedProtocol(aSelector)
{
return true
}
if receiver?.respondsToSelector(aSelector) == true {
return true
}
return super.respondsToSelector(aSelector)
}
/**
Create a protocol interceptor which intercepts a single Objecitve-C
protocol.
- Parameter protocols: An Objective-C protocol, such as
UITableViewDelegate.self.
*/
public class func forProtocol(aProtocol: Protocol)
-> NSProtocolInterceptor
{
return forProtocols([aProtocol])
}
/**
Create a protocol interceptor which intercepts a variable-length sort of
Objecitve-C protocols.
- Parameter protocols: A variable length sort of Objective-C protocol,
such as UITableViewDelegate.self.
*/
public class func forProtocols(protocols: Protocol ...)
-> NSProtocolInterceptor
{
return forProtocols(protocols)
}
/**
Create a protocol interceptor which intercepts an array of Objecitve-C
protocols.
- Parameter protocols: An array of Objective-C protocols, such as
[UITableViewDelegate.self].
*/
public class func forProtocols(protocols: [Protocol])
-> NSProtocolInterceptor
{
let protocolNames = protocols.map { NSStringFromProtocol($0) }
let sortedProtocolNames = protocolNames.sort()
let concatenatedName = sortedProtocolNames.joinWithSeparator(",")
let theConcreteClass = concreteClassWithProtocols(protocols,
concatenatedName: concatenatedName,
salt: nil)
let protocolInterceptor = theConcreteClass.init()
as! NSProtocolInterceptor
protocolInterceptor._interceptedProtocols = protocols
return protocolInterceptor
}
/**
Return a subclass of `NSProtocolInterceptor` which conforms to specified
protocols.
- Parameter protocols: An array of Objective-C protocols. The
subclass returned from this function will conform to these protocols.
- Parameter concatenatedName: A string which came from concatenating
names of `protocols`.
- Parameter salt: A UInt number appended to the class name
which used for distinguishing the class name itself from the duplicated.
- Discussion: The return value type of this function can only be
`NSObject.Type`, because if you return with `NSProtocolInterceptor.Type`,
you can only init the returned class to be a `NSProtocolInterceptor` but not
its subclass.
*/
private class func concreteClassWithProtocols(protocols: [Protocol],
concatenatedName: String,
salt: UInt?)
-> NSObject.Type
{
let className: String = {
let basicClassName = "_" +
NSStringFromClass(NSProtocolInterceptor.self) +
"_" + concatenatedName
if let salt = salt { return basicClassName + "_\(salt)" }
else { return basicClassName }
}()
let nextSalt = salt.map {$0 + 1}
if let theClass = NSClassFromString(className) {
switch theClass {
case let anInterceptorClass as NSProtocolInterceptor.Type:
let isClassConformsToAllProtocols: Bool = {
// Check if the found class conforms to the protocols
for eachProtocol in protocols
where !class_conformsToProtocol(anInterceptorClass,
eachProtocol)
{
return false
}
return true
}()
if isClassConformsToAllProtocols {
return anInterceptorClass
} else {
return concreteClassWithProtocols(protocols,
concatenatedName: concatenatedName,
salt: nextSalt)
}
default:
return concreteClassWithProtocols(protocols,
concatenatedName: concatenatedName,
salt: nextSalt)
}
} else {
let subclass = objc_allocateClassPair(NSProtocolInterceptor.self,
className,
0)
as! NSObject.Type
for eachProtocol in protocols {
class_addProtocol(subclass, eachProtocol)
}
objc_registerClassPair(subclass)
return subclass
}
}
}
/**
Returns true when the given selector belongs to the given protocol.
*/
public func sel_belongsToProtocol(aSelector: Selector,
_ aProtocol: Protocol) -> Bool
{
for optionBits: UInt in 0..<(1 << 2) {
let isRequired = optionBits & 1 != 0
let isInstance = !(optionBits & (1 << 1) != 0)
let methodDescription = protocol_getMethodDescription(aProtocol,
aSelector, isRequired, isInstance)
if !objc_method_description_isEmpty(methodDescription)
{
return true
}
}
return false
}
public func objc_method_description_isEmpty(
var methodDescription: objc_method_description)
-> Bool
{
let ptr = withUnsafePointer(&methodDescription) { UnsafePointer<Int8>($0) }
for offset in 0..<sizeof(objc_method_description) {
if ptr[offset] != 0 {
return false
}
}
return true
}
Actually, this worked for me:
#implementation MySubclass {
id _actualDelegate;
}
// There is no need to set the value of _actualDelegate in an init* method
- (void)setDelegate:(id)newDelegate {
[super setDelegate:nil];
_actualDelegate = newDelegate;
[super setDelegate:(id)self];
}
- (id)delegate {
return self;
}
- (id)forwardingTargetForSelector:(SEL)aSelector {
if ([_actualDelegate respondsToSelector:aSelector]) { return _actualDelegate; }
return [super forwardingTargetForSelector:aSelector];
}
- (BOOL)respondsToSelector:(SEL)aSelector {
return [super respondsToSelector:aSelector] || [_actualDelegate respondsToSelector:aSelector];
}
#end
...making the subclass to be the message interceptor in the awesome answer given by e.James.
Yes, but you'll have to override every delegate method in the docs. Basically, make a second delegate property and implement the delegate protocol. When your delegate methods are called, take care of your business and then call the same method on your second delegate from the delegate method that was just run. E.g.
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
// Do stuff here
if ([self.delegate2 respondsToSelector:#selector(scrollViewDidScroll:)]) {
[self.delegate2 scrollViewDidScroll:scrollView];
}
}

Can I use custom values of UIControlState for my own control?

Is there a way to set a custom states -- not one of the existing UIControlState values -- for a UIControl?
In the UIControlSate enum, there are 16 bits that can be used for custom control states:
UIControlStateApplication = 0x00FF0000, // additional flags available for application use
The problem is that UIControl's state property is readonly.
I want to set different background images to my UIButton for custom states.
You can make use of the custom states in a subclass of UIControl.
Create a variable called customState in which you will manage your custom states.
If you need to set a state, do your flag operations against this variable, and call [self stateWasUpdated].
Override the state property to return [super state] bitwise OR'd against your customState
Override the enabled, selected and highlighted setters so that they call [self stateWasUpdated]. This will allow you to respond to any changes in state, not just changes to customState
Implement stateWasUpdated with logic to respond to changes in state
In the header:
#define kUIControlStateCustomState (1 << 16)
#interface MyControl : UIControl {
UIControlState customState;
}
In the implementation:
#implementation MyControl
-(void)setCustomState {
customState |= kUIControlStateCustomState;
[self stateWasUpdated];
}
-(void)unsetCustomState {
customState &= ~kUIControlStateCustomState;
[self stateWasUpdated];
}
- (UIControlState)state {
return [super state] | customState;
}
- (void)setSelected:(BOOL)newSelected {
[super setSelected:newSelected];
[self stateWasUpdated];
}
- (void)setHighlighted:(BOOL)newHighlighted {
[super setHighlighted:newHighlighted];
[self stateWasUpdated];
}
- (void)setEnabled:(BOOL)newEnabled {
[super setEnabled:newEnabled];
[self stateWasUpdated];
}
- (void)stateWasUpdated {
// Add your custom code here to respond to the change in state
}
#end
Based on #Nick answer I have implemented a simpler version. This subclass exposes a BOOL outlined property that is similar in function to selected, highlighted and enabled.
Doing things like [customButtton setImage:[UIImage imageNamed:#"MyOutlinedButton.png"] forState:UIControlStateOutlined] makes it automagically work when you update the outlined property.
More of these state + property could be added if needed.
UICustomButton.h
extern const UIControlState UIControlStateOutlined;
#interface UICustomButton : UIButton
#property (nonatomic) BOOL outlined;
#end
UICustomButton.m
const UIControlState UIControlStateOutlined = (1 << 16);
#interface OEButton ()
#property UIControlState customState;
#end
#implementation OEButton
- (void)setOutlined:(BOOL)outlined
{
if (outlined)
{
self.customState |= UIControlStateOutlined;
}
else
{
self.customState &= ~UIControlStateOutlined;
}
[self stateWasUpdated];
}
- (BOOL)outlined
{
return ( self.customState & UIControlStateOutlined ) == UIControlStateOutlined;
}
- (UIControlState)state {
return [super state] | self.customState;
}
- (void)stateWasUpdated
{
[self setNeedsLayout];
}
// These are only needed if you have additional code on -(void)stateWasUpdated
// - (void)setSelected:(BOOL)newSelected
// {
// [super setSelected:newSelected];
// [self stateWasUpdated];
// }
//
// - (void)setHighlighted:(BOOL)newHighlighted
// {
// [super setHighlighted:newHighlighted];
// [self stateWasUpdated];
// }
//
// - (void)setEnabled:(BOOL)newEnabled
// {
// [super setEnabled:newEnabled];
// [self stateWasUpdated];
// }
#end
I'd like to offer a slight refinement to this strategy. See this stackoverflow question:
Overriding isHighlighted still changes UIControlState - why?
It turns out that Apple's state implementation is actually a computed property based off the other properties, isSelected, isHighlighted, isEnabled, etc.
So there is actually no need for a custom state bit mask on top of UIControlState (well, it's not that there is no need, it's just that it's adding complexity where there need/ought not be).
If you wanted to be congruent with Apple's implementation, you would just override the state property and check your custom states in the getter.
extension UIControlState {
static let myState = UIControlState(rawValue: 1 << 16)
}
class MyControl: UIControl {
override var state: UIControlState {
var state = super.state
if self.isMyCustomState {
state.insert(UIControlState.myState)
}
return state
}
var isMyCustomState: Bool = false
}
It's actually a smart way to go; as per the link above, if you override the property and don't change the state you will get inconsistent results. Making state always a computed property ensures consistency between the properties that state represents.
Swift 3 version of Nick's answer:
extension UIControlState {
static let myState = UIControlState(rawValue: 1 << 16)
}
class CustomControl: UIControl {
private var _customState: UInt = 0
override var state: UIControlState {
return UIControlState(rawValue: super.state.rawValue | self._customState)
}
var isMyCustomState: Bool {
get {
return self._customState & UIControlState.myState.rawValue == UIControlState.myState.rawValue
} set {
if newValue == true {
self._customState |= UIControlState.myState.rawValue
} else {
self._customState &= ~UIControlState.myState.rawValue
}
}
}
}

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