How to identify the subviews (imageviews) addeded to the UIButton in UIAutomation? - ios

I have a UIButton and the button background is set to an image. Added
an image view on the top right corner of the button and I set it
to different image when the button is clicked to show the selection.
When I try to automate this using instruments. I don’t see any subviews
(image views) in the UIAutomator.logElementTree()method does not show
any image views.
How to identify the image views added as subview in the UIButton?
Here is the code.
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(40, 40, 100, 100);
[button addTarget:self action:#selector(didTapButton:) forControlEvents:UIControlEventTouchUpInside];
[button setBackgroundImage:[UIImage imageNamed:#“testImage.png”] forState:UIControlStateNormal];
UIImageView *imageview = [[UIImageView alloc] initWithImage:image];
imageview.frame = CGRectMake(70,30,20,20);
[button addSubview:imageview];

You have to set the accessibilityEnabled & accessibilityLabel.
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(40, 40, 100, 100);
[button addTarget:self action:#selector(didTapButton:) forControlEvents:UIControlEventTouchUpInside];
button.accessibilityEnabled = YES;
button.accessibilityLabel =#"My Button";
[button setBackgroundImage:[UIImage imageNamed:#“testImage.png”] forState:UIControlStateNormal];
UIImageView *imageview = [[UIImageView alloc] initWithImage:image];
imageview.accessibilityEnabled = YES;
imageview.accessibilityLabel = #"My Image";
imageview.frame = CGRectMake(70,30,20,20);
[button addSubview:imageview];
Refer this tutorial

Sweet Angel's answer is enough if you have a single UIImageView subview. However, I would suggest using tags to identify subviews.
imageView.tag = 1346;//Any arbitrary number (I am unsure if there are any limitations to the values you can use, but all 4 digit numbers work fine for me).
Then to get the imageView:
UIImageView* imageView = (UIImageView*)[button viewWithTag:1346];
That's it.

If you want to identify imageview on button taped, try following code :
- (IBAction)didTapButton:(UIButton *)sender
{
for (id view in sender.subviews)
{
if ([view isKindOfClass:[UIImageView class]])
{
NSLog(#"Image view captured.....");
}
}
}

Related

Adding an Image to my UIButton subview

I have a UIButton that is added on my super view as a subview, It is just a big block, how do I add an image to my button.
- (void)viewDidLoad
{
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(890, 345 , 100, 100);
button.backgroundColor = [UIColor purpleColor];
[self.collectionView.superview addSubview:button];
[button addTarget:self action:#selector(changeContentOffset:) forControlEvents:UIControlEventTouchUpInside];
}
you can add image in UIButton by following two ways.
1) With help of setting Background Image.
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(890, 345 , 100, 100);
button.backgroundColor = [UIColor purpleColor];
[button setBackgroundImage:[UIImage imageNamed:#""] forState:UIControlStateNormal];
[self.collectionView.superview addSubview:button];
[button addTarget:self action:#selector(changeContentOffset:) forControlEvents:UIControlEventTouchUpInside];
2) Or you can add UIImageView as subview.
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(890, 345 , 100, 100);
button.backgroundColor = [UIColor purpleColor];
[button setClipsToBounds:YES];
[button setBackgroundImage:[UIImage imageNamed:#""] forState:UIControlStateNormal];
UIImageView * imgView = [[UIImageView alloc]init];
[imgView setImage:[UIImage imageNamed:#""]];
[imgView setFrame:CGRectMake(0, 0, 100, 100)];
[button addSubview:imgView];
[self.collectionView.superview addSubview:button];
[button addTarget:self action:#selector(changeContentOffset:) forControlEvents:UIControlEventTouchUpInside];
Use this:
-setBackgroundImage:forState:
you may looking for something like this, if you want to have an "image as button" and not only a default button with an image inside
BOOL ipad = UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad;
UIButton* btn = [UIButton buttonWithType:UIButtonTypeCustom];;
CGRect frame;
//universal app
if (ipad)
{
btn.frame = frame = CGRectMake( x, y, w, h );
}
else
{
btn.frame = frame = CGRectMake( x, y, w, h );
}
btn.titleLabel.backgroundColor = [UIColor clearColor];
forState:UIControlStateNormal];
[btn setBackgroundImage:[UIImage imageNamed:#"buttonAsImage.png"] forState:UIControlStateNormal && UIControlStateHighlighted];
[btn setTitle:title forState:UIControlStateNormal];
There are different ways to do it.
First one is you can add an imageview to your superview and set imageview's image whatever you want. Then, at the same position add your button with size of imageview and set button color to clearColor. But you need to add imageView first otherwise your button will be under the image.
Second one is default image to button, use setImage:image forState:UIControlStateNormal or setBackgroundImage:image forState:UIControlStateNormal.
Got it, here is how:
[button setBackgroundImage:[UIImage imageNamed:#"image.png"] forState:UIControlStateNormal && UIControlStateHighlighted];
Use this method.
- (void)setBackgroundImage:(UIImage *)image forState:(UIControlState)state

Inactive part of the screen on fullscreen

I'm trying to put a picture on fullscreen with buttons on to do actions.
Here is a screenshot of my result:
My problem is that the buttons on the first line (the highest) are not touchable.
It seems to have no action on the top layout.
Here is my code:
- (void)showActionsForGlobalFullScreen:(UIGestureRecognizer *)gestureRecognizer {
//LEFT
UIImage* cancelImage = [UIImage imageNamed:#"cancel.png"];
CGRect frameimg = CGRectMake(3, 3, cancelImage.size.width, cancelImage.size.height);
UIButton *cancelButton = [[UIButton alloc] initWithFrame:frameimg];
UIImage* flagImage = [UIImage imageNamed:#"flag.png"];
CGRect frameimg2 = CGRectMake(3, 40, flagImage.size.width, flagImage.size.height);
UIButton *flagButton = [[UIButton alloc] initWithFrame:frameimg2];
[cancelButton addTarget:self action:#selector(closeFullView:) forControlEvents:UIControlEventAllTouchEvents];
[cancelButton setBackgroundImage:cancelImage forState:UIControlStateNormal];
[flagButton addTarget:self action:#selector(displayFlag:) forControlEvents:UIControlEventAllTouchEvents];
[flagButton setBackgroundImage:flagImage forState:UIControlStateNormal];
//RIGHT
UIImage *exitFullScreenImage = [UIImage imageNamed:#"exitFullScreen.png"];
CGRect frameimg3 = CGRectMake(fullScreenViewFromVC.frame.size.width - 25 , 3, exitFullScreenImage.size.width, exitFullScreenImage.size.height);
UIButton *exitFullScreenButton = [[UIButton alloc] initWithFrame:frameimg3];
UIImage *commentImage = [UIImage imageNamed:#"comment.png"];
CGRect frameimg4 = CGRectMake(fullScreenViewFromVC.frame.size.width - 25 , 40, commentImage.size.width, commentImage.size.height);
UIButton *commentButton = [[UIButton alloc] initWithFrame:frameimg4];
[exitFullScreenButton addTarget:self action:#selector(exitFullScreenPhoto:) forControlEvents:UIControlEventAllTouchEvents];
[exitFullScreenButton setBackgroundImage:exitFullScreenImage forState:UIControlStateNormal];
[commentButton addTarget:self action:#selector(diplayComments:) forControlEvents:UIControlEventAllTouchEvents];
[commentButton setBackgroundImage:commentImage forState:UIControlStateNormal];
//[actionsView addSubview:flagButton];
[fullScreenViewFromVC addSubview:cancelButton];
[fullScreenViewFromVC addSubview:flagButton];
[fullScreenViewFromVC addSubview:exitFullScreenButton];
[fullScreenViewFromVC addSubview:commentButton];
}
Important note:
fullScreenViewFromVC is an own class extending UIView and instantiated on my controller.
Basically I'm called the fullscreen method from a picture on a UITableViewCell
I'm using this fullScreenViewFromVC variable to store my data from the current selected cell to my controller.
Thank you for your help.
Finally it was because of another view that I had to hide.
I thought that changing de zPosition of my view in fullscreen should be enough but it did not.
Problem solved.

Add text to a custom Back Button iOS

I have a backbutton with an image I'm using in my navigation controller, and I'd like to set the text over top of the image. I tried this but it doesn't seem to show up:
UIImage *normalBackImage = [UIImage imageNamed:#"button_tl.png"];
UIButton *backButton = [UIButton buttonWithType:UIButtonTypeCustom]; backButton.bounds = CGRectMake(0, 0, normalBackImage.size.width, normalBackImage.size.height );
[backButton setImage:normalBackImage forState:UIControlStateNormal];
backButton.titleLabel.text = #"Back";
Does anyone know how to accomplish this? Thanks!
set the title's color, else you'll not see anything :)
setTitleColor:forState:
2.
dont try to set the image (which means FOREGROUND image). Instead set the BACKGROUND image :)
– setBackgroundImage:forState:
sample:
UIButton *backButton = [UIButton buttonWithType:UIButtonTypeCustom];
backButton.frame = CGRectMake(10, 10, 100, 50);
[backButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[backButton setTitle:#"Bla" forState:UIControlStateNormal];
UIImage *normalBackImage = [UIImage imageNamed:#"button_tl.png"];
[backButton setBackgroundImage:normalBackImage forState:UIControlStateNormal];
[self.view addSubview:backButton];
You could create a UILabel and add it as a subview to your UIImage. That would look something like this (writing code outside the compiler, might not be perfect)
UILabel *myLabel = [[UILabel alloc] init];
[myLabel setText:#"My Label Text"];
[image addSubview:myLabel];

UIButton Image + Text IOS

I need a UIButton with image & text. Image should be in the top & text comes under the image both should be clickable.
I see very complicated answers, all of them using code. However, if you are using Interface Builder, there is a very easy way to do this:
Select the button and set a title and an image. Note that if you set the background instead of the image then the image will be resized if it is smaller than the button.
Set the position of both items by changing the edge and insets. You could even control the alignment of both in the Control section.
You could even use the same approach by code, without creating UILabels and UIImages inside as other solutions proposed. Always Keep It Simple!
EDIT: Attached a small example having the 3 things set (title, image and background) with correct insets
I think you are looking for this solution for your problem:
UIButton *_button = [UIButton buttonWithType:UIButtonTypeCustom];
[_button setFrame:CGRectMake(0.f, 0.f, 128.f, 128.f)]; // SET the values for your wishes
[_button setCenter:CGPointMake(128.f, 128.f)]; // SET the values for your wishes
[_button setClipsToBounds:false];
[_button setBackgroundImage:[UIImage imageNamed:#"jquery-mobile-icon.png"] forState:UIControlStateNormal]; // SET the image name for your wishes
[_button setTitle:#"Button" forState:UIControlStateNormal];
[_button.titleLabel setFont:[UIFont systemFontOfSize:24.f]];
[_button setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; // SET the colour for your wishes
[_button setTitleColor:[UIColor redColor] forState:UIControlStateHighlighted]; // SET the colour for your wishes
[_button setTitleEdgeInsets:UIEdgeInsetsMake(0.f, 0.f, -110.f, 0.f)]; // SET the values for your wishes
[_button addTarget:self action:#selector(buttonTouchedUpInside:) forControlEvents:UIControlEventTouchUpInside]; // you can ADD the action to the button as well like
...the rest of the customisation of the button is your duty now, and don't forget to add the button to your view.
UPDATE #1 and UPDATE #2
or, if you don't need a dynamic button you could add your button to your view in the Interface Builder and you could set the same values at there as well. it is pretty same, but here is this version as well in one simple picture.
you can also see the final result in the Interface Builder as it is on the screenshot.
Xcode-9 and Xcode-10 Apple done few changes regarding Edge Inset now, you can change it under size-inspector.
Please follow below steps:
Step-1:
Input text and select image which you want to show:
Step-2:
Select button control as per your requirement as shown in below image:
Step-3:
Now go-to size inspector and add value as per your requirement:
swift version:
var button = UIButton()
newGameButton.setTitle("Новая игра", for: .normal)
newGameButton.setImage(UIImage(named: "energi"), for: .normal)
newGameButton.backgroundColor = .blue
newGameButton.imageEdgeInsets.left = -50
In my case, I wanted to add UIImage to the right and UILabel to the left. Maybe I can achieve that by writing code (like the above mentioned), but I prefer not to write code and get it done by using the storyboard as much as possible. So this is how did it:
First, write down something in your label box and select an image that you want to show:
And that will create a button looking like this:
Next, look for Semantic and select Force Right-to-Left (If you don't specify anything, then it will show the image to the left and label to the right like the above image):
Finally, you'll see UIImage to the right and UILabel to the left:
To add space between a label and an image, go to the Size inspector and change those values depending on your requirement:
That's it!
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.imageView.image = [UIImage imageNamed:#"your image name here"];
button.titleLabel.text = #"your text here";
but following code will show label above and image in background
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.background.image = [UIImage imageNamed:#"your image name here"];
button.titleLabel.text = #"your text here";
There is no need to use label and button in same control because UIButton has UILabel and UIimageview properties.
Use this code:
UIButton *sampleButton = [UIButton buttonWithType:UIButtonTypeCustom];
[sampleButton setFrame:CGRectMake(0, 10, 200, 52)];
[sampleButton setTitle:#"Button Title" forState:UIControlStateNormal];
[sampleButton setFont:[UIFont boldSystemFontOfSize:20]];
[sampleButton setBackgroundImage:[[UIImage imageNamed:#"redButton.png"]
stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal];
[sampleButton addTarget:self action:#selector(buttonPressed)
forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:sampleButton]
You should create custom imageview for image and custom label for text and you add to your button as subviews. That's it.
UIButton *yourButton = [UIButton buttonWithType:UIButtonTypeCustom];
yourButton.backgroundColor = [UIColor greenColor];
yourButton.frame = CGRectMake(140, 40, 175, 30);
[yourButton addTarget:self action:#selector(yourButtonSelected:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:yourButton];
UIImageView *imageView1 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, yourButton.frame.size.width, yourButton.frame.size.height/2)];
imageView1.image =[UIImage imageNamed:#"images.jpg"];
[yourButton addSubview:imageView1];
UILabel *label=[[UILabel alloc] initWithFrame:CGRectMake(0, yourButton.frame.size.height/2, yourButton.frame.size.width, yourButton.frame.size.height/2)];
label.backgroundColor = [UIColor greenColor];
label.textAlignment= UITextAlignmentCenter;
label.text = #"ButtonTitle";
[yourButton addSubview:label];
For testing purpose, use yourButtonSelected: method
-(void)yourButtonSelected:(id)sender{
NSLog(#"Your Button Selected");
}
I think it will be helpful to you.
Use this code:
UIButton *button=[UIButton buttonWithType:UIButtonTypeRoundedRect];
button.imageView.frame=CGRectMake(0.0f, 0.0f, 50.0f, 44.0f);///You can replace it with your own dimensions.
UILabel *label=[[UILabel alloc] initWithFrame:CGRectMake(0.0f, 35.0f, 50.0f, 44.0f)];///You can replace it with your own dimensions.
[button addSubview:label];
I encountered the same problem, and I fix it by creating a new subclass of UIButton and overriding the layoutSubviews: method as below :
-(void)layoutSubviews {
[super layoutSubviews];
// Center image
CGPoint center = self.imageView.center;
center.x = self.frame.size.width/2;
center.y = self.imageView.frame.size.height/2;
self.imageView.center = center;
//Center text
CGRect newFrame = [self titleLabel].frame;
newFrame.origin.x = 0;
newFrame.origin.y = self.imageView.frame.size.height + 5;
newFrame.size.width = self.frame.size.width;
self.titleLabel.frame = newFrame;
self.titleLabel.textAlignment = UITextAlignmentCenter;
}
I think that the Angel García Olloqui's answer is another good solution, if you place all of them manually with interface builder but I'll keep my solution since I don't have to modify the content insets for each of my button.
Make UIImageView and UILabel, and set image and text to both of this....then Place a custom button over imageView and Label....
UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"search.png"]];
imageView.frame = CGRectMake(x, y, imageView.frame.size.width, imageView.frame.size.height);
[self.view addSubview:imageView];
UILabel *yourLabel = [[UILabel alloc] initWithFrame:CGRectMake(x, y,a,b)];
yourLabel.text = #"raj";
[self.view addSubview:yourLabel];
UIButton * yourBtn=[UIButton buttonWithType:UIButtonTypeCustom];
[yourBtn setFrame:CGRectMake(x, y,c,d)];
[yourBtn addTarget:self action:#selector(#"Your Action") forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:yourBtn];
It's really simple,just add image to background of you button and give text to titlelabel of button for uicontrolstatenormal.
That's it.
[btn setBackgroundImage:[UIImage imageNamed:#"img.png"] forState:UIControlStateNormal];
[btn setContentVerticalAlignment:UIControlContentVerticalAlignmentBottom];
[btn setTitle:#"Click Me" forState:UIControlStateNormal];

UIButton inside UIImageView does not respond to taps

I have a scroll view, which has an image view with an image as a subview, and the image view has a UIButton as one of its subviews. The problem is, I am not able to click on the button. I can SEE the button, but I cannot tap on it.
Can someone tell me what is it that I am messing up? Any help is greatly appreciated! Thanks!
Below is the code:
scrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]];
imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"img.jpg"]];
scrollView.delegate = self;
self.view = scrollView;
// add invisible buttons
[self addInvisibleButtons];
[scrollView addSubview:imageView];
addInvisibleButtons has the following code:
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self action:#selector(buttonHandler) forControlEvents:UIControlEventAllEvents];
[button setTitle:#"point" forState:UIControlStateNormal];
button.frame = CGRectMake(0.0, 0.0, 40.0, 40.0);
[self.imageView addSubview:button];
UIImageView has userInteractionEnabled set to NO/ false by default.
You are adding the button as a subview to the image view. You should set it to YES / true.
May I ask why are you adding invisible UIButtons to UIImageView?
Seems like a bad practice, notice Interface Builder doesn't allow you to add UIButton inside them.
If you want an image with touch handling, you can:
UIButton * button = [UIButton buttonWithType:UIButtonTypeCustom];
[button addTarget:self action:#selector(buttonHandler) forControlEvents:UIControlEventAllEvents];
[button setTitle:#"point" forState:UIControlStateNormal];
[button setImage:[UIImage imageNamed:#"img.jpg"] forState:UIControlStateNormal];
[button setFrame:CGRectMake(0.0, 0.0, 40.0, 40.0)];
[scrollView addSubview:button];
You can have addInvisibleButtons implementation as
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setBackgroundColor:[UIColor clearColor]];
[button addTarget:self action:#selector(buttonHandler) forControlEvents:UIControlEventAllEvents];
[button setTitle:#"point" forState:UIControlStateNormal];
button.frame = CGRectMake(0.0, 0.0, 40.0, 40.0);
self.imageView.userInteractionEnabled = YES;
[self.imageView addSubview:button];
If you want to have UIButton as completely invisible then you need to remove a line
[button setTitle:#"point" forState:UIControlStateNormal];
since it use to show text on UIButton which make it visible.
This may resolve your issue.

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