I need a UIButton with image & text. Image should be in the top & text comes under the image both should be clickable.
I see very complicated answers, all of them using code. However, if you are using Interface Builder, there is a very easy way to do this:
Select the button and set a title and an image. Note that if you set the background instead of the image then the image will be resized if it is smaller than the button.
Set the position of both items by changing the edge and insets. You could even control the alignment of both in the Control section.
You could even use the same approach by code, without creating UILabels and UIImages inside as other solutions proposed. Always Keep It Simple!
EDIT: Attached a small example having the 3 things set (title, image and background) with correct insets
I think you are looking for this solution for your problem:
UIButton *_button = [UIButton buttonWithType:UIButtonTypeCustom];
[_button setFrame:CGRectMake(0.f, 0.f, 128.f, 128.f)]; // SET the values for your wishes
[_button setCenter:CGPointMake(128.f, 128.f)]; // SET the values for your wishes
[_button setClipsToBounds:false];
[_button setBackgroundImage:[UIImage imageNamed:#"jquery-mobile-icon.png"] forState:UIControlStateNormal]; // SET the image name for your wishes
[_button setTitle:#"Button" forState:UIControlStateNormal];
[_button.titleLabel setFont:[UIFont systemFontOfSize:24.f]];
[_button setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; // SET the colour for your wishes
[_button setTitleColor:[UIColor redColor] forState:UIControlStateHighlighted]; // SET the colour for your wishes
[_button setTitleEdgeInsets:UIEdgeInsetsMake(0.f, 0.f, -110.f, 0.f)]; // SET the values for your wishes
[_button addTarget:self action:#selector(buttonTouchedUpInside:) forControlEvents:UIControlEventTouchUpInside]; // you can ADD the action to the button as well like
...the rest of the customisation of the button is your duty now, and don't forget to add the button to your view.
UPDATE #1 and UPDATE #2
or, if you don't need a dynamic button you could add your button to your view in the Interface Builder and you could set the same values at there as well. it is pretty same, but here is this version as well in one simple picture.
you can also see the final result in the Interface Builder as it is on the screenshot.
Xcode-9 and Xcode-10 Apple done few changes regarding Edge Inset now, you can change it under size-inspector.
Please follow below steps:
Step-1:
Input text and select image which you want to show:
Step-2:
Select button control as per your requirement as shown in below image:
Step-3:
Now go-to size inspector and add value as per your requirement:
swift version:
var button = UIButton()
newGameButton.setTitle("Новая игра", for: .normal)
newGameButton.setImage(UIImage(named: "energi"), for: .normal)
newGameButton.backgroundColor = .blue
newGameButton.imageEdgeInsets.left = -50
In my case, I wanted to add UIImage to the right and UILabel to the left. Maybe I can achieve that by writing code (like the above mentioned), but I prefer not to write code and get it done by using the storyboard as much as possible. So this is how did it:
First, write down something in your label box and select an image that you want to show:
And that will create a button looking like this:
Next, look for Semantic and select Force Right-to-Left (If you don't specify anything, then it will show the image to the left and label to the right like the above image):
Finally, you'll see UIImage to the right and UILabel to the left:
To add space between a label and an image, go to the Size inspector and change those values depending on your requirement:
That's it!
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.imageView.image = [UIImage imageNamed:#"your image name here"];
button.titleLabel.text = #"your text here";
but following code will show label above and image in background
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.background.image = [UIImage imageNamed:#"your image name here"];
button.titleLabel.text = #"your text here";
There is no need to use label and button in same control because UIButton has UILabel and UIimageview properties.
Use this code:
UIButton *sampleButton = [UIButton buttonWithType:UIButtonTypeCustom];
[sampleButton setFrame:CGRectMake(0, 10, 200, 52)];
[sampleButton setTitle:#"Button Title" forState:UIControlStateNormal];
[sampleButton setFont:[UIFont boldSystemFontOfSize:20]];
[sampleButton setBackgroundImage:[[UIImage imageNamed:#"redButton.png"]
stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal];
[sampleButton addTarget:self action:#selector(buttonPressed)
forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:sampleButton]
You should create custom imageview for image and custom label for text and you add to your button as subviews. That's it.
UIButton *yourButton = [UIButton buttonWithType:UIButtonTypeCustom];
yourButton.backgroundColor = [UIColor greenColor];
yourButton.frame = CGRectMake(140, 40, 175, 30);
[yourButton addTarget:self action:#selector(yourButtonSelected:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:yourButton];
UIImageView *imageView1 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, yourButton.frame.size.width, yourButton.frame.size.height/2)];
imageView1.image =[UIImage imageNamed:#"images.jpg"];
[yourButton addSubview:imageView1];
UILabel *label=[[UILabel alloc] initWithFrame:CGRectMake(0, yourButton.frame.size.height/2, yourButton.frame.size.width, yourButton.frame.size.height/2)];
label.backgroundColor = [UIColor greenColor];
label.textAlignment= UITextAlignmentCenter;
label.text = #"ButtonTitle";
[yourButton addSubview:label];
For testing purpose, use yourButtonSelected: method
-(void)yourButtonSelected:(id)sender{
NSLog(#"Your Button Selected");
}
I think it will be helpful to you.
Use this code:
UIButton *button=[UIButton buttonWithType:UIButtonTypeRoundedRect];
button.imageView.frame=CGRectMake(0.0f, 0.0f, 50.0f, 44.0f);///You can replace it with your own dimensions.
UILabel *label=[[UILabel alloc] initWithFrame:CGRectMake(0.0f, 35.0f, 50.0f, 44.0f)];///You can replace it with your own dimensions.
[button addSubview:label];
I encountered the same problem, and I fix it by creating a new subclass of UIButton and overriding the layoutSubviews: method as below :
-(void)layoutSubviews {
[super layoutSubviews];
// Center image
CGPoint center = self.imageView.center;
center.x = self.frame.size.width/2;
center.y = self.imageView.frame.size.height/2;
self.imageView.center = center;
//Center text
CGRect newFrame = [self titleLabel].frame;
newFrame.origin.x = 0;
newFrame.origin.y = self.imageView.frame.size.height + 5;
newFrame.size.width = self.frame.size.width;
self.titleLabel.frame = newFrame;
self.titleLabel.textAlignment = UITextAlignmentCenter;
}
I think that the Angel García Olloqui's answer is another good solution, if you place all of them manually with interface builder but I'll keep my solution since I don't have to modify the content insets for each of my button.
Make UIImageView and UILabel, and set image and text to both of this....then Place a custom button over imageView and Label....
UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"search.png"]];
imageView.frame = CGRectMake(x, y, imageView.frame.size.width, imageView.frame.size.height);
[self.view addSubview:imageView];
UILabel *yourLabel = [[UILabel alloc] initWithFrame:CGRectMake(x, y,a,b)];
yourLabel.text = #"raj";
[self.view addSubview:yourLabel];
UIButton * yourBtn=[UIButton buttonWithType:UIButtonTypeCustom];
[yourBtn setFrame:CGRectMake(x, y,c,d)];
[yourBtn addTarget:self action:#selector(#"Your Action") forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:yourBtn];
It's really simple,just add image to background of you button and give text to titlelabel of button for uicontrolstatenormal.
That's it.
[btn setBackgroundImage:[UIImage imageNamed:#"img.png"] forState:UIControlStateNormal];
[btn setContentVerticalAlignment:UIControlContentVerticalAlignmentBottom];
[btn setTitle:#"Click Me" forState:UIControlStateNormal];
Related
I created a UIButton programmatically and set its image, but the image just won't center vertically, it's always rendered at the bottom of the button.
Here is my code:
CGFloat logoutButtonSize = self.profileItem.detailView.frame.size.height;
CGFloat logoutButtonX = self.profileItem.detailView.frame.size.width - logoutButtonSize - 8;
CGRect logoutButtonFrame = CGRectMake(logoutButtonX, 0, logoutButtonSize, logoutButtonSize);
UIButton *logoutButton = [[UIButton alloc] initWithFrame:logoutButtonFrame];
[logoutButton setImage:[UIImage imageNamed:#"logout.png"] forState:UIControlStateNormal];
logoutButton.imageView.contentMode = UIViewContentModeCenter;
logoutButton.contentMode = UIViewContentModeCenter;
[logoutButton addTarget:self
action:#selector(confirmLogout)
forControlEvents:UIControlEventTouchUpInside];
logoutButton.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleHeight;
logoutButton.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter;
logoutButton.contentHorizontalAlignment = UIControlContentHorizontalAlignmentCenter;
After setting a distinct background color for the imageView of the button I can see that it's still aligned to the bottom:
(blue = button, red = image view)
Why is it not working?
Based on your posted image, it looks like the Button itself is being clipped at the bottom, as opposed to the image not being centered vertically.
Your code:
CGRect logoutButtonFrame = CGRectMake(logoutButtonX, 0, logoutButtonSize, logoutButtonSize);
says the Button (blue rectangle) should be square. Yet in the image you posted, the blue rectangle is 120 x 88.
The bottom portion of your button is not being displayed, so it looks like your image is not centered.
By the way, you shouldn't need much of the code you are using:
// define the frame size
CGFloat logoutButtonSize = self.profileItem.detailView.frame.size.height;
CGFloat logoutButtonX = self.profileItem.detailView.frame.size.width - logoutButtonSize - 8;
CGRect logoutButtonFrame = CGRectMake(logoutButtonX, 0, logoutButtonSize, logoutButtonSize);
// instantiate the UIButton
UIButton *logoutButton = [[UIButton alloc] initWithFrame:logoutButtonFrame];
// set the image
[logoutButton setImage:[UIImage imageNamed:#"logout.png"] forState:UIControlStateNormal];
// add the button action target
[logoutButton addTarget:self
action:#selector(confirmLogout)
forControlEvents:UIControlEventTouchUpInside];
// set the resizing mask properties
logoutButton.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleHeight;
// shouldn't need any of the following
//logoutButton.imageView.contentMode = UIViewContentModeCenter;
//logoutButton.contentMode = UIViewContentModeCenter;
//logoutButton.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter;
//logoutButton.contentHorizontalAlignment = UIControlContentHorizontalAlignmentCenter;
Point 1
AFAIK, UIControlContentVerticalAlignmentCenter & contentHorizontalAlignment is for text alignment and not for image....
Point 2
UIButton *logoutButton = [[UIButton alloc] initWithFrame:logoutButtonFrame]; will create basic button (like < iOS 6) opposed to Custom button. Below is how you should have button programmatically.
UIButton * logoutButton = [UIButton buttonWithType:UIButtonTypeCustom];
[logoutButton setBackgroundImage:[UIImage imageNamed:#"logout.png"] forControlEvents:UIControlEventTouchUpInside];
[logoutButton addTarget:self action:#selector(confirmLogout) forControlEvents:UIControlEventTouchUpInside];
[logoutButton setTitle:#"" forState:UIControlStateNormal];
logoutButton.frame = CGRectMake(logoutButtonX, 0, logoutButtonSize, logoutButtonSize);
[self.view addSubview: logoutButton];
Now for image to adjust,
continueButton.imageView.contentMode = UIViewContentModeScaleAspectFit;
You are done...
And last
Your code is not working because your UIButton is not Custom button.
I would like to create a custom button, which have a custom background image, icon and a label.
It looks very similar like the Twitter button i found:
Any good suggestion is appreciated!
You need to import quartz
#import <QuartzCore/QuartzCore.h>
then to create button like your twitter button simply write this code:
UIButton *yourButton = [UIButton buttonWithType:UIButtonTypeCustom];
yourButton.frame = CGRectMake(50, 50, 100, 50);
yourButton.layer.cornerRadius = 10;
yourButton.clipsToBounds = YES;
yourButton.backgroundColor = [UIColor colorWithRed:57.0/255.0 green:178.0/255.0 blue:235.0/255.0 alpha:1.0];
//if you want to set image as background
//[yourButton setBackgroundImage:[UIImage imageNamed:#"background_image"] forState:UIControlStateNormal]
[yourButton setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
[yourButton setTitle:#"Twitter" forState:UIControlStateNormal];
[yourButton setImage:[UIImage imageNamed:#"twitter_icon"] forState:UIControlStateNormal];
Yes, you can set the button type to "custom" in interface builder. Then you can set the background image, icon, text, and colors to whatever you prefer.
To get rounded corners, you'll have to add some code:
button.layer.cornerRadius = 10; // Change to the value you desire.
button.clipsToBounds = YES;
I have a UIButton and the button background is set to an image. Added
an image view on the top right corner of the button and I set it
to different image when the button is clicked to show the selection.
When I try to automate this using instruments. I don’t see any subviews
(image views) in the UIAutomator.logElementTree()method does not show
any image views.
How to identify the image views added as subview in the UIButton?
Here is the code.
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(40, 40, 100, 100);
[button addTarget:self action:#selector(didTapButton:) forControlEvents:UIControlEventTouchUpInside];
[button setBackgroundImage:[UIImage imageNamed:#“testImage.png”] forState:UIControlStateNormal];
UIImageView *imageview = [[UIImageView alloc] initWithImage:image];
imageview.frame = CGRectMake(70,30,20,20);
[button addSubview:imageview];
You have to set the accessibilityEnabled & accessibilityLabel.
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(40, 40, 100, 100);
[button addTarget:self action:#selector(didTapButton:) forControlEvents:UIControlEventTouchUpInside];
button.accessibilityEnabled = YES;
button.accessibilityLabel =#"My Button";
[button setBackgroundImage:[UIImage imageNamed:#“testImage.png”] forState:UIControlStateNormal];
UIImageView *imageview = [[UIImageView alloc] initWithImage:image];
imageview.accessibilityEnabled = YES;
imageview.accessibilityLabel = #"My Image";
imageview.frame = CGRectMake(70,30,20,20);
[button addSubview:imageview];
Refer this tutorial
Sweet Angel's answer is enough if you have a single UIImageView subview. However, I would suggest using tags to identify subviews.
imageView.tag = 1346;//Any arbitrary number (I am unsure if there are any limitations to the values you can use, but all 4 digit numbers work fine for me).
Then to get the imageView:
UIImageView* imageView = (UIImageView*)[button viewWithTag:1346];
That's it.
If you want to identify imageview on button taped, try following code :
- (IBAction)didTapButton:(UIButton *)sender
{
for (id view in sender.subviews)
{
if ([view isKindOfClass:[UIImageView class]])
{
NSLog(#"Image view captured.....");
}
}
}
I want to resize a button programatically, but modifying the parameters gives no effect.
btnCancel = [UIButton buttonWithType:102];
[btnCancel setFrame:CGRectMake(22.0f, 7.0f, 40.0f, 40.0f)];
[btnCancel setTitle:#"Anuluj" forState:UIControlStateNormal];
[btnCancel setTintColor:[UIColor redColor]];
[btnCancel addTarget:self action:#selector(cancelTyping) forControlEvents:UIControlEventTouchUpInside];
Any idea why? i can give whatever amount i like to the parameters, but result is the same - width is bounded to text length.
I took your code and tested it in iOS 6.0. This is the final version of what you need to do
Add QuartzCore Library and add this to your header file
#import <QuartzCore/QuartzCore.h>
Now here's your button code with a pic. Play around with width and hight and they will change
UIButton *btnCancel =[UIButton buttonWithType:UIButtonTypeCustom];
[btnCancel setFrame:CGRectMake(22.0f, 7.0f, 80.0f, 80.0f)];
[btnCancel setTitle:#"Anuluj" forState:UIControlStateNormal];
btnCancel.backgroundColor = [UIColor redColor];
btnCancel.layer.borderColor = [UIColor redColor].CGColor;
btnCancel.layer.borderWidth = 0.5f;
btnCancel.layer.cornerRadius = 10.0f;
[btnCancel addTarget:self action:#selector(cancelTyping) forControlEvents:UIControlEventTouchUpInside];
Try to change btnCancel = [UIButton buttonWithType:102]; by btnCancel = [UIButton buttonWithType:UIButtonTypeCustom];
you almost certainly have autolayout turned on. Go into interface builder and turn it off and your code should work
use [UIButton buttonWithType:UIButtonTypeCustom] with appropriate value, button will resize.
UIButtonTypeCustom = 0,
UIButtonTypeRoundedRect,
UIButtonTypeDetailDisclosure,
UIButtonTypeInfoLight,
UIButtonTypeInfoDark,
UIButtonTypeContactAdd
I have a backbutton with an image I'm using in my navigation controller, and I'd like to set the text over top of the image. I tried this but it doesn't seem to show up:
UIImage *normalBackImage = [UIImage imageNamed:#"button_tl.png"];
UIButton *backButton = [UIButton buttonWithType:UIButtonTypeCustom]; backButton.bounds = CGRectMake(0, 0, normalBackImage.size.width, normalBackImage.size.height );
[backButton setImage:normalBackImage forState:UIControlStateNormal];
backButton.titleLabel.text = #"Back";
Does anyone know how to accomplish this? Thanks!
set the title's color, else you'll not see anything :)
setTitleColor:forState:
2.
dont try to set the image (which means FOREGROUND image). Instead set the BACKGROUND image :)
– setBackgroundImage:forState:
sample:
UIButton *backButton = [UIButton buttonWithType:UIButtonTypeCustom];
backButton.frame = CGRectMake(10, 10, 100, 50);
[backButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[backButton setTitle:#"Bla" forState:UIControlStateNormal];
UIImage *normalBackImage = [UIImage imageNamed:#"button_tl.png"];
[backButton setBackgroundImage:normalBackImage forState:UIControlStateNormal];
[self.view addSubview:backButton];
You could create a UILabel and add it as a subview to your UIImage. That would look something like this (writing code outside the compiler, might not be perfect)
UILabel *myLabel = [[UILabel alloc] init];
[myLabel setText:#"My Label Text"];
[image addSubview:myLabel];