Swift - Cast Int into enum:Int - ios

I am very new to Swift (got started this week) and I'm migrating my app from Objective-C. I have basically the following code in Objective-C that works fine:
typedef enum : int {
MyTimeFilter1Hour = 1,
MyTimeFilter1Day = 2,
MyTimeFilter7Day = 3,
MyTimeFilter1Month = 4,
} MyTimeFilter;
...
- (void)selectFilter:(id)sender
{
self.timeFilterSelected = (MyTimeFilter)((UIButton *)sender).tag;
[self closeAnimated:YES];
}
When translating it to Swift, I did the following:
enum MyTimeFilter : Int {
case OneHour = 1
case OneDay = 2
case SevenDays = 3
case OneMonth = 4
}
...
#IBAction func selectFilter(sender: AnyObject) {
self.timeFilterSelected = (sender as UIButton).tag as MyTimeFilter
self.close(true)
}
By doing that, I get the error :
'Int' is not convertible to 'MyTimeFilter'
I don't know if my approach (using the tag property) is the best, but anyway I need to do this kind of casting in different places in my app. Does anyone have an idea of how to get rid of this error?
Thanks!

Use the rawValue initializer: it's an initializer automatically generated for enums.
self.timeFilterSelected = MyTimeFilter(rawValue: (sender as UIButton).tag)!
see: The Swift Programming Language § Enumerations
NOTE: This answer has changed. Earlier version of Swift use the class method fromRaw() to convert raw values to enumerated values.

Swift 5
#IBAction func selectFilter(sender: AnyObject) {
timeFilterSelected = MyTimeFilter(rawValue: sender.tag)
}

Also for those wondering how you can convert an enum back to an Integer, you can do the following:
enum MyTimeFilter : Int {
case OneHour = 1
case OneDay = 2
case SevenDays = 3
case OneMonth = 4
}
let currentValue = .One
let intValue = currentValue.rawValue

elaborating on Jeffery Thomas's answer.
to be safe place a guard statement unwrap the cast before using it,
this will avoid crashes
#IBAction func selectFilter(sender: AnyObject) {
guard let filter = MyTimeFilter(rawValue: (sender as UIButton).tag) else {
return
}
timeFilterSelected = filter
}

Related

How do I get the button to listen to the segmented control in Swift?

I am trying to build a temperature converter app. I used the segmented control for users to select how the temperature should be calculated (Celsius to Fahrenheit and from Fahrenheit to Celsius). I've also created a button that would convert the temperature entered by the selected method in the segmented control.
Here's the function I've created in the controller:
#IBAction func convertTemp(sender: AnyObject) {
let t = Double(tempTextfield.text!)
let type = converterType.selectedSegmentIndex
let tempM = tempModel(temp:t!)
if type == 0 {
finalTemp.text = String(tempM.celsius2Fahrenheit())
}
if type == 1 {
finalTemp.text = String(tempM.fahrenheit2Celsius())
}
}
And here's what I have in my model.
class tempModel {
var temp: Double
init (temp:Double){
self.temp = temp
}
func celsius2Fahrenheit()->Double{
return 32 + temp * 5 / 9;
}
func fahrenheit2Celsius()->Double{
return (temp - 32) * 5/9;
}
}
I'm not sure what I'm doing wrong. Everything but the Button(convert) works the way I want it to work. I can't seem to find the error.
And I don't know if this helps but I get this error:
2015-11-16 18:07:02.496 TemperatureConverer[5201:194432] Can't find keyplane that supports type 8 for keyboard iPhone-Portrait-DecimalPad; using 4131139949_Portrait_iPhone-Simple-Pad_Default
2015-11-16 18:07:04.827 TemperatureConverer[5201:194432] Can't find keyplane that supports type 8 for keyboard iPhone-Portrait-DecimalPad; using 4131139949_Portrait_iPhone-Simple-Pad_Default
(lldb)
I found a temporary fix. My problem was communication between my viewController and my tempModel. My code worked when I removed the tempModel class and inserting the method directly into the function in my controller.
So in my controller, I have this..
#IBAction func convertTemp(sender: AnyObject) {
let temp = Double(tempTextfield.text!)!
var newTemp = ""
if converterType.selectedSegmentIndex == 0{
newTemp = String(format: "%.2f Farenheit", 32+temp*5/9)
}
if converterType.selectedSegmentIndex == 1{
newTemp = String(format: "%.2f Celsius",(temp-32)*5/9)
}
finalTemp.text = newTemp
}
I know eventually I would have to learn how to link my controller and model together . But until I figure it out, this is one solution that fixed my problem.

Raw value for enum case must be a literal

I have this enum:
enum GestureDirection:UInt {
case Up = 1 << 0
case Down = 1 << 1
case Left = 1 << 2
case Right = 1 << 3
}
But on every case I get error:
Raw value for enum case must be a literal
I dont get it.
Swift 1.2, Xcode 6.3.2
That's because 1 << 0 isn't a literal. You can use a binary literal which is a literal and is allowed there:
enum GestureDirection:UInt {
case Up = 0b000
case Down = 0b001
case Left = 0b010
case Right = 0b100
}
Enums only support raw-value-literals which are either numeric-literal (numbers) string-literal­ (strings) or boolean-literal­ (bool) per the language grammar.
Instead as a workaround and still give a good indication of what you're doing.
(Answer updated for Swift 5 and later. Solutions for older Swift versions can be found in the edit history.)
For attributes which are not mutually exclusive you can use a struct and declare conformance to the OptionSet protocol. The advantage is that you get all bit operations for free.
You just have to define the underlying storage type and the pre-defined values:
struct GestureDirection : OptionSet {
let rawValue : UInt8
static let top = Self(rawValue: 1 << 0)
static let down = Self(rawValue: 1 << 1)
static let left = Self(rawValue: 1 << 2)
static let right = Self(rawValue: 1 << 3)
}
Usage:
// Initialize:
var direction : GestureDirection = [ .top, .right ]
// Test:
if direction.contains(.top) {
// ...
}
// Add an option:
direction.insert(.left)
// Remove an option:
direction.remove(.right)
Swift 2.2 Version :
In my case I needed to Convert the String Enum Values to be used in Localisable Strings. So added this method inside my enum.
enum DisplayCellTitle: String {
case Clear
func labelTitle() -> String {
switch self {
case .Clear:
return "LBL_CLEAR".localizedWithComment("Clear")
}
}
}
And then Use it like so :
// Get the localised value of the Cell Label Title
let lblTitle = DisplayCellTitle.labelTitle(cellTitle)()
where cellTitle passed in is just one of these CellTitle Enum Values
You seems to want a bitwise support for your enums, but if you regards a translation of NS_OPTIONS Objective-C in Swift, that's not represented by a Swift Enum but a struct inherit from RawOptionSetType.
If you need example or instructions, you can look at this NSHipster article
That's could be done with something like this :
struct UIViewAutoresizing : RawOptionSetType {
init(_ value: UInt)
var value: UInt
static var None: UIViewAutoresizing { get }
static var FlexibleLeftMargin: UIViewAutoresizing { get }
static var FlexibleWidth: UIViewAutoresizing { get }
static var FlexibleRightMargin: UIViewAutoresizing { get }
static var FlexibleTopMargin: UIViewAutoresizing { get }
static var FlexibleHeight: UIViewAutoresizing { get }
static var FlexibleBottomMargin: UIViewAutoresizing { get }
}
Regards,

Swift: get number of values in an enum? Goal is to avoid hard coding number in random function [duplicate]

How can I determine the number of cases in a Swift enum?
(I would like to avoid manually enumerating through all the values, or using the old "enum_count trick" if possible.)
As of Swift 4.2 (Xcode 10) you can declare
conformance to the CaseIterable protocol, this works for all
enumerations without associated values:
enum Stuff: CaseIterable {
case first
case second
case third
case forth
}
The number of cases is now simply obtained with
print(Stuff.allCases.count) // 4
For more information, see
SE-0194 Derived Collection of Enum Cases
I have a blog post that goes into more detail on this, but as long as your enum's raw type is an integer, you can add a count this way:
enum Reindeer: Int {
case Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donner, Blitzen
case Rudolph
static let count: Int = {
var max: Int = 0
while let _ = Reindeer(rawValue: max) { max += 1 }
return max
}()
}
Xcode 10 update
Adopt the CaseIterable protocol in the enum, it provides a static allCases property which contains all enum cases as a Collection . Just use of its count property to know how many cases the enum has.
See Martin's answer for an example (and upvote his answers rather than mine)
Warning: the method below doesn't seem to work anymore.
I'm not aware of any generic method to count the number of enum cases. I've noticed however that the hashValue property of the enum cases is incremental, starting from zero, and with the order determined by the order in which the cases are declared. So, the hash of the last enum plus one corresponds to the number of cases.
For example with this enum:
enum Test {
case ONE
case TWO
case THREE
case FOUR
static var count: Int { return Test.FOUR.hashValue + 1}
}
count returns 4.
I cannot say if that's a rule or if it will ever change in the future, so use at your own risk :)
I define a reusable protocol which automatically performs the case count based on the approach posted by Nate Cook.
protocol CaseCountable {
static var caseCount: Int { get }
}
extension CaseCountable where Self: RawRepresentable, Self.RawValue == Int {
internal static var caseCount: Int {
var count = 0
while let _ = Self(rawValue: count) {
count += 1
}
return count
}
}
Then I can reuse this protocol for example as follows:
enum Planet : Int, CaseCountable {
case Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune
}
//..
print(Planet.caseCount)
Create static allValues array as shown in this answer
enum ProductCategory : String {
case Washers = "washers", Dryers = "dryers", Toasters = "toasters"
static let allValues = [Washers, Dryers, Toasters]
}
...
let count = ProductCategory.allValues.count
This is also helpful when you want to enumerate the values, and works for all Enum types
If the implementation doesn't have anything against using integer enums, you could add an extra member value called Count to represent the number of members in the enum - see example below:
enum TableViewSections : Int {
case Watchlist
case AddButton
case Count
}
Now you can get the number of members in the enum by calling, TableViewSections.Count.rawValue which will return 2 for the example above.
When you're handling the enum in a switch statement, make sure to throw an assertion failure when encountering the Count member where you don't expect it:
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
let currentSection: TableViewSections = TableViewSections.init(rawValue:section)!
switch(currentSection) {
case .Watchlist:
return watchlist.count
case .AddButton:
return 1
case .Count:
assert(false, "Invalid table view section!")
}
}
This kind of function is able to return the count of your enum.
Swift 2:
func enumCount<T: Hashable>(_: T.Type) -> Int {
var i = 1
while (withUnsafePointer(&i) { UnsafePointer<T>($0).memory }).hashValue != 0 {
i += 1
}
return i
}
Swift 3:
func enumCount<T: Hashable>(_: T.Type) -> Int {
var i = 1
while (withUnsafePointer(to: &i, {
return $0.withMemoryRebound(to: T.self, capacity: 1, { return $0.pointee })
}).hashValue != 0) {
i += 1
}
return i
}
String Enum with Index
enum eEventTabType : String {
case Search = "SEARCH"
case Inbox = "INBOX"
case Accepted = "ACCEPTED"
case Saved = "SAVED"
case Declined = "DECLINED"
case Organized = "ORGANIZED"
static let allValues = [Search, Inbox, Accepted, Saved, Declined, Organized]
var index : Int {
return eEventTabType.allValues.indexOf(self)!
}
}
count : eEventTabType.allValues.count
index : objeEventTabType.index
Enjoy :)
Oh hey everybody, what about unit tests?
func testEnumCountIsEqualToNumberOfItemsInEnum() {
var max: Int = 0
while let _ = Test(rawValue: max) { max += 1 }
XCTAssert(max == Test.count)
}
This combined with Antonio's solution:
enum Test {
case one
case two
case three
case four
static var count: Int { return Test.four.hashValue + 1}
}
in the main code gives you O(1) plus you get a failing test if someone adds an enum case five and doesn't update the implementation of count.
This function relies on 2 undocumented current(Swift 1.1) enum behavior:
Memory layout of enum is just a index of case. If case count is from 2 to 256, it's UInt8.
If the enum was bit-casted from invalid case index, its hashValue is 0
So use at your own risk :)
func enumCaseCount<T:Hashable>(t:T.Type) -> Int {
switch sizeof(t) {
case 0:
return 1
case 1:
for i in 2..<256 {
if unsafeBitCast(UInt8(i), t).hashValue == 0 {
return i
}
}
return 256
case 2:
for i in 257..<65536 {
if unsafeBitCast(UInt16(i), t).hashValue == 0 {
return i
}
}
return 65536
default:
fatalError("too many")
}
}
Usage:
enum Foo:String {
case C000 = "foo"
case C001 = "bar"
case C002 = "baz"
}
enumCaseCount(Foo) // -> 3
I wrote a simple extension which gives all enums where raw value is integer a count property:
extension RawRepresentable where RawValue: IntegerType {
static var count: Int {
var i: RawValue = 0
while let _ = Self(rawValue: i) {
i = i.successor()
}
return Int(i.toIntMax())
}
}
Unfortunately it gives the count property to OptionSetType where it won't work properly, so here is another version which requires explicit conformance to CaseCountable protocol for any enum which cases you want to count:
protocol CaseCountable: RawRepresentable {}
extension CaseCountable where RawValue: IntegerType {
static var count: Int {
var i: RawValue = 0
while let _ = Self(rawValue: i) {
i = i.successor()
}
return Int(i.toIntMax())
}
}
It's very similar to the approach posted by Tom Pelaia, but works with all integer types.
enum EnumNameType: Int {
case first
case second
case third
static var count: Int { return EnumNameType.third.rawValue + 1 }
}
print(EnumNameType.count) //3
OR
enum EnumNameType: Int {
case first
case second
case third
case count
}
print(EnumNameType.count.rawValue) //3
*On Swift 4.2 (Xcode 10) can use:
enum EnumNameType: CaseIterable {
case first
case second
case third
}
print(EnumNameType.allCases.count) //3
Of course, it's not dynamic but for many uses you can get by with a static var added to your Enum
static var count: Int{ return 7 }
and then use it as EnumName.count
For my use case, in a codebase where multiple people could be adding keys to an enum, and these cases should all be available in the allKeys property, it's important that allKeys be validated against the keys in the enum. This is to avoid someone forgetting to add their key to the all keys list. Matching the count of the allKeys array(first created as a set to avoid dupes) against the number of keys in the enum ensures that they are all present.
Some of the answers above show the way to achieve this in Swift 2 but none work in Swift 3. Here is the Swift 3 formatted version:
static func enumCount<T: Hashable>(_ t: T.Type) -> Int {
var i = 1
while (withUnsafePointer(to: &i) {
$0.withMemoryRebound(to:t.self, capacity:1) { $0.pointee.hashValue != 0 }
}) {
i += 1
}
return i
}
static var allKeys: [YourEnumTypeHere] {
var enumSize = enumCount(YourEnumTypeHere.self)
let keys: Set<YourEnumTypeHere> = [.all, .your, .cases, .here]
guard keys.count == enumSize else {
fatalError("Missmatch between allKeys(\(keys.count)) and actual keys(\(enumSize)) in enum.")
}
return Array(keys)
}
Depending on your use case, you might want to just run the test in development to avoid the overhead of using allKeys on each request
Why do you make it all so complex? The SIMPLEST counter of Int enum is to add:
case Count
In the end. And... viola - now you have the count - fast and simple
enum WeekDays : String , CaseIterable
{
case monday = "Mon"
case tuesday = "Tue"
case wednesday = "Wed"
case thursday = "Thu"
case friday = "Fri"
case saturday = "Sat"
case sunday = "Sun"
}
var weekdays = WeekDays.AllCases()
print("\(weekdays.count)")
If you don't want to base your code in the last enum you can create this function inside your enum.
func getNumberOfItems() -> Int {
var i:Int = 0
var exit:Bool = false
while !exit {
if let menuIndex = MenuIndex(rawValue: i) {
i++
}else{
exit = true
}
}
return i
}
A Swift 3 version working with Int type enums:
protocol CaseCountable: RawRepresentable {}
extension CaseCountable where RawValue == Int {
static var count: RawValue {
var i: RawValue = 0
while let _ = Self(rawValue: i) { i += 1 }
return i
}
}
Credits: Based on the answers by bzz and Nate Cook.
Generic IntegerType (in Swift 3 renamed to Integer) is not supported, as it's a heavily fragmented generic type which lacks a lot of functions. successor is not available with Swift 3 anymore.
Be aware that the comment from Code Commander to Nate Cooks answer is still valid:
While nice because you don't need to hardcode a value, this will
instantiate every enum value each time it is called. That is O(n)
instead of O(1).
As far as I know there is currently no workaround when using this as protocol extension (and not implementing in each enum like Nate Cook did) due to static stored properties not being supported in generic types.
Anyway, for small enums this should be no issue. A typical use case would be the section.count for UITableViews as already mentioned by Zorayr.
Extending Matthieu Riegler answer, this is a solution for Swift 3 that doesn't require the use of generics, and can be easily called using the enum type with EnumType.elementsCount:
extension RawRepresentable where Self: Hashable {
// Returns the number of elements in a RawRepresentable data structure
static var elementsCount: Int {
var i = 1
while (withUnsafePointer(to: &i, {
return $0.withMemoryRebound(to: self, capacity: 1, { return
$0.pointee })
}).hashValue != 0) {
i += 1
}
return i
}
I solved this problem for myself by creating a protocol (EnumIntArray) and a global utility function (enumIntArray) that make it very easy to add an "All" variable to any enum (using swift 1.2). The "all" variable will contain an array of all elements in the enum so you can use all.count for the count
It only works with enums that use raw values of type Int but perhaps it can provide some inspiration for other types.
It also addresses the "gap in numbering" and "excessive time to iterate" issues I've read above and elsewhere.
The idea is to add the EnumIntArray protocol to your enum and then define an "all" static variable by calling the enumIntArray function and provide it with the first element (and the last if there are gaps in the numbering).
Because the static variable is only initialized once, the overhead of going through all raw values only hits your program once.
example (without gaps) :
enum Animals:Int, EnumIntArray
{
case Cat=1, Dog, Rabbit, Chicken, Cow
static var all = enumIntArray(Animals.Cat)
}
example (with gaps) :
enum Animals:Int, EnumIntArray
{
case Cat = 1, Dog,
case Rabbit = 10, Chicken, Cow
static var all = enumIntArray(Animals.Cat, Animals.Cow)
}
Here's the code that implements it:
protocol EnumIntArray
{
init?(rawValue:Int)
var rawValue:Int { get }
}
func enumIntArray<T:EnumIntArray>(firstValue:T, _ lastValue:T? = nil) -> [T]
{
var result:[T] = []
var rawValue = firstValue.rawValue
while true
{
if let enumValue = T(rawValue:rawValue++)
{ result.append(enumValue) }
else if lastValue == nil
{ break }
if lastValue != nil
&& rawValue > lastValue!.rawValue
{ break }
}
return result
}
Or you can just define the _count outside the enum, and attach it statically:
let _count: Int = {
var max: Int = 0
while let _ = EnumName(rawValue: max) { max += 1 }
return max
}()
enum EnumName: Int {
case val0 = 0
case val1
static let count = _count
}
That way no matter how many enums you create, it'll only ever be created once.
(delete this answer if static does that)
The following method comes from CoreKit and is similar to the answers some others have suggested. This works with Swift 4.
public protocol EnumCollection: Hashable {
static func cases() -> AnySequence<Self>
static var allValues: [Self] { get }
}
public extension EnumCollection {
public static func cases() -> AnySequence<Self> {
return AnySequence { () -> AnyIterator<Self> in
var raw = 0
return AnyIterator {
let current: Self = withUnsafePointer(to: &raw) { $0.withMemoryRebound(to: self, capacity: 1) { $0.pointee } }
guard current.hashValue == raw else {
return nil
}
raw += 1
return current
}
}
}
public static var allValues: [Self] {
return Array(self.cases())
}
}
enum Weekdays: String, EnumCollection {
case sunday, monday, tuesday, wednesday, thursday, friday, saturday
}
Then you just need to just call Weekdays.allValues.count.
Just want to share a solution when you have an enum with associated values.
enum SomeEnum {
case one
case two(String)
case three(String, Int)
}
CaseIterable doesn't provide allCases automatically.
We can't provide a raw type like Int for your enum to calculate cases count somehow.
What we can do is to use power of switch and fallthrough keyword.
extension SomeEnum {
static var casesCount: Int {
var sum = 0
switch Self.one { // Potential problem
case one:
sum += 1
fallthrough
case two:
sum += 1
fallthrough
case three:
sum += 1
}
return sum
}
}
So now you can say SomeEnum.casesCount.
Remarks:
We still have a problem with switch Self.one {..., we hardcoded the first case. You can easily hack this solution. But I used it just for unit tests so that was not a problem.
If you often need to get cases count in enums with associated values, think about code generation.
struct HashableSequence<T: Hashable>: SequenceType {
func generate() -> AnyGenerator<T> {
var i = 0
return AnyGenerator {
let next = withUnsafePointer(&i) { UnsafePointer<T>($0).memory }
if next.hashValue == i {
i += 1
return next
}
return nil
}
}
}
extension Hashable {
static func enumCases() -> Array<Self> {
return Array(HashableSequence())
}
static var enumCount: Int {
return enumCases().enumCount
}
}
enum E {
case A
case B
case C
}
E.enumCases() // [A, B, C]
E.enumCount // 3
but be careful with usage on non-enum types. Some workaround could be:
struct HashableSequence<T: Hashable>: SequenceType {
func generate() -> AnyGenerator<T> {
var i = 0
return AnyGenerator {
guard sizeof(T) == 1 else {
return nil
}
let next = withUnsafePointer(&i) { UnsafePointer<T>($0).memory }
if next.hashValue == i {
i += 1
return next
}
return nil
}
}
}
extension Hashable {
static func enumCases() -> Array<Self> {
return Array(HashableSequence())
}
static var enumCount: Int {
return enumCases().count
}
}
enum E {
case A
case B
case C
}
Bool.enumCases() // [false, true]
Bool.enumCount // 2
String.enumCases() // []
String.enumCount // 0
Int.enumCases() // []
Int.enumCount // 0
E.enumCases() // [A, B, C]
E.enumCount // 4
It can use a static constant which contains the last value of the enumeration plus one.
enum Color : Int {
case Red, Orange, Yellow, Green, Cyan, Blue, Purple
static let count: Int = Color.Purple.rawValue + 1
func toUIColor() -> UIColor{
switch self {
case .Red:
return UIColor.redColor()
case .Orange:
return UIColor.orangeColor()
case .Yellow:
return UIColor.yellowColor()
case .Green:
return UIColor.greenColor()
case .Cyan:
return UIColor.cyanColor()
case .Blue:
return UIColor.blueColor()
case .Purple:
return UIColor.redColor()
}
}
}
This is minor, but I think a better O(1) solution would be the following (ONLY if your enum is Int starting at x, etc.):
enum Test : Int {
case ONE = 1
case TWO
case THREE
case FOUR // if you later need to add additional enums add above COUNT so COUNT is always the last enum value
case COUNT
static var count: Int { return Test.COUNT.rawValue } // note if your enum starts at 0, some other number, etc. you'll need to add on to the raw value the differential
}
The current selected answer I still believe is the best answer for all enums, unless you are working with Int then I recommend this solution.

Iterate through alphabet in Swift

in Obj-C it was possible to iterate through alphabet with:
for (char x='A'; x<='Z'; x++) {
In Swift this isn't possible. Any idea how I could do this?
In Swift, you can iterate chars on a string like this:
Swift 2
for char in "abcdefghijklmnopqrstuvwxyz".characters {
println(char)
}
Swift 1.2
for char in "abcdefghijklmnopqrstuvwxyz" {
println(char)
}
There might be a better way though.
It's slightly cumbersome, but the following works (Swift 3/4):
for value in UnicodeScalar("a").value...UnicodeScalar("z").value { print(UnicodeScalar(value)!) }
I suspect that the problem here is that the meaning of "a"..."z" could potentially be different for different string encodings.
(Older stuff)
Also cumbersome, but without the extra intermediate variable:
for letter in map(UnicodeScalar("a").value...UnicodeScalar("z").value, {(val: UInt32) -> UnicodeScalar in return UnicodeScalar(val); })
{
println(letter)
}
for i in 97...122{println(UnicodeScalar(i))}
Swift 4.2 version is much easier
for char in "abcdefghijklmnopqrstuvwxyz" {
print(char)
}
Updated for Swift 3.0 and higher
let startChar = Unicode.Scalar("A").value
let endChar = Unicode.Scalar("Z").value
for alphabet in startChar...endChar {
if let char = Unicode.Scalar(alphabet) {
print(char)
}
}
Details
Swift 5.3
Version 12.4 (12D4e)
Solution
extension ClosedRange where Bound == UnicodeScalar {
func toArray() -> [UnicodeScalar] {
(lowerBound.value...upperBound.value).compactMap { UnicodeScalar($0) }
}
}
extension ClosedRange where Bound == String {
func toArray() -> [UnicodeScalar]? {
guard let lower = lowerBound.first?.unicodeScalars.first,
let upper = upperBound.first?.unicodeScalars.first else { return nil }
return (lower...upper).toArray()
}
}
Usage
("a"..."z").toArray() // option 1
(UnicodeScalar("a")...UnicodeScalar("z")).toArray() // option 2
This solution works with Swift 3.0, and will either print out the values per OP request:
"ABCDEFGHIJKLMNOPQRSTUVWXYZ".characters.flatMap { print($0) }
Or provide you with an array of letters:
let alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ".characters.flatMap { $0.description }
"Pure functional" Swift 5 way:
(Unicode.Scalar("A").value...Unicode.Scalar("Z").value).forEach({
let letter = Unicode.Scalar($0)!
print(letter)
/* do other stuff with letter here */
})
Did you try this one ?
for var myChar:CChar = 65 ; myChar <= 90 ; ++myChar {
let x:String = String(format: "%c", myChar)
println(x)
}
If you already know the character code

Detect a Null value in NSDictionary

I have an NSDictionary that's populated from a JSON response from an API server. Sometimes the values for a key in this dictionary are Null
I am trying to take the given value and drop it into the detail text of a table cell for display.
The problem is that when I try to coerce the value into an NSString I get a crash, which I think is because I'm trying to coerce Null into a string.
What's the right way to do this?
What I want to do is something like this:
cell.detailTextLabel.text = sensor.objectForKey( "latestValue" ) as NSString
Here's an example of the Dictionary:
Printing description of sensor:
{
"created_at" = "2012-10-10T22:19:50.501-07:00";
desc = "<null>";
id = 2;
"latest_value" = "<null>";
name = "AC Vent Temp";
"sensor_type" = temp;
slug = "ac-vent-temp";
"updated_at" = "2013-11-17T15:34:27.495-07:00";
}
If I just need to wrap all of this in a conditional, that's fine. I just haven't been able to figure out what that conditional is. Back in the Objective-C world I would compare against [NSNull null] but that doesn't seem to be working in Swift.
You can use the as? operator, which returns an optional value (nil if the downcast fails)
if let latestValue = sensor["latestValue"] as? String {
cell.detailTextLabel.text = latestValue
}
I tested this example in a swift application
let x: AnyObject = NSNull()
if let y = x as? String {
println("I should never be printed: \(y)")
} else {
println("Yay")
}
and it correctly prints "Yay", whereas
let x: AnyObject = "hello!"
if let y = x as? String {
println(y)
} else {
println("I should never be printed")
}
prints "hello!" as expected.
You could also use is to check for the presence of a null:
if sensor["latestValue"] is NSNull {
// do something with null JSON value here
}
I'm using this combination and it also checks if object is not "null".
func isNotNull(object: AnyObject?) -> Bool {
guard let object = object else { return false }
return isNotNSNull(object) && isNotStringNull(object)
}
func isNotNSNull(object: AnyObject) -> Bool {
object.classForCoder != NSNull.classForCoder()
}
func isNotStringNull(object: AnyObject) -> Bool {
guard let object = object as? String where object.uppercaseString == "NULL" else {
return true
}
return false
}
It's not that pretty as extension but work as charm :)
NSNull is a class like any other. Thus you can use is or as to test an AnyObject reference against it.
Thus, here in one of my apps I have an NSArray where every entry is either a Card or NSNull (because you can't put nil in an NSArray). I fetch the NSArray as an Array and cycle through it, switching on which kind of object I get:
for card:AnyObject in arr {
switch card { // how to test for different possible types
case let card as NSNull:
// do one thing
case let card as Card:
// do a different thing
default:
fatalError("unexpected object in card array") // should never happen!
}
}
That is not identical to your scenario, but it is from a working app converted to Swift, and illustrates the full general technique.
my solution for now:
func isNull(someObject: AnyObject?) -> Bool {
guard let someObject = someObject else {
return true
}
return (someObject is NSNull)
}
tests look good so far...
I had a very similar problem and solved it with casting to the correct type of the original NSDictionary value. If your service returns a mixed type JSON object like this
{"id":2, "name":"AC Vent Temp", ...}
you'll have to fetch it's values like that.
var id:int = sensor.valueForKey("id") as Int;
var name:String? = sensor.valueForKey("name") as String;
This did solve my problem. See BAD_INSTRUCTION within swift closure

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