I'm experiencing a weird issue with trapping the escape key in our main application. I created a simple test form to see what might be going wrong, since pressing the escape key was previously working. So far, it's still not working and I'm unsure why.
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls;
type
TForm1 = class(TForm)
Button1: TButton;
Button2: TButton;
procedure Button1KeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
procedure Button2KeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
procedure FormKeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
procedure Button1Click(Sender: TObject);
procedure FormCreate(Sender: TObject);
private
{ Private declarations }
procedure OnAppMessage(var Msg: TMsg; var Handled: Boolean);
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.OnAppMessage(var Msg: TMsg; var Handled: Boolean);
begin
if Msg.message = WM_KeyDown then
showmessage('MSG');
end;
procedure TForm1.Button1KeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
begin
if key = VK_ESCAPE then
showmessage('ESC');
end;
procedure TForm1.Button2KeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
begin
if key = VK_ESCAPE then
showmessage('ESC');
end;
procedure TForm1.FormKeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
begin
if key = vk_escape then
Button1Click(sender);
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
showmessage('Button1Click');
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
Application.OnMessage := OnAppMessage;
button1.Cancel := True; // set at design time as well
self.KeyPreview := True; // set at design time as well
end;
end.
For some reason when pressing escape, it doesn't break on the point I placed in button1.OnKeyDown or even for the Application message WM_KEYDOWN -- all other keys break here. I tested my keyboard just to make sure the key was functioning and it's good.
Is there something that might be causing this or that I'm doing wrong?
Thanks.
Add this to your component's class:
procedure HandleDlgCode(var Msg:TMessage); message WM_GETDLGCODE;
and then in the implementation section:
procedure TComponentClass.HandleDlgCode(var Msg:TMessage);
var
M: PMsg;
begin
Msg.Result := DLGC_WANTALLKEYS or DLGC_WANTESCAPE or DLGC_WANTCHARS or DLGC_HASSETSEL;
if Msg.lParam <> 0 then
begin
M := PMsg(Msg.lParam);
case M.message of
WM_KEYESCAPE, WM_CHAR:
begin
Perform(M.message, M.wParam, M.lParam);
Msg.Result := Msg.Result or DLGC_WANTMESSAGE;
end;
end;
end
else
Msg.Result := Msg
end;
This is because you set the Cancel property for Button1 to True. Comment the line:
button1.Cancel := True;
and you will be able to catch Escape key. These wo ar mutualy exclusive.
Try rebooting first. It fixed the issue.
Related
I need to disable scrolling of items with mouse wheel for all combo components on the form.
Best of all is to have more or less general solution, because design of the form may change, it would be nice if new combo components will be ignored without any additional work with sourcecode.
I have two types of combo: TComboBox and TcxComboBox (from DevExpress ExpressBars Suit).
I tried to go this way:
procedure TSomeForm.FormMouseWheel(Sender: TObject; Shift: TShiftState; WheelDelta: Integer; MousePos: TPoint;
var Handled: Boolean);
begin
if (Screen.ActiveControl is TComboBox) or (Screen.ActiveControl is TcxComboBox) then
Handled := True;
end;
It works fine for TComboBox, but this event handler never triggered when TcxComboBox has focus.
I tried to catch corresponding messages on the level of the form like this:
procedure TSomeForm.WndProc(var m: TMessage);
begin
if (m.Msg = WM_VSCROLL) or (m.Msg = WM_HSCROLL) or (m.msg = WM_Mousewheel) then
m.Msg := 0;
inherited;
end;
But such messages never come to this handler.
I tried to directly disable mouse wheel handling for TcxComboBox, because it has such property:
procedure TSomeForm.FormCreate(Sender: TObject);
begin
cxComboBox1.Properties.UseMouseWheel := False;
end;
But it doesn't work, it is still possible to scroll items with mouse wheel. I posted support ticket for this issue, but even if they fix it in next release i need some solution now.
Any ideas, maybe someone solved it somehow ?
Instead of hooking on the form you might inherit own components or use interposer classes overriding DoMouseWheel. You might bind the handling on an additional property.
type
TcxComboBox = Class(cxDropDownEdit.TcxComboBox)
function DoMouseWheel(Shift: TShiftState; WheelDelta: Integer; MousePos: TPoint): Boolean; override;
private
FUseMouseWheel: Boolean;
public
Property UseMouseWheel: Boolean Read FUseMouseWheel Write FUseMouseWheel;
End;
TComboBox = Class(Vcl.StdCtrls.TComboBox)
function DoMouseWheel(Shift: TShiftState; WheelDelta: Integer; MousePos: TPoint): Boolean; override;
private
FUseMouseWheel: Boolean;
public
Property UseMouseWheel: Boolean Read FUseMouseWheel Write FUseMouseWheel;
End;
TForm3 = class(TForm)
ComboBox1: TComboBox;
cxComboBox1: TcxComboBox;
cxComboBox2: TcxComboBox;
procedure FormCreate(Sender: TObject);
private
{ Private-Deklarationen }
public
{ Public-Deklarationen }
end;
var
Form3: TForm3;
implementation
{$R *.dfm}
{ TComboBox }
function TComboBox.DoMouseWheel(Shift: TShiftState; WheelDelta: Integer; MousePos: TPoint): Boolean;
begin
if FUseMouseWheel then inherited
else Result := true;
end;
{ TcxComboBox }
function TcxComboBox.DoMouseWheel(Shift: TShiftState; WheelDelta: Integer; MousePos: TPoint): Boolean;
begin
if FUseMouseWheel then inherited
else Result := true;
end;
procedure TForm3.FormCreate(Sender: TObject);
begin
cxComboBox2.UseMouseWheel := true;
end;
How to write a custom event that fires when DBGrid.SelectedRows.Count changes?
I need this events to conditionally show/hide a panel when the selected rows in a DBGrid are [zero | one] or more than one.
Since now I'm using the following code, but IMO coding a custom event is more appropriate here:
TForm3.DBGrid1DrawColumnCell(Sender: TObject; const Rect: TRect; Field: TField; State: DBGridDrawState);
begin
Panel1.Visible := TDBGrid(Sender).SelectedRows.Count > 1;
end;
To catch all events changing the internal Bookmarklist yoe will have to override
LinkActive
KeyDown
MouseDown
above example just as interposer class, could be changed to a new component.
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls, Grids, DBGrids, DB, ADODB;
type
TDBGrid=Class(DBGrids.TDBGrid)
private
FOnSelectionChanged: TNotifyEvent;
procedure LinkActive(Value: Boolean); override;
procedure KeyDown(var Key: Word; Shift: TShiftState);override;
procedure MouseDown(Button: TMouseButton; Shift: TShiftState;
X, Y: Integer); override;
published
published
property OnSelectionChanged:TNotifyEvent read FOnSelectionChanged write FOnSelectionChanged;
End;
TForm1 = class(TForm)
ADODataSet1: TADODataSet;
DataSource1: TDataSource;
DBGrid1: TDBGrid;
Button1: TButton;
procedure MyOnSelectionChanged(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure Button1Click(Sender: TObject);
private
{ Private-Deklarationen }
public
{ Public-Deklarationen }
end;
var
Form1: TForm1;
implementation
uses unit3;
{$R *.dfm}
procedure TForm1.Button1Click(Sender: TObject);
begin
AdoDataset1.Active := Not AdoDataset1.Active;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
DBGrid1.OnSelectionChanged := MyOnSelectionChanged;
end;
procedure TForm1.MyOnSelectionChanged(Sender: TObject);
begin
Caption := IntToStr(TDBGrid(Sender).SelectedRows.Count);
end;
{ TDBGrid }
procedure TDBGrid.KeyDown(var Key: Word; Shift: TShiftState);
begin
inherited;
if Assigned(FOnSelectionChanged) then FOnSelectionChanged(self);
end;
procedure TDBGrid.LinkActive(Value: Boolean);
begin
inherited;
if Assigned(FOnSelectionChanged) then FOnSelectionChanged(self);
end;
procedure TDBGrid.MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
inherited;
if Assigned(FOnSelectionChanged) then FOnSelectionChanged(self);
end;
end.
I have a unit called MachineShapes, with a type TShape on it. I am trying to get it so when a user clicks on shape they can move it. I think iam close but got a little confused. Thanks for any help
MachineShapes
unit MachineShape;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, extctrls,myDataModule,Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls;
type
TMachine = class(TShape)
private
{ Private declarations }
FOnMouseDown : TNotifyEvent;
FOnMouseUp: TNotifyEvent;
FonMouseMove: TNotifyEvent;
procedure ControlMouseDown(Sender: TObject;
Button: TMouseButton;
Shift: TShiftState;
X, Y: Integer);
procedure ControlMouseMove(Sender: TObject;
Shift: TShiftState;
X, Y: Integer);
procedure ControlMouseUp(Sender: TObject;
Button: TMouseButton;
Shift: TShiftState;
X, Y: Integer);
private
inReposition : boolean;
oldPos : TPoint;
Protected
procedure DoMouseDown; virtual;
procedure DoMouseUp; Virtual;
procedure DoMouseMove; virtual;
Published
property OnMouseDown: TNotifyEvent Read FOnMouseDown Write fOnMouseDown;
property OnMouseMove: TNotifyEvent Read FOnMouseMove write fOnMouseMove;
Property onMouseUp : TNotifyEvent Read FOnMouseUp write FOnMouseUp;
public
{ Public declarations }
end;
implementation
uses
deptlayout;
procedure TMachine.ControlMouseMove(Sender: TObject; Shift: TShiftState; X: Integer; Y: Integer);
const
minWidth = 20;
minHeight = 20;
var
newPos: TPoint;
frmPoint : TPoint;
begin
if inReposition then
begin
with TWinControl(Sender) do
begin
GetCursorPos(newPos);
Screen.Cursor := crSize;
Left := Left - oldPos.X + newPos.X;
Top := Top - oldPos.Y + newPos.Y;
oldPos := newPos;
end;
end;
end;
procedure TMachine.ControlMouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X: Integer; Y: Integer);
begin
if inReposition then
begin
Screen.Cursor := crDefault;
ReleaseCapture;
inReposition := False;
end;
end;
procedure TMachine.ControlMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X: Integer; Y: Integer);
begin
inReposition:=True;
SetCapture(TWinControl(Sender).Handle);
GetCursorPos(oldPos);
end;
procedure tmachine.DoMouseDown;
begin
if assigned(fonmousedown) then
fonmousedown(self);
end;
procedure tmachine.DoMouseUp;
begin
if assigned(fonmouseup) then
fonmouseup(self);
end;
procedure tmachine.domousemove;
begin
if assigned(fonmousemove) then
fonmousemove(self);
end;
end.
How i call it..
procedure TFGetZoneDept.CreateShape(Sender: TObject);
var
machine : TMachine;
begin
//creates the shape
machine := MachineShape.TMachine.Create(fdeptlayout); //form to create shape on
machine.Parent := fdeptlayout; //form to add shape to
machine.OnMouseDown := machinemouseDown;
machine.OnMouseUp := machinemouseUp;
machine.OnMouseMove:= machinemouseMove;
end;
procedure TFGetZoneDept.MachineMouseDown(Sender: TObject);
var
machine: TMachine;
begin
machine := Sender as TMachine;
end;
procedure TFGetZoneDept.MachineMouseUp(Sender: TObject);
var
machine: TMachine;
begin
machine := Sender as TMachine;
end;
procedure TFGetZoneDept.machineMouseMove(Sender: TObject);
var
machine: TMachine;
begin
machine := sender as Tmachine;
end;
A shape is no Wincontrol and has no handle you could do something tike that....
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls;
type
TMachine=Class(TShape)
private
FX,FY:Integer;
Procedure MyMouseDown(var msg:TWMLButtonDown);message WM_LButtonDown;
Procedure MyMouseMove(var msg:TWMMouseMove);message WM_MouseMove;
End;
TForm1 = class(TForm)
procedure FormCreate(Sender: TObject);
private
{ Private-Deklarationen }
public
{ Public-Deklarationen }
FX,FY:Integer;
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
{ TMachine }
procedure TMachine.MyMouseDown(var msg: TWMLButtonDown);
begin
inherited;
FX := msg.XPos;
FY := msg.YPos;
end;
procedure TMachine.MyMouseMove(var msg: TWMMouseMove);
begin
inherited;
if ssLeft in KeysToShiftState(msg.Keys) then
begin
Left := Left+ msg.XPos -FX;
Top := Top + msg.YPos -FY;
end;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
With TMachine.Create(self) do
begin
Parent := Self;
Width := 200;
Height := 200;
end;
end;
end.
I have been making a small game for fun. In the game you are a small spaceship(an image) that shoots lazer beams(shape) at an object(panel). At this moment u can only fire one lazer beam at a time because there is only one lazer beam(shape) and there is only one object(panel) to shoot. So with the coding I have I would like to know how I can add more lazer beams and objects but especially lazer beams because I don't want to repeat the procedures for each lazer beam and for each panel.
Here is the code.
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls, StdCtrls, jpeg;
type
TForm1 = class(TForm)
Panel1: TPanel;
Timer1: TTimer;
Timer2: TTimer;
Button1: TButton;
Shape1: TShape;
Timer3: TTimer;
Image1: TImage;
procedure Timer2Timer(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure FormActivate(Sender: TObject);
procedure FormMouseWheelDown(Sender: TObject; Shift: TShiftState;
MousePos: TPoint; var Handled: Boolean);
procedure FormMouseWheelUp(Sender: TObject; Shift: TShiftState;
MousePos: TPoint; var Handled: Boolean);
procedure Timer3Timer(Sender: TObject);
procedure FormMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
private
{ Private declarations }
public
procedure StartPanelAnimation1;
procedure DoPanelAnimationStep1;
function PanelAnimationComplete1: Boolean;
procedure Startlazeranimation1;
procedure DolazeranimationStep1;
{ Public declarations }
end;
var
Form1: TForm1;
implementation
var key : char;
{$R *.dfm}
{ TForm1 }
{ TForm1 }
procedure TForm1.DoPanelAnimationStep1;
begin
Panel1.Top := Panel1.Top+1;
end;
function TForm1.PanelAnimationComplete1: Boolean;
begin
Result := Panel1.Top=512;
end;
procedure TForm1.StartPanelAnimation1;
begin
Panel1.Top := 0;
Timer1.Interval := 1;
Timer1.Enabled := True;
end;
procedure TForm1.Timer2Timer(Sender: TObject);
begin
DoPanelAnimationStep1;
if PanelAnimationComplete1 then
StartPanelAnimation1;
if (shape1.Top < panel1.Top) and (shape1.Left < panel1.Left+104) and (shape1.Left > panel1.Left) then
begin
startpanelanimation1;
sleep(10);
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
button1.Hide;
key := 'a';
timer2.Enabled := true;
StartPanelAnimation1;
end;
procedure TForm1.FormActivate(Sender: TObject);
begin
shape1.Visible := false;
timer3.Enabled := false;
timer2.Enabled := false;
end;
procedure TForm1.FormMouseWheelDown(Sender: TObject; Shift: TShiftState;
MousePos: TPoint; var Handled: Boolean);
begin
image1.Left := image1.Left-10;
end;
procedure TForm1.FormMouseWheelUp(Sender: TObject; Shift: TShiftState;
MousePos: TPoint; var Handled: Boolean);
begin
image1.Left := image1.Left+10;
end;
procedure TForm1.DolazeranimationStep1;
begin
shape1.Top := shape1.Top-10;
end;
procedure TForm1.Startlazeranimation1;
begin
shape1.Top := image1.Top;
shape1.Left := image1.Left+55;
shape1.Visible := true;
Timer3.Interval := 1;
Timer3.Enabled := True;
end;
procedure TForm1.Timer3Timer(Sender: TObject);
var k : integer;
begin
DolazeranimationStep1;
if (shape1.Top < panel1.Top) and (shape1.Left < panel1.Left+104) and (shape1.Left > panel1.Left) or (shape1.Top=clientheight) then
begin
timer3.Enabled := false;
shape1.Visible := false;
for k := 1 to 5 do
sleep(1);
begin
application.ProcessMessages;
end;
shape1.Top := 0;
shape1.Left := 0;
end;
end;
procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
shape1.Show;
startlazeranimation1;
end;
end.
(The above is the old code)
I have successfully done what Stijn Sanders suggested. But now in this if
if (Shape1.top < panel1.Top) and (shape1.Left < panel1.Left+104) and (shape1.Left > panel1.Left) then
never tests true because shape1 never passes panel1 it, only the shape created on on click passes the panel.
So is there another way to test if the shape is at the pnael.
Not all components need to be created at design time. At run-time, for example using a TTimer and its event, you can call TShape.Create(Self); to have an extra shape. Keep the reference to the resulting value somewhere convenient, for example a (dynamic) array, and remember to set MyShape.Parent:=Self; or MyShape.Parent:=Panel1; so the system knows when and where to display this new control.
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls;
const
MaxRays=100;
RayStep=8;
type
TForm1 = class(TForm)
Timer1: TTimer;
procedure FormCreate(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
procedure FormMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
private
{ Private declarations }
Rays:array[0..MaxRays-1] of TShape;
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.FormCreate(Sender: TObject);
var
i:integer;
begin
for i:=0 to MaxRays-1 do Rays[i]:=nil;
end;
procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
var
i:integer;
begin
i:=0;
while (i<MaxRays) and (Rays[i]<>nil) do inc(i);
if i<MaxRays then
begin
Rays[i]:=TShape.Create(Self);
Rays[i].Shape:=stEllipse;
Rays[i].Pen.Color:=clRed;
Rays[i].Pen.Style:=psSolid;
Rays[i].Brush.Color:=clYellow;
Rays[i].Brush.Style:=bsSolid;
Rays[i].SetBounds(X-4,Y-20,9,41);
Rays[i].Parent:=Self;
end;
end;
procedure TForm1.Timer1Timer(Sender: TObject);
var
i:integer;
begin
for i:=0 to MaxRays-1 do
if Rays[i]<>nil then
begin
Rays[i].Top:=Rays[i].Top-RayStep;
if Rays[i].Top<0 then FreeAndNil(Rays[i]);
end;
end;
end.
Create your objects dynamically at runtime and keep track of them in a list, then you can loop through the list when needed, eg:
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls, StdCtrls, jpeg;
type
TForm1 = class(TForm)
PanelTimer: TTimer;
Button1: TButton;
LazerTimer: TTimer;
Image1: TImage;
procedure PanelTimerTimer(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure FormActivate(Sender: TObject);
procedure FormMouseWheelDown(Sender: TObject; Shift: TShiftState;
MousePos: TPoint; var Handled: Boolean);
procedure FormMouseWheelUp(Sender: TObject; Shift: TShiftState;
MousePos: TPoint; var Handled: Boolean);
procedure LazerTimerTimer(Sender: TObject);
procedure FormMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
private
{ Private declarations }
Lazers: TList;
Panels: TList;
procedure StartPanelAnimation;
procedure StartLazerAnimation;
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
{ TForm1 }
procedure TForm1.StartPanelAnimation;
var
Panel: TPanel;
begin
Panel := TPanel.Create(Self);
Panel.Parent := Self;
Panel.Top := 0;
// set other Panel properties as needed...
Panel.Visible := True;
Panels.Add(Panel);
if not PanelTimer.Enabled then
begin
PanelTimer.Interval := 1;
PanelTimer.Enabled := True;
end;
end;
procedure TForm1.PanelTimerTimer(Sender: TObject);
var
k: Integer;
Panel: TPanel;
begin
for k := 0 to Panels.Count-1 do
begin
Panel := TPanel(Panels[k]);
Panel.Top := Panel.Top + 1;
if Panel.Top = 512 then
Panel.Top := 0;
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
StartPanelAnimation1;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
Lazers := TList.Create;
Panels := TList.Create;
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
Lazers.Free;
Panels.Free;
end;
procedure TForm1.FormActivate(Sender: TObject);
begin
PanelTimer.Enabled := False;
LazerTimer.Enabled := False;
end;
procedure TForm1.FormMouseWheelDown(Sender: TObject; Shift: TShiftState;
MousePos: TPoint; var Handled: Boolean);
begin
Image1.Left := Image1.Left - 10;
end;
procedure TForm1.FormMouseWheelUp(Sender: TObject; Shift: TShiftState;
MousePos: TPoint; var Handled: Boolean);
begin
Image1.Left := Image1.Left + 10;
end;
procedure TForm1.StartLazerAnimation;
var
Lazer: TShape;
begin
Lazer := TShape.Create(Self);
Lazer.Parent := Self;
// set Lazer properties as needed...
Lazer.Top := Image1.Top;
Lazer.Left := Image1.Left + 55;
Lazer.Visible := True;
Lazers.Add(Lazer);
if not Lazer.Enabled then
begin
Lazer.Interval := 1;
Lazer.Enabled := True;
end;
end;
procedure TForm1.LazerTimerTimer(Sender: TObject);
var
k, m : integer;
Lazer: TShape;
Panel: TPanel;
PanelHit: Boolean;
begin
k := 0;
while k < Lazers.Count do
begin
Lazer := TShape(Lazers[k]);
Lazer.Top := Lazer.Top - 10;
for m := 0 to Panels.Count-1 do
begin
Panel := TPanel(Panels[m]);
PanelHit := (Lazer.Top > (Panel.Top+Panel.Height)) and (Lazer.Left > Panel.Left) and (Lazer.Left < (Panel.Left+Panel.Width));
if PanelHit then
begin
Panels.Remove(Panel);
Panel.Free;
if Panels.Count = 0 then
PanelTimer.Enabled := False;
Break;
end;
end;
if PanelHit or (Lazer.Top = 0) then
begin
Lazers.Remove(Lazer);
Lazer.Free;
if Lazers.Count = 0 then
LazerTimer.Enabled := False;
end else
Inc(k);
end;
end;
procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
StartLazerAnimation;
end;
end.
I firstly created a form that will show settings. Then i created a login box that will load a password from an ini file. I originally thought that it was an error with loading the ini file. Though I have isolated it to when I load the settings form. Here is the code for all of them.
The code for the settings screen:
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls, inifiles;
type
TForm1 = class(TForm)
SaveButton: TButton;
AEditA: TEdit;
AEditB: TEdit;
SEditB: TEdit;
PEditB: TEdit;
PLabelA: TLabel;
SLabelA: TLabel;
ALabelA: TLabel;
PEditA: TEdit;
SEditA: TEdit;
ExitButton: TButton;
Settings: TLabel;
ALabelB: TLabel;
SLabelB: TLabel;
PLabelB: TLabel;
AReserveLabel: TLabel;
BReserveLabel: TLabel;
Label1: TLabel;
Label2: TLabel;
Label3: TLabel;
Label4: TLabel;
Label5: TLabel;
Label6: TLabel;
Label8: TLabel;
Label7: TLabel;
procedure SaveButtonClick(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure ExitButtonClick(Sender: TObject);
procedure AEditAKeyPress(Sender: TObject; var Key: Char);
procedure AEditBKeyPress(Sender: TObject; var Key: Char);
procedure SEditAKeyPress(Sender: TObject; var Key: Char);
procedure SEditBKeyPress(Sender: TObject; var Key: Char);
procedure PEditAKeyPress(Sender: TObject; var Key: Char);
procedure PEditBKeyPress(Sender: TObject; var Key: Char);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
IniFile : TIniFile;
appINI : TIniFile;
APriceA : String;
SPriceA : String;
PPriceA : String;
APriceB : String;
SPriceB : String;
PPriceB : String;
implementation
{$R *.DFM}
procedure TForm1.SaveButtonClick(Sender: TObject);
//Save Button
begin
appINI := TIniFile.Create(ChangeFileExt(Application.ExeName,'.ini'));
APriceA := (AEditA.Text);
SPriceA := (SEditA.Text);
PPriceA := (PEditA.Text);
APriceB := (AEditB.Text);
SPriceB := (SEditB.Text);
PPriceB := (PEditB.Text);
appINI.WriteString('PricesA','Adult',APriceA);
appINI.WriteString('PricesA','Student',SPriceA);
appINI.WriteString('PricesA','Pensioner',PPriceA);
appINI.WriteString('PricesB','Adult',APriceB);
appINI.WriteString('PricesB','Student',SPriceB);
appINI.WriteString('PricesB','Pensioner',PPriceB);
appINI.Free;
ShowMessage('Settings Saved Successfully!');
end;
procedure TForm1.FormCreate(Sender: TObject);
//Displays values as the form is created
begin
{ appINI := TIniFile.Create(ChangeFileExt(Application.ExeName,'.ini'));
APriceA := appINI.ReadString('PricesA','Adult','');
SPriceA := appINI.ReadString('PricesA','Student','');
PPriceA := appINI.ReadString('PricesA','Pensioner','');
APriceB := appINI.ReadString('PricesB','Adult','');
SPriceB := appINI.ReadString('PricesB','Student','');
PPriceB := appINI.ReadString('PricesB','Pensioner','');
appINI.Free;
AEditA.Text := (APriceA);
SEditA.Text := (SPriceA);
PEditA.Text := (PPriceA);
AEditB.Text := (APriceB);
SEditB.Text := (SPriceB);
PEditB.Text := (PPriceB);}
end;
procedure TForm1.ExitButtonClick(Sender: TObject);
//Exit Button
begin
Close;
end;
procedure TForm1.AEditAKeyPress(Sender: TObject; var Key: Char);
var s:string;
begin
s := ('1234567890.'#8); //Add chars you want to allow
if pos(key,s) =0 then begin
Key:=#0;
showmessage('Only Numbers are allowed. Include cents!');
end;
end;
procedure TForm1.AEditBKeyPress(Sender: TObject; var Key: Char);
var s:string;
begin
s := ('1234567890.'#8); //Add chars you want to allow
if pos(key,s) =0 then begin
Key:=#0;
showmessage('Only Numbers are allowed. Include cents!');
end;
end;
procedure TForm1.SEditAKeyPress(Sender: TObject; var Key: Char);
var s:string;
begin
s := ('1234567890.'#8); //Add chars you want to allow
if pos(key,s) =0 then begin
Key:=#0;
showmessage('Only Numbers are allowed. Include cents!');
end;
end;
procedure TForm1.SEditBKeyPress(Sender: TObject; var Key: Char);
var s:string;
begin
s := ('1234567890.'#8); //Add chars you want to allow
if pos(key,s) =0 then begin
Key:=#0;
showmessage('Only Numbers are allowed. Include cents!');
end;
end;
procedure TForm1.PEditAKeyPress(Sender: TObject; var Key: Char);
var s:string;
begin
s := ('1234567890.'#8); //Add chars you want to allow
if pos(key,s) =0 then begin
Key:=#0;
showmessage('Only Numbers are allowed. Include cents!');
end;
end;
procedure TForm1.PEditBKeyPress(Sender: TObject; var Key: Char);
var s:string;
begin
s := ('1234567890.'#8); //Add chars you want to allow
if pos(key,s) =0 then begin
Key:=#0;
showmessage('Only Numbers are allowed. Include cents!');
end;
end;
//End of Settings
end.
The code for the login form:
unit Unit2;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls, Mask, inifiles, Unit1;
type
TForm2 = class(TForm)
PassEdit: TMaskEdit;
LoginButton: TButton;
PassLabel: TLabel;
InvisiButton: TButton;
procedure PassEditClick(Sender: TObject);
procedure LoginButtonClick(Sender: TObject);
procedure FormCreate(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form2: TForm2;
IniFile : TIniFile;
appINI : TIniFile;
Password : string;
implementation
{$R *.DFM}
procedure TForm2.PassEditClick(Sender: TObject);
begin
PassEdit.Text := '';
end;
procedure TForm2.LoginButtonClick(Sender: TObject);
begin
//if Password = PassEdit.Text then begin
Form2.Hide;
showmessage('test');
Form1.Show;
end;
//end;
procedure TForm2.FormCreate(Sender: TObject);
begin
appINI := TIniFile.Create(ChangeFileExt(Application.ExeName,'.ini'));
Password := appINI.ReadString('Login','Password','');
ShowMessage(Password);
appINI.Free;
end;
end.
This is the project:
program Project1;
uses
Forms,
Unit1 in 'Unit1.pas' {Form1},
Unit2 in 'Unit2.pas' {Form2};
{$R *.RES}
begin
Application.Initialize;
//Application.CreateForm(TForm1, Form1);
Application.CreateForm(TForm2, Form2);
Application.Run;
end.
You've commented out the line of code in the .dpr file that createsForm1`:
//Application.CreateForm(TForm1, Form1);
But you're accessing that uncreated form in Unit1:
procedure TForm2.LoginButtonClick(Sender: TObject);
begin
//if Password = PassEdit.Text then begin
Form2.Hide;
showmessage('test');
Form1.Show; // <-- Accessing uncreated form here
end;
Uncomment the line in the project file so it gets created. Note that the first form that's created with Application.CreateForm becomes your application's main form, and when that form is closed your application terminates.
You also have another major flaw in your code. You should never reference the form itself by name from within one of it's own methods, like you do here from within TForm2.LoginButtonClick:
Form2.Hide;
This means that if you ever rename the form, it won't compile, and if you create more than one TForm2, your code will either access the wrong one or will cause access violations for accessing a non-created form (like the problem you're having now). You should either just use the form's method directly, like Hide;' from the method, or useSelf.Hide;` to refer to the instance currently running the method.
(For future reference: When you have a problem, it helps if you explain what that problem is when you ask for help solving it. "Program errors" with no other information about the error is meaningless by itself. When you type "error", the very next thing you should add is the exact error you're having, including the exact error message including any address information. We can't see your screen from where we sit, so we only have the info you provide us to go by in helping you.)