I have a NSMutableArray that contain several UIImage objects, these objects contain different dimensions and they all need to have the width of 140, but that will make the images really awful in my UICollectionView.
Is there a method where i put in the UIImage and then set the width 140 and then get the new height, which i need for the cell height?
Working code:
//create image array
UIImage *image = [UIImage imageNamed:#"yourimagename.png"];
NSArray *imageArray = [NSArray arrayWithObjects:image, nil];
//get image original height, original width...
CGFloat originalHeight = image.size.height;
CGFloat originalWidth = image.size.width;
//set wanted width and calculate wanted height...
CGFloat wantedWidth = 140;
CGFloat wantedHeight = (originalHeight*wantedWidth)/originalWidth;
//call resize image method... setting wanted height and width....
UIImage *avatarImage = [self imageWithImage:[imageArray objectAtIndex:0] scaledToSize:CGSizeMake(wantedWidth, wantedHeight)];
//create imageView.. ... .
UIImageView *avatarImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 100, wantedWidth, wantedHeight)];
[avatarImageView setImage:avatarImage];
[self.view addSubview:avatarImageView];
Resize image method.
- (UIImage *)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize;
{
UIGraphicsBeginImageContext(newSize);
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Related
I have animation of images and some images are different widths and heights. What I am looking to do is set the width and height to each of theses images.
jumperguy.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:#"jumperguy_a_1.png"],
[UIImage imageNamed:#"jumperguy_a_2.png"],
[UIImage imageNamed:#"jumperguy_a_3.png"],
[UIImage imageNamed:#"jumperguy_a_4"],nil];
[jumperguy setAnimationRepeatCount:1];
jumperguy.animationDuration = 1;
[jumperguy startAnimating];
UIImageView animation does a "flip book" style animation where each image is drawn into the same frame. I don't believe it will handle images of different sizes between frames. As Wain suggests, you should scale your images to fit in the same frame in an image editor before putting them into your app.
As I mentioned in my comment, you can programmatically scale each image in your array like so:
...
CGFloat width = whateverWidth;
CGFloat height = whateverHeight;
jumperguy.animationImages = [NSArray arrayWithObjects:
[self imageWithImage:[UIImage imageNamed:#"jumperguy_a_1.png"] scaledToSize:CGSizeMake(width, height)],
[self imageWithImage:[UIImage imageNamed:#"jumperguy_a_2.png"] scaledToSize:CGSizeMake(width, height)],
[self imageWithImage:[UIImage imageNamed:#"jumperguy_a_3.png"] scaledToSize:CGSizeMake(width, height)],
[self imageWithImage:[UIImage imageNamed:#"jumperguy_a_4.png"] scaledToSize:CGSizeMake(width, height)],nil];
[jumperguy setAnimationRepeatCount:1];
jumperguy.animationDuration = 1;
[jumperguy startAnimating];
}
- (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
//UIGraphicsBeginImageContext(newSize);
// In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1.0 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
How may I retrieve the image from imageView sized as it is displayed (given the content mode), and not as it is according to native properties?
Code:
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, WID, WID)];
imageView.center = CGPointMake(point.x, point.y + Y_OFFSET);
imageView.image = [UIImage imageNamed:#"img"];
imageView.contentMode = UIViewContentModeScaleAspectFit;
You have to draw the image again then save it.
// Image frame size
CGSize size = imageView.bounds.size;
// Grab a new CGContext
UIGraphicsBeginImageContextWithOptions(size, false, 0.0);
// Draw the image
[image drawInRect:CGRectMake(0, 0, size.width, size.height)];
// Grab the new image
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
The above code draws the image in the frame, stretched to the bounds. If you want any other modes of how it is drawn, you have to calculate them yourself and put the desired stuff in the "Draw the image" line of code.
For example, for aspect fit, check out this algorithm:
- (CGRect) aspectFittedRect:(CGSize)inSize max:(CGRect)maxRect {
float originalAspectRatio = inSize.width / inSize.height;
float maxAspectRatio = maxRect.size.width / maxRect.size.height;
CGRect newRect = maxRect;
if (originalAspectRatio > maxAspectRatio) { // scale by width
newRect.size.height = maxRect.size.height * inSize.height / inSize.width;
newRect.origin.y += (maxRect.size.height - newRect.size.height)/2.0;
} else {
newRect.size.width = maxRect.size.height * inSize.width / inSize.height;
newRect.origin.x += (maxRect.size.width - newRect.size.width)/2.0;
}
return CGRectIntegral(newRect);
}
Just pass in imageView.image.size as inSize and imageView.bounds as maxRect.
Source:
http://iphonedevsdk.com/forum/iphone-sdk-development-advanced-discussion/15001-aspect-fit-algorithm.html
I have a cell with an image. I am trying to change the size of the image in the cell programmatically like this:
cell.myImage.image = [UIImage imageNamed:#"my_icon"];
CGSize size = CGSizeMake(10, 10);
[self imageWithImage:cell.goalTypeImage.image scaledToSize:size];
Image with size looks like this:
- (UIImage*)imageWithImage:(UIImage*)image
scaledToSize:(CGSize)newSize
{
UIGraphicsBeginImageContext( newSize );
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
I also tried this which does not work:
cell.myImage.frame = CGRectMake(
cell.myImage.frame.origin.x,
cell.myImage.frame.origin.y, 50, 50);
cell.myImage.image = [UIImage imageNamed:#"icon"];
Does anyone know why the image is NOT changing size?
You're not doing anything with the returned image. This should work:
CGSize size = CGSizeMake(10, 10);
cell.myImage.image = [self imageWithImage:cell.goalTypeImage.image scaledToSize:size];
I think that you should use the native image of UITableViewCell like this :
cell.imageView.image = myImage;
And then you can resize it :
cell.imageView.transform = CGAffineTransformMakeScale(widthScale, heightScale);
You have some interesting UITableViewCell's properties like textLabel, detailTextLabel, and imageView.
I am trying to enter MPMediaItemArtwork Image into UITableView's cell's ImageView with following code.
MPMediaItemArtwork *artwork = [[[self.arrayOfAlbums objectAtIndex:indexPath.row] representativeItem]valueForProperty:MPMediaItemPropertyArtwork];
UIImage *artworkImage = [artwork imageWithSize: cell.imageView.bounds.size];
if (artworkImage)
{
cell.imageView.image = artworkImage;
}
else
{
cell.imageView.image = [UIImage imageNamed: #"noArtwork.png"];
}
It's okay when i insert Artwork image in UITableView's cell ImageView.
But when my artwork image is too small or big , it's happened like following pic.
Not in completely fill in cell's ImageView.
You see that? I want to set Fill with Stretch like iOS Music App
Here is Build-in App Artwork Image that set Completely fill with Stretch
I want to do like that.
So i used cell.imageView.contentMode = UIViewContentModeScaleAspectFill; however it's not effect.
So how can i do that?
Thanks you for your work.
Try this for calculating a new and fitting image;
Adjust newRect to the rect of your cell.
// scale and center the image
CGSize sourceImageSize = [artworkImage size];
// The rectangle of the new image
CGRect newRect;
newRect = CGRectMake(0, 0, 40, 33);
// Figure out a scaling ratio to make sure we maintain the same aspect ratio
float ratio = MAX(newRect.size.width / sourceImageSize.width, newRect.size.height / sourceImageSize.height);
UIGraphicsBeginImageContextWithOptions(newRect.size, NO, 1.0);
// Center the image in the thumbnail rectangle
CGRect projectRect;
projectRect.size.width = ratio * sourceImageSize.width;
projectRect.size.height = ratio * sourceImageSize.height;
projectRect.origin.x = (newRect.size.width - projectRect.size.width) / 2.0;
projectRect.origin.y = (newRect.size.height - projectRect.size.height) / 2.0;
[sourceImage drawInRect:projectRect];
UIImage *sizedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
cell.imageView.image = sizedImage;
The line
UIImage *artworkImage = [artwork imageWithSize: cell.imageView.bounds.size];
creates an image with the size of the cell. So, it's scaled in this line and the image won't be bigger than the cell and therefore it will not scale afterwards.
I would leave the image at it's original size or at a size 2x the cell size and leave the scaling up to contentMode.
CGSize newSize = CGSizeMake(artwork.bounds.size.width, artwork.bounds.size.height)
UIImage *artworkImage = [artwork imageWithSize: newSize];
I am creating an iPhone app which has image cropping feature. In this, I am getting the photos from the UIImagePickerController and passing it for cropping. There it has a scrollview and the selected image will be added as a subview to the scrollview. And I am using a UIButton for selecting the area for cropping. User can move the button over the imageview and place it anywhere, and when click on CROP button, the area similar to the frame size of the button should be cropped from the imageview.
I used the following code, but it is not returning the actual image.
CGRect clippedRect = CGRectMake(self.scrollView.frame.origin.x+90, self.scrollView.frame.origin.y, self.scrollView.frame.size.width-180, self.scrollView.frame.size.height-220);
CGImageRef imageRef = CGImageCreateWithImageInRect([self.myPhoto CGImage], clippedRect);
UIImage *newImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
self.imageView.image = newImage;
also used
- (UIImage *)cropImage:(UIImage *)oldImage {
CGSize imageSize = self.cropFrame.frame.size;
UIGraphicsBeginImageContextWithOptions( CGSizeMake( imageSize.width, imageSize.height), NO, 0.);
[oldImage drawAtPoint:CGPointMake( xPosition, yPosition)
blendMode:kCGBlendModeCopy
alpha:1.];
UIImage *croppedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return croppedImage;
}
but the result image is not the exact image as per the button frame. I am getting the image from another area.
Updated code
- (void)loadPhoto{
CGFloat w = self.myPhoto.size.width;
CGFloat h = self.myPhoto.size.height;
CGRect imageViewFrame = CGRectMake(0.0f, 0.0f, roundf(w / 2.0f), roundf(h / 2.0f));
self.scrollView.contentSize = imageViewFrame.size;
UIImageView *iv = [[UIImageView alloc] initWithFrame:imageViewFrame];
iv.contentMode = UIViewContentModeScaleAspectFit;
iv.image = self.myPhoto;
[self.view addSubview:iv];
self.imageView = iv;
[iv release];
}
CGRect crop;//= CGRectMake(10, 10, 360, 360);
crop.origin.x = self.cropFrame.frame.origin.x;
crop.origin.y = self.cropFrame.frame.origin.y;
crop.size.width = roundf(self.cropFrame.frame.size.width * 2.0f); //self.cropFrame.frame.size.width * 2;
crop.size.height = roundf(self.cropFrame.frame.size.height * 2.0f); //self.cropFrame.frame.size.height * 2;
NSLog(#"Rect: %#", NSStringFromCGRect(crop));
self.imageView.image = [self croppedImage:crop];
- (UIImage *)croppedImage:(CGRect)bounds {
CGImageRef imageRef = CGImageCreateWithImageInRect([self.imageView.image CGImage], bounds);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef scale:1.0 orientation:self.myPhoto.imageOrientation];
CGImageRelease(imageRef);
return croppedImage;
}
Please help to find a solution.
The iOS has a default feature for cropping images.Try this code.
picker.allowsEditing = YES;
and also check this controller for cropping..this is exactly the one you are looking for I think https://github.com/barrettj/BJImageCropper .Hope this helps you..
Since you are using a scrollView that allows the image to be scrolled, you need to adjust your crop rect to the scrollView's position:
float zoomScale = self.scrollView.zoomScale;
int cropX = (self.scrollView.contentOffset.x-imageView.frame.origin.x)/zoomScale;
int cropY = (self.scrollView.contentOffset.y-imageView.frame.origin.y)/zoomScale;
You could use this crop tool that I made. It essentially gives you an interface to allow the user to select the crop area. I think it is in line with that you are looking for.
https://github.com/nicholjs/BFCropInterface
Believing you have solve this problem. Me too had this when tried cropping functionality
Set image.size as the imageView.size & scrollView.contentSize. Below code will give the rect to crop
cropRect.origin = scrollView.contentOffset;
cropRect.size = scrollView.bounds.size;
cropRect.origin.x /= scrollView.zoomScale;
cropRect.origin.y /= scrollView.zoomScale;
cropRect.size.width /= scrollView.zoomScale;
cropRect.size.height /= scrollView.zoomScale;
If planning to show the full image first on visible rect. Setting the imageView.size & scrollView.contentSize to visible view size will give crop image of some other area. Instead try finding the zoom scale by
CGFloat dxWidth = viewCrop.frame.size.width / imageView.image.size.width;
CGFloat dxHeight = viewCrop.frame.size.height / imageView.image.size.height;
CGFloat zoomScale = fmaxf(dWidth, dHeight)
and apply (if by adding subView then after addSubView)
scrollView.minimumZoomScale = zoomScale; // to disable further zoom-out
[scrollView setZoomScale: zoomScale];