Hi Im trying to import the demo test project from google at http://developer.android.com/training/activity-testing/activity-functional-testing.html, But the following imports can't be resolver
import com.example.android.testingfun.R;
//this are the classes that need to be tested
import com.example.android.testingfun.lesson2.MyFirstTestActivity;
import com.example.android.testingfun.lesson3.ClickFunActivity;
import com.example.android.testingfun.lesson4.LaunchActivity;
import com.example.android.testingfun.lesson4.NextActivity;
import com.example.android.testingfun.lesson5.ReceiverActivity;
import com.example.android.testingfun.lesson5.SenderActivity;
Im importing the project in eclipse. Thanks
ctrl+1 fix fix project, add to build bath
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Luckily in Xcode 10 you can once again create a Playground inside of an Xcode project. I'm able to import my pods but I'd like to import my classes for quick Playground-driven development. My project is called foo but I'm not able to do import foo in the Playground. The playground is located in Foo/foo in the directory structure.
I met a question, my project was created by oc , then I import a swift file by cocoapods , and I set Defines Module . In normal , It will have a *-Swift.h by created by default, but when I import *-Swift.h to project, It will tell me file not found, but if I not use cocoapods import file , it will not have this question. who can tell me why ? thanks in advance.
Use a module import like:
#import Alamofire;
After upgrading Xcode to 7.3, I just found that some modules are stricken out while importing, like in this screenshot:
But after adding the module (so just pressing enter) everything is fine. What does that mean? The module here is written in Swift and works fine.
This is a bug. We have fixed it in 218010af, which should be included in the Swift 2.2.1 release and is included in the 2016-04-12-a developer snapshot.
The strikethrough occurs if you try to import a module that has already been imported by your file or module:
In this case, I have already imported Foundation (which implicitly imports CoreFoundation), so Xcode is telling you that there is no need to import either module again.
It usually happens when a framework is already imported by any other framework you have already been imported.
For example, UIKit is already imported with Foundation so you don't need to import it manually.
I changed the order of the imports
import Foundation
import UIKit
import LayerKit
import Atlas < red line
import Foundation
import UIKit
import Atlas
import LayerKit
Some notes that may be causing it:
LayerKit importing Atlas even though LayerKit is the lower level API
Atlas is the UI layer
Both were Cocoapod imports
Error appeared when I created an 2nd Schema for App Store/Enteprise
releases and cleaned one and switch to the other.
Deleting Derived
Data didnt clear it.
So tried rearranging them and red line disappeared
I am trying to implement the Venmo-iOS-SDK into my app using CocoaPods. Inside my Podfile, I have the use_frameworks! statement to make all dependencies into embedded frameworks. After running pod install, the Venmo-iOS-SDK appears to correctly be installed in CocoaPods, but I cannot figure out what to put at the top of my files as an import statement.
The other pods that I have worked with do not have dashes in their name, so I am just able to put import PodName. However, import Venmo-iOS-SDK triggers a compile time error stating "consecutive statements on a line must be separated by a ;".
I have tried all the following statements and none work:
import Venmo-iOS-SDK
import Venmo
import VenmoiOSSDK
import VenmoSDK
Does anyone know what to import for this framework in swift, or what the import statement looks like for other pods with a - in their name?
I'd try the below option
import Venmo_iOS_SDK
I would like to use Parse SDK/Framework my playground file but I get an error if I import it. I can import the iOS frameworks like UIKit
I know there are similar posts to this (How to I import 3rd party frameworks into Xcode Playground?)
but i could not make it work for my project.
Any help here is very very much appreciated... I am not a complete newbie but am not an expert So as many details (almost for dummies ;-)) as you can please...Many thanks.
To get Parse working in playground you will need to create an Xcode project and include the Parse framework. Then within that project you can add a playground and import frameworks and code written in that project. Hope this helps.
If you are curious I did it for a framework I created and created a Playground inside the projects workspace. In that I import Dollar which is a custom framework but I guess you could import Parse and it should work https://github.com/ankurp/Dollar.swift