Restore inapp purchase Ios - ios

I having problem to get the previus purchases from app store. I can buy products and validate the receipt but when I try to restore them, the list of purchased transactions is empty. :(
Any idea? Something i forgoten or dosen't it work in sandbox?
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray*)transactions
{
//Is only fired when buying and not restoring.
for (SKPaymentTransaction * transaction in transactions) {
switch (transaction.transactionState)
{
case SKPaymentTransactionStatePurchased:
[self completeTransaction:transaction];
break;
case SKPaymentTransactionStateFailed:
[self failedTransaction:transaction];
break;
case SKPaymentTransactionStateRestored:
[self restoreTransaction:transaction];
default:
break;
}
};
}
- (void)restoreCompletedTransactions {
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue]restoreCompletedTransactions];
}
-(void)completeTransaction:(SKPaymentTransaction *)transaction {
NSLog(#"completeTransaction...");
[self validateReceiptForTransaction:transaction];
_isPurchased = YES;
[self provideContentForProductIdentifier:transaction.payment.productIdentifier];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
}

define kMDPulseSubscriptionProductIdentifier #"Your Product ID here...."
SKPaymentTransactionOBserver:
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions
{
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchasing:
NSLog(#"Prossing.............");
break;
case SKPaymentTransactionStatePurchased:
{
[self completeTransaction:transaction];
NSError* error;
NSDictionary* jsonDict = [NSJSONSerialization
JSONObjectWithData:transaction.transactionReceipt
options:kNilOptions
error:&error];
NSLog(#"JSON Receipt: %#",jsonDict);
[[NSUserDefaults standardUserDefaults] setObject:jsonDict forKey:#"A"];
NSLog(#"Purchase was a Success.....");
}
break;
case SKPaymentTransactionStateFailed:
[self failedTransaction:transaction];
NSLog(#"Purchase cancelled");
break;
case SKPaymentTransactionStateRestored:
[self restoreTransaction:transaction];
default:
break;
}
}
}
- (void)completeTransaction:(SKPaymentTransaction *)transaction {
NSLog(#"completeTransaction...");
[self validateReceiptForTransaction:transaction];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
}
- (void)restoreTransaction:(SKPaymentTransaction *)transaction {
NSLog(#"restoreTransaction...");
[self validateReceiptForTransaction:transaction];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
}
- (void)failedTransaction:(SKPaymentTransaction *)transaction {
NSLog(#"failedTransaction...");
[[SKPaymentQueue defaultQueue] finishTransaction: transaction];
if (transaction.error.code != SKErrorPaymentCancelled)
{
NSLog(#"Transaction error: %#", transaction.error.localizedDescription);
}
[[SKPaymentQueue defaultQueue] finishTransaction: transaction];
}
- (void)provideContentForProductIdentifier:(NSString *)productIdentifier {
if ([productIdentifier isEqualToString:kMDPulseSubscriptionProductIdentifier]) {
[self purchaseSubscriptionWithMonths:1];
}
[[NSNotificationCenter defaultCenter] postNotificationName:IAPHelperProductPurchasedNotification object:productIdentifier userInfo:nil];
}
- (void)paymentQueue:(SKPaymentQueue *)queue restoreCompletedTransactionsFailedWithError:(NSError *)error {
NSLog(#"%s","User Cancel.");
}
- (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue
{
NSLog(#"Restore completed transactions finished.");
NSLog(#" Number of transactions in queue: %d", [[queue transactions] count]);
for (SKPaymentTransaction *trans in [queue transactions])
{
NSLog(#" transaction id %# for product %#.", [trans transactionIdentifier], [[trans payment] productIdentifier]);
NSLog(#" original transaction id: %# for product %#.", [[trans originalTransaction] transactionIdentifier],
[[[trans originalTransaction] payment]productIdentifier]);
if ([[[trans payment] productIdentifier] isEqual: kMDPulseSubscriptionProductIdentifier]) {
NSLog(#"Purchase Restored");
// Do your stuff to unlock
}
}
}
- (void)restoreCompletedTransactions
{
NSLog(#"Restore Tapped in transaction process");
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
}

When you call this method for restoring
-(void)restoreCompletedTransactions
{
NSLog(#"Restore Tapped in transaction process");
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
}
//Then this delegate Function Will be fired
-(void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue
{
alert = [[UIAlertView alloc] initWithTitle:#"IN APP PURCHASE" message:#"Processing" delegate:self cancelButtonTitle:nil otherButtonTitles:nil];
UIActivityIndicatorView *progress= [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(125, 50, 30, 30)];
progress.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhiteLarge;
[alert addSubview:progress];
[progress startAnimating];
[alert show];
[progress release];
for (SKPaymentTransaction *transaction in queue.transactions)
{
// Use this Commented code to Log and check details about your Products
/**
NSLog(#"%d",queue.transactions.count);
NSMutableArray * purchasedItemIDs = [[NSMutableArray alloc] init];
for (SKPaymentTransaction *transaction in queue.transactions)
{
NSString *productID = transaction.payment.productIdentifier;
[purchasedItemIDs addObject:productID];
NSLog(#"%#",purchasedItemIDs);
}*/
if( queue.transactions.count == 0 ) {
// User hav't purchased yet.
NSLog(#"User hav't purchased yet.");
UIAlertView* alertView = [[UIAlertView alloc] initWithTitle:#"Restore" message:#"You have not purchased yet"
delegate:self cancelButtonTitle:#"Ok" otherButtonTitles:Nil, nil];
[alertView show];
[alertView release];
}else {
// Upgrade to Full version.
NSLog(#"Upgrade to Full version.");
// Do stuffs here
//finally finish transaction
[[SKPaymentQueue defaultQueue] finishTransaction: transaction];
}
}
[alert dismissWithClickedButtonIndex:0 animated:YES];
}
Hope this helps!!

Related

Storekit Restore delegate method called multiple time

I have implemented in-app purchase in my app. My problem is when a new user clicks on restore button, the process is not stopped after completing 1 cycle And execute again and again. After executing 3 to 4 times process get stopped.
I want to stop process instant when a new user doesn't have any purchased transaction.
Here is code of my IAP class.
- (void)restorePurchases
{
[[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
}
- (void)paymentQueue:(SKPaymentQueue *)queue restoreCompletedTransactionsFailedWithError:(NSError *)error
{
[[SKPaymentQueue defaultQueue] removeTransactionObserver:self];
[ProgressHUD dismiss];
}
- (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue
{
[[SKPaymentQueue defaultQueue] removeTransactionObserver:self];
[ProgressHUD dismiss];
}
// Sent when transactions are removed from the queue (via finishTransaction:).
- (void)paymentQueue:(SKPaymentQueue *)queue removedTransactions:(NSArray *)transactions
{
[[SKPaymentQueue defaultQueue] removeTransactionObserver:self];
[ProgressHUD dismiss];
}
// Called when the transaction status is updated
-(void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState)
{
case SKPaymentTransactionStatePurchasing:
[self transactionStart:transaction];
break;
case SKPaymentTransactionStatePurchased:
[self transactionComplete:transaction];
[[SKPaymentQueue defaultQueue]
finishTransaction:transaction];
break;
case SKPaymentTransactionStateFailed:
[self transactionFailed:transaction];
[[SKPaymentQueue defaultQueue]
finishTransaction:transaction];
break;
case SKPaymentTransactionStateRestored:
{
[self transactionRestored:transaction];
[[SKPaymentQueue defaultQueue]
finishTransaction:transaction];
break;
}
default:
break;
}
}
}
#pragma mark - Local method for mange transactions -
-(void)transactionStart:(SKPaymentTransaction *)transaction
{
if([self.delegate respondsToSelector:#selector(startPayment:)]){
[self.delegate startPayment:transaction];
}
}
-(void)transactionComplete:(SKPaymentTransaction *)transaction
{
if([self.delegate respondsToSelector:#selector(completePayment:)]){
[self.delegate completePayment:transaction];
}
}
-(void)transactionFailed:(SKPaymentTransaction *)transaction
{
if ([self.delegate respondsToSelector:#selector(failedPayment:)]) {
[self.delegate failedPayment:transaction];
}
}
-(void)transactionRestored:(SKPaymentTransaction *)transaction
{
if([self.delegate respondsToSelector:#selector(restoredPayment:)]){
[[AppDelegate sharedAppDelegate].arrayConacatResponse addObject:[NSString stringWithFormat:#"transactionRestored method "] ];
[self.delegate restoredPayment:transaction];
}
}
In Restore payment method
- (void)restoredPayment:(SKPaymentTransaction *)transactions
{
if ([transactions.payment.productIdentifier isEqualToString:monthlySubscription]) {
NSURL *receiptURL = [[NSBundle mainBundle] appStoreReceiptURL];
NSError *receiptError;
BOOL isPresent = [receiptURL checkResourceIsReachableAndReturnError:&receiptError];
if (isPresent)
{
NSData *receiptData = [[NSData alloc] initWithContentsOfURL:[[NSBundle mainBundle] appStoreReceiptURL]];
BOOL isSubscriptionPeriodValid = [[DataBase sharedInstance] getSubscriptionStatusFromAppleWithReceipt:receiptData];
if (isSubscriptionPeriodValid)
{
[self removeFromSuperview];
}else{
// Here I want to stop
[CommonUtilities showAlertWithTitle:#"" Message:#"You have no transaction to restore."];
}
}
}
[ProgressHUD dismiss];
}

Display an alert if there are no previously purchased In App products available

I’ve implemented the In App purchase and restore purchases methods in my app.
I simply want to display an alert message if there are no previously purchased In App products available.
In the current example below, the payment method initializes soon after the restore request.
// Buy Button that initiates In App purchase request
-(IBAction)buyButtonPressed:(id)sender {
if (self.products != nil)
{
SKPayment *payment = [SKPayment paymentWithProduct:self.products];
[[SKPaymentQueue defaultQueue]addTransactionObserver:self];
[[SKPaymentQueue defaultQueue]addPayment:payment];
[self.activityIndicator startAnimating];
}
}
//Restore Button initiates In App Restore
- (IBAction)restoreButtonPressed:(id)sender {
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
}
- (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue
{
//Currently I’m displaying an alert here if there are no previous purchased products available.
if(queue.transactions.count == 0)
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Alert" message:#"There is no restore available for your account" delegate:self cancelButtonTitle:#"Ok" otherButtonTitles:nil, nil];
[alert show];
[self.activityIndicator stopAnimating];
return;
}
NSMutableArray *purchasedItemIDs = [[NSMutableArray alloc] init];
for (SKPaymentTransaction *transaction in queue.transactions)
{
NSString *productID = transaction.payment.productIdentifier;
[purchasedItemIDs addObject:productID];
if ([productID isEqualToString:#"com.mydomain.app.product”])
{
//Unlocks the App
[self unlockApp];
[self.activityIndicator stopAnimating];
}
}
purchasedItemIDs = nil;
}
//Payment QUEUE
-(void) paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchasing:
{
[self.activityIndicator startAnimating];
break;
}
case SKPaymentTransactionStatePurchased:
{
[self unlockApp];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
[self.activityIndicator stopAnimating];
break;
}
case SKPaymentTransactionStateRestored:
{
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
[self unlockApp];
[self showAlert:#"Application successfully restored"];
[self.activityIndicator stopAnimating];
break;
}
case SKPaymentTransactionStateFailed:
{
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
[self.activityIndicator stopAnimating];
break;
}
case SKPaymentTransactionStateDeferred:
{
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
[self.activityIndicator stopAnimating];
break;
}
default:
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
[self.activityIndicator stopAnimating];
break;
}
}
}
In paymentQueueRestoreCompletedTransactionsFinished check to see if queue.transactions.count == 0. If it is, then there are no purchases to restore. For example:
-(void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue {
// Check to see if there are purchases to restore
if (queue.transactions.count == 0) {
// No purchases to restore
// Show alert
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"No Purchases"
message:#"There are no purchases to restore."
delegate:self
cancelButtonTitle:#"Close"
otherButtonTitles:nil];
[alert show];
}
else {
// There are purchases to restore
// Do something else
}
}
SKPaymentTransactionObserver Protocol Reference

Method for restoring in app purchases is unlocking features that hadn't been purchased

I have a nonconsumable IAP for a "Save Feature." It was recently rejected because I did not include a restore feature in the app. I added code for restoring, but when I created a new test user that hadn't purchased the app and pressed the restore button, the save feature was unlocked.
Here is how I check if a user has purchased the save feature
if (![userDefaults boolForKey:#"isPurchase"]){
[self purchaseMyProduct:[validProducts objectAtIndex:0]];
}
else { ... }
These are the methods I added to restore IAP's.
- (void)restorePurchases { //called when button pressed
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue]restoreCompletedTransactions];
}
- (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue {
for (SKPaymentTransaction *transaction in queue.transactions) {
NSString *productID = transaction.payment.productIdentifier;
if ([productID isEqualToString:#"facePuppetsSave"]) {
NSLog(#"called");
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
[userDefaults setBool:YES forKey:#"isPurchase"];
[userDefaults synchronize];
}
}
}
Here are the methods I already had.
-(void)paymentQueue:(SKPaymentQueue *)queue
updatedTransactions:(NSArray *)transactions {
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchasing:
break;
case SKPaymentTransactionStatePurchased:
if ([transaction.payment.productIdentifier
isEqualToString:#"facePuppetsSave"]) {
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
[userDefaults setBool:YES forKey:#"isPurchase"];
[userDefaults synchronize];
UIAlertView *alertView = [[UIAlertView alloc]initWithTitle:
#"Purchase completed. Saving now available." message:nil delegate:
self cancelButtonTitle:#"Ok" otherButtonTitles: nil];
[alertView show];
[alertView release];
}
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
case SKPaymentTransactionStateRestored:
NSLog(#"Restored ");
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
break;
case SKPaymentTransactionStateFailed:
break;
default:
break;
}
}
}
-(void)productsRequest:(SKProductsRequest *)request
didReceiveResponse:(SKProductsResponse *)response
{
SKProduct *validProduct = nil;
int count = [response.products count];
if (count>0) {
validProducts = response.products;
[validProducts retain];
validProduct = [response.products objectAtIndex:0];
}
Also, for the new test user example, I noticed that the NSLog "called" from the paymentQueueRestoreCompletedTransactionsFinished method is being called twice and "restored" from the paymentQueue:updatedTransactions: method is not being called at all.
How can I modify my code to restore properly?
Follow this:
#pragma mark SKPaymentTransactionOBserver
- (void)storeRestoreTransactionsFinished:(NSNotification*)notification
{
NSLog(#"- (void)storeRestoreTransactionsFinished:(NSNotification*)notification");
[apDelegate hideLoading];
}
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions
{
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchasing:
NSLog(#"Prossing.............");
break;
case SKPaymentTransactionStatePurchased:
{
[self completeTransaction:transaction];
NSError* error;
NSDictionary* jsonDict = [NSJSONSerialization
JSONObjectWithData:transaction.transactionReceipt
options:kNilOptions
error:&error];
NSLog(#"JSON Receipt: %#",jsonDict);
[[NSUserDefaults standardUserDefaults] setObject:jsonDict forKey:#"A"];
NSLog(#"Purchase was a Success.....");
}
break;
case SKPaymentTransactionStateFailed:
[self failedTransaction:transaction];
NSLog(#"Purchase cancelled");
break;
case SKPaymentTransactionStateRestored:
[self restoreTransaction:transaction];
default:
break;
}
}
}
- (void)restoreTransaction:(SKPaymentTransaction *)transaction {
NSLog(#"restoreTransaction...");
[self validateReceiptForTransaction:transaction];
[[SKPaymentQueue defaultQueue] finishTransaction:transaction];
}
- (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue
{
NSLog(#"Restore completed transactions finished.");
NSLog(#" Number of transactions in queue: %d", [[queue transactions] count]);
for (SKPaymentTransaction *trans in [queue transactions])
{
NSLog(#" transaction id %# for product %#.", [trans transactionIdentifier], [[trans payment] productIdentifier]);
NSLog(#" original transaction id: %# for product %#.", [[trans originalTransaction] transactionIdentifier],
[[[trans originalTransaction] payment]productIdentifier]);
if ([[[trans payment] productIdentifier] isEqual: kMDPulseSubscriptionProductIdentifier]) {
NSLog(#"Purchase Restored");
// Do your stuff to unlock
}
}
}
- (void)restoreCompletedTransactions
{
NSLog(#"Restore Tapped in transaction process");
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
}

ios application rejected due to in app purchase payment issue

My app has been rejected by itunes.
Their reason is:
After we tap the buy button the app does not initiate the password
window to finish the In App Purchase process and only displays a
message "waiting" then nothing happens.
They mean there is purchase dialog,but when tap the buy button,their is no the password window.But it is OK when I test it.
The password window initialization is not under my control, what should I do ?
Here is my code:
-(void)buy:(NSString*)type
{
buyType = type;
//judge whether can buy product
if ([SKPaymentQueue canMakePayments]) {
NSLog(#"can buy");
[self RequestProductData];
}else{
UIAlertView *alerView = [[UIAlertView alloc] initWithTitle:#"Alert"
message:#"You can‘t purchase in app store(不允许应用程序内购买)"
delegate:nil cancelButtonTitle:NSLocalizedString(#"Close(关闭)",nil) otherButtonTitles:nil];
[alerView show];
[alerView release];
}
}
-(bool)CanMakePay
{
return [SKPaymentQueue canMakePayments];
}
-(void)RequestProductData
{
NSSet *nsset = [NSSet setWithObject:buyType];
SKProductsRequest *request=[[SKProductsRequest alloc] initWithProductIdentifiers: nsset];
request.delegate=self;
[request start];
}
//<SKProductsRequestDelegate>
- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response{
NSArray *myProduct = response.products;
// populate UI
for(SKProduct *product in myProduct){
SKPayment *payment = [SKPayment paymentWithProduct:product];
[[SKPaymentQueue defaultQueue] addPayment:payment];
}
[request autorelease];
}
//alert error
- (void)request:(SKRequest *)request didFailWithError:(NSError *)error{
UIAlertView *alerView = [[UIAlertView alloc] initWithTitle:NSLocalizedString(#"Alert",NULL) message:[error localizedDescription]
delegate:nil cancelButtonTitle:NSLocalizedString(#"Close",nil) otherButtonTitles:nil];
[alerView show];
[alerView release];
}
-(void) requestDidFinish:(SKRequest *)request
{
}
-(void) PurchasedTransaction: (SKPaymentTransaction *)transaction{
NSArray *transactions =[[NSArray alloc] initWithObjects:transaction, nil];
[self paymentQueue:[SKPaymentQueue defaultQueue] updatedTransactions:transactions];
[transactions release];
}
//<SKPaymentTransactionObserver>
//----listen to the purchase result
//
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions
{
for (SKPaymentTransaction *transaction in transactions)
{
switch (transaction.transactionState)
{
case SKPaymentTransactionStatePurchased://purchase ok
[self completeTransaction:transaction];
[[transaction payment] quantity];
NSLog(#"%#",[[NSString alloc] initWithData:transaction.transactionReceipt encoding:NSUTF8StringEncoding ]);
NSLog(#"transaction id:%#",[transaction transactionIdentifier]);
break;
case SKPaymentTransactionStateFailed:
[self failedTransaction:transaction];
NSLog(#"-----交易失败 --------");
break;
case SKPaymentTransactionStateRestored:
[self restoreTransaction:transaction];
case SKPaymentTransactionStatePurchasing:
break;
default:
break;
}
}
}
- (void) completeTransaction: (SKPaymentTransaction *)transaction
{
[[SKPaymentQueue defaultQueue] finishTransaction: transaction];
}
-(void)recordTransaction:(NSString *)product{
}
//
-(void)provideContent:(NSString *)product{
}
- (void) failedTransaction: (SKPaymentTransaction *)transaction{
[[SKPaymentQueue defaultQueue] finishTransaction: transaction];
}
-(void) paymentQueueRestoreCompletedTransactionsFinished: (SKPaymentTransaction *)transaction{
}
- (void) restoreTransaction: (SKPaymentTransaction *)transaction
{
}
-(void) paymentQueue:(SKPaymentQueue *) paymentQueue restoreCompletedTransactionsFailedWithError:(NSError *)error{
}

In-App-Purchase Remove From Queue

I am new on iOS, i am trying to download 3 products from my service but the user needs to buy these products, i have 3 buttons, i click first one and after enter username and password, it is downloading, then i click second product, firstly it is downloading first product then second product,then i click third product, it is downloading first->second->third product.How can i remove the first product from the queue after download first product? Sorry for my bad english.
Thanks.
Best Regards.
- (IBAction)downloadButtonPressed:(id)sender {
SKPayment *payment = [SKPayment paymentWithProductIdentifier:#"com.company.testtest123"];
[[SKPaymentQueue defaultQueue] addTransactionObserver:self];
[[SKPaymentQueue defaultQueue]addPayment:payment];
}
- (void)paymentQueue:(SKPaymentQueue *)queue removedTransactions:(NSArray *)transactions {
for (SKPaymentTransaction *transaction in transactions) {
// Count down
#synchronized(self) {
NSInteger numOfTransaction = [[NSUserDefaults standardUserDefaults] integerForKey:#"NumberOfTransactions"];
[[NSUserDefaults standardUserDefaults] setInteger:numOfTransaction-1 forKey:#"NumberOfTransactions"];
[[NSUserDefaults standardUserDefaults] synchronize];
}
}
}
-(void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response{
SKProduct *validProduct =nil;
int count = [response.products count];
if (count>0) {
validProduct =[response.products objectAtIndex:0];
}else if(!validProduct){
NSLog(#"No products avaible");
}
}
-(void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions{
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchasing:
break;
case SKPaymentTransactionStatePurchased:{
//download kismi buraya
NSLog(#"_mainDict = %#",_mainDict);
float _csize = (float) 0 / 1024;
float _tsize = (float) [[_mainDict valueForKey:#"Size"] integerValue] / 1024;
NSString *strDownload = [NSString stringWithFormat:#"downloading \n (%0.2f MB/%.2f MB)",_csize,_tsize];
[SVProgressHUD showProgress:0 status:strDownload maskType:SVProgressHUDMaskTypeBlack];
[service servicePicList];
[[SKPaymentQueue defaultQueue]finishTransaction:transaction];
break;
}
case SKPaymentTransactionStateRestored:{
[[SKPaymentQueue defaultQueue]finishTransaction:transaction];
break;
}
case SKPaymentTransactionStateFailed:
{
if (transaction.error.code != SKErrorPaymentCancelled) {
NSLog(#"An error encountered");
}
[[SKPaymentQueue defaultQueue]finishTransaction:transaction];
break;
}
}
}
}
- (void)failedTransaction:(SKPaymentTransaction *)transaction {
NSLog(#"failedTransaction...");
if (transaction.error.code != SKErrorPaymentCancelled)
{
NSLog(#"Transaction error: %#", transaction.error.localizedDescription);
}
[[SKPaymentQueue defaultQueue] finishTransaction: transaction];
}
i solved the my question :) i just added this line [[SKPaymentQueue defaultQueue] removeTransactionObserver:self]; and now it is working ...:)
-(void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions{
for (SKPaymentTransaction *transaction in transactions) {
switch (transaction.transactionState) {
case SKPaymentTransactionStatePurchasing:
break;
case SKPaymentTransactionStatePurchased:{
//I added this line.
[[SKPaymentQueue defaultQueue] removeTransactionObserver:self];
NSLog(#"_mainDict = %#",_mainDict);
float _csize = (float) 0 / 1024;
float _tsize = (float) [[_mainDict valueForKey:#"Size"] integerValue] / 1024;
NSString *strDownload = [NSString stringWithFormat:#"downloading \n (%0.2f MB/%.2f MB)",_csize,_tsize];
[SVProgressHUD showProgress:0 status:strDownload maskType:SVProgressHUDMaskTypeBlack];
[service servicePicList];
[[SKPaymentQueue defaultQueue]finishTransaction:transaction];
break;
}
case SKPaymentTransactionStateRestored:{
[[SKPaymentQueue defaultQueue]finishTransaction:transaction];
break;
}
case SKPaymentTransactionStateFailed:
{
if (transaction.error.code != SKErrorPaymentCancelled) {
NSLog(#"An error encountered");
}
[[SKPaymentQueue defaultQueue]finishTransaction:transaction];
break;
}
}
}
}

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