iOS SDK : WebRTC integration to my iOS application - ios

I want to integrate WebRTC to my project. I have downloaded its sdk from following URL :
https://github.com/gandg/webrtc-ios
I Want to know how exactly i can integrate this to my project to make voice call and video call available for me.

What you've downloaded is not SDK, but this is an example project that demonstrates audio/video calls on iOS devices. It uses precompiled WebRTC binaries and has XCode project file, that can be opened and compiled in the IDE easily. If you're an iOS developer, you can just take this application and modify it building your own.

Related

How to open a xcode framework file in telerik hybrid coredova application using telerik appbuilder

I want to open or call my iOS SDK framework file in the telerick hybrid coredova application. Share if you have any ideas.
It is not possible to open a framework directly in any of the AppBuilder clients. However, you can use a custom (or third-party) iOS framework in your app by creating a Cordova plugin. To do so, you would require knowledge in native iOS development. This article contains additional information on the subject.

current webrtc ios static library - e.g. libwebrtc_arm64.a?

I've used the WebRTC DataConnection API in browsers a lot for p2p communication. Now I'd like to do the same within an iOS app.
I live and develop in a remote region with very slow Internet access. So building the webrtc source myself which involves a 6+ GB download to generate the static library is very difficult. I attempted from a different location and because of the complexity of the build process failed and ran out of time to debug.
I found the libjingle_peerconnection cocoa pod, but the static library this provides is over 70MB which seems too large for an iOS app. I'm wondering if it includes libjingle and webrtc video (I just want to use RTCDataChannels) code that isn't necessary?
I just need a prebuilt iOS arm64 library
I've found a solution that works for my needs which is to use an entirely different iOS WebRTC implementation:
OpenWebRTC which has a great iOS SDK, examples, and pre-built binaries!

WebRTC Native API for IOS

I want to develop Iphone Native video chat app using WebRTC(Not browser). Main feature is Iphone user can able to call Desktop web browser. Any way?(please without third party API)
First, this is helpful tutorial http://ninjanetic.com/how-to-get-started-with-webrtc-and-ios-without-wasting-10-hours-of-your-life/ that help you build and run AppRTCDemo on iOS simulators and devices.
Second, download and run my AppRTCDemo if you cannot build AppRTCDemo by you own.

Using twilio sdk for an iOS app?

I am planing to develop an VoIP iOS app and use Twilios SDK. I am making the choice to either use LiveCode, Appery.io, PhoneGap or build a native Objective C app. I am going to build the app for iOS, Android and HTML5 so the ideal would be to develope in JavaScript for all platforms, but as I understand the support for WebRTC is laking on the iPhone so the alternative for iOS is the native twilio SDK.
My requirements is:
be possilbe to use in iPhone 5 with iOS 7 be able to use twilio iOS
SDK´s voip functionality or twilio´s js SDK (if it is possible to
wrap a browser that supports RTC in the code?) be able to integrate
billing such as in-app payment or paypal with zooz or similar
communicate with REST API´s such as Amazon S3 or a node.js server
store temporary info in a SQLLite db when app is off line make fast
and responsive views (file listings etc) is very important
create cfuuid´s
I have seen several Twilio projects that use PhoneGap but none that are using LiveCode.
I have already built an iOS VoIP app in Objective C, but I want to be able to release it on several platforms also such as for Android and build a HTML5 app, without redoing everything.
This isn't really a programming question and should perhaps not be asked here.
You can create an external for LiveCode and quickly create an interface using the LiveCode IDE. This is probably a quick and easy way to make a working app. If you're starting with LiveCode but are experienced in Objective-C, creating an external won't be a problem for you.
LiveCode doesn't contain native iOS controls, which means that you have to emulate the GUI. If you use PhoneGap, you also will need to compile a plugin for PhoneGap using Objective-C, but you can use a framework, such as JQuery, to get the right GUI.
Either way, you will have to compile the SDK and you'll need to be quite profound in Objective-C.
LiveCode will meet all your requirements. However, Apple will deny your app if you use PayPal for in-app purchases. You'll have to use Apple's in-app purchasing feature. I believe this is possible in LiveCode now. I'm not sure how easy it is.
I'm not sure about file listings either. On iOS, you won't have complete access to all files on the phone. This isn't a LiveCode limation but a limitation of the OS.

How to add exist share library to BlackBerry Native SDK project and deploy to Device or Simulator?

I'm developing an app for BlackBerry Playboock using
BlackBerry Native SDK. I want to know how to add a share lib for my app and deploy this lib to my device. I have found this link! and this! but I don't know how to do?
I'm new at this platform. Some body help me !

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