I've created a brand new iPhone only application and added in the launch images for 2x and R4. This runs fine on the iPhone (4S and above) but if I run the application on an iPad or iPad mini then the launch image is black.
I am using XCode 5.1.1 and running the app on iOS 7.1.2 on an iPad mini using Image Assets to hold the images. I've tried adding images for the iPad portrait (1x and 2x) as well but still comes up as black.
Any tips in how to make the launch image for an iPhone app show up when running on an iPad or iPad mini?
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App details are as follows: Universal landscape only app. iOS version iOS 8 onwards. Splash screen loads on iPad but is not loaded on iPhone. Also warning is shown for iPhone 4inch retina image. But asset catalog with iOS 8 and landscape option selected does not have provision to add iPhone 4 retina image. Please assist.
I have created an iPad app in Xcode 7.3. Every works fine on iPad 2, iPad Retina etc.. but my problem is when my app is loaded with the iPad Pro simulator. The app works fine but is not zoomed to display at full screen (approx 2 3rds of the screen). When creating my app I did not set and constraints as on previous versions of Xcode, iPad apps would automatically zoom there native size to fit on the iPad Pro. I do not have a iPad Pro to check if my app will zoom to fill the screen on an actual device. If I were to submit my app to the App Store would it be refused ?
If required, is it possible to submit an iPad App without supporting the iPad pro ? (possibly by not suppling iPad pro screen shots in iTunes Connect).
If required I can post some screen shots
I'm making my app work on the new iPhones 6/6+. Until now everything worked in zoomed compatibility mode, but I wanted to make some modifications for iPhone 6. Instead of migrating all my assets to #x3, I prefer that my iPhone 6+ version will still be in compatibility mode - but instead of using the old iPhone 5 version, it should use the new iPhone 6 version.
I inserted a splash scree image to iPhone 6, but can't get the iPhone 6+ to run in compatibility mode now:
Leaving it blank does not show a splash screen at all, and the iPhone 6+ still uses its own resolution.
Putting the iPhone 6 splash in the iPhone 6+ splash slot, also doesn't show a splash screen, and the iPhone 6+ still uses it own resolution as well.
Is it even possible?
Just loaded my app onto my iPhone 5s, and did the same for my colleagues (all on iPhone 5s).
While the app runs at the correct resolution in all of the Xcode simulators, it runs at (what looks like) iPhone4 resolution on our actual devices.
How can I fix this?
Once you include the LaunchImage for iPhone 5, the app will build at that resolution.
The same goes for the new iPhone 6's - until you include those launch images your app will be scaled.
I have uploaded three app icons which can support both iPhone and iPad but when i am running my app in iPad retina or iPad retina 64bit its showing default app icon instead of the uploaded image.
For iPad you need to set the App icon of Size 76X76 pixels for iOS 7.0 and above also its 2x must be present for retina