Float layout in interface builder in iOS? - ios

I want add one UIView – which has various number of UILabel objects – to a UIViewController.
How is it possible to set up constrains via auto-layout so, that if rotation occurs, and view width decrease, than height should increase, and labels should fit in like below, as CSS float do it.
Is it possible with interface builder and not programmatically?
UPDATE
Meantime I experimented iOS8 new interface builder feature called Size Classes (WWDC 2014 What's New in Interface Builder from 29:59), as matt has recommended down. But as I see, it supports something different, that I am looking for. Size Classes aim is to put different xibs (iPhone, iPad) into one xib, to have one xib instead of more.
In my case it does not help. What I have done to set up different auto-layout constrains for these two size classes:
But when I was running the application in iPad 4 simulator - what is the main target for my app - it used always the regular width / any height size class, and never the any width / any height, what my original expectation would have.

I do not know what "in a floating way" means. But in Xcode 6 you can easily do what you're describing, changing the constraints in an iPhone app so that the fourth label drops down to the next line, using the new conditional constraints (size classes) feature. With this feature, you can have one set of constraints for one set of size classes (e.g. iPhone in landscape) and another for a different set of size classes (e.g. iPhone in portrait).
Prior to Xcode 6, the answer would be no, you can't do that using IB alone. Code of some sort, whether a collection view or your own code responding to rotation/layout, would have to change the constraints.

With UICollectionView you can set up layout like CSS float.

Related

What is 'Vary for Traits' in Xcode 8?

I am using AutoLayout and Size classes, but with release of iOS 10 and new Xcode 8.0, there is one new option Vary for Traits. Is this replacement of Size Classe for different width and height of devices.
By selection of width checkbox, it displays varying 14 compact width devices.
By selection of height checkbox, it displays varying 18 compact height devices.
By selection of both checkbox, it displays varying 11 compact width regular height devices.
How to make use of this options ?
Can we use AutoLayout with size classes as like Xcode7.0 ?
If any one has in depth knowledge then please explain it.
This is just an extension as to how to use "Vary Traits" quickly in your project for adding different layouts for iPad and iPhones.
Please read this for understanding more on the Size classes.
https://developer.apple.com/reference/uikit/uitraitcollection
If you are skipping the example which follows below, do read the Summary in the end.
OBJECTIVE :
You need a button having different widths in iPhone and iPad. The former having width of 80 and latter having a width of 300.
METHOD 1 :
Vary for Traits with Multiple Constraints as installed.
STEPS :
Add the common constraints first like Center the button horizontally and vertically.
Choose VaryForTraits and for iPhone screens as per the size class guidelines , a C*R size class fits the model and this we check the tickmarks of Width & Height in PopUp. Dismiss the pop-up by clicking anywhere on screen.
Add the width constant and check whether the constraint is added for C*R size-class. After adding constraints, choose Done Varying button.
For iPad screens, again select any iPad device and choose VaryForTraits and this time on clicking height-width, it should show R*R variation.
Again add a width constraint, the last added iPhone width constraint must be unhighlighted as in the screenshot. The value added will be for the size-class R*R this time.
Switch back to iPhone layout and it takes 80 as width and iPad will take 300.
CONCLUSION :
Please notice that there are total of two constraints added and in both the constraints, the values differ according to the size-class chosen.
METHOD 2 :
Vary for Traits with Single Constraint , Multiple Size-Class installed
STEPS :
Add the normal width constraint. Then select that constraint and choose the + button besides the Constant value.
Add trait variation, and for iPhone we choose C*R and set the constant value as 100.
Again for iPad which follows a trait variation as R*R, we add another variation by clicking again on + button and set the value as 300.
Select an iPad and the width will be automatically taken as 300 and coming back to iPhone it takes 100 as value.
CONCLUSION :
This seems to be a better option rather than adding two constraints when a single constraint is only required and the constant value differs.
WHEN TO USE, WHAT TO USE :
Both the approaches are basically doing the same thing, setting values to Size-classes.
But, #Method1 is used when you want to add a constraint specifically for a device or say size-class. For example, in iPhone the button should be from Top 50 pts and in iPad it should be centered horizontally and vertically. In such situations, you need to use VaryForTraits as it opens doors to add constraints for a specific size class.
#Method2 is used when you want different constant values for a same constraint type.
P.S : TO ALL THOSE WHO ARE NOT ABLE TO GET THE EXAMPLE WORKING
Please make sure, you are adding only the required constraints as Installed. The checkbox against Installed should only appear for the constraint that you need for a size class. That is the key!
Just add a top constraint & a leading to an uiButton in a view. Select the top constraint and uncheck the basic Installed option with Plus sign. Now, by clicking on the Plus sign, add variation to CR and check that option. Now, change the device from iPhone to iPad with various orientation combinations. This constraint will be applied only for CR size class which is iPhone in portrait orientation. If the checkbox against the basic Installed (the one with Plus symbol) was checked that means the constraint should be applied to all size classes.
SUMMARY :
Trait Variation is a change to the presentation of your user interface that is based on a device configuration. Trait Variations of the user interface is not just limited to constraints but can be applied to much more. Such as changing the color of the background and other elements when the device is set to a dark style. A variation can apply to an element of the user interface, such removing a constraint, or to a property of a view class or constraint, such as the font for a label. You can vary:
Size or position of a view
Installation of a view
Installation of a constraint
Constraint constant
Font
Color for the font, tint, or background
Layout margins
Image file
The specific set of properties you can vary depends on the class of the element. In the example, we have demonstrated the use of- Installation of a constraint & - Constraint constant . Others, are quite simple and can be easily inferred.
Vary for traits is the evolution of size classes option that was present in the past version of Xcode. It allows a much more nifty and precise variation based on traits. Of course, it is not limited to iPad/iPhone only variations but you can specify also variations based on orientation and different device.
Other answers in this thread have some lacks and inaccuracies, perhaps the most efficient way to give an answer is to make an example. For the sake of clarity we will limit our example to only a button and two layouts. However, as explained below, you can extend the following example as you wish. Our goal is to to adjust the position of a button between two different layouts: landscape and portrait on all devices.
Note: If not enabled “vary for traits” option, all layout and ui interface adjustments are referred to all traits (ie. all size classes).
Let’s start by putting a button on our storyboard. Since “vary for traits” is not enabled, the button will be present in all different layouts. If, instead, we had enabled vary for traits the button would be referred only to the particular trait selected.
Now, let’s enable “vary for trait” and choose a variation based on height. You should see that the bottom screen will turn in blue and according to the selection you will see all the device impacted. So far, so good.
Select again the button and add the constraints ad usual. In our example, we will add top and left leading space as well as width and height. After that, click on the “Done Varying”. You will see that the bottom part of the screen will turn gray again. What is happening is that we have told Interface Builder to add the above constraints only for the (w:C h:R) classes.
Now select the landscape mode on the bottom of the screen. You will see that the Button is in red, because it lacks the constraints that you have added only for some traits. Select again vary for traits and select again the height variation. Add the following constraints:
and press done varying. Now the button is well identified on the screen both for landscape and portrait.
Build and run. You will see that the button will change according to the orientation of the screen.
You can create more advanced layouts following this pattern. For example, you can select at the beginning a vary for traits and drop UIKit objects only for a specific trait. This object will be present only in the specified variant and will be greyed out on the others one allowing you to create completely different user interfaces based on traits.
It is nothing but size classes it self but with different representation. till xcode 7 we used size classes and we consider height-width in regular,compact and any manner, in vary for traits concept is same but xcode specifically explain exact device. In older version we know that for every iphone in portraint etc kind of information where in this we can know exact device!
Check the below screen shots,
You should refer wwdc2016 - video for more information!
Reference : This So Post

Steps to convert iPad app to universal, ideally with just one storyboard?

I've had several attempts to try and convert my iPad app to make it universal.
I'm only supporting landscape on iPhone / iPad.
My existing iPad setup uses a storyboard without autolayout, which works fine.
My app had lots of images and about 10 screen each with a minimum of 6 views on each, however some have 20 or 30.
I decided a couple of weeks ago that it would a far greater nightmare with all the images, so I've created paint code classes for all my images.
When I first turned on sizing classes / autolayout, Xcode asked if it should enable suggested layouts, this seemed to make sense. However it's made a real mess of the any / any layout.
Without adjusting the sizing classes setting any / any, I tried to install constraints for differing sizing classes. I want to make views bigger to fill the space, so I installed constraints with equal width (with aspect ratio) to subview with a multiplier so I would get proportional sized views. However this means I have about three sets of constraints per view. Which is a nightmare on my simple screen.
I then thought it might be better in my case to leave my iPad storyboard and have an iPhone storyboard. But my iPhone 6+ layout won't look very good. Turning on sizing classes made little sense with multiple storyboards.
I'm now thinking I could click the sizing class to regular / regular and compact / compact and have different views for each?
However any / any, which I can't get any sort of layout to look good, will still need views?
I'm also wondering if should let Xcode setup autolayout when I first enable it? As I say any / any looks bad.
I was thinking I could just plop my views in a vague position with any / any, apply suggested constraints, then click / flip to compact / compact and regular / regular and move things around.
I guess I'd also need to do that for compact / regular for 6+ too.
I'm just not sure what steps to take, I can't even think of workable plan b.
I've watched a million videos and feel I understand but I can't put it into practice.
HELP
My Suggest steps would be:
When we use autolayout and size classes, We always take start from wAny hAny
Take your simple Screen First Let say your login screen on ipad LandScape without autolayout will look like this:
Now you enable autolayout and size classes. Change Scene size to inferred (600, 600).
Now your view look terrible:
First Adjust it by just moving the views to center and correct places like this.
Now we are all set for applying autolayout constraints.
First give constraints to parentview(grey view). Unless parent view has correct constraints, childs view cannot be given correct constraints. So always make sure parent view have correct constraints.
Now we select the grey view and apply constriants like this:
Center vertically and horizontally in container.
Add width and Height Constraints. You got options. Give fixed width and height and modify it for different classes. like this:
Or you can add proportional constraints for width or height.(Better)
Now start with childs. Give them leading, trailing, top and height.
Height of label is 50 for wR hAny and 40 for wR hCompact
Final Results:
IPAD LANDSCAPE:
IPHONE LANDSCAPE:
Autolayout and size class are great and easy when someone get used to it.
HOPE IT HELP.
You have 2 options
1) Create separate layout for iPhone and iPad. In this options you might have to compromise targeted customization for iPhone6+. This option will consume less time, and if you have a time constraint or you think that you are not convenient working with autolayouts then go with this option.
2) Using any/any size class and add constraints to make you interface alright for iPad. After that only modify/add those constraints for iPhone specific size classes which needs to be adjusted. Once you have layout set with any/any for one of the device either iPhone or iPad, you will be surprised to know how much less constraints you will have to modify for specific size classes. This option requires good understanding of autolayouts or even if you are not convenient working with autolayout but willing to try and have no problem with time constraint then you should definitely go with this option.

iOS: how to adapt interface designed for iPhone 5 to the size of iPhone 4?

Good day, friends!
I have a design for my first app. It is great, I love it, but I can't implement it. The problem is - I started to do it for iPhone 5 size, and only later realized that iPhone 4 doesn't fit in proportions at all.
I tried to use new adaptive layout in IB, but sizes of elements of my interface are too different.
Here is an example of design: profile screen.
There are 3 main views:
top with picture - 238 pt height
middle with properties - 220 pt height
bottom with buttons - 90 pt height
This are sizes for iPhone 5. I can scale it to fit new models, but I can't find a way to adapt it to iPhone 4.
MY QUESTION IS: what is the best way to deal with Auto Layout in my case?
Is it even possible to do this in IB using single storyboard?
Or the only way is to create constraints programmatically for all the viewControllers in the app?
Thank you very much for any ideas!
Could you create some variables that representing proportions of your elements. And in that way create a solution for every screen-size in once?
E.g. if your image width = device-width
and Image height = image-width *(16/9)
(this is no real code, but example on how it could work in the theory)
The answer appeared simple. I looked in the wrong way: tried to make interface look in Interface Builder - which seams doesn't make any sense. Right way is to simply create IBOutlets for some of the constraints and change them on the fly depending on screen size.
This will use magic numbers and a lot of place for properties in viewController file, but it will work at least.

How to handle iPhone 4s, 5 and 6 screen size, and make all the contents look the same across al the devices

I am using Xcode 6.1 and in one of the views I have, contains many labels. However, these labels look different in each different devices. Although I have add constraints to all the labels, but still facing the same issue.
How can I get the same view layout across all devices?
How can I make the width and height for each label is flexible, depends on the screen size?
Do I need to design different xib for each device?
The following images showing the result am getting, with auto resize enabled, and constants been added.
on iPhone 6
on iPhone 5
on iPhone iOS 7.1
We have provided with a simple solution . Using Aspect ratio constraint we can get a relative look in all device screens.
I had the same issue and I found this >>
http://mathewsanders.com/designing-adaptive-layouts-for-iphone-6-plus/
So when designing for lowest to highest screen resolution we can't set a specific width and height for all controls as it may look weird. So using this constraint we can have a relative look for all screens.
If you don't want to use constraints or you want to keep the same width & height , you can add scrollview to hold all controls. For that you can set a resizing frame for scrollview with fixed content size .
To solve this...
1) Go to xib file and uncheck the Auto layout
2) Then set the autosizing manually in the following manner for each and every subview.
Use self.view.bounds.size.width to get the width of screen, then use relative value to initialize all labels.
One soultion is that you can Design a story board for each screen size like one for iphone 5, one for iphone 6 and one for iphone 6+ and in your AppDelegate method "didFinishLaunchingWithOptions" you can get the screen size and popup corresponding storyboard
in this wasy you can set different constraints according to different screen size

Size Classes Troubles

So I've been using size classes in Xcode 6 beta. I started out by putting some buttons in the middle of the screen in the AnyxAny base class. They showed up on the right side of the screen when I then ran the app in the iPhone simulator. To fix this, I went into the compactxregular size class and dragged the buttons to the middle and spaced them out a little. Then, when I ran it in the simulator, nothing had changed. Why? Is it just a glitch in the beta version or am I not doing something right? It worked when I added a center x alignment constraint to the buttons but I still wanted to do some spacing. (and also, what's the point of the size classes if I could just do it using constraints?)
The size classes are important so you can add individual constraints per size class (using the same storyboard). It has the flexibility to allow you to share certain constraints between all sizes devices and orientations, or just a single.
Click on each constraint you add and on the right menu, you can toggle which size class you'd like to add the constraint for. (It's the + button next to the installed check marks)
You can specify different constraints for different size classes. Watch the WWDDC 2014 video View Controller Advancements in iOS 8 to see how to do it in IB. If you can specify the layout you need without size classes, don’t bother; they’re just for overrides.

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