No iAd's showing after 1 weeks time in version 2 app - ios

One week ago I had version 2 of my app approved and released to AppStore. No iAd's were showing then, and they haven't come since. A lot of rather old posts have users saying that they usually appear rather suddenly, and after about 3-4 days time. So do people on here have some up to date experience with this?
Also I'm thinking it could be that no advertisers have content that suits my app, but in that case: is there anyone who holds information about what happens in that case - i.e. do you get a message from Apple?
Additional: The app is strictly danish - where iAd has been up running for a long time. I have contacted apple support, only to get the answer that I needed to implement iAd into my app(which of course I had done!) and was then referred to another division from which I haven't heard back after now most of a weeks time.

I had the same problem with iAd banners in an app. Although I had followed all of the programming steps to show iAds in my app, and they showed properly in the simulator, I hadn't enabled them in iTunes Connect before uploading my app.
Instructions for this are in Apple's developer guide.

Related

After publishing a new version of a game to App Store old versions stopped receiving ads from admob

I use admob for interstitial and rewarded ads.
Apple accepted the updated version of my game 1.5 days ago. Now I see on the admob dashboard in "Today so far" section that despite having 3.56K Requests I only have 5 Impressions (I'm quite sure from the new version) and 1.12% Match Rate, look at the screenshot below:
In App Store I have slightly changed the app name, but that's all. On the admob side I did not change anything.
Older versions (on devices already installed on) stopped receiving both interstitial and rewarded ads, but on the new version it works well.
I have updated my app multiple times (without the slight name change) but nothing similar has happened.
What can cause this? I have no idea.
What I found is: it might happen without any real cause, Google might test developer/app for some purpose.
The problem usually goes away in a couple of days / few weeks, but not in every case.
Not sure about the why.

Error with iAd implementation means no revenue generated from ads?

For a while now I have had an app on the app store. I decided to try to add support for the Apple iAd Network in a recent update. It has been live for over a month now (at first I thought time would fix it) but I have come to the realisation that the app is still not making any money off of the ad revenue. Currently all my apps are free to download but I need to allow ads to keep them that way.
I am testing ads using this app because it is not my most popular app but if I can get them to work then I will look to update my other apps to support iAds in the future as well.
I cannot see if my live app is making ad requests because I get this error in the iAd Network part of iTunes Connect:
The status of this app is Ready for Sale. Below is a screenshot of my app to demonstrate that the iAd banner has been implemented correctly in Xcode to the best of my knowledge.
So my question is why is iAd not making me any money from ad revenue as I would expect it to? Have I done something wrong or is the problem with Apple?
UPDATE
I have now made and published another app with iAds successfully implemented but I still have no ads on this one!
Could it be due to a lack of popularity?
Some of the issues you are facing could be occurring since you haven't setup the contracts for iAds in itunes connect. Also, this may be unrelated, but when no ad loads, is the banner view visible?
Answer
The reason was simply that Apple has delays in processing at their end. I still don't know why one of my apps took so much longer than the other, however it was just a matter of time until the revenue started showing up as I had implemented everything correctly in Xcode.
Advise
Make sure you follow the official Apple guidelines, make sure to use the proper iAd banner and show it all the time (it will hide automatically when it needs to). Don't forget to setup all your information properly on iTunes connect either, although Apple makes it quite clear in their documentation what needs to be done there.
Be patient! Apple takes time to process these things.

After Submitting My App, iAds Have Stopped Working

So I submitted my app last week and it was approved 2 days ago. I have iAd impleted in the app. As soon as the app was "ready for sale" I downloaded it from the App Store. When I launched the app everything worked. iAd was displaying ads on the screen. But then about 10 minutes later the ads stopped. It's been 2 days since the ads stopped and they still aren't showing up. I have even tried redownloading the app from the store several times. And it's not just me. It's happening to everyone who downloads the app. I'm sure I just need to contact Apple however it's the weekend and I just want to know as soon as possible, has anyone else had this problem? Or is it even a problem? I've read other questions asking similar things, however I believe mine may be different seeing as the ads displayed for the first 10 minutes. Also! When I go to iAds on iTunes Connect, it says "AD Status: live ads" and it's lit up green. Also in iAds it says "recieving live ads"
The app is free and if you'd like to see for yourself here is a link to the app: https://appsto.re/us/FB4u5.i
Other Information:
The app is an arcade game
Ages 4+
iAd works perfectly in the Xcode version of the app
I have tried the game on different wifi routers and on 4g to see if there was some connection issue
The ads that are meant to be displayed are banner ads at the bottom of the screen
I have an answer! I just contacted apple iAd support and its is very clear now as to why I haven't been seeing ads the past few days. Some people stated in the comments that even once your app has been approved and is ready for sale, the iAd has its own separate reviewing process, and this is exactly true. However, I revieved some extra information from the support team that should be able to clear things up without confusion for anyone having this problem in the future. First of all, while Apple may review apps on the weekend, the iAd team does not, my app was approved on Friday and this is why I haven't seen any ads all weekend. Second, even if your ad status in the iAd network is green and says "live: recieving live ads" this does not mean that iAd has reviewed your app yet, it simply means that you have done everything required on your end. Lastly, I was told that the separate iAd reviewing process usually takes two to three business days. I hope that this information will help others in the future not to be concerned if they are experiencing this behavior.
I had exactly the same problem after updating my app. The ads were not displayed for about 2-3 days. After writing to Apple the problem was magically solved. I event did not get any answer from them.
I heard that Apple has an independent review process for iAds, maybe this could be the reason?
Have you tried contacting Apple's iAd support about this? I've experienced similar problems in the past and contacting them cleared it up. I've read other solutions where issuing an update to the application fixed the problem also. iAd has to approve your app to receive ads even after your app has been accepted and made available for download. Perhaps they just over looked yours.

adBannerView not showing in approved app

My app has been approved, and its now on the App Store it runs correctly and in the simulator the adBanners work as they are supposed to, but the problem is that in my published app there are no ads so i first tough that it must be because of the number of downloads but as i kept looking on the internet i found that it could be because of the contract in iTunes connect, but I've filled all the contracts.
My question is : "Do I need a minimum of downloads for the ads to appear or my implementation of the iAd workbench in my app is incorrect?"
After my app was approved, it took 3 weeks to show the banner correctly. During these weeks, I sent 2 emails to Apple Developer Program to check the status. They said If you could see the test banners on your device, it's not your problem. Just be patient.
Also, the amount of ads you got somewhat depends on the number of downloads. According to most developers, the more your app is downloaded, the higher the fill rate. But even if your download is 0, you should get at least some of the ads. If you don't get any ads, it's not the main reason.
Hope this solves your problem!
No it just takes times for ads to show up in the app, could take up to a week but usually only takes a few days.
See this post for reference: How long do iAd apps take to start generating impressions?

My iOS app isn't requesting iAds

I recently released my first app on the app store (August 5, 2014 release). When I was testing the app the test iAds seemed to never go away. Now, the actual app available on the app store isn't displaying any ads. I have read similar question, where iAds didn't work at first, but everyone says they started working after a little bit. However, mine seems unique in that it made six impressions right after it was first downloaded (6 requests, 6 impressions), but it hasn't done anything since. Is this a programming error and that's why my requests are low, or is this common for iAds on new apps?
Thanks. Oh, and I added ads using the method shown in this video https://www.youtube.com/watch?v=u5XcVnHCQ0w The app uses Sprite Kit and was designed for iOS 7.0. There is only one view controller and it only displays banner ads. The app also uses Game Center if that is of any importance.
iAd takes a few days to look at new apps and then approves those for the iAd network. It is normal that you will have to wait a little bit.

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