I'm seeing some strange behaviour with my UItableViewController shown using Popover.
This is my ViewController code:
#interface PrepareViewController ()
{
NSMutableArray *_objects;
NSString *savingKey;
}
#end
#implementation PrepareViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)awakeFromNib
{
self.clearsSelectionOnViewWillAppear = NO;
self.preferredContentSize = CGSizeMake(320.0, 600.0);
[super awakeFromNib];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
self.navigationItem.leftBarButtonItem = self.editButtonItem;
// Register a class or nib file using registerNib:forCellReuseIdentifier
// o registerClass:forCellReuiseIdentifier: method before calling this method
[self.tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:#"Cell"];
// Setup savingKey
savingKey = #"prepareKey";
// Load the items from NSUserDefaults
_objects = [NSMutableArray arrayWithArray:[[NSUserDefaults standardUserDefaults] objectForKey:savingKey]];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(defaultsChanged:) name:NSUserDefaultsDidChangeNotification object:nil];
}
- (void)defaultsChanged:(NSNotification *)notification {
// Setup savingKey
savingKey = #"prepareKey";
// Load the items from NSUserDefaults
_objects = [NSMutableArray arrayWithArray:[[NSUserDefaults standardUserDefaults] objectForKey:savingKey]];
// Reload the tableView
[self.tableView reloadData];
}
- (void)dealloc {
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)saveSummaries {
// Save the summaries to NSUserDefaults
[[NSUserDefaults standardUserDefaults] setObject:_objects forKey:savingKey];
}
- (void)viewDidAppear:(BOOL)animated{
[super viewDidAppear:animated];
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return _objects.count;
}
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell" forIndexPath:indexPath];
NSString *object = _objects[indexPath.row];
cell.textLabel.text = [object description];
return cell;
}
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Open the chosen item
MyManager *sharedManager = [MyManager sharedManager];
sharedManager.openSummary = _objects[indexPath.row];
// Modal to SummaryViewController
[self performSegueWithIdentifier:#"summarySegue" sender:self];
}
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
[_objects removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
// Delete the associated information
[[NSUserDefaults standardUserDefaults] removeObjectForKey:[NSString stringWithFormat:#"%#%#", _objects[indexPath.row], #"-summary"]];
NSLog(#"delete3");
// Save the new list of combined summaries
[[NSUserDefaults standardUserDefaults] setObject:_objects forKey:#"prepareKey"];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view.
}
}
#end
Problem:
When the user taps delete while in edit mode, no animation appears and the selected item snaps back into place without any animation and the item remains undeleted. I've checked that the delete method gets called - any idea what could be the problem?
Thanks for help!
I think it's because of this:
- (void)defaultsChanged:(NSNotification *)notification {
// Setup savingKey
savingKey = #"prepareKey";
// Load the items from NSUserDefaults
_objects = [NSMutableArray arrayWithArray:[[NSUserDefaults standardUserDefaults] objectForKey:savingKey]];
// Reload the tableView
[self.tableView reloadData]; <------- manual reload without animations
}
When you change defaults in:
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
that code is executed.
Related
I followed this tutorial from AppCoda and I noticed that when I create another calendar, choose it (indicated by the checkmark beside it), then hit the Back button, the events in the main UIViewController view are not refreshed. I already added this code in my ViewController.m but nothing new happened:
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
if (self.tblEvents == nil) {
NSLog(#"Your TableView becomes nil");
return;
}
[self.tblEvents reloadData];
}
Any ideas? Let me know if you need more information.
Edit:
.m
#import "MainViewController.h"
#import "AppDelegate.h"
#interface MainViewController ()
#property (nonatomic, strong) AppDelegate *appDelegate;
#property (nonatomic, strong) NSArray *arrEvents;
- (void)requestAccessToEvents;
- (void)loadEvents;
#end
#implementation MainViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
self.tblEvents.delegate = self;
self.tblEvents.dataSource = self;
[self performSelector:#selector(requestAccessToEvents) withObject:nil afterDelay:0.4];
[self performSelector:#selector(loadEvents) withObject:nil afterDelay:0.5];
[self.tblEvents reloadData];
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[self.tblEvents reloadData];
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"idSegueEvent"]) {
EventViewController *eventViewController = [segue destinationViewController];
eventViewController.delegate = self;
}
}
#pragma mark - UITableView Delegate and Datasource method implementation
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
NSLog(#"%lu", (unsigned long)self.arrEvents.count);
return self.arrEvents.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"idCellEvent"];
// Get each single event.
EKEvent *event = [self.arrEvents objectAtIndex:indexPath.row];
// Set its title to the cell's text label.
cell.textLabel.text = event.title;
// Get the event start date as a string value.
NSString *startDateString = [self.appDelegate.eventManager getStringFromDate:event.startDate];
// Get the event end date as a string value.
NSString *endDateString = [self.appDelegate.eventManager getStringFromDate:event.endDate];
// Add the start and end date strings to the detail text label.
cell.detailTextLabel.text = [NSString stringWithFormat:#"%# - %#", startDateString, endDateString];
return cell;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 60.0;
}
- (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath
{
// Keep the identifier of the event that's about to be edited.
self.appDelegate.eventManager.selectedEventIdentifier = [[self.arrEvents objectAtIndex:indexPath.row] eventIdentifier];
// Perform the segue.
[self performSegueWithIdentifier:#"idSegueEvent" sender:self];
}
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the selected event.
[self.appDelegate.eventManager deleteEventWithIdentifier:[[self.arrEvents objectAtIndex:indexPath.row] eventIdentifier]];
// Reload all events and the table view.
[self loadEvents];
}
}
#pragma mark - EEventViewControllerDelegate method implementation
- (void)eventWasSuccessfullySaved
{
// Reload all events.
[self loadEvents];
}
#pragma mark - IBAction method implementation
- (IBAction)showCalendars:(id)sender
{
if (self.appDelegate.eventManager.eventsAccessGranted) {
[self performSegueWithIdentifier:#"idSegueCalendars" sender:self];
}
}
- (IBAction)createEvent:(id)sender
{
if (self.appDelegate.eventManager.eventsAccessGranted) {
[self performSegueWithIdentifier:#"idSegueEvent" sender:self];
}
}
#pragma mark - Private method implementation
- (void)requestAccessToEvents
{
[self.appDelegate.eventManager.eventStore requestAccessToEntityType:EKEntityTypeEvent completion:^(BOOL granted, NSError *error) {
if (error == nil) {
// Store the returned granted value.
self.appDelegate.eventManager.eventsAccessGranted = granted;
} else {
// In case of error, just log its description to the debugger.
NSLog(#"%#", [error localizedDescription]);
}
}];
}
- (void)loadEvents
{
if (self.appDelegate.eventManager.eventsAccessGranted) {
self.arrEvents = [self.appDelegate.eventManager getEventsOfSelectedCalendar];
[self.tblEvents reloadData];
}
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
To make UITableView work you need to set the delegate and datasource object like this..
in you ViewController.m file try to add Delegate and DataSource like this.
#interface ViewController ()<UITableViewDelegate, UITableViewDataSource>
#end
now add these two lines in your view did load.
self.tblEvents.delegate = self;
self.tblEvents.dataSource = self;
And check the implimentation of you Data Source methods like this
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
//This method should return the number of rows you want to create in your tableView
return yourArray.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"yourCellIdentifier"];
//Now show what you want to show in your each cell? For Example you just want to show a simple text which is stored in you array.
cell.textLabel.text = [yourArray objectAtIndex:indexPath.row];
//indexPath.row is the numeric index number of each cell. This method will automatically execute exact the same number of time you return in above method.
return cell;
}
Now When your class/View Controller is open you might have zero data in your array and after some manipulation you got some data in your array Either by Call Web-Services/Loading from local Database/ by Passing Reference of array to next ViewController and on coming back to screen you want to refresh your TableView so now calling [tblEvents reloadData] will restart the process from numberOfRowsInSection method to cellForRowAtIndexPath method
I'm going through the Apple Start Developing Guide and I have encountered an error in the demo app.
The code is as follows:
#import "XYZToDoListViewController.h"
#import "XYZToDoItem.h"
#interface XYZToDoListViewController ()
#property NSMutableArray *toDoItems;
-(void)viewDidLoad{
[super viewDidLoad];
self.toDoItems = [[NSMutableArray alloc]init];
[self loadInitialData];
}
#end
#implementation XYZToDoListViewController
-(void)loadInitialData{
XYZToDoItem *item1 = [[XYZToDoItem alloc]init];
item1.itemName = #"Buy Milk";
[self.toDoItems addObject:item1];
XYZToDoItem *item2 = [[XYZToDoItem alloc]init];
item2.itemName = #"Go Shopping";
[self.toDoItems addObject:item2];
XYZToDoItem *item3 = [[XYZToDoItem alloc]init];
item3.itemName = #"Wake Up";
[self.toDoItems addObject:item3];
}
- (IBAction)unwindToList:(UIStoryboardSegue *)segue
{
}
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return [self.toDoItems count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"ListPrototypeCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
// Configure the cell...
XYZToDoItem *toDoItem = [self.toDoItems objectAtIndex:indexPath.row];
cell.textLabel.text = toDoItem.itemName;
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
#pragma mark - Navigation
// In a story board-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
}
#end
On building it comes up with an error saying it expected ; after viewDidLoad.
I have googled this to see if I can figure out why but can't seem to.
put this in your .h file
#interface className : Class that you inherit
#property NSMutableArray *toDoItems;
#end
of course, you'd need to replace className with your name for the class, and the 'Class that you inherit' with the super classes such as NSObject, UIViewController, UIView, or any other class.
and put this in your .m file
#implementation className
-(void)viewDidLoad{
[super viewDidLoad];
self.toDoItems = [[NSMutableArray alloc]init];
[self loadInitialData];
}
#end
that should help.
Hope it helps :)
It looks like you might either have the property:
#property NSMutableArray *toDoItems;
In the implementation file (.m) or the method:
-(void)viewDidLoad{
...
}
In the header file (.h).
In addition you'll need an #implementation or #interface. Maybe you should update your question with the full code from the file.
The below property should be in .h file. Because in .h file we need to declare the method so property will declare the method which should be in .h file
#property NSMutableArray *toDoItems;
And below will be in .m file because in .m file we need to define the method.
- (void)viewDidLoad
{
[super viewDidLoad];
self.toDoItems = [[NSMutableArray alloc] init];
[self loadInitialData];
}
I'm creating an iphone app using storyboard. I'm basically new on objective c and Xcode.
I have a list of categories, every time I click on a category it should open a tableView, so I can add an item in that category. But instead of getting a different tableView for each category, its the same table for all the categories and the added items are copied.
How can I create a new table for each label?
Thanks in advance!
Here's what I have for adding a category
#interface ListViewController ()
#end
#implementation ListViewController{
NSMutableArray *items;
}
#synthesize lists;
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
items = [NSMutableArray arrayWithCapacity:20];
List *item = [[List alloc] init];
item.title = #"Grocery List";
[items addObject:item];
item = [[List alloc]init];
item.title = #"Project List";
[items addObject:item];
item = [[List alloc] init];
item.title = #"Events List";
[items addObject:item];
self.lists = items;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
#warning Potentially incomplete method implementation.
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
#warning Incomplete method implementation.
// Return the number of rows in the section.
return [self.lists count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// Configure the cell...
/*UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"ListsCell"];
List *list = [self.lists objectAtIndex:indexPath.row];
cell.textLabel.text = list.title;*/
ListCell *cell = (ListCell *)[tableView dequeueReusableCellWithIdentifier:#"ListsCell"];
List *list = [self.lists objectAtIndex:indexPath.row];
cell.titleLabel.text = list.title;
return cell;
}
//Add new list, new row will be added on the bottom and its data source must always be sync
-(void)addViewControllerSave:(AddViewController *)controller addList:(List *)list{
[self.lists addObject:list];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:[self.lists count] - 1 inSection:0];
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
[self dismissViewControllerAnimated:YES completion:nil];
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
if(editingStyle == UITableViewCellEditingStyleDelete){
[self.lists removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
}
/* else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}*/
}
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
#pragma mark - Navigation
*/
// In a story board-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
if([segue.identifier isEqualToString:#"AddList"]){
UINavigationController *navigationController = segue.destinationViewController;
AddViewController *addViewController = [[navigationController viewControllers] objectAtIndex:0];
addViewController.delegate = self;
}
else if([segue.identifier isEqualToString:#"ViewItem"]){
UINavigationController *nav = segue.destinationViewController;
ItemViewController *itemViewController = [[nav viewControllers] objectAtIndex:0];
itemViewController.delegate = self;
}
}
#pragma mark - AddViewControllerDelegate
-(void)addViewControllerCancel:(AddViewController *)controller{
[self dismissViewControllerAnimated:YES completion:nil];
}
-(void)addViewControllerSave:(AddViewController *)controller{
[self dismissViewControllerAnimated:YES completion:nil];
}
-(void)itemViewControllerBack:(ItemViewController *)controller{
[self dismissViewControllerAnimated:YES completion:nil];
}
#end
Here's what I have for adding an item:
#interface ItemViewController ()
#end
#implementation ItemViewController{
NSMutableArray *newItems;
}
#synthesize items;
#synthesize delegate;
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
newItems = [NSMutableArray arrayWithCapacity:20];
Item *i = [[Item alloc]init];
i.listItem = #"a";
[newItems addObject:i];
self.items = newItems;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
#warning Potentially incomplete method implementation.
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
#warning Incomplete method implementation.
// Return the number of rows in the section.
return [self.items count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// Configure the cell...
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"ItemsCell"];
Item *item = [self.items objectAtIndex:indexPath.row];
cell.textLabel.text = item.listItem;
return cell;
}
-(void)addIteViewControllerSave:(AddItemViewController *)controller addItem:(Item *)item{
[self.items addObject:item];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:[self.items count] -1 inSection:0];
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
[self dismissViewControllerAnimated:YES completion:nil];
}
#pragma mark - Navigation
// In a story board-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
if([segue.identifier isEqualToString:#"AddItem"]){
UINavigationController *navigationController = segue.destinationViewController;
AddItemViewController *addItemViewController = [[navigationController viewControllers]objectAtIndex:0];
addItemViewController.itemDelegate = self;
}
}
#pragma mark - AddItemViewControllerDelegate
-(void)addItemviewControllerCancel:(AddItemViewController *)controller{
[self dismissViewControllerAnimated:YES completion:nil];
}
-(void)addIteViewControllerSave:(AddItemViewController *)controller{
[self dismissViewControllerAnimated:YES completion:nil];
}
#pragma mark - ItemViewControllerDelegate
-(IBAction)back:(id)sender{
[self.delegate itemViewControllerBack:self];
}
#end
AddItemViewController
#import "AddItemViewController.h"
#import "Item.h"
#interface AddItemViewController ()
#end
#implementation AddItemViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(IBAction)cancel:(id)sender{
[self.itemDelegate addItemviewControllerCancel:self];
}
-(IBAction)save:(id)sender{
Item *item = [[Item alloc] init];
item.listItem = self.listItemTextField.text;
[self.itemDelegate addIteViewControllerSave:self addItem:item];
}
#end
Don't create a new table view for each label, instead populate it with different data for each label, you will need to change the object you are storing your data in and call
[tableView reloadData];
If all the added items you may need to clear out your array you are using to store the objects before adding the additional content.
[self.items removeAllObjects];
My app was running fine, I've not modified it to have a dedicated data controller class rather than the data being handled in the main UI class as it was during initial testing. However since the change it keeps crashing when adding a new item to the tableview.
The line of code and error it's crashing on are;
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
2012-07-22 07:17:44.772 speecher[1897:707] * Terminating app due to
uncaught exception 'NSInternalInconsistencyException', reason:
'attempt to insert row 0 into section 0, but there are only 0 rows in
section 0 after the update'
The full code for that class, (the main MasterViewController class) is as follows.
//
// SpeecherMasterViewController.m
// speecher
//
//
#import "SpeecherMasterViewController.h"
#import "SpeecherDataController.h"
#import "SpeecherDetailViewController.h"
#interface SpeecherMasterViewController () {
NSString *newTitle;
NSMutableArray *_speeches;
NSMutableArray *_content;
SpeecherDataController *object;
}
#end
#implementation SpeecherMasterViewController
#synthesize detailViewController = _detailViewController;
- (void)awakeFromNib
{
self.clearsSelectionOnViewWillAppear = NO;
self.contentSizeForViewInPopover = CGSizeMake(320.0, 600.0);
[super awakeFromNib];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.navigationItem.leftBarButtonItem = self.editButtonItem;
UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:#selector(insertNewObject:)];
self.navigationItem.rightBarButtonItem = addButton;
self.detailViewController = (SpeecherDetailViewController *)[[self.splitViewController.viewControllers lastObject] topViewController];
object = [[SpeecherDataController alloc] init];
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
#pragma mark - Table View
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [object returnNoObjects];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell"];
cell.textLabel.text = [object returnTitle:indexPath.row];
return cell;
}
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
[_speeches removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view.
}
}
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *titleobj = [object returnTitle:indexPath.row];
NSString *contentobj = [object returnContent:indexPath.row];
self.detailViewController.detailItem = titleobj;
self.detailViewController.detaitContent = contentobj;
}
- (void)insertNewObject:(id)sender
{
//Make sure clear before we start, also make sure initalized (double redundancy with clear statement at end)
newTitle = #"";
//New Title pop up UIAlert View
UIAlertView * alert = [[UIAlertView alloc]
initWithTitle:#"New Speech"
message:#"Please enter a name for speech"
delegate:self
cancelButtonTitle:#"Create"
otherButtonTitles:nil];
alert.alertViewStyle = UIAlertViewStylePlainTextInput;
UITextField * alertTextField = [alert textFieldAtIndex:0];
alertTextField.keyboardType = UIKeyboardTypeDefault;
alertTextField.placeholder = #"Enter a new title";
[alert show];
}
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
newTitle = [[alertView textFieldAtIndex:0] text];
[object addNewContent:newTitle :#"IT REALLY WORKS!" :#"Nothing"];
//create new speech title, add to array and add to tableview
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0];
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
//Clear newTitle for use next time
newTitle = #"";
}
#end
EDIT:
Amended to add [object addNewContent] method & class as per comments,
//
// SpeecherDataController.m
// speecher
//
//
#import "SpeecherDataController.h"
#interface SpeecherDataController ()
{
NSMutableArray *titles;
NSMutableArray *content;
NSMutableArray *timer;
}
#end
#implementation SpeecherDataController
-(void) addNewContent:(NSString*)sTitle : (NSString*)sContent :(NSString*)sTimer
{
[titles insertObject:sTitle atIndex:0];
[content insertObject:sContent atIndex:0];
[timer insertObject:sTimer atIndex:0];
}
//Methods to return data
-(NSString*) returnTitle:(NSUInteger)row
{
return [titles objectAtIndex:row];
}
-(NSString*) returnContent:(NSUInteger)row
{
return [content objectAtIndex:row];
}
-(NSString*) returnTimer:(NSUInteger)row
{
return [timer objectAtIndex:row];
}
-(NSInteger) returnNoObjects
{
return titles.count;
}
#end
The problem is the NSMutableArrays hadn't been alloc and init. Had to add a check to see if they had a init and alloc if not. New check looks like this,
-(void) addNewContent:(NSString*)sTitle : (NSString*)sContent :(NSString*)sTimer
{
if(!titles)
{
titles = [[NSMutableArray alloc] init];
}
if(!content)
{
content = [[NSMutableArray alloc] init];
}
if(!timer)
{
timer = [[NSMutableArray alloc] init];
}
[titles insertObject:sTitle atIndex:0];
[content insertObject:sContent atIndex:0];
[timer insertObject:sTimer atIndex:0];
}
I use the following method to present a UIViewController named DictAddSubSecondCell:
// UIViewControler 1
- (IBAction)addWord:(id)sender{
dictAddSubSecondCellController = [[DictAddSubSecondCell alloc] initWithNibName:#"DictAddSubSecondCell" bundle:nil];
[self presentModalViewController:dictAddSubSecondCellController animated:YES];
[dictAddSubSecondCellController release];
}
and when I click the button in DictAddSubSecondCell:
- (IBAction)dismissAction:(id)sender{
[self dismissModalViewControllerAnimated:YES];
}
the tableView at UIViewControler 1 didn't reload it's data, but I added a method in viewWillApear method:
[self.table reloadData];
but it still not work. I have no idea about this. Is there any suggestions for me? thanks.
Here is the full source code of UIViewcontroller 1:
//
// DictAddSubSecond.m
//
// Created by Samuel Armstrong on 4/8/12.
// Copyright 2012 __MyCompanyName__. All rights reserved.
//
#import "DictAddSubSecond.h"
#import "DictionaryList.h"
#implementation DictAddSubSecond
#synthesize dictList, table, editButton;
#synthesize dictAddSubSecondCellController;
- (IBAction)addWord:(id)sender
{
dictAddSubSecondCellController = [[DictAddSubSecondCell alloc] initWithNibName:#"DictAddSubSecondCell" bundle:nil];
[self presentModalViewController:dictAddSubSecondCellController animated:YES];
[dictAddSubSecondCellController release];
}
- (IBAction)toggleEdit {
[self.table setEditing:!self.table.editing animated:YES];
if (self.table.editing) {
[editButton setTitle:#"Done"];
[editButton setStyle:UIBarButtonItemStyleDone];
}
else {
[editButton setTitle:#"Edit"];
[editButton setStyle:UIBarButtonItemStyleBordered];
}
}
- (IBAction)dismissAction:(id)sender
{
[self dismissModalViewControllerAnimated:NO];
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)refreshTableData
{
NSString *path = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *file = [path stringByAppendingPathComponent:#"dictWithWords.tmp"];
if (dictList == nil) {
NSMutableArray *array = [[NSMutableArray alloc] initWithContentsOfFile:file];
if ([array objectAtIndex:0] != nil) {
dictList = [[NSMutableArray alloc] initWithCapacity:1];
self.dictList = array;
[array release];
}
else
{
dictList = [[NSMutableArray alloc] initWithCapacity:1];
}
}
[self.table reloadData];
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[self refreshTableData];
}
- (void)someMethodToReloadTable:(NSNotification *)notification
{
[table reloadData];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(someMethodToReloadTable) name:#"reloadTable" object:nil];
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
[[NSNotificationCenter defaultCenter] removeObserver:self name:#"reloadTable" object:nil];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#pragma mark -
#pragma mark Table View Data Source Methods
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [dictList count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *MoveMeCellIdentifier = #"MoveMeCellIdentifier";
UITableViewCell *cell = [self.table dequeueReusableCellWithIdentifier:MoveMeCellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:MoveMeCellIdentifier] autorelease];
//A Boolean value that determines whether the cell shows the reordering control.
cell.showsReorderControl = YES;
}
NSUInteger row = [indexPath row];
cell.textLabel.text = [dictList objectAtIndex:row];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
#pragma mark -
#pragma mark Table View Delegate Methods
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
NSUInteger row = [indexPath row];
[self.dictList removeObjectAtIndex:row];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]
withRowAnimation:UITableViewRowAnimationMiddle];
}
- (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath
{
return UITableViewCellEditingStyleDelete;
}
// Asks the data source whether a given row can be moved to another location in the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
return YES;
}
//Tells the data source to move a row at a specific location in the table view to another location.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
NSUInteger fromRow = [fromIndexPath row];
NSUInteger toRow = [toIndexPath row];
id object = [[dictList objectAtIndex:fromRow] retain];
[dictList removeObjectAtIndex:fromRow];
[dictList insertObject:object atIndex:toRow];
[object release];
}
#end
Try calling it in viewDidAppear: instead of viewWillAppear:.