My TapCell1.swift
This is Custom UITableViewCell View
import UIKit
class TapCell1: UITableViewCell
{
#IBOutlet var labelText : UILabel
init(style: UITableViewCellStyle, reuseIdentifier: String!)
{
println("Ente")
super.init(style: UITableViewCellStyle.Value1, reuseIdentifier: reuseIdentifier)
}
override func setSelected(selected: Bool, animated: Bool)
{
super.setSelected(selected, animated: animated)
}
}
My ViewController.swift
Its All DataSource and Delegates are set correctly.But My custom Cell is not displaying.
import UIKit
class NextViewController: UIViewController, UITableViewDelegate, UITableViewDataSource
{
#IBOutlet var label: UILabel
#IBOutlet var tableView : UITableView
var getvalue = NSString()
override func viewDidLoad()
{
super.viewDidLoad()
label.text="HELLO GOLD"
println("hello : \(getvalue)")
self.tableView.registerClass(TapCell1.self, forCellReuseIdentifier: "Cell")
}
func tableView(tableView:UITableView!, numberOfRowsInSection section:Int)->Int
{
return 5
}
func numberOfSectionsInTableView(tableView:UITableView!)->Int
{
return 1
}
func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell!
{
var cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as TapCell1
cell.labelText.text="Cell Text"
return cell
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
The Problem is My custom cell is Not displayed. Please suggest anything i did wrong.
Note: here is My code My File Download Link
I finally did it.
For TapCell1.swift
import UIKit
class TapCell1: UITableViewCell {
#IBOutlet var labelTitle: UILabel
init(style: UITableViewCellStyle, reuseIdentifier: String!) {
super.init(style: UITableViewCellStyle.Value1, reuseIdentifier: reuseIdentifier)
}
}
For NextViewController.swift
import UIKit
class NextViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet var tableView: UITableView
var ListArray=NSMutableArray()
override func viewDidLoad() {
super.viewDidLoad()
let nibName = UINib(nibName: "TapCell1", bundle:nil)
self.tableView.registerNib(nibName, forCellReuseIdentifier: "Cell")
for i in 0...70 {
ListArray .addObject("Content: \(i)")
}
}
func tableView(tableView: UITableView!, numberOfRowsInSection section: Int)->Int {
return ListArray.count
}
func tableView(tableView: UITableView!, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 51
}
func numberOfSectionsInTableView(tableView: UITableView!) -> Int {
return 1
}
func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as TapCell1
//cell.titleLabel.text = "\(ListArray.objectAtIndex(indexPath.item))"
cell.labelTitle.text = "\(ListArray.objectAtIndex(indexPath.row))"
return cell
}
}
My working code link: CUSTOMISED TABLE
You should register the class for the cell. For that do
change this line of code to
self.tableView.registerClass(TapCell1.classForCoder(), forCellReuseIdentifier: "Cell")
Edit
You code is looks fine i checked it
//cell.labelText.text="Cell Text"
cell.textLabel.text="Cell Text" // use like this
The solution is most likely pinpointed to setting the cell height manually as such:
override func tableView(tableView:UITableView!, heightForRowAtIndexPath indexPath:NSIndexPath)->CGFloat
{
return 44
}
I believe it's an Xcode beta 6 bug.
I have now been able to get Custom UITableViewCell to work.
Works on
Runs on Xcode 6 beta 6
Runs on Xcode 6 beta 5
iOS is 7.1
How
I have created a ".xib" file for the cell.
I copy it into the storyboard.
Via the storyboard I give it a Identifier.
I make sure it is a sub child of a tableview
Doing it this way, you do not need to register a class / nib etc.
This is my custom cell.
import UIKit
class TestCell: UITableViewCell {
#IBOutlet var titleImageView: UIImageView!
#IBOutlet var titleLabel: UILabel!
override init(style: UITableViewCellStyle, reuseIdentifier: String!) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
}
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}
In your view, or where ever you extend "UITableViewDataSource".
Make sure "cell2" is the same as the "Identifier" that you gave it via the storyboard.
func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! {
var cell:TestCell = tableView.dequeueReusableCellWithIdentifier("cell2", forIndexPath: indexPath) as TestCell
// Example of using the custom elements.
cell.titleLabel.text = self.items[indexPath.row]
var topImage = UIImage(named: "fv.png")
cell.titleImageView.image = topImage
return cell
}
uitableviewcell
Check your Story board select the cell and look at the "identity inspector in that select CLASS type your CustomClass and MODULE type your project name
I have done this It works perfectly try this tip to avoid error to see below image and code
override func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath?) -> UITableViewCell? {
// let cell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: nil)
// cell.textLabel.text = array[indexPath!.row] as String
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as CustomTableViewCell
cell.nameLabel.text = array[indexPath!.row] as String
cell.RestaurentView.image = UIImage(named:images[indexPath!.row])
return cell
}
Try this following code
var cell:CustomTableViewCell = tableView.dequeueReusableCellWithIdentifier("CustomTableViewCell") as CustomTableViewCell
https://github.com/iappvk/TableView-Swift
If you are not using Storyboard then create a new file as subclass of UITableViewCell check the checkbox "also create xib files" after that set your custom cell .and here is the code for tableview
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
var customcell:CustomTableViewCellClass? = tableView.dequeueReusableCellWithIdentifier("cell") as? CustomTableViewCellClass
if (customcell==nil)
{
var nib:NSArray=NSBundle.mainBundle().loadNibNamed("CustomTableViewCellClass", owner: self, options: nil)
customcell = nib.objectAtIndex(0) as? CustomTableViewCell
}
return customcell!
}
Try this following code:
var cell = tableView.dequeueReusableCell(withIdentifier: "CustomCellTableView") as? CustomCellTableView
Extention of NSOject
extension NSObject {
var name: String {
return String(describing: type(of: self))
}
class var name: String {
return String(describing: self)
}
}
Properties on Custom TableViewCell
class var nib: UINib {
return UINib(nibName:YourTableViewCell.name, bundle: nil)
}
class var idetifier: String {
return YourTableViewCell.name
}
Add in UIViewController
self.tableView.registerNib(YourTableViewCell.nib, forCellReuseIdentifier: YourTableViewCell.idetifier)
let cell = tableView.dequeueReusableCellWithIdentifier(YourTableViewCell.idetifier, forIndexPath: indexPath) as! YourTableViewCell
It is Purely swift notation an working for me
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
var cellIdentifier:String = "CustomFields"
var cell:CustomCell? = tableView.dequeueReusableCellWithIdentifier(cellIdentifier) as? CustomCell
if (cell == nil)
{
var nib:Array = NSBundle.mainBundle().loadNibNamed("CustomCell", owner: self, options: nil) cell = nib[0] as? CustomCell
}
return cell!
}
Related
I am making a view controller with tableView for presenting individual news cards. I want to load cells once and for all (without reusing it as usual). So I do this:
tableView.register(UINib(nibName: "RatingNewsCell", bundle: nil), forCellReuseIdentifier: "RatingNewsCell")
tableView.register(UINib(nibName: "PromoNewsCell", bundle: nil), forCellReuseIdentifier: "PromoNewsCell")
var cells = [UITableViewCell]()
let rating = RatingNewsCell()
rating.delegate = self
cells.append(rating)
etc...
self.items = cells
Cells are loaded like this:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
return items[indexPath.section]
}
Cell code looks like this:
class RatingNewsCell: UITableViewCell
{
var delegate: RatingNewsCellDelegate?
#IBOutlet weak var shopNameLabel: UILabel!
#IBOutlet weak var bouquetImageView: RoundImageView!
#IBOutlet weak var floristImageView: RoundImageView!
#IBOutlet weak var ratingControl: RatingPicker!
override init(style: UITableViewCellStyle, reuseIdentifier: String?)
{
super.init(style: style, reuseIdentifier: "RatingNewsCell")
}
required init?(coder decoder: NSCoder)
{
super.init(coder: decoder)
}
override func awakeFromNib()
{
super.awakeFromNib()
ratingControl.setSelected(newIndex: 0)
}
}
In the result I've got a table view, but cell just appears blank:
Any ideas?
I suggest to refactor your code to use tableView's datasource method though you are only using static cells.
enum Section: Int {
case RatingNews
case PromoNews
static var count: Int { return Section.PromoNews.rawValue + 1 }
}
func numberOfSections(in tableView: UITableView) -> Int {
return Section.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let section = Section(rawValue: indexPath.section)!
switch section {
case .PromoNews:
let cell = tableView.dequeueReusableCell(withIdentifier: "RatingNewsCell", for: indexPath) as! RatingNewsCell
return cell
case .RatingNews:
let cell = tableView.dequeueReusableCell(withIdentifier: "PromoNewsCell", for: indexPath) as! PromoNewsCell
return cell
}
}
You need to call
tableView.delegate = self
and
tableView.dataSource = self
class TableController: UIViewController {
#IBOutlet var ListTable: UITableView!
var list: [Dictionary<String, String>] = []
override func viewDidLoad() {
super.viewDidLoad()
let ListTable = UITableView(frame: view.bounds)
self.ListTable = ListTable
ListTable.dataSource = self
ListTable.delegate = self
initList()
}
func initList() {
// get list from firebase
self.ListTable.reloadData()
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return list.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let item = self.list[indexPath.row]
let cellIdentifier = "ListCell"
let cell = CustomCell(style: .default, reuseIdentifier: cellIdentifier)
cell.foodLabel?.text = item["Banana"]
return cell
}
}
extension QueueController: UITableViewDataSource, UITableViewDelegate {
}
CustomCell class:
import UIKit
class CustomCell: UITableViewCell
{
#IBOutlet weak var foodLabel: UILabel!
override func awakeFromNib()
{
super.awakeFromNib()
}
}
My data from firebase loads properly. On storyboard I have a normal view controller with a UITableView embedded inside of it. That table view is liked to my IBOutlet for my ListTable. In the table there is a cell with 3 labels. That cell has the identifier ListCell and it's class is CustomCell.
Edit: There is no error but my data isn't showing up.
This is because your Custom Cell does not dequeue properly. Try this one
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cellIdentifier = "ListCell"
var cell : ListCell? = tableView.dequeueReusableCell(withIdentifier: cellIdentifier) as! ListCell?
if (cell == nil) {
cell = Bundle.main.loadNibNamed("ListCell", owner: nil, options: nil)?[0] as? ListCell
}
cell?.backgroundColor = UIColor.clear
cell?.contentView.backgroundColor = UIColor.clear
return cell!
}
Perhaps try registering your cell in viewDidLoad
ListTable.register(UINib(nibName: "CustomCell", bundle: Bundle.main), forCellReuseIdentifier: "ListCell") //this is assuming that your nib is named "CustomCell"
Also, for the record, you should follow camel-case conventions and name your UITableView listTable
You did never add the TableView to your view... (or part go the code is missing )
I ran into a problem recently.
I'll post some code too. Tried the methods from internet but without success. Also, I have linked the 2 tables to the View Controller.
Here is some code.
class ViewController2: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet weak var carImageView: UIImageView!
#IBOutlet weak var pieseDorite: UITableView!
#IBOutlet weak var pieseDisponibile: UITableView!
var fullNameArr : [String] = [] // i populate the string in a action button, no problem with the arrays
var fullNameArrDorit : [String] = []
override func viewDidLoad()
{
super.viewDidLoad()
carImageView.image = UIImage(named: ("simplu"))
carImageView.contentMode = .ScaleAspectFit
pieseDisponibile.delegate = self
pieseDisponibile.dataSource = self
self.view.addSubview(pieseDisponibile)
pieseDorite.delegate = self
pieseDorite.dataSource = self
self.view.addSubview(pieseDorite)
}
func tableView(pieseDisponibile: UITableView, numberOfRowsInSection section:Int) -> Int
{
return fullNameArr.count
}
func tableView(pieseDisponibile: UITableView, pieseDorite: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell:UITableViewCell=UITableViewCell(style: UITableViewCellStyle.Subtitle, reuseIdentifier: "cell")
cell.textLabel!.text = String(fullNameArr[indexPath.row])
return cell
}
func tableView2(pieseDorite: UITableView, numberOfRowsInSection section:Int) -> Int
{
return fullNameArrDorit.count
}
func tableView2(pieseDorite: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell2:UITableViewCell=UITableViewCell(style: UITableViewCellStyle.Subtitle, reuseIdentifier: "cell2")
cell2.textLabel!.text = String(fullNameArrDorit[indexPath.row])
return cell2
}
}
Also, tried to add all other functions, the problem persisted. I think I have linked something bad, I don't know.
Replace all tableView2 with tableView please, and leave only 1 each method. You need have same delegate methods for all UITableView instances. You can separate different instances inside this methods by comparing first parameter with your UITableView property. Also add number of section method:
override func viewDidLoad()
{
super.viewDidLoad()
carImageView.image = UIImage(named: "simplu")
carImageView.contentMode = .ScaleAspectFit
pieseDisponibile.delegate = self
pieseDisponibile.dataSource = self
view.addSubview(pieseDisponibile)
pieseDorite.delegate = self
pieseDorite.dataSource = self
view.addSubview(pieseDorite)
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {return 1}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
if tableView == pieseDisponibile {return fullNameArr.count}
return fullNameArrDorit.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
if tableView == pieseDisponibile {
let cell = UITableViewCell(style: UITableViewCellStyle.Subtitle, reuseIdentifier: "cell")
cell.textLabel?.text = String(fullNameArr[indexPath.row])
return cell
}
let cell2 = UITableViewCell(style: UITableViewCellStyle.Subtitle, reuseIdentifier: "cell2")
cell2.textLabel?.text = String(fullNameArrDorit[indexPath.row])
return cell2
}
import UIKit
class NewOrdersViewControllers: UIViewController,UITableViewDelegate,UITableViewDataSource {
var items = ["Chilli and Lemon"]
#IBOutlet var tableView:UITableView!
#IBOutlet weak var lblRestaurantNames: UILabel!
#IBOutlet weak var mapView: UIButton!
var cellIdentifier = "cell"
init() {
super.init(nibName : "NewOrdersViewControllers", bundle:nil)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
let nib = UINib(nibName: "tableCell", bundle: nil)
self.tableView.registerNib(nib, forCellReuseIdentifier: cellIdentifier)
self.tableView.registerClass(UITableViewCell.self, forCellReuseIdentifier: cellIdentifier)
tableView.delegate = self
tableView.dataSource = self
// Do any additional setup after loading the view.
}
#IBAction func mapPush(sender: AnyObject) {
let mapVC = MapViewController()
self.navigationController?.pushViewController(mapVC, animated: true)
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.items.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell:tableCell = self.tableView.dequeueReusableCellWithIdentifier("cell") as! tableCell
//cell.textLabel?.text = self.items[indexPath.row] as! String
cell.RestaurantLbl.text = self.items[indexPath.row]
return cell
}
func tableView(tableView: UITableView, didDeselectRowAtIndexPath indexPath: NSIndexPath) {
print("You selected cell #\(indexPath.row)!")
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 100
}
I have done it using xib and it shows the following error.
Could not cast value of type 'UITableViewCell' (0x1fe82bc)
In your viewDidLoad() method you register 2 different cell types for the same reuseIdentifier, so the last one (UITableViewCell) takes effect. That's why in tableView:cellForRowAtIndexPath: the cells being dequeued are also of UITableViewCell class and may not be cast to your custom cell class.
Try to remove the line:
self.tableView.registerClass(UITableViewCell.self, forCellReuseIdentifier: cellIdentifier)
it should fix your problem and let the tableView dequeue the correct cells.
I'm trying to pass data from a ViewController to a custom UITableViewCell but it's not working. When I print data from ViewController.swift everything is in tact but when I print data from CustomCell.swift the array is empty. Here is my code:
ViewController.swift
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(kCellIdentifier) as! CustomCell
cell.data = data[indexPath.row]
return cell
}
CustomCell.swift
class CustomCell: UITableViewCell {
var data = [CKRecord]()
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
println(data)
}
}
You can perform that simply by using didSet closure, change your code to the following:
class CustomCell: UITableViewCell {
var data = [Int]() {
didSet{
print(data)
}
}
var id: Int {
didSet{
loadById(id)
}
}
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
// This block runs before data being set! Rather call your code from didSet{} closure..
}
func loadById(_ id: Int) {
// Your code goes here
}
}
And from your ViewController pass the data:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell") as! CustomCell
cell.data = data[indexPath.row]
cell.id = 1 // pass here any variable you need
return cell
}
And it should work
in CustomCell.swift, you just have to set the content such as: UILabel, UIImage, etc.
Rather than explaining here the whole things, I think you better follow the tutorial here:
http://www.ioscreator.com/tutorials/prototype-cells-tableview-tutorial-ios8-swift
if you have more time, this is the deeper one :
http://www.raywenderlich.com/81879/storyboards-tutorial-swift-part-1
good luck! ^_^