Our OSX Application running on have some modules which are running on other platform too, i.e. most of the part are ported to different platform and some are common across all platform,
When come to version no, to be consistent with the other platform port, we need to maintain a common version say, AppVersion.h which has the version string.
Now to show on the UI , i need to copy the same version string from AppVersion.h file to Info.plist
Are there any workaround for the same, i.e. run some pre-build script which reads the version string and update the info.plist.
Thanks in advance.
Absolutely! This is what I use as a build phase, after the resource copy. I break down the problem a bit because this is part of a much larger script.
#!/bin/sh
export PlistBuddy="/usr/libexec/PlistBuddy"
# TODO: Get OUR_VERSION here.
export appPlist="${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}/Info.plist"
$PlistBuddy $appPlist -c "set :CFBundleShortVersionString '$OUR_VERSION'"
$PlistBuddy $appPlist -c "set :CFBundleVersion '$OUR_VERSION'"
As to how to get OUR_VERSION? I leave that open to you. In my case, I simply grepped the file in the script. For me, this was an xcconfig but for you it'll be the header. If you've got command line experience, you might have a better way to extract the symbol meaning from the .h file.
Note that this sets CFBundleShortVersionString (the user-visible version) and CFBundleVersion (the internal version) to the same value. That's probably what you want. If not, fix that. :)
Related
According to How does AOSP 9.0 build system link the executable? and What does # mean in this clang command in AOSP build log? , when linking a module, AOSP seems to produce a .rsp file that contains all the obj files that the module need,and pass the file name as a parameter to the link command, for example:
prebuilts/clang/host/linux-x86/clang-4691093/bin/clang++ /OpenSource/Build/Android/9.0.0_r30/soong/.intermediates/bionic/libc/crtbegin_so/android_x86_64_core/crtbegin_so.o #/OpenSource/Build/Android/9.0.0_r30/soong/.intermediates/frameworks/base/libs/hwui/libhwui/android_x86_64_core_shared/libhwui.so.rsp ......
But the .rsp files seems to be removed after build.
The question is, how are these file generated and how to get these files? This may require to learn and modify the build scripts which is out of reach for me.
There maybe the answer for you, read the ninja build manual , in that manual .rsp file mentioned.
https://ninja-build.org/manual.html
the following is info that I copy out.
rspfile, rspfile_content
if present (both), Ninja will use a response file for the given command, i.e. write the selected string (rspfile_content) to the given file (rspfile) before calling the command and delete the file after successful execution of the command.
This is particularly useful on Windows OS, where the maximal length of a command line is limited and response files must be used instead.
I need to convert my iOS project to 64-bit friendly (to get rid of compiler warnings, as in this question. The solution apparently is to run ConvertCocoa64.
I've managed to locate ConvertCocoa64 (which is no longer included in /Developer/Extras/64BitConversion/ConvertCocoa64) as the Apple docs suggest, but here (search for Auxiliary Tools)
So I've download the script. But my question is, how do I run this on my project? Please assume a total newbie level of knowledge here when it comes to the terminal and running scripts. Do I drop the script inside my project folder and just double click it? Or do I access it from the terminal? The docs say run this command:
/Developer/Extras/64BitConversion/ConvertCocoa64 `find . -name '*.[hm]' | xargs`
But since that folder doesn't exist, where do I run it?. I tried dropping the script in the Developer folder, but when I type ConvertCocoa64 it says command not found.
Find where the command is located now. You'll want to run it in the terminal using the full path to the command, as in your example, just with the real path.
A good way to get the full path is to locate the command in the Finder and drag it to an open terminal window - this also "escapes" any spaces in the path for you. The easiest way to hit all your files as arguments to the command is to cd (change directory) to your project first (in the terminal).
This should get you set up to follow the directions you have.
If I'm not mistaking, to run script, you should place dot . before command. Doesn't really matters, where script is situated as long, as it doesn't rely on it heavily
> cd ~/path/to/script/dir/
> ./ConvertCocoa64 ...
With Xcode 5's new Asset Library, adding images and organizing them has never been easier. However, it seems as if it has broken some scripts I use for creating builds.
I have a script within my Run Script Phase that sets the CFBundleVersion to be the current timestamp within the plist. In the script, I execute this statement:
/usr/libexec/PlistBuddy -c "Set :CFBundleVersion $timestamp" $BUILT_PRODUCTS_DIR/$INFOPLIST_PATH
However, when this gets executed, the following statement displays:
Set: Entry, ":CFBundleVersion", Does Not Exist
File Doesn't Exist, Will Create: /Users/SpacePyro/Library/DerivedData/BundleTest-duikdqngfmrovnagrcsvdcuxxstz/Build/Products/Debug-iphoneos/BundleTest.app/Info.plist
It seems like this happens on clean builds. The plist doesn't seem to get generated until midway through the build, presumably due to the Asset Libraries.
I've also used this command, and while it doesn't throw the error, it still blows away my changes (assume INFO_PLIST="${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}/Info"):
defaults write $INFO_PLIST CFBundleVersion $timestamp
This used to not be the case when I started using the Asset Library to organize my app icons and splash images. Anyone know why this happens? And better yet, is there a workaround to add this value to the plist? I've already tried placing the script in a pre-action build phase, as well as the post-action build phase. I've also tried running the command after the build has completed, but when I try to codesign and package it up, it says that the signature is invalid due to plist modification.
If no reasonable solution exists, I guess I could always de-migrate from Asset Libraries until I can get my scripts to work.
I had similar issue once, and here is what finally helped me out:
buildNumber=$(/usr/libexec/PlistBuddy -c "Print CFBundleVersion" "${INFOPLIST_FILE}")
buildNumber=$(($buildNumber + 1))
/usr/libexec/PlistBuddy -c "Set :CFBundleVersion $buildNumber" "${INFOPLIST_FILE}"
(Use INFOPLIST_FILE directly, not $BUILT_PRODUCTS_DIR/$INFOPLIST_PATH)
Hope this could be useful .
Figured this one out, and it was a silly one. Turns out you can just move the script phase to the very end. I didn't even know these were movable, or that it mattered! But by dragging the Run Script phase to the bottom as such, the scripts were able to run and modify things as needed.
I had the same problem, In my case, I had a wrong file path to the XXX-Info.plist file:
Build Settings -> Packaging -> Info.plist File
I changed it it's actual location and start working.
If your plist file is Preprocessed-Info.plist, then change the value of "Preprocess Info.plist File" (INFOPLIST_PREPROCESS) to "Yes" (true) like this:
Search in Build settings for $(SRCROOT) and remove it.
transform it from
$(SRCROOT)/TestProject/Info.plist
to
TestProject/Info.plist
With Xcode 5's new Asset Library, adding images and organizing them has never been easier. However, it seems as if it has broken some scripts I use for creating builds.
I have a script within my Run Script Phase that sets the CFBundleVersion to be the current timestamp within the plist. In the script, I execute this statement:
/usr/libexec/PlistBuddy -c "Set :CFBundleVersion $timestamp" $BUILT_PRODUCTS_DIR/$INFOPLIST_PATH
However, when this gets executed, the following statement displays:
Set: Entry, ":CFBundleVersion", Does Not Exist
File Doesn't Exist, Will Create: /Users/SpacePyro/Library/DerivedData/BundleTest-duikdqngfmrovnagrcsvdcuxxstz/Build/Products/Debug-iphoneos/BundleTest.app/Info.plist
It seems like this happens on clean builds. The plist doesn't seem to get generated until midway through the build, presumably due to the Asset Libraries.
I've also used this command, and while it doesn't throw the error, it still blows away my changes (assume INFO_PLIST="${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}/Info"):
defaults write $INFO_PLIST CFBundleVersion $timestamp
This used to not be the case when I started using the Asset Library to organize my app icons and splash images. Anyone know why this happens? And better yet, is there a workaround to add this value to the plist? I've already tried placing the script in a pre-action build phase, as well as the post-action build phase. I've also tried running the command after the build has completed, but when I try to codesign and package it up, it says that the signature is invalid due to plist modification.
If no reasonable solution exists, I guess I could always de-migrate from Asset Libraries until I can get my scripts to work.
I had similar issue once, and here is what finally helped me out:
buildNumber=$(/usr/libexec/PlistBuddy -c "Print CFBundleVersion" "${INFOPLIST_FILE}")
buildNumber=$(($buildNumber + 1))
/usr/libexec/PlistBuddy -c "Set :CFBundleVersion $buildNumber" "${INFOPLIST_FILE}"
(Use INFOPLIST_FILE directly, not $BUILT_PRODUCTS_DIR/$INFOPLIST_PATH)
Hope this could be useful .
Figured this one out, and it was a silly one. Turns out you can just move the script phase to the very end. I didn't even know these were movable, or that it mattered! But by dragging the Run Script phase to the bottom as such, the scripts were able to run and modify things as needed.
I had the same problem, In my case, I had a wrong file path to the XXX-Info.plist file:
Build Settings -> Packaging -> Info.plist File
I changed it it's actual location and start working.
If your plist file is Preprocessed-Info.plist, then change the value of "Preprocess Info.plist File" (INFOPLIST_PREPROCESS) to "Yes" (true) like this:
Search in Build settings for $(SRCROOT) and remove it.
transform it from
$(SRCROOT)/TestProject/Info.plist
to
TestProject/Info.plist
Recently,I try to automate the process of iOS builds using bash scripts.
I'm building the app,code signing the file using xcodebuild, and then pack the project using xcrun.
In xcode,we can set some information easily,(Summary->iOS Application Target->...)
but,how can I set the information without Xcode,I want to do that using bash scripts,like modify info-plist or other configuration files,does it works? how can I solve this question?
The second question:
Because I want to automate iOS builds in server, I need to import certificates(.p12) which clients give me into keychain automatically,the question is how can I export .p12 file automatically from keychain when clients give me the name of code signing.
Can you provide me some information of automating the process of iOS builds using bash scripts? Or do you have realize the function? Please give me some clues about that, or the program.
You can inject custom build settings by passing KEY=VALUE arguments to xcodebuild. You can then put these into Info.plist values with ${MY_BUILD_SETTING}.
I found that we can use plistbuddy to set values about info.plist,like that /usr/libexec/PlistBuddy -c "set:CFBundleShortVersionString ${version_version}" ${plist_path}
plistbuddy is a tool which can modify plist file well,using /usr/libexec/PlistBuddy -h to find help.
Hope that can help other people!