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i want to buy a device for testing my mobile website in iOS.
And i don't know what is better, getting and old iPhone 4 or iPhone 5 or iPad 3 or iPad mini.
I only want to teste mobile websites and maybe in future training in iOS developpement.
I used online emulator but there's some difference sometime between real device and emulated that's what i want to buy one.
thank's in advance for help
I'll say you should prioritise the iPhone purchase. From experience, website not mobile optimised tend to be easily usable on an iPad when compared with an iPhone.
Also, the behaviour of a webpage in iOS may differ from the Android. Keep that in mind.
Also, a page that looks good on an iPhone may not look good on an iPad. Take that into account as well.
And don't forget that safari isn't the only browser for iOS, there's Opera and Chrome as well (plus a few other not widely used).
Hope it helps...
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It is posible to create an app with swift that can make the same that "capture" do?
Capture is the app that use go pro for connect the GoPro cameras to the phone. And see on real time the media on the device.
For this I know I have to get the wifi of the phone by the code because this cameras are conected by wifi.
Is swift capable to do that or do I need any framework?
If someone has any example woul be great!
Thanks.
To allow 3d party developers to develop apps for product they release their API to use. So if a device provide an API you can develop an app for it. As i searched API for go cameras i saw this website go pro latest api . So i think yes you can develop your own application to use with go pro cameras
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Do we require latest iphone model 6 or 6 plus to test apps or any model of iphone will do just fine ?
Hi I am new to the Apple ecosystem and trying to learn to make apps. Although i have coded simple games like classic snake and ran it on my iphone 4 as it gives us real time info on how well the apps is doing on a device.
Since Iphone 6 and 6 plus have launched and has lots of improved features, i wanted to know from a developer perspective that any device like iphone 4, iphone 4s or 5s will do for creating simple apps and deploy in the app store? OR do i have to have a latest iphone 6 or 6 plus.
question 2 : What role does a device plays (iphones and not simulators) when it comes developing and testing Iphone Apps??
A goggle search and indepth search of different forum did not yield any useful information.
Developers,users at stackflow, it will great if you can clear my doubt.
additional information
currently an individual developer and have a macbook air. Will be making apps like "recipe" and probably a health app and app like "we heart it"
If your app do not use hardware related function,there is no need to buy latest iphone.
For example, if your app need to use BLE or touch ID,you have to use iphone/ipad support this.
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Does anyone know if there exists an iOS simulator online?
I've built an iOS app that runs on iPad. My users have asked me for a web version for their less mobile employees. I don't want to rewrite the app in HTML.
Ideally, the simulator we use with xcode during development would be great if it's possible to run it in a web browser.
Any thoughts?
There are two more iOS app players online:
App.io
Appetize.io
In principle, flight simulator is an oxymoron. But they exist, and have done well amid not-so-serious pilots.
Similarly, iOS Simulator Simulator exists too, and for the good reasons for the sincere app devs.
Visit this: https://www.pieceable.com/
No but you can deploy your applications using TestFlight before you submit it to the appstore to let your customers test your code/app. (I asume that they have an iOS-device)
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Do you still test iPad apps on iPad1? Is it too old to be a test device?
Does anyone know Apple's plan for this device - does it still get updates and similar stuff?
As the least powerful iPad its a good test device for iPad application performace testing. Its main limiting characteristic you're likely to run into in app development is the limited amount of RAM on the system.
It only supports up to iOS 5 though, so get one if you intend to support iOS 5 and not if you're only supporting iOS 6. If you only want to support iOS 6 the iPad 2 is your minimum benchmark, although some functions perform more slowly on the iPad 3 (renderInContext is one of them) so ideally you would have both. The iPad mini, from a device perspective, is practically identical to the iPad 2 but the interface will be slightly smaller.
In summary, for a new app which only supports iOS 6 I would have an iPad mini and iPad 3 as a minimum test kit, For iOS 5 support i would recommend adding a first gen iPad to that.
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Here goes my first question. I sure hope i'm doing it right.
I've searched the web for this and found evidence of the Wired app being compiled with Adobe Flash but that's about it. There's a lot of talk on the Adobe website singing its praises but are Apple allowing these apps onto the App Store these days with the CS 5.5 update?
So, can anyone estimate how many apps floating around on the App Store that are written with Adobe Air? Any examples would be great too.
Thanks a lot
Alistair
Yes, AIR based apps are accepted in the App Store if they meet the general requirements. Apps are no longer rejected for not being developed using "Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine", that demand has been removed.
There's quite a few games developed using AIR in the App Store, for example MeteorStorm, Gridshock, Chroma Circuit and Pyramix (Pyramix has been "featured" by Apple, see http://blog.theflashblog.com/?p=2740).
So mostly games, I don't know of many non-game apps, besides TouchUp Pro - Photo Editor, http://itunes.apple.com/app/id439242122, that also has been among the "featured" apps.
It's hard to estimate. I know that data is not the plural of anecdote, but I can say that my company has created a game for the web that was then subsequently published as an iOS app, which was accepted and published to the app store. So yes, Apple is accepting them.