Bounds automatically changes on UIScrollView with content insets - ios

I'm using a UIScrollView as my paging scroll view, pagesScrollView. Inside that, I put individual UIScrollViews which are used exclusively for zooming. Inside each of those, I have one view which is the page item which should be zoomable. All of that is inside a UINavigationController with a translucent navbar.
My pagesScrollView has contentInset.top = 64 and bounds.origin.y = -64 (that seems weird to me, but that's what the system is setting automatically for me), and this works just fine. My screen looks great!
However, after I scroll the pagesScrollView even a tiny bit, as soon as scrollViewWillEndDragging is called, the pagesScrollView begins an animated change from bounds.origin.y = -64 to bounds.origin.y = 0 which causes my page items to be obscured by the navbar.
On the left is what it looks like when it loads, on the right is what it looks like after I drag just a few pixels and then let go, it slides up under the navbar (because the bounds.origin.y goes to 0).
The problem is that I don't have any code that is altering the bounds and I don't have any code in the various scroll delegate methods that do anything. I've added a bunch of scroll delegate methods and just added NSLog()s so I can figure out when/where the change is happening, but it's not happening anywhere in my code.
So, I don't know what code I can show you to help you help me.
EDIT: I built a new project from scratch to remove all other variables.. I put a bare UIViewController into a UINavigationController. I put a UIScrollView into my View the entire size of the view. The following code is the entire project.
It turns out the issue (described below) only appears once PAGING IS ENABLED on the UIScrollView! Wtf? :)
Here is a link to download a basic project with only a few lines of code which demonstrates the problem. Just click in the scrollview and you'll see it shift up as the bounds change. http://inadaydevelopment.com/stackoverflow/WeirdScrollViews.zip
How can I have paging enabled on my scrollview without the bounds freaking out during scrolling and shifting everything under the nav bar?
It's possible to set the navbar to opaque and the problem is avoided, but the ideal is to have standard iOS7 behavior so that after the content view is zoomed, THEN the content is allowed to be under the navbar and should show through the translucency normally.
- (void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
NSArray *colors = #[
[UIColor blueColor],
[UIColor orangeColor],
[UIColor magentaColor],
];
NSArray *zoomerColors = #[
[UIColor greenColor],
[UIColor yellowColor],
[UIColor purpleColor],
];
self.scroller.pagingEnabled = YES;
[self.scroller setContentSize:CGSizeMake(self.scroller.frame.size.width*colors.count, self.scroller.frame.size.height)];
CGRect subviewFrame = CGRectMake(0, 0, 160, 240);
for (int index=0; index < colors.count; index++) {
UIColor *color = [colors objectAtIndex:index];
UIColor *zoomerColor = [zoomerColors objectAtIndex:index];
UIView *subview = [[UIView alloc] initWithFrame:subviewFrame];
subview.backgroundColor = color;
CGRect zoomerFrame = CGRectMake(index*self.scroller.frame.size.width, 0, self.scroller.frame.size.width, self.scroller.frame.size.height);
UIScrollView *zoomer = [[UIScrollView alloc] initWithFrame:zoomerFrame];
[zoomer addSubview:subview];
zoomer.backgroundColor = zoomerColor;
[self.scroller addSubview:zoomer];
}
}

Just switch off Adjust Scroll View Insets

It's an iOS bug. I created the following subclass of UIScrollView to get a log of what happens to y over time and who was pushing it:
#implementation CSScrollView
- (void)setContentOffset:(CGPoint)contentOffset
{
NSLog(#"%0.0f %#", contentOffset.y, [NSThread callStackSymbols]);
NSLog(#"[%#]", self.layer.animationKeys);
[super setContentOffset:contentOffset];
}
#end
(and changed the view class in the storyboard)
When you release your finger, a method called UIScrollView _smoothScrollDisplayLink: starts animating the scroll view to its final position. As per the second log, there's no CAAnimation involved, the scroll view uses its own display link to do its own transition. That custom code appears to make the mistake of animating from y = whatever to y = 0, failing to take the content offset into account.
As a proof-of-concept hack I changed the code to:
#implementation CSScrollView
- (void)setContentOffset:(CGPoint)contentOffset
{
contentOffset.y = -64.0f;
[super setContentOffset:contentOffset];
}
#end
And, unsurprisingly, the problem went away.
You probably don't want to hard code the -64.0f but I'd conclude:
it's an iOS bug;
work around it by rejecting nonsensical values via a subclass of UIScrollView with a suitable custom implementation of - setContentOffset:.
A sensible generic means might be to check the state of self.panGestureRecognizer — that'll allow you to differentiate between scrolls the user is responsible for and other scrolls without relying on any undocumented API or complicated capturing of delegate events. Then if necessary crib the correct contentOffset.y from the current value rather than hardcoding it.

My pagesScrollView has contentInset.top = 64 and bounds.origin.y = -64 (that seems weird to me, but that's what the system is setting automatically for me), and this works just fine. My screen looks great!
It because of iOS 7 sets contentInset.top to 64 on all scrollviews.
Just add this line of code into your view controller and all will work as expected:
-(UIRectEdge)edgesForExtendedLayout {
return UIRectEdgeNone;
}
I checked on your example project.

I have checked you example use below code in viewController.m file
-(void)viewDidLoad
{
if ([[UIDevice currentDevice] systemVersion].floatValue>=7.0) {
self.edgesForExtendedLayout = UIRectEdgeNone;
}
}
It's working fine...

It turns out the issue (described below) only appears once PAGING IS ENABLED on the UIScrollView! Wtf? :)
As you said that, If you enable the scroll paging, the UIScrollView will stop at a paging edge after a dragging or any movement, which is promised by the framework. Bounds.origin.y set by zero means that the first page edge matched the scroll view frame edge, cuz you have 64 contentInsets there. So that's not bug, that is what it is. And since your bar is translucent, remember where is your scroll view's frame edge, it's under the bar. In a word, this is not a bug, I think, but a effect of scroll paging.

Related

iOS 7 UISearchBar right spacing

Don't know why, my search bar in iOS 7 is leaving a right space. It's ok in iOS 6.
I know it has something to do with the section index, because if I remove it the space disappears, but I don't know how to fix it. Any thoughts?
Embed your UISearchBar in a UIView and then add that as the tableHeaderView. Structuring it that way in a storyboard worked for me. I'm guessing iOS resizes the UISearchBar in the tableHeaderView, but leaves a basic UIView alone (and doesn't bother to look inside it).
You might also want to make the section index transparent, which I did with:
[[UITableView appearance] setSectionIndexBackgroundColor:[UIColor clearColor]];
[[UITableView appearance] setSectionIndexTrackingBackgroundColor:[UIColor clearColor]];
Until a better answer appears, I just manually changed the frame of the search bar like this:
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
CGRect barFrame = self.searchBar.frame;
barFrame.size.width = self.view.bounds.size.width;
self.searchBar.frame = barFrame;
}
I had this same issue with the iPhone 6/ 6Plus when using a SearchDisplayController. (Using Swift)
I tried setting the frame of the search bar but with no luck but i noticed that if i tapped on the textField of the UISearchBar and then cancelled it then it would take on the proper size of the view. I therefore managed to fix the issue by calling the code below in ViewDidLoad of the viewController using the search.
self.searchController.setActive(true, animated: false)
self.searchController.setActive(false, animated: false)
self.contactsTableView.sectionIndexBackgroundColor = [UIColor clearColor];
The reason for that white edge is because your index layer has a white background and is on top of the search bar. This should be sufficient.
Add the search bar inside a UIView put as tableView's header view. Set the tableview's sectionIndexBackgroundColor to clear color because it covers the header.
Tested with iOS 7, 7.1;
Because the table view always leaves 15px on the right for section Indexes View, so you should resize the Seach bar after reloading the table view
First:
self.tblData.sectionIndexBackgroundColor = [UIColor clearColor]; //(iOS >= 7 only)
Cheating time:
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate
{
[self performSelector:#selector(resizeSearchBar) withObject:nil afterDelay:0.01];
}
- (void) resizeSearchBar
{
CGRect frame = self.searchBar.frame;
if (frame.size.width < self.tblData.frame.size.width) {
frame.size.width = self.tblData.frame.size.width;
}
self.searchBar.frame = frame;
}
- (void) reloadTableData // call it anytime you want to reload table view
{
[self.tblData reloadData];
[self performSelector:#selector(resizeSearchBar) withObject:nil afterDelay:0.01];
}
Suggest
Dont cheat like me, just do the simpler way:
self.searchBar.searchBarStyle = UISearchBarStyleMinimal; // iOS >= 7 only
I also attached a UISearcBar in my application, and nothing is wrong there even my application supports rotation also.
Could you try removing and re creating UISearchBar in storyboard/xib
I added the search bar as a subview of the top-level view instead of the table view. Used autolayout to pin the searchbar to the top guide, and a vertical space constraint of 0 between the search bar and the table view.
The accepted solution with the method viewDidLayoutSubviews makes the screen flicker.
Instead what I did was create a subclass of UISearchBar that simply does this:
FullWidthSearchBar.h:
#interface FullWidthSearchBar : UISearchBar
#end
FullWidthSearchBar.m:
#import "FullWidthSearchBar.h"
#implementation FullWidthSearchBar
- (void)setFrame:(CGRect)frame {
frame.size.width = self.superview.bounds.size.width;
[super setFrame:frame];
}
#end
And then I assigned that class to the search bar on my xib:
The problem is the right white block, so if we change the block color the same as the search bar background, it looks normal.
just
if (IOS7) {
self.tableview.backgroundColor = [UIColor colorWithPatternImage:self.searchBar.backgroundImage];
}

UIScrollview not working even after adding setcontentsize

I add a custom view to my UIViewController dynamically. It adds perfectly now, no exception.But the screen is stuck. My scrollview is not functional. I got this problem earlier and people suggested use setContentSize. I did that and it worked fine. Now I have a new scenario.I have 2 screens.In screen A i save values .Then i click a bar button item on screen A and go to screen B. Here in screen B (it's a tableviewcontroller) I select one row and go back to screen A and fill the values accordingly (basically load the saved values that I saved in the beginning of the app). I fill them correctly and also add the scroll view but it is stuck.It doesn't move neither up/down. I have this code written for adding the subview and setting the scroll-view size and frame size.
ITMCustomView *cView = [[ITMCustomView alloc] initWithFrame:CGRectMake(187, 660, 400, 400)
andOrderedItem:#"New"
andTag:self.tagNumber
withFoldArray:self.foldTypeArray
withRollArray:self.rollTypeArray];
cView.tag =self.tagNumber;
NSLog(#"Assigned tag is %d",cView.tag);
cView.delegate = self;
CGPoint scrollPoint = CGPointMake(0.0, (cView.frame.origin.y/500)*400);
[self.scrollView setContentOffset:scrollPoint animated:YES];
[self.scrollView addSubview:cView];
CGFloat scrollViewHeight = 0.0f;
for (UIView *view in self.scrollView.subviews)
{
scrollViewHeight += view.frame.size.height;
}
CGSize newSize = CGSizeMake(320,scrollViewHeight);
[self.scrollView setContentSize:newSize];
NSLog(#"947 the tag number is %d",self.tagNumber);
I check the value of scrollViewHeight..its 3254.000..I changed it to say 4000 as someone suggested increasing height worked. So what am i doing wrong. This question follows another question of mine Navigating back to UIViewController from TableViewController using NSNotifications
If you need more info please ask.Thanks.
Got mine working after I used did appear instead of will appear.
- (void) viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
self.scrollView.contentSize = self.viewMain.bounds.size;
}
Check the scrollingEnabled property on the scroll view. Unsurprisingly, it needs to be set to YES. If this is the case and it still doesn't work, check if the view (and its superviews) has userInteractionEnabled set to YES as well. In the debugger, you can do po [self.view recursiveDescription] to get the view hierarchy back, that may give you some helpful information as well.

Add clickable and fixed subview to UITableViewController?

I'd like to place an ADBannerView object onto my UITableView screen statically, what means that I want it to always stay above my toolbar (self.navigationController.toolbar), even when the user is scrolling the tableview. I've solved this by adding by ADBannerView as a subview to my toolbar and given it negative values for the frames origin:
[self setBannerViewSize];
[self.navigationController.toolbar addSubview:bannerView];
The only problem is: I can't click and open the iAd this way - I can see the banner but nothing happens when I tap on it.
Since I'm also using a refreshControl, the option to use a UIViewController instead of UITableViewController and add a tableView manually wouldn't work for me. Is there any other way I can get my ADBannerView statically showing in my table view controller AND still being tappable?
Thank you in advice!
Yay!! After all I succeeded in solving this (really annoying) problem by myself (and a lot of reading around)!
First, I found this really world-changing post. Basically this post handles with the topic that a UITableViewController uses self.view for its tableView property, so overriding the tableView property (or synthesizing it manually) plus giving self.view a new view (from application) and adding tableView as its subview would make it possible to reach the real superview of tableView.
But this still didn't solve my problem, although I was sure it would, because it all made sense. My bannerView appeared in the right place (and was fixed) but it still didn't do anything when clicked. But there was a second minor thing I didn't know about:
As I read in this post the superview of a subview doesn't only have to be userInteractionEnabled but also have a non-transparent backgroundColor. Because my superviews background color was set to [UIColor clearColor] it all didn't work - but setting its backGroundColor to e.g. blackColor solved the whole problem: the bannerView got finally tappable! :)
So, my code is now looking like this:
#synthesize tableView;
- (void)viewDidLoad
{
[super viewDidLoad];
if (!tableView && [self.view isKindOfClass:[UITableView class]]) {
tableView = (UITableView *)self.view;
}
self.view = [[UIView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame];
self.tableView.frame = self.view.bounds;
[self.view addSubview:self.tableView];
[self resizeTableToFitBanner];
self.view.backgroundColor = [UIColor whiteColor];
[self.view addSubview:bannerView];
// some other code
}
BannerViewController in Apple's iAdSuite sample code solves this problem very elegantly:
https://developer.apple.com/library/ios/samplecode/iAdSuite/Introduction/Intro.html
I think you should use a container view, and set things up in IB. You can add a tool bar and ADBannerView to the bottom of the view of your navigation controller's root view controller. Fill the rest of the space with a container view - this will give you an embedded view controller automatically. You should delete this one and then drag in a tableViewController and control drag from the container view to the tableViewController to hook up the embed segue.

Adjust frame of UIView after loading it from IB

Update: cause of the issue was found, see below.
I'm feeling a little embarrassed here since the answer to my question is probably dead simple, but I've been struggling with this piece of code for over a day and I can't figure out what's going on, so here goes:
I've created a custom UIView subclass. By now, I've isolated the code to the part that's causing me headaches:
-(id) initWithCoder:(NSCoder *)aDecoder {
if (self = [super initWithCoder:aDecoder]) {
self.backgroundColor = [UIColor greenColor];
self.frame = CGRectMake(0, 0, 320, 60);
NSLog(#"%#", NSStringFromCGRect(self.frame));
}
return self;
}
This code is called when my custom view is loaded from a XIB file. This code attempts to resize the view. It does that, and the NSLog statement gives the same CGRect back as I pass to the view. However, whatever value I provide, the rectangle's height is consistently 50 points smaller than it's supposed to be.
If I create the view programmatically with similar code, the rectangle is drawn correctly:
-(id) initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame:frame]) {
self.backgroundColor = [UIColor orangeColor];
self.frame = CGRectMake(0, 0, 320, 60);
NSLog(#"%#", NSStringFromCGRect(self.frame));
}
return self;
}
It drives me nuts. What could cause this?
As an additional question, what methods could I use to analyze / visualize the dimensions of views once the app is running in the iPhone simulator?
// Update:
I finally found what caused the weird behavior of this UIView subclass. The view controller that loaded this view as its subview was loaded from a Tab Bar, which has a height of 49 points, so that got me thinking. Apparently, the default autoresizing options that are selected in interface builder cause the view to resize, after the view's bounds get reset in my custom initializer method. Setting no autoresize behavior in Interface Builder solves the issue.
I finally found what caused the weird behavior of this UIView subclass. The view controller that loaded this view as its subview was loaded from a Tab Bar, which has a height of 49 points, so that got me thinking. Apparently, the default autoresizing options that are selected in interface builder cause the view to resize, after the view's bounds get reset in my custom initializer method. Setting no autoresize behavior in Interface Builder solves the issue.

Programmatically scroll a UIWebView on iOS

How can I programmatically scroll a UIWebView in Objective-C (iOS)?
The only solution I can think of is to put it inside a UIScrollView and programmatically scroll that, however this presents the problem that the web view is often the wrong size and therefore the bottom of the page is cut off when scrolling. I have no idea how to programatically change the size of a web view to fit its content either... so far I have:
UIView *webDocView = webView.subviews.lastObject;
webView.frame = CGRectMake(webView.frame.origin.x, webView.frame.origin.y, webView.frame.size.width, webDocView.frame.size.height);
But for some reason this will not work.
Should I persue the solution of using a ScrollView... or is there a better way to do this?
UIWebView doesn't have any properties that specify its position on the document it is rendering. You likely need to do this through Javascript, if you want the animated feel of it take a look at this. http://www.learningjquery.com/2007/09/animated-scrolling-with-jquery-12
Apple says: "You should not embed UIWebView objects in UIScrollView object. If you do so, unexpected behavior can result because touch events for the two objects can be mixed up and wrongly handled." This probably has a lot to do with instances of both UIWebView and UIScrollView being scrollable and the interaction of two scrolling requests is too much.
Here is a simple solution that I've tested and it works:
Add the following in viewDidLoad to add a scrollView on top of our webView:
self.scrollView = [[UIScrollView alloc] init];
self.scrollView.delegate = self;
[self.webView addSubview:self.scrollView];
When the page loads, we adjust the frame and contentSize of the scrollView
-(void) webViewDidFinishLoad:(UIWebView *)webView {
self.scrollView.frame = webView.bounds;
self.scrollView.contentSize = webView.scrollView.contentSize;
}
Now you can change offset of the web view.scrollView by setting self.webView.scrollView.contentOffset to whatever CGPoint that you want programatically.
Remember that, by doing this, touch events are no longer passed to the webiview. If you want the web view to still respond to the user dragging, then also do this:
#pragma mark UIScrollView Delegate
-(void) scrollViewDidScroll:(UIScrollView *)scrollView {
self.webView.scrollView.contentOffset = scrollView.contentOffset;
}

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