Regarding Createjs android and window phone support - touch-event

Hi I am making my project with Create js .. I used touch function in my project. I have an image that is scrolled automatically and with the touch we can change its direction, but unfortunately it doesn't react properly on the android and windows phone, but works well on ipad and pc.. any help,,, please help how can I achieve same behavior over android and windows phone., thanks in advance

Related

Content not visible on IOS

I am having issues with something on my website. I wanted to make a timepicker and it worked well on my laptop but as soon as i test it on my phone it breaks the timepicker. This website should only work for Mobile and i noticed that this problem only occurs on IOS. Does anyone know what the problem might be? I will leave images to make the problem visual. Thanks for your suggestions On laptop but with Mobile mode activated On IOS no time visible

angular 6 - problem with 3d touch on newest ios

I have problem with 3d touch in my angular 6 app. When browsing site on iphone 6 and newer (with newest ios), simple click is not recognized as click. You have to press screen a while in order to click something. On other mobile systems clicks work fine. I think this is related with 3d touch.
I'm using (click)="DoAction()" for handling clicks.
Is 3dtouch should be handled separately?
I think you can use this library in your app and it works fine:
https://pressurejs.com/

Can I replicate iOS Safari on OS Safari?

I have an HTML animation created using Adobe Edge Animate that plays fine in my desktop browser version of Safari (9.0.1)
It doesn't work on the iPad platform it is targeted at, and it transpires that some of the image names in the assets folder are not capitalised. The HTML is calling for 'pasted.svg' for example and the file is called 'Pasted.svg'
OS Safari seems to be using some kind of fuzzy logic to be kind to the developer and is working out which image to use. iOS is not, which doesnt help me bugtest.
Is there a way I can duplicate this behaviour on OS Safari so I dont need to keep loading up to the iPad to test if the animations will work?
Thanks

Sencha Touch 2 and Blackberry OS 7: TabPanel Buttons Misrendering

The Problem
The Tab Panel buttons in my Sencha Touch 2 app are displaying incorrectly within my Blackberry OS 7 device. This is what they look like:
Environment Details
Blackberry Torch 9810
Blackberry OS 7.0
Sencha Touch 2.0.1
Troubleshooting
I ran the web site in the Blackberry OS 10 Simulator successfully. The tab icons look fine
The buttons look fine in Android and iOS apps.
Solutions
I've upgraded my Blackberry Torch I'm testing the site on from 7.0 to 7.1 and the buttons are rendering correctly now, however, that does not solve my problem for folks still on v7.0. Has anyone gotten this working correctly in 7.0?
Thanks for your help with this!

KineticJS Sprite not working correctly on iPad

I'm doing a little game, using KineticJS. For the animation of the character movement, i'm using a spritesheet.
In desktop (with different browsers), the character animation is doing great, as in Android too. But, on iPad, it gets wrong. I'm pretty sure it's because the iOS platform, because neither Safari, Chrome or UIWebView displays the correct behaviour of the Spritesheet.
Can someone help me?
Thanks in advance
It's done. The bug was related to the maximum resolution iOS devices supports.

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