Im trying to Delete row of custom cell , I have managed to delete the item from his class, but everytime that I remove the last row in the tableView (when i have only one for example), the cell is reset but not remove and i still see her in the view.
btw - reloadData not working for me.
-(void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete)
{
static NSString *CellIdentifier = #"TableCell";
TableCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
UITableViewCell *selectedCell = [tableView cellForRowAtIndexPath:indexPath];
cell = (TableCell*)selectedCell;
// Delete the row from the data source.
[User DeleteUserFromList:cell.Id];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [User GetUserList].count;
}
Related
How do i store all selected cells text label text in a NSMutableArray?
How do i remove the correct cells text from the NSMutableArray when a cell is deselected?
What i have this far:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath object:(PFObject *)object {
static NSString *CellIdentifier = #"Cell";
PFTableViewCell *cell = (PFTableViewCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[PFTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
if ([self.allSelectedUsers containsObject:indexPath]) {
[cell setAccessoryType:UITableViewCellAccessoryCheckmark];
NSLog(#"Yeeees");
}else{
[cell setAccessoryType:UITableViewCellAccessoryNone];
}
// Configure the cell
cell.textLabel.text = object[#"username"];
return cell;
}
This is when i'm selecting a cell:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[tableView deselectRowAtIndexPath:indexPath animated:YES];
if ([self.allSelectedUsers containsObject:indexPath]) {
[self.allSelectedUsers removeObject:indexPath];
}
else{
[self.allSelectedUsers addObject:indexPath];
}
NSLog(#"%d", self.allSelectedUsers);
[tableView reloadData];
}
When i check the log it doesn't display anything about the cells text label.
As I can't see how you're getting object instance, I suggest you to get back cell and read the title again.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView deselectRowAtIndexPath:indexPath animated:YES];
// Lazy initialise array
if (!self.allSelectedUsers) {
self.allSelectedUsers = [NSMutableArray new];
}
// Take action
if ([self.allSelectedUsers containsObject:indexPath]) {
[self.allSelectedUsers removeObject:indexPath];
} else {
[self.allSelectedUsers addObject:indexPath];
}
[tableView reloadData];
// Logging all selected users
for (NSIndexPath *sIndexPath in self.allSelectedUsers) {
NSLog(#"%#", [tableView cellForRowAtIndexPath:sIndexPath].textLabel.text);
}
}
You are currently storing NSIndexPath objects, not NSString objects, so it's not exactly what your question is asking. With your PFTableViewController, you have access to the selector objectAtIndexPath:.
for (NSIndexPath *indexPath in self.allSelectedUsers) {
NSLog(#"%#", [self objectAtIndexPath:indexPath][#"username"]);
}
Note: You shouldn't be calling reloadData in your didSelectRowAtIndexPath: responder; change the accessory type for the cell instead.
[[tableView cellForRowAtIndexPath:indexPath] setAccessoryType:UITableViewCellAccessoryCheckmark];
You should also implement didDeselectRowAtIndexPath: to know when a user deselects a row.
I have a problem reloading selected cells.
Trying to follow a tutorial but now stuck with a strange problem.
I have made a list where selecting an item is suppose to show/remove a checkmark.
However, the cell is not updated until I select another cell in the list.
Any ideas?
I have attached the relevant sourcecode below.
Thanks, K
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"ListPrototypeCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
XYZToDoItem *toDoItem = [self.toDoItems objectAtIndex:indexPath.row];
cell.textLabel.text = toDoItem.itemName;
if(toDoItem.completed) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
- (void)tableView:(UITableView *)tableView didDeselectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView deselectRowAtIndexPath:indexPath animated:NO];
XYZToDoItem *toDoItem = [self.toDoItems objectAtIndex:indexPath.row];
toDoItem.completed = !toDoItem.completed;
[tableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationNone];
}
You've accidentally implemented didDeselectRowAtIndexPath instead of didSelectRowAtIndexPath.
Your problem is tha tha you didn't use the didSelectRowAtIndexPath but the didDeselectRowAtIndexPath so right now every time you deselect your cell you updateyour cell :)
In my UIViewController, I have a table view whose cells show text. The datasource and delegate of the UITableView is my UIViewController. The text to be showed by the cells is stored in an NSMutableArray.
I am able to populate the cells with the text initially, but I also want to implement a functionality, when a user clicks on a specific row the cell gets removed and the table is reloaded.
Here's my code and it's details:
taskList is a NSMutableArray
png images are ones that i need to add in every cell
my table contains only one section
the last row of the table will always show "Create New Task" with a "+" sign as an image
as user adds other task (handled by a separate controller), the taask gets added to the current table.The task will have a "-" sign image.
When user clicks on such a row, it will get deleted from the table
UIViewController's code:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
taskList = [[NSMutableArray alloc] init];
addNewTask = [[AddTaskViewController alloc] init];
[taskList addObject:#"Create New Task"];
[taskList addObject:#"aaaaa"];
[taskList addObject:#"bbbbb"];
[taskList addObject:#"ccccc"];
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
indexNumberInTaskList = [taskList count] - 1;
return [taskList count];
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell;
cell = [tableView dequeueReusableCellWithIdentifier:#"myCell"];
if(cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"myCell"];
}
if(indexNumberInTaskList >= 0)
{
cell.textLabel.text = [taskList objectAtIndex:indexNumberInTaskList];
if(indexPath.row == ([taskList count] - 1))
{
cell.imageView.image = [UIImage imageNamed:#"add.png"];
}
else
{
cell.imageView.image = [UIImage imageNamed:#"remove.png"];
}
indexNumberInTaskList = indexNumberInTaskList - 1;
}
return cell;
}
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
int selectedRow = indexPath.row;
if(selectedRow == ([taskList count]-1))
{
[self presentViewController:addNewTask animated:YES completion:NULL];
}
else
{
[taskList removeObjectAtIndex:indexPath.row];
[self.createDaily reloadData];
}
}
The least amount of code way would be:
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[self.modelArray removeObjectAtIndex:indexPath.row];
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
}
These are only required to batch multiple changes together:
[tableView beginUpdates];
[tableView endUpdates];
You can use didSelectRowAtindexPath method of tableview
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[arrayData removeObjectAtIndex:indexPath.row];
[tableView beginUpdates];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow: indexPath.row inSection:0]] withRowAnimation:UITableViewRowAnimationRight];
[tableView endUpdates];
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[YourArr removeObjectAtIndex:indexPath.row];
[YourTbl reloadData];
}
Under your -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath delegate method,
(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath`
NSArray *toBeDeleted = [[NSArray alloc] initWithObjects: indexPath];
// Data deletion
[tableData removeObjectAtIndex:(indexPath.row)];
[tableView beginUpdates];
[tableView deleteRowsAtIndexPaths:toBeDeleted withRowAnimation:UITableViewRowAnimationFade];
[tableView endUpdates];
}
Edit: seems everybody has the same answer!
Add this method
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[arrData removeObjectAtIndex:indexPath.row];
[tableView beginUpdates];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow: indexPath.row inSection:0]] withRowAnimation:UITableViewRowAnimationRight];
[tableView endUpdates];
}
Note: when I tap the row, then the app crashes.
I'm trying to implement adding a new cell on a user's tap. I found that there was a similar example in WWDC 2011's table view demonstration. Here's my code from my table view.
Here is the error:
2013-03-19 20:04:28.672 Project[51229:c07] *** Assertion failure in -[UITableView _endCellAnimationsWithContext:], /SourceCache/UIKit_Sim/UIKit-2380.17/UITableView.m:1070
Here is my code from the table view.
#interface MyPFQueryTableViewController : PFQueryTableViewController <PFLogInViewControllerDelegate, PFSignUpViewControllerDelegate>
#property (nonatomic, strong) NSIndexPath *controlRowIndexPath;
#property (nonatomic, strong) NSIndexPath *tappedIndexPath;
#implementation MyPFQueryTableViewController {
ListItemObject *listDetail;
}
#synthesize controlRowIndexPath;
#synthesize tappedIndexPath;
-(void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
PFObject *object = [self.objects objectAtIndex:indexPath.row];
[object deleteInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
[self loadObjects];
}];
}
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath object:(PFObject *)object {
static NSString *CellIdentifier = #"listCell";
PFTableViewCell *cell = (PFTableViewCell *)[tableView dequeueReusableCellWithIdentifier:#"listCell"];
if (cell == nil) {
cell = [[PFTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell
cell.textLabel.text = [object objectForKey:self.textKey];
//cell.imageView.file = [object objectForKey:self.imageKey];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[super tableView:tableView didSelectRowAtIndexPath:indexPath];
//if user tapped the same row twice let's start getting rid of the control cell
if([indexPath isEqual:self.tappedIndexPath]){
[tableView deselectRowAtIndexPath:indexPath animated:NO];
}
//update the indexpath if needed... I explain this below
indexPath = [self modelIndexPathforIndexPath:indexPath];
//pointer to delete the control cell
NSIndexPath *indexPathToDelete = self.controlRowIndexPath;
//if in fact I tapped the same row twice lets clear our tapping trackers
if([indexPath isEqual:self.tappedIndexPath]){
self.tappedIndexPath = nil;
self.controlRowIndexPath = nil;
}
//otherwise let's update them appropriately
else{
self.tappedIndexPath = indexPath; //the row the user just tapped.
//Now I set the location of where I need to add the dummy cell
self.controlRowIndexPath = [NSIndexPath indexPathForRow:indexPath.row + 1 inSection:indexPath.section];
}
//all logic is done, lets start updating the table
[tableView beginUpdates];
//lets delete the control cell, either the user tapped the same row twice or tapped another row
if(indexPathToDelete){
[self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPathToDelete]
withRowAnimation:UITableViewRowAnimationNone];
}
//lets add the new control cell in the right place
if(self.controlRowIndexPath){
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:self.controlRowIndexPath]
withRowAnimation:UITableViewRowAnimationNone];
}
//and we are done...
[tableView endUpdates];
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if([indexPath isEqual:self.controlRowIndexPath]){
return 45; //height for control cell
}
return 70; //height for every other cell
}
- (NSIndexPath *)modelIndexPathforIndexPath:(NSIndexPath *)indexPath
{
int whereIsTheControlRow = self.controlRowIndexPath.row;
if(self.controlRowIndexPath != nil && indexPath.row > whereIsTheControlRow)
return [NSIndexPath indexPathForRow:indexPath.row - 1 inSection:0];
return indexPath;
}
#end
The problem is in your didSelectRowAtIndexPath method. You have:
[tableView beginUpdates];
//lets delete the control cell, either the user tapped the same row twice or tapped another row
if(indexPathToDelete){
[self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPathToDelete]
withRowAnimation:UITableViewRowAnimationNone];
}
//lets add the new control cell in the right place
if(self.controlRowIndexPath){
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:self.controlRowIndexPath]
withRowAnimation:UITableViewRowAnimationNone];
}
//and we are done...
[tableView endUpdates];
Before you make any calls to tell the table to add or remove any rows, you must update your data source with by adding or removing data. The table will check how many sections and rows there are before and after your add/remove rows. The number of sections and rows after the change must properly reflect how much data you add/remove with how many rows you add/remove.
And of course you must implement the numberOfRowsInSection method.
What does your - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section look like?
This error happens when you try to add or delete a row from the UITableView, but the number of rows that you claim to be in the section after the update in that method is not consistent with the new data that should be loaded.
Ex, if your numberOfRowsInSection always returns 4 and you add a row in that section, the tableView will want it to be 5, but it will not be so it will crash. You need to keep track of how many rows are in each section and return that number.
I want to have the same behavior as Twitter app when selecting a tweet that is : expanding the row and adding supplementary content.
So this is not only a basic row resize. I think i need 2 different custom cells, so i did something like that :
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if ([indexPath compare:self.selectedIndexPath] != NSOrderedSame) {
FirstCell *cell = [tableView dequeueReusableCellWithIdentifier:#"FirstCell"];
if (!cell) {
cell = [[FirstCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"FirstCell"];
}
cell.firstnameLabel.text = [[self.items objectAtIndex:indexPath.row] objectForKey:#"firstname"];
return cell;
}
else {
SecondCell *cell = [tableView dequeueReusableCellWithIdentifier:#"SecondCell"];
if (!cell) {
cell = [[SecondCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"SecondCell"];
}
cell.firstnameLabel.text = [[self.items objectAtIndex:indexPath.row] objectForKey:#"firstname"];
cell.lastnameLabel.text = [[self.items objectAtIndex:indexPath.row] objectForKey:#"lastname"];
return cell;
}
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
if ([indexPath compare:self.selectedIndexPath] == NSOrderedSame) {
return 80.0;
} else {
return 44.0;
}
}
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
self.selectedIndexPath = indexPath;
[tableView reloadData];
}
My problem here is that i want to keep a fluid animation like Twitter app which is not my case because of [tableView reloadData] (which is mandatory i think since i have 2 different custom cell).
So anyone knows a workaround to my needed or maybe someone knows how Twitter app is handling this animation stuff ?
You want to reload that cell with an animation:
[tableView beginUpdates];
[tableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
[tableView endUpdates];
[tableView beginUpdates];
[tableView endUpdates];
this triggers an update of the cell row sizes for the whole tableView.... referenced from :iPhone - Smooth animation for UITableViewCell height change including content update
Happy Coding!
It is actually rather easy to implement this using two custom cells like you originally intended by just combining your original code with rooster117's solution. Replace [tableView reloadData] in your tableView:didSelectRowAtIndexPath: with:
[tableView beginUpdates];
[tableView reloadRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationAutomatic];
[tableView endUpdates];
and you should have your solution.