Zebra GK420d printing some barcodes fuzzy - printing

It looks like the barcode is being dithered. I had a similar problem on another computer. Then, I just turned dithering off. I've done that here as well but the problem persists. Some barcodes print clearly but others that have more characters print fuzzy. They appear fine onscreen and print fine on other printers.
On the one computer, it prints fine so I don't think there's actually anything wrong with the printer, just the settings. I've even tried exporting and importing settings. That doesn't help.
In chrome on the good computer, I hit print and everything works fine. If I use the system dialog print settings, it fails. Even if I just open the preferences and press OK, it will still come out poorly.

After beating my head against everything I could think of, all I had to do was turn off the margins from within the print options. Admittedly there are other weird things going on but as long as it will work for what we need, I'm fine with that.
The margins were causing the barcode to be scaled. The scaling is what was messing it up.

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Xamarin.Forms labels not working anymore, on iOS

I am making a Xamarin.Forms project, and I am in the end of my app, but something really strange have happened. My app starts up with no labels (!?), meaning they are invisible or not created at all. Everything else seems to be working, until I press a button that is supposed to change the label - when I do this, the app freezes. I get no exception in Visual Studio, though.
One problem is that my breakpoints in PLC code never hits, only those I place in the iOS code. However, the buttons not related to changing a label works, so I know the PLC code have been ran. If I let the app run for a little while, and then press the pause-button in VS debugging to see where in the code I am, it stops at
UIApplication.Main(args, null, "AppDelegate");
.. in Main.cs. I dont know if this is correct or not, when I run on Android, I get a Break Mode - No code is currently running.
I have been trying for hours to debug, reinstall, restart, clean and rebuild, but nothing seems to help. My code works perfectly in Android, and it worked in iOS 1 week ago. Anyone have any ideas what is going on, or what I can do to debug some more? Or must I make a new project and try start over?
Edit: I have also tried different starting pages, and all are the same: all views loads except those with text in them. I have a page with an Editor in it, and I can write in it, but no text is appearing inside of it. Only button have visible text. I do not use a custom font for my labels, I have not specified anything.
Waking up fresh in the morning, I found my issue in 15 minutes..
After altering my Google search to TextView iOS instead of Label Xamarin, I found much more answers. Thanks to this question and answer.
Basically, changing anything on the labels in the constructor of the page (even after InitializeComponent()), will mess up the view. I moved my code outside of the constructor (in the protected override void OnAppearing() method), and now it is working again.
The freeze part was not related - this was my custom menu that covered my screen with an invisible layout eating up all clicking events. A bit confusing, none of these issues are present in Android, but there you go.

iPhone web application : the virtual keyboard opens unexpectedly

I am having a very weird issue on an iPhone and I would like to have suggestions on the best way to troubleshoot. My web application works fine for a moment then suddenly all text fields and buttons will have no effect, but only to open the virtual keyboard.
For example, a "delete" button which used to display a "yes/Cancel" modal will only make the keyboard open, the modal won't show up... When I reload the page, everything is working as expected again.
I am testing with an iPhone 6 and Chrome.
Did someone already encountered an issue like that?
I have absolutely no idea how to track down this behaviour and all suggestions are welcomed, What do you suggest I should look in priority?
This issue was coming from a bug in a version of Chrome I was using at that moment (I have no idea which one, since my phone has regular automatic updates).
I strongly advise to have always at lease two different platforms when testing websites!

Really laggy response on iOS when tapping on input field in bootstrap

This has been bugging me for several days with no solution in mind, when I tried tapping on any input fields in iOS safari, it literally takes a minute before the keyboard pops up.
I have tried everything, setting the viewport, disabling zoom, removing all the extra javascript to the bare minimum, still it is happening. Strangely this does not happen when I tap on a textarea, only on text input.
Does anyone have any idea what would cause this?
Okay I just found the solution. Apparently safari on iOS will act wonky when you are running https without a proper certificate. Once I signed the certificates for my subdomains everything appears to be silky smooth now. It's really weird, as I do not expect https to affect form elements in the website.

Simple Javascript Sprite Animation - line flicker, but only on iOS devices

There is a problem with the sprite animation on the homepage of one of my clients, but it only appears when the site is viewed on an iOS device, namely an iPhone or iPad. I can't replicate the problem on any other device or emulator, so I'm having an issue troubleshooting it (don't own an iPhone or iPad). The problem is: what looks to be a 1px line is appearing on the right edge of the animation frame pretty much all the time, and a similar line flickers occasionally at the top of the frame as the animation runs. The animation itself is a simple javascript sprite sheet animation. I'm operating under the assumption that I have the sprite animation programmed correctly since it appears correctly on every other device, platform and browser I've checked. It even works in IE.
Two questions:
What would cause a simple sprite animation to display differently when rendered by iOS?
As a small business consultant, I don't have the time and my clients don't have the budget for me to physically test on every single device, so I have to rely on emulators. What other options do I have if the emulators don't properly demonstrate what the device will display?
I'm not entirely sure of the protocol regarding posting a link to my client's production website, but happy to send a link to anyone willing to help that responds and/or messages me.
welcome to SO.
I spend a lot of time working specifically with iOS on the web and have run into similar situations. Without tweaking an example you post I won't be able to prove it exactly, but this should at least give you direction.
Flickering or semi opaque lines are often caused by the scaling set to the asset. In the world of high DPI displays and fluid layouts, there are differences in rounding that result in fine lines, shimmers, et al. Is there any scaling set on the assets, e.g. background-size, downsampling?
The emulators are displaying the software correctly - these issues are a result of hardware. Best thing you can do is buy a flagship for all of the platforms you test on, or look into local resources like Clearleft's Device Testing Lab

<img> not appearing on iPad.

I'm experimenting with different techniques using Amazium here http://stevengeorgeharris.com/croft/croft; when viewing on an iPad the image of the ballet dancer is missing, yet appears on everything else including Nexus 7 and iPhone 5. I have played around with positioning and z-index's but nothing happens.
I then went into IOS simulator to use web inspector and I noticed when I refresh the page the image appears and quickly disappears again. I cannot for the life of me find the cause of the problem, maybe I am over looking something very simple, as I usually do.
Change position:relative to position:absolute for it to show up on iOS.
i just see the website try to add overflow:hidden it will be good in regular explorer but it will not work in iOS but look nice

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