iOS view in bounds of another view - ios

I'm trying to implement a check if a view is bounds of another view to do something. This my code:
CGRect movingView = [self.viewController.view convertRect:recognizer.view.frame toView:self.viewController.view];
for (NSUInteger i = 0; i < arrayOfViewsToCheck.count; i++)
{
UIView *view = resultArray [0];
CGRect boxframe = [self.viewController.view convertRect:view.frame toView:self.viewController.view];
if (CGRectIntersectsRect(movingView.frame, view.frame) )
{
isInBounds = YES;
}
}
But when I execute my code and for example I have this two views:
(CGRect) $6 = origin=(x=569, y=513) size=(width=76, height=100)
(CGRect) $7 = origin=(x=358, y=520) size=(width=116, height=100)
are in bounds of each other but of each I don't know what I'm doing wrong because it seems like they are not on my code.
I'll really appreciate if can please let me know what I'm doing wrong trying to detect if the views are in bounds of each other

Your use of CGRectIntersectsRect is correct, but the rectangles in your example do not actually intersect. Here's what they look like:
- (void)viewDidLoad
{
[super viewDidLoad];
CGRect rect1 = CGRectMake(569,513,76,100);
CGRect rect2 = CGRectMake(368,520,116,100);
UIView *view1 = [[UIView alloc] initWithFrame:rect1];
UIView *view2 = [[UIView alloc] initWithFrame:rect2];
view1.backgroundColor = [UIColor redColor];
view2.backgroundColor = [UIColor blueColor];
[self.view addSubview:view1];
[self.view addSubview:view2];
}
And with a slightly modified version:
- (void)viewDidLoad
{
[super viewDidLoad];
CGRect rect1 = CGRectMake(469,513,76,100); /* Note 469 instead of 569 */
CGRect rect2 = CGRectMake(368,520,116,100);
UIView *view1 = [[UIView alloc] initWithFrame:rect1];
UIView *view2 = [[UIView alloc] initWithFrame:rect2];
view1.backgroundColor = [UIColor redColor];
view2.backgroundColor = [UIColor blueColor];
[self.view addSubview:view1];
[self.view addSubview:view2];
if (CGRectIntersectsRect(rect1, rect2) ) {
NSLog(#"Yay we intersect!");
}
}

Related

how to remove subview from class method in ios?

I have an app.In this app so many class methods used.I want to know is it possible to remove subview from class mehtod?
+(void)addPregressIndicator:(NSString *)strText view:(UIView *)ShowView
{
CGRect appFrame = [[UIScreen mainScreen] applicationFrame];
UIView *busyView = [[UIView alloc] initWithFrame:appFrame];
busyView.backgroundColor = [UIColor clearColor];
busyView.opaque = YES;
UIView *container = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 95, 95)];
container.layer.borderWidth = 5;
container.layer.cornerRadius = 10;
container.layer.borderColor = [UIColor whiteColor].CGColor;
[container setBackgroundColor:[UIColor blackColor]];
UIActivityIndicatorView *av = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
av.center = CGPointMake(container.center.x, 34);
av.hidesWhenStopped = NO;
[av startAnimating];
UILabel *lbl = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 95, 30)];
lbl.text = strText;
lbl.textAlignment = NSTextAlignmentCenter;
lbl.center = CGPointMake(container.center.x, 70);
lbl.textColor = [UIColor whiteColor];
lbl.backgroundColor = [UIColor clearColor];
[container addSubview:av];
[container addSubview:lbl];
container.center = busyView.center;
[busyView addSubview:container];
[ShowView addSubview:busyView];
}
+(void)removePregressIndicator:(UIView *)hideView;
{
// i want remove busyview that subview in viewcontroller.
}
Please help me to remove subivew.
You can set a unique tag for the busyView like this busyView.tag = your unique tag;
And then you can remove the view with this code
+(void)removePregressIndicator:(UIView *)hideView;
{
UIView *busyView = [hideView viewWithTag:your unique tag];
if (busyView){
[busyView removeFromSuperview];
}
}
You should make sure that the busyView tag is unique for all the subviews of hideView.
Assigne tag to a each view and access the view with tag and put it
+(void)removePregressIndicator:(UIView *)hideView;
{
UIView *viewToRemove = [self.view viewWithTag:assigne_tag];
[viewToRemove removeFromSuperview];
}
+ (void)removePregressIndicator:(UIView *)hideView;
{
UIView *progView=[self.view viewWithTag:YourTag];
[progView removeFromSuperview];
}

Programmatically added subview frames don't show up right in scrollview

I'm creating a scrollView programmatically, and all the views in it. However, when I add more then 1 view, the other views layers don't show up right in their respective frames.
For example:
-(void)viewDidLoad {
[super viewDidLoad];
self.scrollView = [[UIScrollView alloc] init];
self.scrollView.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height);
self.scrollView.contentSize = CGSizeMake(self.view.frame.size.width, 150*5);
self.scrollView.backgroundColor = [UIColor lightGrayColor];
self.scrollView.scrollEnabled = YES;
self.scrollView.showsVerticalScrollIndicator = NO;
[self.view addSubview:self.scrollView];
[self setUpLogInButtons];
}
Then I set the subViews to scrollView up here:
-(void)setUpLogInButtons {
CGFloat subviewWidth = self.scrollView.frame.size.width/2;
CGFloat subviewHeight = 150;
UIView *facebookView = [[UIView alloc] init];
facebookView.frame = CGRectMake(0, 0, subviewWidth, subviewHeight);
[facebookView.layer insertSublayer:[self gradientLayerForViewFrame:facebookView.frame withColors:[self colorArrayWithValues:0x4A5C81 v2:0x495B82 v3:0x495B82 v4:0x475B85 v5:0x465B87 v6:0x455A88 v7:0x445A8A v8:0x435A8B v9:0x425A8D v10:0x41598F v11:0x405990 v12:0x3F5992 v13:0x3E5993 v14:0x3D5895 v15:0x3C5896 v16:0x3B5898 v17:0x3A589A]] atIndex:0];
[facebookView addSubview:[self label:self.facebookLabel forView:facebookView withName:#"Facebook" loggedIn:NO]];
[self.scrollView addSubview:facebookView];
}
When it's one subView it works fantastic, when I add the other one it's not right:
-(void)setUpLogInButtons {
...
UIView *facebookView = [[UIView alloc] init];
...
[self.scrollView addSubview:facebookView];
UIView *twitterView = [[UIView alloc] init];
twitterView.frame = CGRectMake(subviewWidth, 0, subviewWidth, subviewHeight);
[twitterView.layer insertSublayer:[self gradientLayerForViewFrame:twitterView.frame withColors:[self colorArrayWithValues:0x2BA8D5 v2:0x28A8D6 v3:0x25A8D8 v4:0x22A8D9 v5:0x20A9DB v6:0x1DA9DC v7:0x1AA9DE v8:0x18AADF v9:0x15AAE1 v10:0x12AAE3 v11:0x10ABE4 v12:0x0DABE6 v13:0x0AABE7 v14:0x08ACE9 v15:0x05ACEA v16:0x02ACEC v17:0x00ADEE]] atIndex:0];
[twitterView addSubview:[self label:self.twitterLabel forView:twitterView withName:#"Twitter" loggedIn:NO]];
[self.scrollView addSubview:twitterView];
}
This one does not show up, the layers specifically are off. However, here is the kicker, the label shows in the right spot because the labels frame is based on it's parent view frame.
-(UILabel *)label:(UILabel *)viewLabel forView:(UIView *)accountView withName:(NSString *)name loggedIn:(BOOL)loggedinStatus {
UILabel *label = viewLabel;
label.frame = CGRectMake(0, accountView.frame.size.height - 50, accountView.frame.size.width, 50);
label.text = [self setAccountLabelForName:name loggedIn:loggedinStatus];
label.textColor = [UIColor whiteColor];
label.textAlignment = NSTextAlignmentLeft;
return label;
}
here is a picture that shows you that the label is based off the parents view frame, and it shows up correctly, but the gradient does not, and it's based off the same frame.
and my gradient method:
-(CAGradientLayer *)gradientLayerForViewFrame:(CGRect)viewFrame withColors:(NSArray *)colors {
CAGradientLayer *gradient = [CAGradientLayer layer];
gradient.frame = viewFrame;
gradient.colors = colors;
return gradient;
}
For some reason when inserting my gradient layer to the views layer I had to change it:
//INSTEAD OF THIS:
[... insertSublayer:[self gradientLayerForViewFrame:facebookView.frame...];
//THIS WORKED FLAWLESSLY:
[... insertSublayer:[self gradientLayerForViewFrame:facebookView.bounds...];

How do I crop a MKMapView (or any UIView) into a custom shape?

I'm trying to size an MKMapView in the following way:
Elements should be able to appear behind the arc at the top, so it appears that the view is not square. I know this should be possible with CALayer, but perhaps someone has done it before?
This should be quite possible if you put your MKMapView within a UIView, then apply a mask to that.
Here's a very (!) basic example:
All I've done is put my map in a UIView called "mapContainer" and added a mask to it using this:
-(void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
CGRect rect = CGRectInset(self.view.frame, 70, 70);
UIView* newView = [[UIView alloc] initWithFrame:rect];
newView.layer.cornerRadius = 55.0;
newView.backgroundColor = [UIColor redColor];
self.mapContainer.layer.mask = newView.layer;
}
And you could add a border to it...
..with a few more lines...
-(void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
CGRect rect = CGRectInset(self.view.frame, 70, 70);
UIView* newView = [[UIView alloc] initWithFrame:rect];
newView.layer.cornerRadius = 55.0;
newView.backgroundColor = [UIColor redColor];
UIView* borderView = [[UIView alloc] initWithFrame:rect];
borderView.backgroundColor = [UIColor clearColor];
borderView.layer.cornerRadius = 55.0;
borderView.layer.borderWidth = 3.0;
borderView.layer.borderColor = [[UIColor redColor] CGColor];
[self.mapContainer addSubview:borderView];
[self.mapContainer bringSubviewToFront:borderView];
self.mapContainer.layer.mask = newView.layer;
}
I hope this points you in the right direction.
Unlike Apple Maps.
;-)

How can I add UIView object to self.view.window in ios7?

I'd like to add a dark view layer that covers the whole screen.
In order to do that, I added UIView object to window property of UIViewController as shown below.I remember I was able to add a view to window like this in ios6. But, it doesn't work in ios7.
How am I able to make it work?
Thanks in advance!!
- (void)viewDidLoad
{
[super viewDidLoad];
UIView *overlayView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width, [UIScreen mainScreen].bounds.size.height)];
overlayView.backgroundColor = [UIColor blackColor];
overlayView.alpha = 0.8;
[self.view.window addSubview:overlayView];
}
Here's one way of doing what you want:
[[UIApplication sharedApplication].keyWindow addSubview:overlayView];
According to the documentation of UIView, the window property is nil if the view has not yet been added to a window which is the case when viewDidLoad is called.
You can do the same thing in viewDidAppear:(BOOL)animated;
- (void)viewDidAppear:(BOOL)animated; {
UIView *overlayView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width, [UIScreen mainScreen].bounds.size.height)];
overlayView.backgroundColor = [UIColor blackColor];
overlayView.alpha = 0.8;
[self.view.window addSubview:overlayView];
}
Swift 3
UIApplication.shared.keyWindow?.addSubview(overlayView);
you can try like this
- (void)viewDidLoad
{
[super viewDidLoad];
UIView *overlayView = [[UIView alloc] initWithFrame:self.view.frame];
overlayView.backgroundColor = [UIColor blackColor];
overlayView.alpha = 0.8;
overlayView.center = self.view.center
[self.view addSubview:overlayView];
}
i hope will helpful for you...

Xcode - subview not visible

I have created a UIViewController with a UIScrollView. On the scrollView I have a page control. When I was testing it I was able to scroll horizontally through four different color pages. Now I need to add the actual views I need. In a different part of the project I created a line graph using coreplot. Now I have added made a new UIview and added the code for the line graph. I am now trying to replace the first page of the scrollView with the linegraph UIView. I am getting no errors however nothing is appearing on the screen either. It is just the default background of the scrollView. The scrollView still scrolls through the other pages correctly. I added a button programatically to the UIView to see if it had something to do with coreplot but I cannot see that either. Here is some of my code. I would appreciate any advice. Thanks.
The viewDidLoad method for my main viewController:
- (void)viewDidLoad
{
[super viewDidLoad];
NSArray *colors = [NSArray arrayWithObjects:[UIColor redColor], [UIColor greenColor], [UIColor blueColor], [UIColor purpleColor], nil];
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width;
frame.origin.y = 0;
frame.size = self.scrollView.frame.size;
self.alertsSubView = [[AlertsView alloc] initWithFrame:frame];
[self.scrollView addSubview:_alertsSubView];
for (int i = 1; i < numberOfGraphs; i++) {
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width * i;
frame.origin.y = 0;
frame.size = self.scrollView.frame.size;
UIView *subview = [[UIView alloc] initWithFrame:frame];
subview.backgroundColor = [colors objectAtIndex:i];
[self.scrollView addSubview:subview];
self.alertsSubView.delegate = self;
_scrollView.delegate = (id)self;
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * colors.count, self.scrollView.frame.size.height);
}
Here is the code for the initWithFrame method from my UIView. All of the NSLog statements get run so I know everything is being called:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
NSLog(#"AlertsView initWithFrame");
///button for testing
self.button = [UIButton buttonWithType:UIButtonTypeCustom];
CGRect buttonFrame = CGRectMake(0,0, frame.size.width, frame.size.height);
self.button.frame = buttonFrame;
[self.button addTarget:self
action:#selector(buttonTouched)
forControlEvents:UIControlEventTouchUpInside];
[self addSubview:self.button];
[self initPlot];
}
return self;
}
I am also adding the methods initPlot and ConfigureHost in case they are relevant:
-(void)initPlot {
NSLog(#"into init plot");
[self configureHost];
[self configureGraph];
[self configurePlots];
[self configureAxes];
NSLog(#"endo of init plot");
}
-(void)configureHost {
NSLog(#"into configure host");
self.hostView = [(CPTGraphHostingView *) [CPTGraphHostingView alloc] initWithFrame:self.bounds];
self.hostView.allowPinchScaling = YES;
[self addSubview:self.hostView];
}
I finally figured this out. Thanks for your suggestion #Eric Skroch. It actually led me down the path to the right answer even though it was not the problem. Basically to fix this problem I had to move all of the logic into the view controller and change the order of alot of the code. I am posting the relevant parts of my revised view controller here in case anyone runs across anything similar.
-(void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[_alertsSubView initPlot];
}
- (void)viewDidLoad
{
[super viewDidLoad];
NSArray *colors = [NSArray arrayWithObjects:[UIColor redColor], [UIColor greenColor], [UIColor blueColor], [UIColor purpleColor], nil];
alertFrame.origin.x = self.scrollView.frame.size.width;
alertFrame.origin.y = 0;
alertFrame.size = self.scrollView.frame.size;
_panel = [[UIView alloc]initWithFrame:alertFrame];
for (int i = 1; i < numberOfGraphs; i++) {
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width * i;
frame.origin.y = 0;
frame.size = self.scrollView.frame.size;
UIView *subview = [[UIView alloc] initWithFrame:frame];
subview.backgroundColor = [colors objectAtIndex:i];
[self.scrollView addSubview:subview];
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * colors.count, self.scrollView.frame.size.height);
_scrollView.delegate = (id)self;
self.alertsSubView.delegate = self;
}
-(AlertsView *)alertsSubView
{
if(!_alertsSubView)
{
CGRect alertsViewFrame = CGRectMake(0,0, _panel.bounds.size.width, _panel.bounds.size.height);
_alertsSubView = [[AlertsView alloc] initWithFrame:alertsViewFrame];
_alertsSubView.backgroundColor = [UIColor purpleColor];
[self.scrollView addSubview:self.alertsSubView];
}
return _alertsSubView;
}

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