iPhone Application runs on device connected, but unable to generate an IPA - ios

I have an Application that uses private Frameworks of Apple.
I have set the Build settings as screenshot. and placed all private frameworks' headers etc at that path.
When I try to run, It runs perfectly on a device.
But when I try to generate an IPA (archive the app) It gives errors like :
Lexical or preprocessor issue 'IOSurface/IOSurfaceAPI.h' file not found.
Parse issue - Could not build module 'Quartzcore'
Parse issue - Could not build module 'UIKit' Please Help.
Edit : Also Added the screenshot for the errors generated.
'

I just got it resolved. In Build settings of the project--> Always search User paths Debug and Release modes, Both needed to be set to YES.

Related

I can't find Signing & Capabilies editor in Xcode

I created an xcode dylib project using cmake & c++ linux project.
Then, I changed the code to make the build successful on iOS.
However, at the end of build, the following message is displayed.
I know how to fix this. However, the Tap (Signing & Capabilies) does not exist in my Project.
I will share my Build Setting. Please share a solution to this problem.
General Tap
Build Error Message
Build Settings 1
Build Settings 2
I succeeded in compiling after adding 2 options below.
XCODE_ATTRIBUTE_DEVELOPMENT_TEAM
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER

iOS or macOS project: duplicate interface definition for ViewController

I am trying to build a common Xcode project for macOS and iOS. My project directory structure is
MyApp
Common
AAPLAppDelegate.h
AAPLAppDelegate.mm
AAPLRenderer.h
AAPLRenderer.mm
MyApp_iOS
AAPLViewController.h
AAPLViewController.mm
main.m
MyApp_macOS
AAPLViewController.h
AAPLViewController.mm
main.m
build gives Duplicate interface definition for class 'AAPLViewController'.
I have added AAPLViewController.h in Build Phases -> Headers of corresponding macOS and iOS schemes.
I have also assigned corresponding macOS and iOS target membership to all files in MyApp_iOS and MyApp_macOS folders.
I tried comparing my project to an working macOS and iOS project but couldn't find a clue to avoid the error.
here is the git repo of it; macOS code isn't complete yet but iOS target should be built without above error.
You need to correctly setup your headers search paths. First, set ALWAYS_SEARCH_USER_PATHS to YES. If that will not work - add only needed headers to USER_HEADER_SEARCH_PATHS setting.

How to debug "Invalid Bundle" error which happens only after submitting to app store

I have a lot of frameworks in my app. App works fine in adhoc/enterprise release. Only if I submit to the app store for testflight testing I get this error email from apple:
Dear developer,
We have discovered one or more issues with your recent delivery for "My app's name here". To process your delivery, the following
issues must be corrected:
Invalid Bundle - One or more dynamic libraries that are referenced by your app are not present in the dylib search path.
Once these issues have been corrected, you can then redeliver the corrected binary.
Regards,
The App Store team
there is no specific information here. How can I debug it?
Got an answer from Apple Developer Technical Support which says it is a bug on Apple's side. this is the suggested workaround below which did not work for me:
To diagnose this issue, you should export the IPA you are sending to
the App Store from Xcode. Since IPAs are zip files, you can
decompress it by right clicking and saying Open With > Archive
Utility. You should find your main executable inside the unzipped
folder structure and run otool at the command line to see the library
list: otool -L
The list of paths you get should match what you find inside of your
IPA. All of your libraries should start with #rpath. A simple
comparison of everything in this list with the unzipped IPA folders
should reveal what is missing.
Once you know what is missing, go to your Xcode build phases setup.
There should be a build phase for either Copy Files or Embed
Frameworks that includes the missing library — you should just add the
library to the list. If you don’t see either of these build phases,
you can recreate it by adding a new Copy Files build phase, setting
the Destination to Frameworks, and adding the library to the list,
ensuring that Code Sign On Copy is checked.
If you don’t find anything missing in your main binary, make sure to
do the same search on any other binaries you may have, like for a
watchOS app or an iOS app extension.
If you find that all of the frameworks are in this build phase, please
take a look at the Embedded Binaries section of your app target’s
General page, and let me know if you see multiple levels of ../ next
to the binary that you found is missing.
Please let me know if it works for you!
I have encountered the same issue when uploading an app with watch support to the app store.
I was able to solve it with the hint from the first answer, using otool -L to analyze the binary from the ipa or xcarchive.
However, the problem was not with my frameworks (at #rpath) but with a swift lib. I noticed that libswiftWatchKit.dylib was missing in the frameworks folder.
The solution that worked for me was as simple as to set EMBEDDED_CONTENT_CONTAINS_SWIFT=YES in the build settings of the watch app (or the watch app extension, but not both). After that, all necessary swift libraries were correctly copied to the watch app path in the archive and upload to app store was working correctly.
Apparently, the watch app works and upload passes if you provide the necessary swift libraries only in the main app's folder.
After adding the custom Swift framework to my project I got this email after uploading the app to iTunes connect.
I got this email from iTunes store,
Invalid Bundle - One or more dynamic libraries that are referenced by your app are not present in the dylib search path.
The fix is simple for this issue,
Step 1: Make sure your Custom framework is added to Embedded Binaries in General tab of your target.
Step 2: Under build settings,
Set Always Embed Swift Standard Libraries = Yes for your main project target.
And Set Always Embed Swift Standard Libraries = No for your custom framework target.
This solved my problem and I was able to upload binary to iTunes connect.
Ref
Tried all the above solutions and did not work for me.
I was experiencing this issue in Xcode 10.1 recently and all my frameworks were referenced correctly (did otool -L and everything lined up).
Seems there were some changes in the apple validation process, may be a bug, may not be on Apple's end, but all my prior builds uploaded and validated fine -- and I did not add any new frameworks since.
Upon uploading the binary to iTunesConnect, I'd see the following error:
Invalid Bundle - One or more dynamic libraries that are referenced by
your app are not present in the dylib search path.
Invalid Bundle - The app uses Swift, but one of the binaries could not
link to it because it wasn't found. Check that the app bundles
correctly embed Swift standard libraries using the "Always Embed Swift
Standard Libraries" build setting, and that each binary which uses
Swift has correct search paths to the embedded Swift standard
libraries using the "Runpath Search Paths" build setting.
MY SOLUTION:
After days of debugging, what worked for me was to disable 'Include bitcode for iOS content' upon uploading the archive from Xcode organizer. Seems that this option modifies the binary which caused the validator to fail.
Or you can disable bitcode in your Build Settings
My Problem:
I had the same error with embedded frameworks.
The App project has Custom Framework project
Inside the Custom Framework project is another Custom Framework project
The app built to the simulator and to devices with no problem but failed the Apple test, returning "Invalid Bundle".
I inspected the package just like Taha had been told to by Tech Support and everything was present and correct!
My Solution:
I restructured the project so that the two custom frameworks sit side by side and one is no longer embedded within the other.
This looks to be an Apple validation problem since everything works fine on devices and the simulator but the work around was straight forward.
In my case, in the build settings, this was fixed when I added the following to the build settings for the library:
DYLIB_INSTALL_NAME_BASE = #rpath
The clue was a linker warning: 'YourLibrary has an install name beginning with “/”, but it is not from the specified SDK'
Had same issue. This happened to me because one of my Framework target was added to main target in "Link Binary With Libraries" but was not added to "Target Dependencies" and "Embedded Binaries"
I also received a similar mail from Apple:
Dear Developer,
We identified one or more issues with a recent delivery for your app,
"********. Please correct the following issues, then
upload again.
ITMS-90562: Invalid Bundle - One or more dynamic libraries that are
referenced by your app are not present in the dylib search path.
Best regards,
The App Store Team
I used my own framework for my watch app. I solved this issue by changing the framework option to "Embed Without Signing" in the Extension Target. The default option was "Do Not Embed".
I had the same problem, it was due to one framework not being present in the Frameworks subfolder in the app bundle.
I fixed it by adding a Copy Fields build phase, and adding the missing .framework file there.
This error message is also addressed in Apple Technical Note TN2435
Embedding Frameworks In An App: https://developer.apple.com/library/archive/technotes/tn2435/_index.html
You can find the error message under the heading "Missing Framework Bundle" with troubleshooting steps.
We had the same problem, and even after going through all the steps (see "Missing Framework Bundle"), the only thing that worked was disabling Bitcode.
So I struggled on this for two days. What it turned out to be was I had UITests checked in Archive for the Build for the Scheme I was archiving.
After unchecking it from Archive, re-archiving it, validating it (although validating it before always passed), and "Upload to AppStore" I did not get the e-mail from Apple informing me of Invalid Swift Support. Instead I got the e-mail that it'd been processed and is good to go!
In my case, I've had to add a framework from Notification App Extension to the main target (embed & sign in the main target, do not embed in the extension) - even though there was no mention about it in otool -L output.
Funny thing that Iterable official doc says that the framework should be embedded & signed in the extension - which would lead to another upload problem because of nested bundles.

error while archiving with Build Configuration in schema settings to 'App Store'

I'm facing weird error in Xcode 7.3.
when I'm trying to archive with schema settings "Release", it works successfully. but problem occurs when I change Build Configuration to 'App Store'
.
Menu > Product > Schema > Edit Schema > Archive > Build Configuration : App Store.
I don't know what exactly problem is, but when I choose 'Release' in option then it works fine for me.
It also shows #import "Project/Project-Swift.h" file not found while archiving for App Store only.
I think it gives error related to bridging header between Swift and Objective-C.
Please help, if anybody know the solution.
Thanks.

Unable to make ipa: Archive Failed

Xcode Project works well in simulator but i am unable to make an ipa.
It showing error while archiving..
Error :Lexical or Preprocessor issue Classes/ViewControllers/QUProgramDetailsController.h:13:9: 'ProgramDetailsDTO.h' file not found and Archive gets failed
can any one please help me?
Ensure the Framework and all it's headers are imported into your project properly.
Also in your Build Settings set YES to Always search user paths, and make sure your User header paths are pointing to the Framework.
Finally, Build->Clean and Restart Xcode.

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