I'd like to make settingView on myView display and disappear with animation.
I call -showSettingView
if (!self.settingView) : the animation correctly work.
But, else if (self.myView) : settingView disappear WITHOUT animation.
How do I fix it to make settingView disappear with animation?
#property (nonatomic, strong) UIView *myView;
#property (nonatomic, strong) UIView *settingView;
- (void)viewDidLoad
{
[super viewDidLoad];
UIBarButtonItem* settingButton = [[UIBarButtonItem alloc]initWithBarButtonSystemItem:UIBarButtonSystemItemAction target:self action:#selector(showSettingView)];
self.navigationItem.rightBarButtonItem = settingButton;
}
- (void)showSettingView
{
self.myView = [[UIView alloc]initWithFrame:CGRectMake(0, 568, 320, 480)];
self.myView.opaque = NO;
self.myView.backgroundColor = [UIColor colorWithWhite:1.0f alpha:0.0f];
[self.view addSubview:self.myView];
if (!self.settingView) {
self.settingView = [[UIView alloc]initWithFrame:CGRectMake(0, 0, 320, 568)];
self.settingView.backgroundColor = [UIColor blackColor];
[self.myView addSubview:self.settingView];
[UIView animateWithDuration:0.3f
delay:0.0f
options:UIViewAnimationOptionTransitionFlipFromBottom
animations:^{self.myView.frame = CGRectMake(0, 60, 320, 480);}
completion:^(BOOL finished) {}
];
} else if (self.myView){
self.myView.frame = CGRectMake(0, 60, 320, 480);
[UIView animateWithDuration:0.3f
delay:0.0f
options:UIViewAnimationOptionCurveEaseIn
animations:^{self.myView.frame = CGRectMake(0, 568, 320, 480);}
completion:^(BOOL finished) {}
];
[self.settingView removeFromSuperview];
self.settingView = nil;
[self.myView removeFromSuperview];
}
}
Thank you.
You dealloc the settings view before the animation starts. Try this:
[UIView animateWithDuration:0.3f
delay:0.0f
options:UIViewAnimationOptionCurveEaseIn
animations:^{self.myView.frame = CGRectMake(0, 568, 320, 480);}
completion:^(BOOL finished) {
[self.settingView removeFromSuperview];
self.settingView = nil;
[self.myView removeFromSuperview];
}
];
*Also: If you are using auto layout you need to do one of these options:
A. Set the constrains of myView instead of the frame, before the block, and then call only layoutIfNeeded: inside the block.
B. Set the transform property in the animation block.
Try adding this line
[self layoutIfNeeded];
as the last line within your animation block. Something like that:
[UIView animateWithDuration:0.3f
delay:0.0f
options:UIViewAnimationOptionTransitionFlipFromBottom
animations:^{
self.myView.frame = CGRectMake(0, 60, 320, 480);
// any other stuff you have to move
[self layoutIfNeeded];
}
completion:^(BOOL finished) {}
];
Related
I've done this a million times before but finding myself confused now.
When you animate a container view to change its position, its subviews move along with it don't they? You don't change subviews' frames you just change superview's frame because all subviews' positions inside their superview don't change.
But for some reason this time the subviews would not move along with their superview, it'd stay stuck at its original position.
- (void)writeCommentTapped{
UIView *writeCommentView = [[UIView alloc]init];
writeCommentView.backgroundColor = [UIColor lightGrayColor];
[self.view addSubview: writeCommentView];
[self.view bringSubviewToFront:self.navView];
self.writeCommentTextView = [[UITextView alloc]init];
self.writeCommentTextView.backgroundColor = [UIColor blackColor];
[writeCommentView addSubview:self.writeCommentTextView];
[self.writeCommentTextView becomeFirstResponder];
self.writeCommentTextView.returnKeyType = UIReturnKeyDefault;
writeCommentView.frame = CGRectMake(0, -self.view.frame.size.height, self.view.frame.size.width, self.view.frame.size.height - self.keyboardSize.height);
self.writeCommentTextView.frame = CGRectMake(0, 0, writeCommentView.frame.size.width - 40, writeCommentView.frame.size.height - 100);
self.writeCommentTextView.center = writeCommentView.center;
[UIView animateWithDuration:0.15
delay:0.0
options:UIViewAnimationOptionCurveEaseOut
animations:^{
writeCommentView.frame = CGRectMake(0, 0, writeCommentView.frame.size.width, writeCommentView.frame.size.height);
} completion:^(BOOL finished){
if (finished) {
}
}
];
}
Remove self.writeCommentTextView.center and set calculated frame for center
-(void)writeCommentTapped{
UIView *writeCommentView = [[UIView alloc]init];
writeCommentView.backgroundColor = [UIColor lightGrayColor];
[self.view addSubview: writeCommentView];
[self.view bringSubviewToFront:self.navView];
self.writeCommentTextView = [[UITextView alloc]init];
self.writeCommentTextView.backgroundColor = [UIColor blackColor];
[writeCommentView addSubview:self.writeCommentTextView];
[self.writeCommentTextView becomeFirstResponder];
self.writeCommentTextView.returnKeyType = UIReturnKeyDefault;
writeCommentView.frame = CGRectMake(0, -self.view.frame.size.height, self.view.frame.size.width, self.view.frame.size.height - self.keyboardSize.height);
writeCommentView.frame = CGRectMake(0, -self.view.frame.size.height, self.view.frame.size.width, self.view.frame.size.height);
self.writeCommentTextView.frame = CGRectMake(40/2, 100/2, writeCommentView.frame.size.width - 40, writeCommentView.frame.size.height - 100);
// self.writeCommentTextView.center = writeCommentView.center;
[UIView animateWithDuration:0.15
delay:0.0
options:UIViewAnimationOptionCurveEaseOut
animations:^{
writeCommentView.frame = CGRectMake(0, 0, writeCommentView.frame.size.width, writeCommentView.frame.size.height);
} completion:^(BOOL finished){
if (finished) {
}
}
];
}
OR
self.writeCommentTextView.center = CGPointMake(writeCommentView.frame.size.width/2.0, writeCommentView.frame.size.height/2.0);
I have a container view that has one subview. I want to replace this subview with another view which has a different size than original, so the container should be resized as well. Here's what I'm trying to do
UIView *content = NEW_CONTENT;
content.translatesAutoresizingMaskIntoConstraints = NO;
[self.contentContainer layoutIfNeeded]; // the container view
// make the old content disappear first
[UIView animateWithDuration:0.3
animations:^{
UIView *oldContent = [self.contentContainer.subviews firstObject];
oldContent.alpha = 0.0f;
}
completion:^(BOOL finished) {
// then replace it with a new content
[UIView transitionWithView:self.contentContainer
duration:0.1
options:0
animations:^{
[[self.contentContainer.subviews firstObject] removeFromSuperview];
[self.contentContainer addSubview:content];
[content autoPinEdgesToSuperviewEdgesWithInsets:UIEdgeInsetsZero];
[self.contentContainer layoutIfNeeded];
}
completion:^(BOOL finished) { // completion stuff}];
}];
Old content opacity animates properly, but the layout is changed without any animation. How could I fix it?
//3 views(container,first,second) allocate in viewdidload
UIView *container=[[UIView alloc] initWithFrame:CGRectMake(20, 20, 250, 300)];
container.backgroundColor=[UIColor redColor];
[self.view addSubview: container];
UIView *first=[[UIView alloc] initWithFrame:CGRectMake(100, 50, 100, 100)];
first.backgroundColor=[UIColor blueColor];
[self.view addSubview: first];
UIView *second=[[UIView alloc] initWithFrame:CGRectMake(50, 50, 200, 150)];
second.backgroundColor=[UIColor purpleColor];
second.alpha=0;
[self.view addSubview: second];
//Animation Function with first view removed adn changing the frame of container and adding the second view
[UIView transitionWithView:first duration:1.0 options:UIViewAnimationOptionTransitionCrossDissolve animations:^{
first.alpha=0.0;
} completion:^(BOOL finished) {
[UIView transitionWithView:second duration:1.0 options:UIViewAnimationOptionTransitionCrossDissolve animations:^{
container.frame=CGRectMake(50, 10, 100, 200);
second.alpha=1.0;
} completion:^(BOOL finished) {
}];
}];
I think so u r trying this same scenario.it works perfectly in my case
Im trying to figure out why this isnt working
in my tableViewcontroller viewDidLoad
self.headerView = [[UIView alloc] initWithFrame:CGRectMake(0, 5, 320,0)];
self.headerLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 5, 320, 0)];
self.headerLabel.textAlignment = NSTextAlignmentCenter;
self.headerLabel.text = #"text";
[self.view addSubview:self.headerView];
[self.headerView addSubview:self.headerLabel];
[UIView animateWithDuration:.5 delay:0.0 options:UIViewAnimationOptionCurveEaseIn animations:^{
self.headerLabel.frame = CGRectMake(0, 5, 320,15);
self.headerView.frame = CGRectMake(0, 5, 320,15);
} completion:^(BOOL finished) {
[UIView animateWithDuration:.5 delay:2.0 options:UIViewAnimationOptionCurveEaseIn animations:^{
self.headerLabel.frame = CGRectMake(0, 5, 320,0);
self.headerView.frame = CGRectMake(0, 5, 320,0);
} completion:^(BOOL finished) {
}];
}];
if I remove the slide back up part in the completion block of the first animate call It works. The view slides down correctly. However I cannot get it
to shrink back up at all. When I include the slide up code in the completion block the view is not displayed at all on load and I dont know why and Im going insane
I'm not sure why the label disappears, but you can fix that by giving the view and label an appropriate height when you create them, and only animate the label's y position rather than its height.
- (void)viewDidLoad {
[super viewDidLoad];
self.headerView = [[UIView alloc] initWithFrame:CGRectMake(0, -30, 320,30)];
self.headerView.backgroundColor = [UIColor yellowColor];
self.headerLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 5, 320, 21)];
self.headerLabel.textAlignment = NSTextAlignmentCenter;
self.headerLabel.text = #"text";
[self.view addSubview:self.headerView];
[self.headerView addSubview:self.headerLabel];
[UIView animateWithDuration:.5 delay:0.0 options:UIViewAnimationOptionCurveEaseIn animations:^{
self.headerView.frame = CGRectMake(0, 0, 320,30);
} completion:^(BOOL finished) {
[UIView animateWithDuration:.5 delay:2.0 options:UIViewAnimationOptionCurveEaseIn animations:^{
self.headerView.frame = CGRectMake(0, -30, 320,30);
} completion:^(BOOL finished) {
}];
}];
}
viewDidLoad is not really the best place to be starting animations. You should move the code to viewWillAppear: , and if you only want this to occur the first time the view appears, you should add a BOOL property to your controller (i.e. self.hasperformedInitialHeaderAnimation), so:
-(void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
if(!self.hasPerformedInitialHeaderAnimation){
self.hasPerformedInitalHeaderAnimation = YES;
[UIView animateWithDuration:.5 delay:0.0 options:UIViewAnimationOptionCurveEaseIn animations:^{
self.headerLabel.frame = CGRectMake(0, 5, 320,15);
self.headerView.frame = CGRectMake(0, 5, 320,15);
} completion:^(BOOL finished) {
[UIView animateWithDuration:.5 delay:2.0 options:UIViewAnimationOptionCurveEaseIn animations:^{
self.headerLabel.frame = CGRectMake(0, 5, 320,0);
self.headerView.frame = CGRectMake(0, 5, 320,0);
} completion:^(BOOL finished) {
}];
}
If you create a brand new single view app and put this code behind a button:
UIView *blah = [[UIView alloc] initWithFrame:CGRectMake(0,0,100,100)];
blah.backgroundColor = [UIColor grayColor];
[UIView transitionWithView:blah duration:1
options:UIViewAnimationOptionTransitionFlipFromRight
animations:^{
[self.view addSubview:blah];
}
completion:^(BOOL finished){
}];
The subview is added immediately with no animation. If you add the subview first then try to animate it... you get the same problem.
UIView *blah = [[UIView alloc] initWithFrame:CGRectMake(0,0,100,100)];
[self.view addSubview:blah];
[UIView transitionWithView:blah duration:1
options:UIViewAnimationOptionTransitionFlipFromRight
animations:^{
blah.backgroundColor = [UIColor grayColor];
}
completion:^(BOOL finished){
}];
How on Earth do you animate a flip for a subview while or immediately after adding it?
You generally need to have the container that constrains the animation to be in place already:
- (void)viewDidLoad
{
[super viewDidLoad];
CGRect frame = CGRectMake(0, 0, 100, 100);
_container = [[UIView alloc] initWithFrame:frame];
_container.backgroundColor = [UIColor lightGrayColor];
[self.view addSubview:_container];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
UIView *subview = [[UIView alloc] initWithFrame:_container.bounds];
subview.backgroundColor = [UIColor darkGrayColor];
[UIView transitionWithView:_container
duration:1.0
options:UIViewAnimationOptionTransitionFlipFromRight
animations:^{
[_container addSubview:subview];
}
completion:NULL];
}
This is worth a try:
UIView *blah = [[UIView alloc] initWithFrame:CGRectMake(0,0,100,100)];
blah.backgroundColor = [UIColor grayColor];
[self.view addSubview:blah];
blah.alpha = 0.0; //Or with blah.hidden = TRUE and then FALSE inside the animation block
[UIView transitionWithView:blah
duration:1
options:UIViewAnimationOptionTransitionFlipFromRight
animations:^{
blah.alpha = 1.0;
}
completion:^(BOOL finished){
}];
I tried to add SubView with animation following codes.It's okay.
[self.view addSubview:pickerView];
pickerView.frame = CGRectMake(0, 0, 320, 50);
[UIView animateWithDuration:1.0
animations:^{
pickerView.frame = CGRectMake(0, 152, 320, 260);
}];
And i also want to remove the subView with slide animation like above animation.
How can i do that?
Thanks in advance.
you could use this animateWithDuration completion block to remove the view
[UIView animateWithDuration:1.0
animations:^{
pickerView.frame = //move it out of screen
} completion:^(BOOL finished) {
[pickerView removeFromSuperView];
}];
[UIView animateWithDuration:.2 animations:^{
pickerView.frame = CGRectMake(0, 0, 320, 50);
} completion:^(BOOL finished){
[pickerView removeFromSuperView];
}];