How to add subview with flip animation? - ios

If you create a brand new single view app and put this code behind a button:
UIView *blah = [[UIView alloc] initWithFrame:CGRectMake(0,0,100,100)];
blah.backgroundColor = [UIColor grayColor];
[UIView transitionWithView:blah duration:1
options:UIViewAnimationOptionTransitionFlipFromRight
animations:^{
[self.view addSubview:blah];
}
completion:^(BOOL finished){
}];
The subview is added immediately with no animation. If you add the subview first then try to animate it... you get the same problem.
UIView *blah = [[UIView alloc] initWithFrame:CGRectMake(0,0,100,100)];
[self.view addSubview:blah];
[UIView transitionWithView:blah duration:1
options:UIViewAnimationOptionTransitionFlipFromRight
animations:^{
blah.backgroundColor = [UIColor grayColor];
}
completion:^(BOOL finished){
}];
How on Earth do you animate a flip for a subview while or immediately after adding it?

You generally need to have the container that constrains the animation to be in place already:
- (void)viewDidLoad
{
[super viewDidLoad];
CGRect frame = CGRectMake(0, 0, 100, 100);
_container = [[UIView alloc] initWithFrame:frame];
_container.backgroundColor = [UIColor lightGrayColor];
[self.view addSubview:_container];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
UIView *subview = [[UIView alloc] initWithFrame:_container.bounds];
subview.backgroundColor = [UIColor darkGrayColor];
[UIView transitionWithView:_container
duration:1.0
options:UIViewAnimationOptionTransitionFlipFromRight
animations:^{
[_container addSubview:subview];
}
completion:NULL];
}

This is worth a try:
UIView *blah = [[UIView alloc] initWithFrame:CGRectMake(0,0,100,100)];
blah.backgroundColor = [UIColor grayColor];
[self.view addSubview:blah];
blah.alpha = 0.0; //Or with blah.hidden = TRUE and then FALSE inside the animation block
[UIView transitionWithView:blah
duration:1
options:UIViewAnimationOptionTransitionFlipFromRight
animations:^{
blah.alpha = 1.0;
}
completion:^(BOOL finished){
}];

Related

Subview not moving along with its superview

I've done this a million times before but finding myself confused now.
When you animate a container view to change its position, its subviews move along with it don't they? You don't change subviews' frames you just change superview's frame because all subviews' positions inside their superview don't change.
But for some reason this time the subviews would not move along with their superview, it'd stay stuck at its original position.
- (void)writeCommentTapped{
UIView *writeCommentView = [[UIView alloc]init];
writeCommentView.backgroundColor = [UIColor lightGrayColor];
[self.view addSubview: writeCommentView];
[self.view bringSubviewToFront:self.navView];
self.writeCommentTextView = [[UITextView alloc]init];
self.writeCommentTextView.backgroundColor = [UIColor blackColor];
[writeCommentView addSubview:self.writeCommentTextView];
[self.writeCommentTextView becomeFirstResponder];
self.writeCommentTextView.returnKeyType = UIReturnKeyDefault;
writeCommentView.frame = CGRectMake(0, -self.view.frame.size.height, self.view.frame.size.width, self.view.frame.size.height - self.keyboardSize.height);
self.writeCommentTextView.frame = CGRectMake(0, 0, writeCommentView.frame.size.width - 40, writeCommentView.frame.size.height - 100);
self.writeCommentTextView.center = writeCommentView.center;
[UIView animateWithDuration:0.15
delay:0.0
options:UIViewAnimationOptionCurveEaseOut
animations:^{
writeCommentView.frame = CGRectMake(0, 0, writeCommentView.frame.size.width, writeCommentView.frame.size.height);
} completion:^(BOOL finished){
if (finished) {
}
}
];
}
Remove self.writeCommentTextView.center and set calculated frame for center
-(void)writeCommentTapped{
UIView *writeCommentView = [[UIView alloc]init];
writeCommentView.backgroundColor = [UIColor lightGrayColor];
[self.view addSubview: writeCommentView];
[self.view bringSubviewToFront:self.navView];
self.writeCommentTextView = [[UITextView alloc]init];
self.writeCommentTextView.backgroundColor = [UIColor blackColor];
[writeCommentView addSubview:self.writeCommentTextView];
[self.writeCommentTextView becomeFirstResponder];
self.writeCommentTextView.returnKeyType = UIReturnKeyDefault;
writeCommentView.frame = CGRectMake(0, -self.view.frame.size.height, self.view.frame.size.width, self.view.frame.size.height - self.keyboardSize.height);
writeCommentView.frame = CGRectMake(0, -self.view.frame.size.height, self.view.frame.size.width, self.view.frame.size.height);
self.writeCommentTextView.frame = CGRectMake(40/2, 100/2, writeCommentView.frame.size.width - 40, writeCommentView.frame.size.height - 100);
// self.writeCommentTextView.center = writeCommentView.center;
[UIView animateWithDuration:0.15
delay:0.0
options:UIViewAnimationOptionCurveEaseOut
animations:^{
writeCommentView.frame = CGRectMake(0, 0, writeCommentView.frame.size.width, writeCommentView.frame.size.height);
} completion:^(BOOL finished){
if (finished) {
}
}
];
}
OR
self.writeCommentTextView.center = CGPointMake(writeCommentView.frame.size.width/2.0, writeCommentView.frame.size.height/2.0);

Replace subview with another, animating size change

I have a container view that has one subview. I want to replace this subview with another view which has a different size than original, so the container should be resized as well. Here's what I'm trying to do
UIView *content = NEW_CONTENT;
content.translatesAutoresizingMaskIntoConstraints = NO;
[self.contentContainer layoutIfNeeded]; // the container view
// make the old content disappear first
[UIView animateWithDuration:0.3
animations:^{
UIView *oldContent = [self.contentContainer.subviews firstObject];
oldContent.alpha = 0.0f;
}
completion:^(BOOL finished) {
// then replace it with a new content
[UIView transitionWithView:self.contentContainer
duration:0.1
options:0
animations:^{
[[self.contentContainer.subviews firstObject] removeFromSuperview];
[self.contentContainer addSubview:content];
[content autoPinEdgesToSuperviewEdgesWithInsets:UIEdgeInsetsZero];
[self.contentContainer layoutIfNeeded];
}
completion:^(BOOL finished) { // completion stuff}];
}];
Old content opacity animates properly, but the layout is changed without any animation. How could I fix it?
//3 views(container,first,second) allocate in viewdidload
UIView *container=[[UIView alloc] initWithFrame:CGRectMake(20, 20, 250, 300)];
container.backgroundColor=[UIColor redColor];
[self.view addSubview: container];
UIView *first=[[UIView alloc] initWithFrame:CGRectMake(100, 50, 100, 100)];
first.backgroundColor=[UIColor blueColor];
[self.view addSubview: first];
UIView *second=[[UIView alloc] initWithFrame:CGRectMake(50, 50, 200, 150)];
second.backgroundColor=[UIColor purpleColor];
second.alpha=0;
[self.view addSubview: second];
//Animation Function with first view removed adn changing the frame of container and adding the second view
[UIView transitionWithView:first duration:1.0 options:UIViewAnimationOptionTransitionCrossDissolve animations:^{
first.alpha=0.0;
} completion:^(BOOL finished) {
[UIView transitionWithView:second duration:1.0 options:UIViewAnimationOptionTransitionCrossDissolve animations:^{
container.frame=CGRectMake(50, 10, 100, 200);
second.alpha=1.0;
} completion:^(BOOL finished) {
}];
}];
I think so u r trying this same scenario.it works perfectly in my case

UIView animation not work

I'd like to make settingView on myView display and disappear with animation.
I call -showSettingView
if (!self.settingView) : the animation correctly work.
But, else if (self.myView) : settingView disappear WITHOUT animation.
How do I fix it to make settingView disappear with animation?
#property (nonatomic, strong) UIView *myView;
#property (nonatomic, strong) UIView *settingView;
- (void)viewDidLoad
{
[super viewDidLoad];
UIBarButtonItem* settingButton = [[UIBarButtonItem alloc]initWithBarButtonSystemItem:UIBarButtonSystemItemAction target:self action:#selector(showSettingView)];
self.navigationItem.rightBarButtonItem = settingButton;
}
- (void)showSettingView
{
self.myView = [[UIView alloc]initWithFrame:CGRectMake(0, 568, 320, 480)];
self.myView.opaque = NO;
self.myView.backgroundColor = [UIColor colorWithWhite:1.0f alpha:0.0f];
[self.view addSubview:self.myView];
if (!self.settingView) {
self.settingView = [[UIView alloc]initWithFrame:CGRectMake(0, 0, 320, 568)];
self.settingView.backgroundColor = [UIColor blackColor];
[self.myView addSubview:self.settingView];
[UIView animateWithDuration:0.3f
delay:0.0f
options:UIViewAnimationOptionTransitionFlipFromBottom
animations:^{self.myView.frame = CGRectMake(0, 60, 320, 480);}
completion:^(BOOL finished) {}
];
} else if (self.myView){
self.myView.frame = CGRectMake(0, 60, 320, 480);
[UIView animateWithDuration:0.3f
delay:0.0f
options:UIViewAnimationOptionCurveEaseIn
animations:^{self.myView.frame = CGRectMake(0, 568, 320, 480);}
completion:^(BOOL finished) {}
];
[self.settingView removeFromSuperview];
self.settingView = nil;
[self.myView removeFromSuperview];
}
}
Thank you.
You dealloc the settings view before the animation starts. Try this:
[UIView animateWithDuration:0.3f
delay:0.0f
options:UIViewAnimationOptionCurveEaseIn
animations:^{self.myView.frame = CGRectMake(0, 568, 320, 480);}
completion:^(BOOL finished) {
[self.settingView removeFromSuperview];
self.settingView = nil;
[self.myView removeFromSuperview];
}
];
*Also: If you are using auto layout you need to do one of these options:
A. Set the constrains of myView instead of the frame, before the block, and then call only layoutIfNeeded: inside the block.
B. Set the transform property in the animation block.
Try adding this line
[self layoutIfNeeded];
as the last line within your animation block. Something like that:
[UIView animateWithDuration:0.3f
delay:0.0f
options:UIViewAnimationOptionTransitionFlipFromBottom
animations:^{
self.myView.frame = CGRectMake(0, 60, 320, 480);
// any other stuff you have to move
[self layoutIfNeeded];
}
completion:^(BOOL finished) {}
];

Removing subviews when bar button is tapped

I am trying to trigger adding two subviews when a Bar Button is tapped. But adding the subviews works just fine, but when I try removing the subviews, it doesn't work.
Here is the code I am implementing
-(IBAction)showPopover:(id)sender{
UIView *popoverView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 100)];
UIView *popoverViewBackground = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 1000)];
popoverView.alpha = 0.0;
popoverView.layer.cornerRadius = 2;
popoverView.layer.borderWidth = 0.1f;
popoverView.layer.backgroundColor = [UIColor whiteColor].CGColor;
popoverView.layer.masksToBounds = YES;
popoverViewBackground.layer.backgroundColor= [UIColor blackColor].CGColor;
if (popoverCount == 0) {
[self.view addSubview:popoverViewBackground];
[self.view addSubview:popoverView];
popoverCount = 1;
}else if (popoverCount ==1){
[popoverView removeFromSuperview];
[popoverViewBackground removeFromSuperview];
popoverCount = 0;
}
[popoverViewBackground setAlpha:0.5];
[popoverView setAlpha:1.0];
}
Problem is that you are creating new view every time you click the button so old view not removing put your code like thi, then it will work fine.I have tested it.
in .h file
#interface secondViewController : UIViewController
{
int popoverCount;
UIView *popoverView ;
UIView *popoverViewBackground;
}
in .m file
- (void)viewDidLoad
{
[super viewDidLoad];
popoverView = [[UIView alloc] initWithFrame:CGRectMake(0, -100, 320, 100)];
popoverViewBackground = [[UIView alloc] initWithFrame:CGRectMake(0, -100, 320, 100)];
popoverView.alpha = 0.0;
popoverView.layer.cornerRadius = 2;
popoverView.layer.borderWidth = 0.1f;
popoverView.layer.backgroundColor = [UIColor whiteColor].CGColor;
popoverView.layer.masksToBounds = YES;
popoverViewBackground.layer.backgroundColor= [UIColor blackColor].CGColor;
}
-(IBAction)showPopover:(id)sender {
if (popoverCount == 0) {
[self.view addSubview:popoverViewBackground];
[self.view addSubview:popoverView];
[UIView animateWithDuration:0.5
animations:^{
popoverView.frame = CGRectMake(0,0,320,100);
}
completion:^(BOOL finished){
;
}];
[UIView animateWithDuration:0.5
animations:^{
popoverViewBackground.frame = CGRectMake(0,0,320,100);
}
completion:^(BOOL finished){
;
}];
popoverCount = 1;
}else if (popoverCount ==1){
[UIView animateWithDuration:0.5
animations:^{
popoverView.frame = CGRectMake(0,-100,320,100);
}
completion:^(BOOL finished){
[popoverView removeFromSuperview];
}];
[UIView animateWithDuration:0.5
animations:^{
popoverViewBackground.frame = CGRectMake(0,-100,320,100);
}
completion:^(BOOL finished){
[popoverViewBackground removeFromSuperview];
}];
popoverCount = 0;
}
[popoverViewBackground setAlpha:0.5];
[popoverView setAlpha:1.0];
}
UIView *popoverView;
UIView *popoverViewBackground;
Declare popoverView and popoverViewBackground in .h file and allocate and initializes of these subview in when popoverCount is zero.
-(IBAction)showPopover:(id)sender{
if (popoverCount == 0) {
popoverView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 100)];
popoverViewBackground = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 1000)];
popoverView.alpha = 0.0;
popoverView.layer.cornerRadius = 2;
popoverView.layer.borderWidth = 0.1f;
popoverView.layer.backgroundColor = [UIColor whiteColor].CGColor;
popoverView.layer.masksToBounds = YES;
popoverViewBackground.layer.backgroundColor= [UIColor blackColor].CGColor;
[self.view addSubview:popoverViewBackground];
[self.view addSubview:popoverView];
popoverCount = 1;
}else if (popoverCount ==1){
[popoverView removeFromSuperview];
[popoverViewBackground removeFromSuperview];
popoverCount = 0;
}
[popoverViewBackground setAlpha:0.5];
[popoverView setAlpha:1.0];
}
At least 2 issues in your code:
Every time the method is involved, you are creating new instances of these sub-views
You are removing the newly created instances. That is, previous instances that were added still exist.
You should
save these sub-views in instance variables, so that you can refer to them and remove them correctly.
move the creation code inside the first if-block, so that you are not creating too many sub-views.
It is happening because you are applying addSubview and removeFromSuperview on different object.
When First time showPopover is called it create two object of UIView
with name popoverView and popoverViewBackground.
and add this to self.view.
Till now every thing fine but when this method call second time
New object of popoverView and popoverViewBackground created again and
You are trying to remove that new created object from self.view which is not there.
How to solve this:
There are two way to solve this:
1) Create this object in .h file so you can access it from anywhere.
2) create object in such way that it created only when method call first time.
Give this UIView tag and when you remove find this tag in UIView.subview
Way 1 is easy way 2 require some code but you can make it efficient in turm of memory.
All the best

How to fit image in UITextView and Tap to get larger

I have created a Table-view in main ViewController once i touch the row it will take to the next view controller(DetailViewController) where it display the image and name of dish.And once i tap the image it should get larger but it is not getting bigger .The below code is which i have tried in DetailViewController.
DetailViewController.m
- (void)viewDidLoad
{
[super viewDidLoad];
imageView=[[UIImageView alloc] initWithFrame:CGRectMake(10, 10,100, 100)];
CGRect textViewFrame = CGRectMake(10, 10, 300, 400);
textView = [[UITextView alloc] initWithFrame:textViewFrame];
textView.returnKeyType = UIReturnKeyDone;
textView.backgroundColor=[UIColor whiteColor];
textView.editable=NO;
textView.delegate = self;
[self.view addSubview:textView];
[textView addSubview:imageView];
textView.alpha = 0.9;
textView.font = [UIFont systemFontOfSize:15];
if(mrowno==0)
{
imageView.image=[UIImage imageNamed:#"Dosa.jpg"];
textView.text = #"\n\n\n\n\n\n\n\nDOSA\nDosa, ";
imageButton = [[UIButton alloc]init];
[imageButton setFrame:CGRectMake(0, 0, 100, 100)];
[imageButton addTarget:self action:#selector(imageTapped:) forControlEvents:UIControlEventTouchUpInside];
[imageView addSubview:imageButton];
}
Here is the method to make image larger
-(void)imageTapped:(UIButton*)in_sender
{
[UIView transitionWithView:in_sender.superview duration:0.8f options:UIViewAnimationOptionCurveLinear animations:^
{
[in_sender.superview setFrame:CGRectMake(0, 0, 300, 500)];
}
completion:^(BOOL finished)
{
}];
}
You can increase and decrease the size of image by pinch in and pinch out,If it required
-(void)viewDidLoad
{
UIPinchGestureRecognizer* pinch=[[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(pinching:)];
[self.imageView addGestureRecognizer:pinch];
}
-(void)pinching:(UIGestureRecognizer*) recognizer
{
UIPinchGestureRecognizer* pinch=(UIPinchGestureRecognizer*) recognizer;
self.imageView.transform=CGAffineTransformScale(self.imageView.transform, pinch.scale, pinch.scale);
pinch.scale=1;
NSLog(#"pinching");
}
You do not want to use transitionWithView. Instead, you want to use + animateWithDuration: delay:options:animations:completion: (or any of its shorter variants...)
[UIView animateWithDuration:0.3f delay:0.0f options:UIViewAnimationOptionCurveEaseInOut animations:^{
viewYouWantToAnimate.frame = CGRectMake(..., ..., ..., ...);
} completion:^{
//Add completion code here, or pass nil if you don't have anything to do.
}];
Edit: In case you were wondering what transitionWithView was used for... the AppleDocs have a great example of it adding animations for remove/addSubview methods (not frame modifications):
[UIView transitionWithView:containerView
duration:0.2
options:UIViewAnimationOptionTransitionFlipFromLeft
animations:^{
[fromView removeFromSuperview];
[containerView addSubview:toView];
} completion:NULL];

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