UITableView not displaying when embedded in another view - ios

I am trying to create a view with three big subviews side-by-side. The three subviews should all be UITableViews packaged in UINAvigationControllers. I am using a subclass for UITableViewController named "TOGViewController" here.
When I do set this up, the UITableViews are not updating. The header (from the UINAvigationController) appears, but the space below stays white. When I debug it, I can see that cellForRowAtIndexPath is NEVER called. numberOfSectionsInTableView, numberOfRowsInSection and even heightForRowAtIndexPath are all called. But cellForRowAtIndexPath never!
CODE (only for the first, leftmost subview)
// Create a big scrollview 3 times as wide as the screen and paginate it
CGRect screenRect = self.view.bounds;
CGRect wholeViewRect =screenRect;
wholeViewRect.size.height= screenRect.size.height;
wholeViewRect.size.width= screenRect.size.width * 3.0;
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame: wholeViewRect];
scrollView.contentSize = wholeViewRect.size;
scrollView.contentOffset = CGPointMake(screenRect.size.width, 0);
scrollView.pagingEnabled = TRUE;
self.view = scrollView;
// Add a view to the left
CGRect firstRect = screenRect;
firstRect.size.width -= 1;
TOGViewController *insightsViewController = [[TOGViewController alloc] init];
insightsViewController.view.frame = firstRect;
[self addChildViewController:insightsViewController];
[scrollView addSubview: insightsViewController.view];
When I am using exactly the same TOGViewController (subclass of UITableViewController) and place this directly on the screen it works fine. But as soon as I embed this into a scrollview with two other UITableViews, none of the table views displays anything.
EDIT: I pasted the wrong code in the question from an older version. There are no UINavigationController around each UITableViewController. There is only one UINavigationController for the whole triple view consisting of 3 table views.

If you want multiple UITableViews in one view, each with their own Navigation Controller, you'll want to put each TableView in its own Container View.
Check Apple's documentation and various tutorials available online.
There are various other questions that deal with this topic. The key is to make each UITableView a property of your View:
#property (nonatomic, strong) IBOutlet UITableView* firstTableView;
#property (nonatomic, strong) IBOutlet UITableView* secondTableView;
#property (nonatomic, strong) IBOutlet UITableView* thirdTableView;
You would only keep one delegate and datasource for all of them. Then in your UITableView delegate and datasource methods you would include if statements to check which UITableView you are in.
For example:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
...
if (tableView == self.firstTableView) {
...
} else if (tableView == self.secondTableView) {
...
} else {
//thirdTableView code
}
}

It sounds like something is messed up with UITableViewDataSource Protocol delegate property on your TableViews. tableView:cellForRowAtIndexPath: is called on the tableView.datasource object. Although I am kinda confused as how tableView:numberOfRowsInSection: is getting called but NOT tableView:cellForRowAtIndexPath:.

Related

All UITableCells disappear when tapping on UITableView in iOS 7

I am having a problem with my UITableView in iOS7. Initially, the data loads in just fine, and I get output in my console that proves that the cells are speaking to the data source correctly, but as soon as I tap anywhere on the table, the cells disappear and the table goes blank. The height of the cells in the empty UITableView seem to be honoring the height my custom prototype cell (410px), but all the data in the cells vanish, and the empty table view acts like it only has one cell in it (like its default state before it gets hooked up to the delegate).
I am using Storyboards for this app.
To get a little context, this app is similar to the iphone Instagram app, and I am using this application as way to learn iOS 7 development. I have been banging my head up against a wall trying to solve this issue, and I can't find any online resources that can help me solve this, so I wanted to ask all the smart peeps on Stack Overflow.
I have prepared a graphic that helps you see the problem
higher resolution version here
Here is my TableViewController code:
#interface PA_PhotoTableViewController ()
#property (nonatomic, copy) NSArray *photos;
#end
#implementation PA_PhotoTableViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.photos = [[PA_PhotoStore sharedPhotoStore] allPhotos];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [[[PA_PhotoStore sharedPhotoStore] allPhotos] count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
PA_PhotoCell *cell = [tableView dequeueReusableCellWithIdentifier:#"PhotoCell" forIndexPath:indexPath];
PA_Photo *photo = (self.photos)[indexPath.row];
cell.photoTitle.text = photo.title;
cell.photoOwnerName.text = [NSString stringWithFormat:#"%#", photo.owner];
cell.photoLikes.text = #"99";
// Photo Image URL
NSURL *photoImageURL = [NSURL URLWithString:photo.image_full_url];
[cell.photoImage sd_setImageWithURL:photoImageURL placeholderImage:[UIImage imageNamed:#"lightGraySpinningLoader.gif"]];
// Photo Owner Image
[cell.photoOwnerImage sd_setImageWithURL:photoImageURL placeholderImage:[UIImage imageNamed:#"lightGraySpinningLoader.gif"]];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// This code never gets called when I try to tap on a cell
NSLog(#"A row was selected");
}
- (void)dealloc {
NSLog(#"dealloc called in PA_PhotoTableViewController");
}
and here is the custom cell code PA_PhotoCell (consolidated .h & .m files):
#interface PA_PhotoCell : UITableViewCell
#property (nonatomic, weak) IBOutlet UIImageView *photoImage;
#property (nonatomic, weak) IBOutlet UILabel *photoTitle;
#property (nonatomic, weak) IBOutlet UILabel *photoOwnerName;
#property (nonatomic, weak) IBOutlet UIImageView *photoOwnerImage;
#property (nonatomic, weak) IBOutlet UILabel *photoLikes;
#property (nonatomic, weak) IBOutlet UILabel *photoTimestamp;
#property (nonatomic, weak) IBOutlet UILabel *photoComments;
#end
#implementation PA_PhotoCell
- (void)setSelected:(BOOL)selected animated:(BOOL)animated {
[super setSelected:selected animated:animated];
NSLog(#"in set selected");
}
-(void)setHighlighted:(BOOL)highlighted {
NSLog(#"in set highlighted");
}
You can see a few NSLog() calls to help me see if anything is getting called.
Where am I going wrong? The end goal is to click on one of the TableViewCell instances and launch a UINavigationController, I know how to do that, but I can't move on to that step until I figure out why my UITableView won't scroll, and why it disappears when I click on it!
EDIT: After much testing, debugging and experimentation, I have been able to conclude that the problem is actually not with the UITableView at all, and it is, in fact, a problem with how the UITableView is being loaded into its parent view. I still haven't found a solution to my problem, but I am getting closer to finding the cause. Here is what I have discovered:
First, when any of the UIButtons at the bottom of the screen are tapped (see photo reference), it loads the relevant instance of UIViewController into a UIView called placeholderView. When I run my problematic UITableView OUTSIDE of this UIView (where the UITableViewController is acting on its own, not embedded within another UIView) then the table works perfectly, it scrolls, it revives click events, and so on. So as soon as I load the UITableView into the UIView, the UITableView becomes unresponsive (it doesn't scroll or receive tap events) and any attempt to interact with it, the UITableView goes completely blank. My debugging session concludes that the NSArray *photos never gets reset to nil, or manipulated in anyway, the table just goes blank.
So does anyone have any ideas on what would cause a UITableView to do this when being loaded into a generic UIView? All the other views that get loaded into this generic UIView are responsive, and behave as expected. Its just this UITableView that is giving me problems.
If you review the graphic I attached to this post (above), you will see that I am using what appears to be a UITabBarView, but it is, in fact, just a generic view with UIButtons inside. The reason I decided to craft my own "UITabBarView look-alike" instead of using the ready-made UITAbBarView class was because I wanted to give custom functionality to the "menu" button on the bottom left (I want a nice UIView to slide in from the left, and stop about 60 pixels from the right of the screen when the "menu" button is tapped, and I can't figure out how to customize the behavior of the UITabBarView, so I opted for this approach.
Here is the code that is actually loading the UITableViewController into the subview (via a CustomStoryboardSegway):
// PA_HomeViewCustomStoryboardSegue.m
#import "PA_HomeViewCustomStoryboardSegue.h"
#import "PA_HomeViewController.h"
#implementation PA_HomeViewCustomStoryboardSegue
// to create a custom segue, you have to override the perform method
-(void)perform {
// get the source and destination view controllers
PA_HomeViewController *segueSourceController = (PA_HomeViewController *)[self sourceViewController];
UIViewController *destinationController = (UIViewController *)[self destinationViewController];
for (UIView *view in segueSourceController.placeholderView.subviews){
[view removeFromSuperview];
}
segueSourceController.currentViewController = destinationController;
[segueSourceController.placeholderView addSubview:destinationController.view];
}
#end
and here is the header file for my PA_HomeViewController (the view the contains the "placeholderView" which is the target view that loads the various UIViewControllers after the user has tapped the UIButtons at the bottom of the view (similar to a TabBarView) :
#interface PA_HomeViewController : UIViewController
#property (weak, nonatomic) IBOutlet UIView *placeholderView;
#property (weak, nonatomic) UIViewController *currentViewController;
#end
I am hoping that I am just missing something obvious in the way that I am loading the UITableView into the placeholderView, and something in there is causing the UITableView to go completely blank.
When you display the UITableView in a different view, you must always make sure that the view controller which "hosts" the UITableView has a strong reference to its controller. In your case, the data source for the UITableView seems to be deallocated after adding the UITableView as subview.
Changing the currentViewController property from weak to strong should fix your problem.
In swift you need to declare viewcontroller object globally that would result in Strong, in case if you declare locally it results in keep disappearing the cells.
e.g.
var refineViewController : RefineViewController?
then you can access that controller using below code that would not result in disappearing cells.
func showRefineView(isFindHomeTab isFindHomeTab : Bool){
refineViewController = RefineViewController(nibName: String(BaseGroupedTableVC),bundle : nil)
refineViewController!.refineSearchDelegate = self
refineViewController!.view.frame = CGRectMake(0, -490, self.view.frame.size.width, self.view.frame.size.height)
UIView.animateWithDuration(0.3, delay: 0.0, options: .CurveEaseOut, animations:
{
self.refineViewController!.view.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)
self.refineViewController!.isFindHomeTab = isFindHomeTab
}, completion: nil)
self.view.addSubview(refineViewController!.view)
}
I experienced the exact same problem. The issue was that I was using a custom datasource class (called tableVCDataSource), and was setting the tableView's dataSource incorrectly in the ViewController class. I was doing:
override func viewDidLoad() {
mainTableView.dataSource = TableVCDataSource()
}
when I should have been doing:
fileprivate var tableVCDataSource: TableVCDataSource?
override func viewDidLoad() {
tableVCDataSource = TableVCDataSource()
mainTableView.dataSource = tableVCDataSource
}
This solved my issue.

Stuck with tableview

I am making an app with dynamic tables inside of it. I had managed to let it work with the table inside the MainviewController, but now i am stuck. I tried to put the table code in its own class.
strange thing is that it gives no errors.
This is what i do:
MainviewController.m:
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width * 0;//0 will later be i
frame.origin.y = 0;
frame.size.width = self.scrollView.frame.size.width;
TellerTable *tellerTable = [[TellerTable alloc] initWithFrame:frame style:UITableViewStyleGrouped];
[tellerTable loadWithJsonData:JSONArray];
[tellerTable setDataSource:tellerTable];
[self.view addSubview:tellerTable];
[tellerTable reloadData];
TableTeller.m:
-(void)loadWithJsonData:(NSArray *)JA
{
self.JSONArray = JA;
tableview = self;
self.delegate = self;
self.dataSource = self;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
NSMutableArray *TellerItems = [JSONArray objectAtIndex:section];
return TellerItems.count;
}
(the rest to make the table cellForRowAtIndexPath etc..)
TellerTable.h
#interface TellerTable : UITableView <UITableViewDataSource, UITableViewDelegate>
{
UITableView *tableview;
}
#property (nonatomic, retain) IBOutlet UITableView *tableview;
#property (nonatomic, retain) IBOutlet NSArray *JSONArray;
-(void)loadWithJsonData:(NSArray *)JA;
#end
Strange thing is, it goes to loadwithJSON, then it calls numberOfRowsInSection but after that it stops. It doesn't add the table to the scrollview. What am i doeing wrong/forget?
I think you should change your approach .. you have created a subclass of UITableView and then another tableView property on the same then you are assigning it to self all feels wrong even if it works. I dont see any use of subclassing here you are not customising the table so why are you subclassing it?. Add a tableView(drag and drop) to xib or storyboard then connect outlet to mainviewcontroller. You may be able to make it work somehow using this method but its errorprone,less readable etc etc

Send UITableViewCell across View Controllers

I want to select a UITableViewCell from my table view in one view controller and pass the data of the cell into another view controller.
Code:
-(void)pushView
{
myView.mainCell = [self.tableView cellForRowAtIndexPath:[NSIndexPath indexPathWithIndex:currentCell]];
[self.navigationController pushViewController:myView animated:YES];
}
myView is the view I want to push from my first view.
mainCell is a UITableViewCell property of myView. I want it be exactly what the selected cell is.
currentCell is just an integer that returns the row number of the cell selected.
How can I pass one cell across view controllers?
Actually you don't need to pass the cells as it will mess up the references as commented by many people. Take a look at this. Its discussing the same problem u r facing.
- (IBAction)nextScreenButtonTapped:(id)sender
{
DestinationViewController *destController = [[DestinationViewController alloc] init];
//pass the data here
destController.data = [SourceControllerDataSource ObjectAtIndex:currentCell];
[self.navigationController pushViewController:destController animated:YES];
}
Ah, I see what you want now.
What you want is to have some data displayed in a table view cell. Then to move somewhere else in the app and display the same data in a different table view but laid out in exactly the same way.
What you do then is this...
First create a new class which is a subclass of UITableViewCell call it something like MyTableViewCell.
The next part depends on whether you are using Interface Builder but I'll do everything in code for now.
In the new class create your interface properties in the .h file.
#interface MyTableViewCell : UITableViewCell
#property (nonatomic, strong) UILabel *nameLabel;
#property (nonatomic, strong) UIImageView *someImageView;
etc...
#end
Now in the .m file you can set it up like so...
#implementation MyTableViewCell
- (void)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
//set up your labels and add to the contentView.
self.nameLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 10, 10)];
[self.contentView addSubView:self.nameLabel];
self.someImageView = ...
[self.contentView addSubView:self.someImageView];
// and so on for all your interface stuff.
}
return self;
}
#end
Now in the UITableViewController that you want to use this cell you can do...
- (void)viewDidLoad
{
// other stuff
[self.tableView registerClass:[MyTableViewCell class] forCellReuseIdentifier:#"MyCustomCellReuseIdentifier"];
// other stuff
}
Then in cell for row...
- (UITableViewCell*)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
MyTableViewCell *customCell = [tableView dequeueReusableCellWithIdentifier:#"MyCustomCellReuseIdentifier"];
customCell.nameLabel.text = //some string that you got from the data
customCell.someImageView.image = //some image that you got from the data
return customCell;
}
Doing this you can use the same cell layout in multiple places and all you have to do is populate the data.
When you pass the data to a new table view you can use the same cell class to re-populate it with the data that was passed around.
Never pass around a UIView or UIView subclass. They should not contain data that way. The are only used to display it.

TableView within ViewController not displaying cells

I'm fairly new to iOS development and I've been wrestling with a solution for this for about a day now and can't figure out why it is not working. I am trying to use a tableview within a viewcontroller as a small menu for the user to use. I have checked to see if the NSArray is being populated, and it is. I have also checked to see if the cell is being created, and it is. I just can't figure why it is not populating the tableview with the cells it creates. Below is my the code that I have so far. Thanks in advance for any help anyone can provide.
MainViewController.h
#import <UIKit/UIKit.h>
#interface MainViewController : UIViewController <UITableViewDataSource, UITableViewDelegate>
#property (weak, nonatomic) IBOutlet UITableView *menuTableView;
#property (weak, nonatomic) IBOutlet UIButton *menuButton;
#property (strong, nonatomic) NSArray *menuItemsArray;
#property (weak, nonatomic) IBOutlet UILabel *menuLabel;
#end
MainViewController.m
#import "MainViewController.h"
#interface MainViewController ()
#end
#implementation MainViewController
#synthesize menuItemsArray, menuTableView, menuButton, menuLabel;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
//Set TableView Delegate/DataSource to self
[self.menuTableView setDelegate:self];
[self.menuTableView setDataSource:self];
[self.menuTableView setSeparatorStyle:UITableViewCellSeparatorStyleNone];
[self.menuTableView setBounces:NO];
[self.menuTableView setRowHeight:self.menuLabel.frame.size.height];
self.menuItemsArray = [[NSArray alloc] initWithObjects:#"Add Category", #"Add Item", #"Settings", nil];
NSLog(#"array: %#", menuItemsArray);
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
#pragma mark - UITableViewDelegate
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return ([self.menuItemsArray count]);
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"menuCell"];
[[cell textLabel]setText:[self.menuItemsArray objectAtIndex:indexPath.row]];
[[cell textLabel]setFont:[self.menuLabel font]];
return cell;
}
-(void)tableView:(UITableView *)tableview didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
[self.menuTableView deselectRowAtIndexPath:indexPath animated:YES];
NSString *selectedString = [self.menuItemsArray objectAtIndex:indexPath.row];
self.menuLabel.text = selectedString;
}
I had the same problem, my table view was not getting displayed within a view controller.
I have found a solution.
You can create another view controller with a Container view on it. And put ur table view on a Table View controller. just embed the table view controller to the container view of ur mail view controller.
Make sure your initWithNib method is being called. If you are calling [[MainController alloc] init] your "menuTableView" will never be created from the Nib. Also, double-check the table view by setting the backgroundColor of the main table view to [UIColor red] or something just to make sure the tableView is present and that it has the frame you expect. It might be sitting behind one of your other views, have a frame of (0,0,0,0), or not be present in the view at all.
Also try calling [self.menuTableView reloadData] at the end of your 'viewDidLoad' or initialize the menuItemsArray before you set the data source and delegate (i.e. in your initWithNib method).
And when you do get it all working (you are very close) you will want to change your cellForRow method to something more like this:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:#"menuCell"];
if(!cell) {
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"menuCell"];
}
[[cell textLabel]setText:[self.menuItemsArray objectAtIndex:indexPath.row]];
[[cell textLabel]setFont:[self.menuLabel font]];
return cell;
}
This will allow you to take advantage of the cell reuse that makes table views so efficient.
This is a bit late as you have found a way around it but I was having the same problem as you and found that I needed to connect the IBOutlet property to the table view in storyboard and then it all worked.
I hope this helps you in future.
One cause of the symptoms described is if you have placed the UITableView in the parent view using a container view in a storyboard, but are initialising and populating in code a different instance of the UITableView than the one that is actually being presented to the user. If you have placed the UITableView within the view using a container view, then you need to do the following:
Connect the UITableView to the container view with a segue, by Control-Dragging from the container view to the UITableView in the Storyboard.
Click on the segue, and give it a name e.g. tableViewSegue.
Set up the table by implementing prepareForSegue:sender:
- (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
NSString * segueName = segue.identifier;
if ([segueName isEqualToString: #"tableViewSegue"]) {
UIViewController * myTableView = [segue destinationViewController];
// Do any table setup here, such as injecting the data array into a property on the tableView.
}
}
If instead you have been creating a different UITableView in code, what you will see is an unpopulated UITableView that follows the specifications set up in the storyboard (e.g., row height spacing will be correct) and which is responding to user interaction, but is empty. The empty one is the one being initialised automatically for you by the storyboard, and meanwhile you've been creating another UITableView somewhere else:
// DON'T DO IT THIS WAY IF YOU'RE USING STORYBOARD.
- (void)viewDidLoad {
[super viewDidLoad];
// Incorrectly creating a tableview child table view that won't be the one presented.
self.myTableView = [MYTableViewClass new];
// ...further configuration of the table.
}
If you follow this incorrect path, the other UITableView you are creating is being built in memory, and populated with your data array, so you will see all the NSLog statements from that process and be able to see a UITableView in memory with the correct number of objects and so on as you step through the executing code, but what is hard to pick up is you're not looking at the one being presented to the user. So can be tricky to track down. :)
Just remove the code above, implement prepareForSegue:sender: and the universe will return to being a predictable place.
If you add UITableView inside the UIViewController, you need to set the frame size of the UITableView same as the frame size of the view inside the UIViewController, otherwise the tableview size may be 0, cannot display anything.
You can set the frame size if you create the UITableView by storyboard in your case:
- (void)viewDidLoad {
[super viewDidLoad];
// Set tableview delegate and datasource here
menuTableView.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height);
}

Loading multiple tableviews in a UIView (UIView Controller)

I've been searching all throughout the internet for assistance, however there has been little to no solutions to my issue at hand. My project that im trying to get a gasp on is somewhat unique (UI is not exactly following the typical norms).
Current Development Enviroment:
xcode 4
storyboards instead of nibs
Below is a diagram of what i am trying to accomplish -- all within a UIView Controller:
UIView is the light grey background
UITableView 1 - this is a static (or it can be dynamic, thats another challenge) UITableview which will hold different numeric
values for calculation
UITableView 2 - this is a UITableview which will hold calculated results every time it is run.
UIImageView 1 - this is a calculated image example (I have that figured out)
Im sure experienced developers are fully aware of my issue, and or what im about to ask. I understand that a static UITableView is required to be in a tableview controller, but I need to display both the UItableView's at the same time which means it has to be within a UIView.
I can make the interface look the way I need it to through the IB however when trying to compile and build I receive the error that requires the UITableView's to be within a UITableViewController and not a UIView Controller. I have seen many examples using a master-detail layout, but the only stipulation is that this UITableview NEEDS to be displayed 100% of the time when in this view.
So basically, I am asking for direction... but a code example never hurt either! Thank you 100x's over!
-Jonathan
UITableViewController is just a specialized UIViewController specially designed to display full screen UITableViews. It is (quite) equivalent to use an UITableViewController subclass or an UIViewController <UITableViewDataSource, UITableViewDelegate> subclass to manage a tableview.
So even if UITableViewController has some more spiecialized behaviors (automatically creates the UITableView if it does not exists, scrolls it automatically to display the keyboard, sets itself as the delegate and dataSource of the unique UITableView it manages, etc), you can use a standard UIViewController to manage a UITableView and be its dataSource to fill it.
That's even a way to manage a tableview that is not taking the full screen (as UITableViewController expects its view property to directly be the UITableView it manages, not a subview of its main view or whatever, and thus expects the UITableView to take the whole screen, contrary to using an UIViewController that has an UITableView as a custom-sized subclass of its view)
So in your case, you can have an UIViewController that has two IBOutlets, one for each tableView, and that unique UIViewController can be the dataSource (and delegate) of both the UITableViews. That's not a problem. Just be careful then in your datasource methods to distinguish if you are returning data for the first or the second UITableView to feed the correct tables each time.
#interface MyViewController : UIViewController <UITableViewDataSource, UITableViewDelegate>
#property (nonatomic, retain) IBOutlet UITableView* masterTableView;
#property (nonatomic, retain) IBOutlet UITableView* detailsTableView;
#end
#implementation MyViewController
#synthesize masterTableView = _masterTableView;
#synthesize detailsTableView = _detailsTableView;
// Proper memory mgmt not shown here:
// - don't forget to set self.masterTableView and self.detailsTableView to nil in viewDidUnload
// - and to release _masterTableView and _detailsTableView in your dealloc method
-(UITableViewCell*)tableView:(UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath
{
UITableViewCell* cell;
if (tableView == self.masterTableView)
{
static NSString* kMasterCellIdentifier = #"MasterCell";
cell = [tableView dequeueReusableCellWithIdentifier:kMasterCellIdentifier];
if (!cell)
{
cell = [[[UITableViewCell alloc] initWithReuseIdentiier:kMasterCellidentifier] autorelease];
// do some configuration common to all your master cells
}
// configure the rest of your cell for each property that is different from one cell to another
}
else if (tableView == self.detailsTableView)
{
// Do exactly the same principle, but for the cells of your "details" TableView
}
return cell;
}

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