Custom screenshots while submitting app to appstore - ios

I want to know whether I can upload custom screenshots of my app while submitting the app to appstore. e.g. Instead of uploading standard screenshots, I want to edit them (add some marketting text, explain screen in the screenshot itself). Will my app get rejected if I submit these custom screenshots?

Yes You can add them. Many apps do it. Check screen shots of Flipboard app. They have description text at the bottom of every screen shot

This scenario app won't be rejected in app store.

Absolutely you can, just concern about image resolution.

Apple will not reject your app if you use their devices like a mockups showing how your app look on device. (I asked this on WWDC) But they will reject if you just put a macbook somewhere on screenshot just to beautify your image.
Creating them can be a tricky part unless you are Photoshop expert. The easiest way is to use tools like https://davinciapps.com

Related

Apple Rejecting App - "Content cut from display and doesn't fit the iPad"

I am just really mind-boggled as to why my app has for the 10th time been rejected.
Apple states, that data/display has been cut off when using my app on an iPad. (It is optimised for iPhone, but I know Apple's policy). The keep saying the same thing. But I have attatched a picture of my app's main-screen which users will be fussed about the most. And I don't see any data cut off.
Here is a side by side comparison of my apps, on both iPad and iPhone 6S+:
I know what you're thinking, yes, the data has been, as Apple put it "cut off" but the data I am displaying is all within a UIScrollView. You simply need to scroll up in order to see all data. Regardless off the device whether it be iPhone 8+, iPhone SE or even an iPad. I just don't understand where the data is "cut-off".
This what Apple have always replied, (starting from latest reply to oldest)-
Hello,
Thank you for your reply.
However, we noticed your main screen is still not optimized to be
displayed on iPad. iPhone apps must run at iPhone 2X resolution and
still be fully functional on an iPad. The user should be able to
access the same features and content without it being cut off from the
display
Additionally, your app does not provide a back button on the search page, >which contributes to a lower quality user experience.
We hope you will make the necessary changes to your app and resubmit for >review. We look forward to reviewing your revised app.
Best regards,
App Store Review
Thank you for resubmitting your application. Upon further review, we
found the following issues:
We noticed that your app did not run at iPhone resolution when
reviewed on iPad running iOS 11.0.1.Specifically, we noticed portions
of your app overlapped or were cut off when displayed on an iPad.
Please see attached screenshots for details.
The screenshots they have attached so not show any "over-lapping" or data being "cut-off". For instance, they screenshot me the UITableViewController. Which boggles my mind.
Either I am missing something or it's going over my head or there is a genuine issue here?
Could someone help me out?
Thank you. It's just really infuriating.

iOS Home Screen visible through an app

I was wondering if you can make the home screen visible through an app.
For example, let's take an example from the Apple Calculator. On macOS, the top is blurred and you can see everything through it.
I know iOS is a whole different OS and works through views and not tabs, but still: is it possible to e.g. blur the top of the iOS calculator and see the home screen through it?
Thanks, Ben
Unfortunately this is not possible, as this could be a serious breach of privacy for iPhone users.
If you could make the home screen visible through an app, a developer could technically save pictures of users' homescreens and store them in a remote database, which could give them access to private information. As a result, Apple doesn't allow you to do this.

APP icons in iOS application | Artwork image

I'm working on iOS application (iPhone, iPad) and little confused about the app icon stuff. I'm using XCAssets and my app supports version>=8.3. So,the image below shows what I've selected from XCAssets and I've placed all these images.
I've looked into multiple links on Google and SO but getting confused e.g this link App icons iOS.
App icon for iTunes Connect. The above mentioned link states that we need to add Artwork icon for iTunes (1024x1024), but i don't know where to add that. I've checked this answer, but probably it's outdated now as i can't see any such options on iTunes Connect
What are "CarPlay" icons for?
What is "iOS icon is pre-rendered"
Please answer the above mentioned points. Any help in this regard is highly appreciated. Thanks
.
In addition to Wottle's answer,
Answer to the artwork icon point: We have to add app icon on itunes connect. For that you need to go into your app and have to update it in AppVersion/AppIcon as shown in figure attached. then click on "Save".
Ofcourse, this method will change with time (As apple makes update in itunes UI often). Right now, it's the way to do it.
The Artwork icon will be sent to Apple on the iTunes Connect site when you enter your application metadata for a release of your app. You do not put it in the XCAssets.
CarPlay icons are if your app supports CarPlay, Apple's iOS interface for car infotainment systems. Not needed if you app doesn't support CarPlay.
"iOS icon is pre-rendered" is a setting that will determine whther iOS addes a glare to the icon in iOS 6 and before. It should have no effect on apps installed and run on iOS 7 or later.

Watchkit - what exactly should the iPhone app (not the extension) contain?

I don't have a watch so i only work with the simulator.
Let's say i have three apps - one that displays an animation on screen of the watch(several pictures animated) and a few options , also on the watch.
Another one that displays some strings on the watch app , another that displays images on the watch app - both the strings and the images are changed when the user clicks a button.
The code resides on the extension and the resources (images) on the watch app.
Now - what should the iPhone app/screen contain? I want to make the apps as stand alone as possible. Does it need to have an install button or when the user installs it from the app store - the watch app is automatically installed and he can access it from the watch?
I was thinking of only displaying this on the iPhone app/screen : Thank you for downloading the app OR Welcome! and a picture.
Would that be all right according to apple guildelines? What would you advise that the iPhone app/screen should have? Or better yet what do the guidelines suggest?
Should i also include a button for launching the app? What should i include at the minimum? Also what would the code for that look like in swift/what connections should there be?
I am interested in making the watch app experience as stand-alone as possible (can't use watchos2 because i can't publish with Xcode beta).
Lastly - would i need to include an exit button in the watch app (i currently have 2 : next and random for displaying some images)?
Thanks a bunch.

Access to Apple's built in Icons?

Is it possible to use Apple's build in home screen icons in my app without finding them on the internet and adding them to my resources. I am asking because I wan't to keep the app to lowest size possible.
Thanks!
Apple is very picky about how their trademarks are used, if you want to see your app hit the app store, I suggest not using any Apple trademarks, including their homescreen icons.
That being said, I am pretty sure there is no way to access the homescreen icons without jailbreaking your device.
So... no, it is not possible.
Adding your own icons shouldn't add much to the size of your app though - I say add your own Icons and consider it an acceptable tradeoff between app size and getting accepted on the app store :)
unfortunately this is not possible.
No, you must provide your own Application and App Store Icon.
http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html

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