I need to use touch events but i am trying to detect it from another class, so i will call back to my main class if touched or moved etc.
I am calling init method in "classTouchEvents" firstly from my main class like that
objectTouchEvents=[[classTouchEvents alloc]initWith:self.view];
here is initWith method of "classTouchEvents"
- (id)initWith:(UIView *)selfView
{
self = [super init];
if (self) {
NSLog(#"here");
view=[[UIView alloc]init];
view=selfView;
// Custom initialization
}
return self;
}
and i get "here" log so i guess it is working but i cant detect if view get touch or anything. Here is my touch events in classTouchEvents
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(#"touchBegan");
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(#"touchMoved");
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(#"touchEnded");
}
But i cant get any log about touches. I need some help.
Thanks in advance.
I'd use delegation:
TouchDelegate.h:
#import <UIKit/UIKit.h>
#protocol TouchDelegate <NSObject>
#optional
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
#end
And then in your view (that actually receives the touch event), create a touchDelegate property (or just delegate if there is unlikely to be others):
#import "TouchDelegate.h"
#interface MyView : UIView
#property (weak, nonatomic) id<TouchDelegate> touchDelegate;
...
#end
and then delegate as normal:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if ([_touchDelegate respondsToSelector:#selector(touchesBegan:withEvent:)]) {
[_touchDelegate touchesBegain:touches withEvent:event];
}
}
// etc.
I would implement a custom subclass of UIView with a delegate.
#protocol TouchEventsDelegate <NSObject>
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event inView:(UIView *)view;
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event inView:(UIView *)view;
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event inView:(UIView *)view;
#end
#property (weak, nonatomic) id<TouchEventsDelegate> delegate;
Implement these delegate methods in your ClassTouchEvents.
Implement the touch events method in your custom view and call the delegate.
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if (self.delegate && [self.delegate respondsToSelector:#selector(touchesBegan:withEventinView)]) {
[self.delegate touchesBegan:touches withEvent:event inView:self];
}
}
Related
How To Add One UIGestureRecognizer to All UITextView without blocking textView touches..
i want to call a method when any one touch any UITextView. pls any one give me ans.
<UITextFieldDelegate>
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
Just use UITextFieldDelegate methods or add a UIView under the UITextField and add gesture recognizer to UIView
first u must add uitextfield delegate
<UITextFieldDelegate>
then use that method
(BOOL)textFieldShouldBeginEditing:(UITextField *) textField
Try like this:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
NSLog(#"touchesBegan");
}
Then you Handle following method in above action
[super touchesBegan:touches withEvent:event];
Your total solution is Like this this way:
#import "YourTextView.h"
#implementation YourTextView
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
[super touchesBegan:touches withEvent:event];
NSLog(#"touchesBegan");
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
NSLog(#"touchesEnded");
[self.nextResponder touchesEnded: touches withEvent:event];
NSLog(#"touchesEnded");
[super touchesEnded:touches withEvent:event];
NSLog(#"touchesEnded");
}
I hope this is helpful for you.. :)
use this code this is delegate
<UITextFieldDelegate>
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
I have a parent viewcontroller , and there have a subview(UIView).
The subview(named xibSubView) is called other custom class(xib) file.
When I click on the parent Viewcontroller, the subview(UIView) will motion to touch began position on the parent viewcontroller.
The parent viewcontroller have
// UIViewcontroller.h file
.....
#property (weak, nonatomic) IBOutlet XibSubView *xibSubView;
.....
The below code is in the parent viewcontroller .m
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
self.subViewConstraint.constant = touchLeftScreenPoint.x ;
self.subViewConstraint.constant = touchLeftScreenPoint.y ;
}
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
}
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
}
And the xib(subview-xibSubView) code have the same delegate method.
// The code is in the parent viewcontroller .m
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
}
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
}
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
}
In the xibSubView have much elements.
One of the elements will motion to the click position in the subview(xibSubView).
So I want to pass the parent viewcontroller touches into xibSubView.
And manual call the touchBegan in the xibSubView let the element motion.
So I should transform the parent viewcontroller touches position to subview touches position.
The subview touches x position and y position will subtract the viewcontroller width and height and manual call the touchbegan method.
But I don't know how to changed the touches x, y values restore to touches.
Then call the code:
[self.xibSubView touchesBegan:touches withEvent:event];
How can I change the NSSet touches x,y variable and restore to touches.
Thank you very much.
NSMutableArray *touchArray = [NSMutableArray new];
[touchArray addObject:[UITouch new]];
NSSet *touches = [[NSSet alloc] init];
[touches setByAddingObjectsFromArray:touchArray];
[self touchesBegan:touches withEvent:UIEventTypeTouches];
Swift
let tArr = NSMutableArray()
tArr.add(UITouch())
let touch = NSSet()
touch.adding(tArr)
touchesBegan(touch as! Set<UITouch>, with: nil)
ViewController.m
#import "ViewController.h"
#import "view.h"
#interface ViewController ()
{
view *v;
}
#end
#implementation ViewController
- (void)viewDidLoad {
v=[[view alloc]initWithFrame:CGRectMake(10, 10, 100, 100)];
[self.view addSubview:v];
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[v touchesBegan:touches withEvent:event];
}
#end
view.h
#import <UIKit/UIKit.h>
#interface view : UIView
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
#end
view.m
#import "view.h"
#implementation view
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(#"%#",touches);
}
#end
i have a uiwebview and an uiview next to each other everone taking 50% of the screen width.
i can smoothly scroll the uiwebview - and i want to be able that if i scroll up/down on the uiview - that the uiwebview scrolls in the given direction.
already subclassed uiview - and trie'd to send the touchesEnded... events to the webview.scrollview.
.h
#interface UIViewScrollDispatcher : UIView
#property(nonatomic, assign) id scroller;
.m
#implementation UIViewScrollDispatcher
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
[self.scroller touchesCancelled:touches withEvent:event];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[self.scroller touchesEnded:touches withEvent:event];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self.scroller touchesBegan:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(#"TOUCHHHH %#", self.scroller);
[self.scroller touchesMoved:touches withEvent:event];
}
using it like this:
UIViewScrollDispatcher * rightarea = [[UIViewScrollDispatcher alloc] initWithFrame:CGRectMake(0, 0, 300, 300)];
rightarea.backgroundColor=[UIColor redColor];
rightarea.scroller=self.webView.scrollView;
tried it with self.webView and self.webView.scrollView
doesn't work - any help?
btw: the NSLog inside the touchesMoved gets called
regards
ok - did it with uiscrollview subclass and sync the .contentOffset and .contentSize
I recognize touches in my view - if certain conditions happen I would like to call my subview with this method but it isn't working - (if I don't override hittestWithEvent - this view would have been returned)
How can I do it?
Edit:
I want the original SUBVIEW to get the "tap" so I tried to do this:
-(void)didTap:(MyTapGesture *)tap
{
// the original view that would have been returned by hit test. could be any arbitrary view
UIView *theView = [super hitTest:[tap locationInView:self] withEvent:nil];
NSSet *touchesBegan = tap.touchesBegan;
NSSet *touchesEnded = tap.touchesEnded;
UIEvent *eventBegan = tap.eventBegan;
UIEvent *eventEnd = tap.eventEnd;
NSSet *tbegan = [eventBegan touchesForView:theView];
NSSet *tend = [eventEnd touchesForView:theView];
// try to simulate the touch in the subview - not working
[theView touchesBegan:tbegan withEvent:eventBegan];
[theView touchesEnded:tend withEvent:eventEnd];
}
#interface MyTapGesture : UITapGestureRecognizer
#property (nonatomic,strong) NSSet *touchesBegan;
#property (nonatomic,strong) NSSet *touchesEnded;
#property (nonatomic,strong) UIEvent *eventBegan;
#property (nonatomic,strong) UIEvent *eventEnd;
#end
#implementation MyTapGesture
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
self.touchesBegan = touches;
self.eventBegan = event;
[super touchesBegan:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
self.touchesEnded = touches;
self.eventEnd = event;
[super touchesEnded:touches withEvent:event];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesCancelled:touches withEvent:event];
}
#end
You can overwrite touchesBegan:withEvent on your main view and it the condition happen call it on your subview:
//In your view
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if (CONDITION)
{
//call your subview
[yourSubview touchesBegan:touches withEvent:event];
}
}
Hope this is what you are after.
//Extended
You can try add a method to your subview which is called when the condition is meet:
//In your subview
-(void)myMethod:(NSSet *)touches
{
//Your code
}
And call it in your view:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if (CONDITION)
{
//call your subview
[yourSubview myMethod:touches];
}
}
If there is a uiscrollview and and multiple sub view on the uiscrollview. how to know where the user touches i.e on specific view or scrollview(blank space)
Use this approach:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
NSLog(#"View touched: %#", touch.view);
}
This method is called every time your finger touches the screen, and the touch knows which view it touched.
Edit: It won't work on a UIScrollView because the scroll view gets the touch itself, check this:
touchesBegan method not called when scrolling in UIScrollView
How to enable touch began in UIScrollView?
You have 2 possibilities for detect the touch with - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; in a scrollView:
first, implement this method in your viewController, and add the scrollview on this viewController.
second, which I recommend: make a custom class which is inherited from UIScrollView like this:
.h:
#interface CustomScrollView : UIScrollView
#end
.m:
#import "CustomScrollView.h"
#implementation CustomScrollView
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
[self.nextResponder touchesBegan:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
if(!self.dragging){
[self.nextResponder touchesMoved:touches withEvent:event];
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
[self.nextResponder touchesEnded:touches withEvent:event];
}
#end
in your vc make:
...
CustomScrollView* customScrollView = [[CustomScrollView alloc]initWithFrame:CGRectMake(0, 0, 320, 480)];
...
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
NSLog(#"View touched: %#", touch.view);
}