Im having a problem with a webapp I have developed. I would really appreciate your help and guidance with this issue.
My app has been developed at 1024px x 768px and it is working fine on the ipad 4th gen. Please note that this app is made for landscape mode only.
When the app is viewed on ipad air it seems to disappear slightly off the screen bottom and right. I have checked the resolutions and they seem to be both the same.
Does anyone know why this is caused?
Thank you in advance!
I have finally managed to find an answer! - This problem was oocuring due to now devlaring the viewport in the meta tag header! Once decalred the problem sorted!
Related
I want my APP on iPad that A-View is Portrait-only and B-View is Landscape(Left or Right)-only.
I tried [application:supportedInterfaceOrientationsForWindow:] in my AppDelegate.m and [shouldAutorotate:][supportedInterfaceOrientations:][preferredInterfaceOrientationForPresentation:]in my NavigationController,ViewController which I used to show my APP(iOS 11).
It works well on iPhone, but when I try on iPad it doesn't work even [application:supportedInterfaceOrientationsForWindow:].
I want know how to control ScreenRotation on iPad.
Thank you very much.
Appreciate for your kindness help.
solved, just keep for reminder
iPad has the multipleScreen Function that it must support All-Rotation.
But when you check [Requires full screen]on Deployment Info, it means iPad now is full screen and the Rotation Function can work well.
I am trying to workout why my menu on my Joomla website does not work properly specifically on an iPhone 6 Plus in landscape mode. I have tested this on my computer with the same viewport and I have no issues but I have been told a few times by friends/colleagues of this issue and I am kind of struggling to workout why this is happening and how i can fix it.
If somebody could please advise on any other methods that I could try to help fix this as unfortunately I don't have an iPhone 6 Plus to actually see this issue.
The site can be viewed at http://www.leicesterbakery.co.uk
I can confirm that for me the mobile menu wasn't working on an iPhone 6 Plus either.
When I clicked on the menu icon it was like focussing on the search box.
I think I have the solution.
In your CSS file at http://www.leicesterbakery.co.uk/templates/lbakery/css/custom.css, go to line 1018 and edit the width of the .search class from 80% to something lower.
In my tests, the following worked well.
.search {
width:70%;
float:left;
margin-top:20px;
}
After making the above change the mobile menu worked for me on an iPhone.
Good luck!
I have this weird issue. Someone was working with this code in meantime but I have no idea what is changed and no idea where to search for to find fix for this. Issue is visible on this image:
![1]https://drive.google.com/open?id=0BxN6pbY6dKUYa0pjZUpPemlFcFk
As you can see edge on iphone6 has some effect applied to it, but it's not visible on iphone6s plus nor on my device (iPad air 2). It's not whole program thing, some separate views are clear on all devices. But I have no idea what this effect is and what for to search.
Every hint what to look for very appreciated.
Thanks a lot for sharing your experience.
I am working on a application, in which first I run the app with Ipad Air and then with Ipad pro simulator with same scale then, the fonts and clock scale up in ipad pro. I am unable to understand why this thing is happening in ipad pro.I have searched for this issue but there nothing helpful related to this.So I need help on this.
Thanks in Advance.
Your app probably gets scaled because you do not have a launch storyboard.
Add a launch story board via New->File->User Interface->Launch Screen
Make sure you select it in your projects setting under 'Launch Screen File'
I have been designing a app on xcode over the past week but I have encountered a problem. When I run the app on iPhone simulators (3.5 inch and 4 inch) my game is scrollable when it shouldn't be. I want my app to be displayed on full screen of iPhone with no scrolling.
I have not changed any of the settings in storyboard so I am starting to think maybe its a problem with the simulator?
Anyone have any ideas of what's wrong and how I could correct this? Any help would be appreciated
The question is pretty vague (how are you "designing" the game? With SpriteKit? UIKit?) but here is some reading material that should get you pointed in the right direction:
- AutoLayout
- Autosizing
I think this is just an issue with the simulator. It seems like if the resolution of the screen is below a certain amount, it shrinks the simulator window to fit, and then you have to scroll around inside the simulator to see the whole VIEW. I noticed this issue because my Macbook has a small screen. But when running on an actual device, it takes up the whole screen as it should. You could try using different simulated devices with smaller screens to see if it still does it.