ScreenRotation on iPad - ios

I want my APP on iPad that A-View is Portrait-only and B-View is Landscape(Left or Right)-only.
I tried [application:supportedInterfaceOrientationsForWindow:] in my AppDelegate.m and [shouldAutorotate:][supportedInterfaceOrientations:][preferredInterfaceOrientationForPresentation:]in my NavigationController,ViewController which I used to show my APP(iOS 11).
It works well on iPhone, but when I try on iPad it doesn't work even [application:supportedInterfaceOrientationsForWindow:].
I want know how to control ScreenRotation on iPad.
Thank you very much.
Appreciate for your kindness help.
solved, just keep for reminder

iPad has the multipleScreen Function that it must support All-Rotation.
But when you check [Requires full screen]on Deployment Info, it means iPad now is full screen and the Rotation Function can work well.

Related

Clock and Fonts scaling up in pad pro

I am working on a application, in which first I run the app with Ipad Air and then with Ipad pro simulator with same scale then, the fonts and clock scale up in ipad pro. I am unable to understand why this thing is happening in ipad pro.I have searched for this issue but there nothing helpful related to this.So I need help on this.
Thanks in Advance.
Your app probably gets scaled because you do not have a launch storyboard.
Add a launch story board via New->File->User Interface->Launch Screen
Make sure you select it in your projects setting under 'Launch Screen File'

How to implement Split Screen Multitasking on iPad using Third party apps?

I tried to implement the Multitasking feature Apple provided using AIR application, but I seem to miss something.
I did the following as apple recommended:
Compiled the app with iOS9 SDK.
All orientation implemented.
Storyboard added.
Still I do not see the vertical bar that divides the two app's for multitasking.
Let me know if you implemented this successfully in any third party apps?
All 3 listed steps are correct. Please also make sure Requires Full Screen is set to NO. It works perfectly for me.
Please let me know if you (or anyone else) still have trouble with Split View support.
What iPad are you using to test your app? Not all iPads support this behavior. This table shows which iPads support Slide Over, Picture in Picture and Split View:
Documentation from Apple for more information.
By the way how did you manage to use launch screen storyboard with Adobe AIR application?
Split screen wasn't working for me because even though I had a Storyboard, I wasn't using it. Make sure your Launch Screen File is set, and your Launch Images Source is blank.
Check off Portrait, Upside Down, Landscape Left, and Landscape Right under Deployment Info. Also make sure that Requires full screen is not checked off.
Finally you should double check that your Info.plist is correct. UIRequiresFullScreen should be NO. Supported interface orientations and Supported interface orientations (iPad) should have all 4 orientations.

Webapp not displaying properly on ipad air

Im having a problem with a webapp I have developed. I would really appreciate your help and guidance with this issue.
My app has been developed at 1024px x 768px and it is working fine on the ipad 4th gen. Please note that this app is made for landscape mode only.
When the app is viewed on ipad air it seems to disappear slightly off the screen bottom and right. I have checked the resolutions and they seem to be both the same.
Does anyone know why this is caused?
Thank you in advance!
I have finally managed to find an answer! - This problem was oocuring due to now devlaring the viewport in the meta tag header! Once decalred the problem sorted!

keyWindow = nil only on iPad

I got a problem with my applications keyWindow on iPad.
I designen my app for iPhone and added the iPad support later by setting the device family and adding a new storyboard for iPad.
Everything is fine so far, I can open the app on the ipad and even the interface shows up as I customised it for iPad.
Now here comes the problem:
I don't know why, but the iPad version of my app doesn't have a keyWindow.
I need that because I display a loading dialog at the beginning that should lock the screen for user interaction, so I added it to the main window. On iPhone this works fine.
I figured out that "[UIApplication sharedApplication].keyWindow" gives me null, but only on iPad, whereat "[[UIApplication sharedApplication].windows objectForKey:0]" gives me the window object, which of course must exist because the app shows the complete ui.
The source files for ipad and iphone are, of course exactly the same, but I think I missed something when I added the iPad support later...
I already tried to set the window object in the application delegate to makeKeyAndVisible manually but with no luck. ([self.window makeKeyAndVisible];)
Does anyone has an idea what I have to do to make this working?
Kind regards
Ok I solved it myself.
I had to apply the makeKeyAndVisible method to my main window where I want to access it as keyWindow. I don't know why it doesn't work in the Application Delegate or why I have to set it manually for iPad and not for iPhone at all, but it works now.
If anyone knows why feel free to enlighten me.

XCode 4.3.1 iPad simulator

Does anybody know why home button is missing for iPad simulator only?
Its a simple redesign to make more space for the simulator screen. You can trigger the home button from the menu Hardware > Home Or using the shortcut: ⇧⌘H.
I don't think this is an enhancement at all. This is by far a notorious bug and a bad one. I know that home button action can be reproduced by cmd-H or its double click by doing cmd-H twice, though it could activate the slow motion animations too (annoying!). My point here is that whenever you run the simulator and start testing doing rotations (cmd-arrows), at one point you won't be able to tell if iPad orientation is to the right or to the left!... there's no visual clue whatsoever!
Bad Apple!, bad Apple!
It appears it is looking at whether or not there is adequate screen resolution to display the bezel. For example, I have a 17" Macbok pro that I develop on (1920x1200 resolution). When I launch an iPad development project and the suimulator comes up on my Macbook pro's desktop, no problem, the bezel shows. But let's say I then drag it over to my external monitor which is 1920x1080, then quit and relauinch the simulator... it comes up without a bezel.
My co-worker who has a Macbook Pro 13" (lower resolution), never sees the bezel. I suspect the newer retina Macbook Pros will always show a bezel.
This is of course, al pertaining to the regular, non-retina iPad simulator. I am not sure if given adequate screen resolution, the iPad retina simulator would show a bezel or not?
See http://openradar.appspot.com/11017007 for the real answer: "Engineer who removed the bezel from scaled iOS Sim not thanked enough, probably"
I personally don't need more screen space for the simulator with my Thunderbolt 27" display. I'd like the frame back, thank you very much! I also noticed with this version the application icons often show as blank white icons, even for Safari and Photos.
No, but you can trigger it from the menu bar (Hardware -> Home).

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