iOS 7.1 animation bug - ios

Yesterday I updated my iPhone 5 to iOS 7.1 and found a strange bug in my current application. There is few UINavigationControllers. After few transition in it the animation of transition become to fast, like there is no animation at all. But more strange that all system animation became to fast, default UITableCell animation, modal window animation and so on.
Does someone know what is this? On device with 7.0.6 there is no such problem.
Looks like it starts to happen after few calls of:
[navController setViewControllers:popViewControllers animated:animated];
PS: One more thing - my app is still using iOS 6.1 SDK.
PPS: i don't use custom default animations.
UPDATE: With 7.1 SDK problem still exists.

I have similar problem after updating my iPhone from iOS 7.0.3 to 7.1. I go back and forth several times using the navigation bar and after a few tries there is no transition animation. All animations are broken when it happens, eg. device rotation animation. After reaching this state, few more back and forth transitions cause a crash.
Edit 3:
In my case the problem was because of accessing GUI objects from a background queue. If you experience this issue make sure all GUI objects are accessed from the main thread. Many thanks to Eugene for helping me figure this out.

Related

UIWebView HTML 5 game Canvas drawing slowness in iOS 9, or WebGL crashing in iOS 8.0 and above

I've having an issue with UIWebView and running HTML 5 games (that another developer is working on). We've tried two different options, and neither is optimal.
Option 1: He renders the HTML 5 game with "canvas drawing". When he does it this way, nothing crashes, however in iOS 9 when we go back into the app from the background, the Web View loads back up, but the game is moving much slower than normal (issue not on iOS 7.1 and above). By much slower I'm talking about the animations are not moving the same velocity that they were when we first load the game. The weird thing about this issue is that even if the user opens up a different HTML 5 game (we're adding multiple games) the animations are slower for that game as well. I've tried dismissing the Web View Controller when the UIApplicationWillResignActiveNotification gets posted. When I set the game up this way, the slowness only happens if the app is in the for 4 seconds (it's very strange).
Option 2: He renders the game with "WebGL". When he renders it this way, the app crashes when the app gets backgrounded on iOS 8.0 and above. My research into the crash is that iOS can't draw OpenGL ES in the background. I'm assuming that the WebGL commands are running similar commands as OpenGL ES would do, hence the crash. Dismissing the Web View Controller on UIApplicationWillResignActiveNotification still causes the crash to happen.
Has anyone else ever dealt with a situation like this?
I've not found a good solution to the problem, but I did find a work around.
When I get the App Will Resign Active message, I remove the UIWebView from the UIWebViewController's subview. When I get the Did Become Active message, I add the UIWebView to the UIWebViewController's subview.
This solution works for both cases.

UIImagePickerController crash on canceling with zoom present on iOS 8.x only

In our app we show the Camera modally on top of another UIViewController. On iOS 8.x only, about 1/10 of the time if you zoom you wind up with a crash:
PLImagePickerCameraView didHideZoomSlider:]: message sent to deallocated instance
There is an existing SO post which has a supposed workaround - How-to find out what causes a didHideZoomSlider error on IOS 8? - but every variation I have tried fails to solve the crash. The suggestion involves putting a delay before dismissViewControllerAnimated:completion: . No matter what delay I try I can still reproduce the crash.
It only occurs (1) if you zoom the camera view (2) either choose Cancel or take a photo and exit the camera, all shortly before the zoom indication animation fades away. It appears to be a problem in iOS 8.x which Apple hasn't fixed. It crashes in Apple's code with no involvement in anything we have.
I do see "Snapshotting a view that has not been rendered results in an empty snapshot. Ensure your view has been rendered at least once before snapshotting or snapshot after screen updates." but this seems to be unrelated and is also referring to code inside the UIImagePickerController not anything we are doing.
I am about to deal with Apple DTS to see if we can find some way to avoid this or what in the environment might be causing this to happen. I thought to ask here in case anyone has another idea.
This crash did not occur under iOS 7.X. Happens on any model iPhone or iPad.
The answer from Apple is "it's a bug, file it in Radar" which of course says nothing about when it will be fixed. There is no workaround other than to tell users to wait a little until the slider fades (which our support people tell the users). There is nothing you can do other than implement your own camera and zoom support and do it yourself correctly.
Perhaps Apple will fix it in 8.2.

All UIView animation / transitions becoming non-animated after a while?

I have a strange issue both on mobile device and in simulator.
After a while spent in the application, animations on UIView are disabled (like if animated was set to NO), notably on :
pushViewController in a UINavigationController (also true for popTo)
displaying a UIActionSheet
switching between views with IIDeckViewController
This is quite strange as all transition are usually animated, and in a non predictable way, they all become non-animated
Everything was working well a few days agos, and as far as I can remind, I did not make any changes that should lead to such a behavior.
Any ideas ?
Thanks
Cheers
We recently had some trouble like this, the culprit was initiating some animations from a non-main thread (perhaps you are initiating a transition). This caused some trouble with animations transactions getting rolled back and this broke animations until the transaction was rolled back. There were some entries on the console pointing to CA transactions. Setting CA_DEBUG_TRANSACTIONS=1 on the environment quickly revealed the stack of where the the transactions were started.
The fix was to not do anything that would create transactions from a non-main thread.

iOS 7 animation becomes 0 duration after undetermined amount of time

This is an issue that I've been having since the first beta. I found two threads at the Apple Developer Forums with no solution to it, hoping someone might have the answer here.
Basically, all animations in the app becomes instant including UINavigationController pushViewController UIViewController presentViewController UIView animateWithDuration and etc. after some amount of time (between minutes and hours). I monitored the memory usage and it was fine and nothing came up in the logs. This happens on both the iPhone 5 and iOS Simulator and only on iOS 7.
I know it's not a lot of information, but the problem seems very elusive. I just want to note that the app does use CoreData heavily with GDC calling animation on the main thread.
I also have same problem. Maybe we can find the common points of problem.
Could you let me know which libraries you are using?
I my app with same problem is using following libraries
AFNetworking
HTProgressHUD
MFSideMenu

iphone app - white screen shows when launching, or when app suspends

we're having a bit of a headache with some apps, Perhaps anyone of you may be able to alleviate the pain, here goes:
We have an OpenGLES(1) application, and it works fine on any device yet tested, from ipod touch on 3.2 to iphone 4, ipad 1, with iOS 4.2.
however, when the user clicks 'home' twice while the app is running, the application view moves up to accommodate the phone's 'taskbar', but then the view turns white.
I suspect after reading various posts this is because I have not yet implemented the 'applicationWillResignActive' delegate method, but I'm unsure if this is indeed the case, and if so, how I would go about avoiding the white screen. Incidentally, there is also the problem that the background EAGLView goes white (or away ?) when an UIAlertView is added to the mainWindow.view, which seems to me a related problem.
I would much appreciate any suggestions.
Jonathan
Your framebuffer is being destroyed, probably in EAGLView or somewhere similar.
Rebuild the framebuffer after you get control back.

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