Portrait image is not properly resizing - ios

landscape is properly resizing but Portrait image is not resizing properly.
Please somebody help me to sort out this problem.
code :-
CGSize newSize = CGSizeMake(width, height);
float widthRatio = newSize.width/image.size.width*image.scale;
float heightRatio = newSize.height/image.size.height*image.scale;
NSLog(#" image size %f %f %f",image.size.width,image.size.height,image.scale);
if(widthRatio > heightRatio)
newSize=CGSizeMake(image.size.width*heightRatio,image.size.height*heightRatio);
else
newSize=CGSizeMake(image.size.width*widthRatio,image.size.height*widthRatio);
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

Try this:
- (UIImage*)resizeImage:(UIImage *)image imageSize:(CGSize)size {
CGFloat imageWidth = image.size.width;
CGFloat imageHeight = image.size.height;
CGFloat requiredWidth = (imageWidth * size.height) / imageHeight;
UIGraphicsBeginImageContextWithOptions(CGSizeMake(requiredWidth, size.height), NO, [UIScreen mainScreen].scale);
[image drawInRect:CGRectMake(0, 0, requiredWidth, size.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
//here is the scaled image which has been changed to the size specified
UIGraphicsEndImageContext();
return newImage;
}

I was facing something very similar issue few days back. I was trying to set larger dimension image in smaller dimension UIImageView using resizeImage method as mentioned in one of the answer here. But it could not solve my problem. So here is what I used to solve my problem,
yourImageView.contentMode = UIViewContentModeCenter;
[yourImageView setClipsToBounds:YES];
OR
[yourImageView setContentMode:UIViewContentModeScaleAspectFill];
yourImageView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight );
[yourImageView setClipsToBounds:YES];
Yes it will not scale your image, but your image would not be squished. I solved my problem using this, hopes it might solve your problem.

Related

how to fit the image in tableview based on size and Aspect ration?

I am developing the project like Instagram upload the image and display the all feeds in home page.But image not fitting in image view. In Instagram table view cell automatically fit based on image size please provide me suggestions.
[_imageView setImage:[ViewController imageWithContentMode:[UIImage imageNamed:#"howwehelp_bg.png"] withScaledSize:_imageView.bounds.size]];
_imageView.contentMode = UIViewContentModeScaleToFill;
+(UIImage *)imageWithContentMode:(UIImage *)image withScaledSize:(CGSize)newSize{
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *imageNew = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return imageNew;
}
You can apply this code for fit images.
+(UIImage*)imageWithImage: (UIImage*) sourceImage scaledToWidth: (float) i_width
{
float oldWidth = sourceImage.size.width;
float scaleFactor = i_width / oldWidth;
float newHeight = sourceImage.size.height * scaleFactor;
float newWidth = oldWidth * scaleFactor;
UIGraphicsBeginImageContext(CGSizeMake(newWidth, newHeight));
[sourceImage drawInRect:CGRectMake(0, 0, newWidth, newHeight)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}

Crop zoomed image in UIScrollView issue

After going through this link, issue with my code is that output image is unable to set proper x and y values as cropped image seems to have 0 and 0 in the resultant image irrespective to where I zoom (or where the scroll offset is calculated). Here's what I tried.
- (IBAction)crop:(id)sender
{
float zoomScale = 1.0f / [self.scroll zoomScale];
CGRect rect;
NSLog(#"contentOffset is :%f,%f",[self.scroll contentOffset].x,[self.scroll contentOffset].y);
rect.origin.x = self.scroll.contentOffset.x * zoomScale;
rect.origin.y = self.scroll.contentOffset.y * zoomScale;
rect.size.width = self.scroll.bounds.size.width * zoomScale;
rect.size.height = self.scroll.bounds.size.height * zoomScale;
UIGraphicsBeginImageContextWithOptions( CGSizeMake(rect.size.width, rect.size.height),
NO,
0.);
NSLog(#"rect offset is :%f,%f",rect.origin.x,rect.origin.y);
CGPoint point = CGPointMake(-rect.origin.x, -rect.origin.y); **//even though above NSLog have some values, but output image is unable to set proper x and y values as cropped image seems to have 0 and 0 in the resultant image.**
[[self.imagV image] drawAtPoint:point
blendMode:kCGBlendModeCopy
alpha:1];
self.croppedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
DTImageViewController *imageViewController = [[DTImageViewController alloc] initWithNibName:#"DTImageViewController" bundle:nil];
imageViewController.image = self.croppedImage;
[self.navigationController pushViewController:imageViewController animated:YES];
}
Similar code as already posted but just taking whole UIScrollView bounds without passing a CGRect
-(void)takeScreenShotOfScrollView
{
UIGraphicsBeginImageContextWithOptions(scrollView.bounds.size, YES, [UIScreen mainScreen].scale);
CGPoint offset = scrollView.contentOffset;
CGContextTranslateCTM(UIGraphicsGetCurrentContext(), -offset.x, -offset.y);
[scrollView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
img = [SDImageHelper imageWithImage:img_image scaledToSize:CGSizeMake(769, 495)];
}
BONUS:
The cropping method
+(UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize
{
//UIGraphicsBeginImageContext(newSize);
// In next line, pass 0.0 to use the current device's pixel scaling factor (and thus account for Retina resolution).
// Pass 1.0 to force exact pixel size.
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
I'm using the following code for this and it does exactly what expected:
- (UIImage *) croppedImageOfView:(UIView *) view withFrame:(CGRect) rect
{
UIGraphicsBeginImageContextWithOptions(rect.size,NO,0.0);
CGContextTranslateCTM(UIGraphicsGetCurrentContext(), -rect.origin.x, -rect.origin.y);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *visibleScrollViewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return visibleScrollViewImage;
}
- (void) crop
{
CGRect neededRect = CGRectMake(50,50,100,100);
UIImage *image = [self croppedImageOfView:_scrollView withFrame:neededRect];
}
Works well even if content is zoomed, the only thing that must be calculated wisely is needed area CGRect.

Image cropping issue in iOS

I am creating an iPhone app which has image cropping feature. In this, I am getting the photos from the UIImagePickerController and passing it for cropping. There it has a scrollview and the selected image will be added as a subview to the scrollview. And I am using a UIButton for selecting the area for cropping. User can move the button over the imageview and place it anywhere, and when click on CROP button, the area similar to the frame size of the button should be cropped from the imageview.
I used the following code, but it is not returning the actual image.
CGRect clippedRect = CGRectMake(self.scrollView.frame.origin.x+90, self.scrollView.frame.origin.y, self.scrollView.frame.size.width-180, self.scrollView.frame.size.height-220);
CGImageRef imageRef = CGImageCreateWithImageInRect([self.myPhoto CGImage], clippedRect);
UIImage *newImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
self.imageView.image = newImage;
also used
- (UIImage *)cropImage:(UIImage *)oldImage {
CGSize imageSize = self.cropFrame.frame.size;
UIGraphicsBeginImageContextWithOptions( CGSizeMake( imageSize.width, imageSize.height), NO, 0.);
[oldImage drawAtPoint:CGPointMake( xPosition, yPosition)
blendMode:kCGBlendModeCopy
alpha:1.];
UIImage *croppedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return croppedImage;
}
but the result image is not the exact image as per the button frame. I am getting the image from another area.
Updated code
- (void)loadPhoto{
CGFloat w = self.myPhoto.size.width;
CGFloat h = self.myPhoto.size.height;
CGRect imageViewFrame = CGRectMake(0.0f, 0.0f, roundf(w / 2.0f), roundf(h / 2.0f));
self.scrollView.contentSize = imageViewFrame.size;
UIImageView *iv = [[UIImageView alloc] initWithFrame:imageViewFrame];
iv.contentMode = UIViewContentModeScaleAspectFit;
iv.image = self.myPhoto;
[self.view addSubview:iv];
self.imageView = iv;
[iv release];
}
CGRect crop;//= CGRectMake(10, 10, 360, 360);
crop.origin.x = self.cropFrame.frame.origin.x;
crop.origin.y = self.cropFrame.frame.origin.y;
crop.size.width = roundf(self.cropFrame.frame.size.width * 2.0f); //self.cropFrame.frame.size.width * 2;
crop.size.height = roundf(self.cropFrame.frame.size.height * 2.0f); //self.cropFrame.frame.size.height * 2;
NSLog(#"Rect: %#", NSStringFromCGRect(crop));
self.imageView.image = [self croppedImage:crop];
- (UIImage *)croppedImage:(CGRect)bounds {
CGImageRef imageRef = CGImageCreateWithImageInRect([self.imageView.image CGImage], bounds);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef scale:1.0 orientation:self.myPhoto.imageOrientation];
CGImageRelease(imageRef);
return croppedImage;
}
Please help to find a solution.
The iOS has a default feature for cropping images.Try this code.
picker.allowsEditing = YES;
and also check this controller for cropping..this is exactly the one you are looking for I think https://github.com/barrettj/BJImageCropper .Hope this helps you..
Since you are using a scrollView that allows the image to be scrolled, you need to adjust your crop rect to the scrollView's position:
float zoomScale = self.scrollView.zoomScale;
int cropX = (self.scrollView.contentOffset.x-imageView.frame.origin.x)/zoomScale;
int cropY = (self.scrollView.contentOffset.y-imageView.frame.origin.y)/zoomScale;
You could use this crop tool that I made. It essentially gives you an interface to allow the user to select the crop area. I think it is in line with that you are looking for.
https://github.com/nicholjs/BFCropInterface
Believing you have solve this problem. Me too had this when tried cropping functionality
Set image.size as the imageView.size & scrollView.contentSize. Below code will give the rect to crop
cropRect.origin = scrollView.contentOffset;
cropRect.size = scrollView.bounds.size;
cropRect.origin.x /= scrollView.zoomScale;
cropRect.origin.y /= scrollView.zoomScale;
cropRect.size.width /= scrollView.zoomScale;
cropRect.size.height /= scrollView.zoomScale;
If planning to show the full image first on visible rect. Setting the imageView.size & scrollView.contentSize to visible view size will give crop image of some other area. Instead try finding the zoom scale by
CGFloat dxWidth = viewCrop.frame.size.width / imageView.image.size.width;
CGFloat dxHeight = viewCrop.frame.size.height / imageView.image.size.height;
CGFloat zoomScale = fmaxf(dWidth, dHeight)
and apply (if by adding subView then after addSubView)
scrollView.minimumZoomScale = zoomScale; // to disable further zoom-out
[scrollView setZoomScale: zoomScale];

iOS: shrink image and makes height : width = 1 : 1

Here is a camera demo from iOS developer center, and the function used to shrink image is on below.
The problem what I met is image being stretched while its width < height.
However, I've need to scale and shrink the image into a square(width : height = 1 : 1).
Do anybody have solution on this?
Thanks you guys prompt helped in advance.
static UIImage *shrinkImage(UIImage *original, CGSize size) {
CGFloat scale = [UIScreen mainScreen].scale;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, size.width * scale,
size.height * scale, 8, 0, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextDrawImage(context,
CGRectMake(0, 0, original.size.width * scale, original.size.width * scale),
original.CGImage);
CGImageRef shrunken = CGBitmapContextCreateImage(context);
UIImage *final = [UIImage imageWithCGImage:shrunken];
CGContextRelease(context);
CGImageRelease(shrunken);
return final;
}
-(UIImage *)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize
{
if(newSize.width > newSize.height)
newSize = CGSizeMake(newSize.height, newSize.height);
else
newSize = CGSizeMake(newSize.width, newSize.width);
UIGraphicsBeginImageContextWithOptions(newSize, YES, [UIScreen mainScreen].scale);
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
If you are not going to maintain aspect ratio, your image will surely look stretched.

How can I resize the UIImage to specific size

In my app, I am taking picture with camera and displaying it in 320*320 UIView. But as the image resolution is more than that of UIView its kinda look squeezed. Is there any way I can resize that image?
Here's how you can resize the image while preserving its aspect ratio. The code below is from a category for UIImage:
+ (UIImage*)imageWithImage:(UIImage *)image
scaledToSize:(CGSize)newSize
{
float heightToWidthRatio = image.size.height / image.size.width;
float scaleFactor = 1;
if(heightToWidthRatio > 0) {
scaleFactor = newSize.height / image.size.height;
} else {
scaleFactor = newSize.width / image.size.width;
}
CGSize newSize2 = newSize;
newSize2.width = image.size.width * scaleFactor;
newSize2.height = image.size.height * scaleFactor;
UIGraphicsBeginImageContext(newSize2);
[image drawInRect:CGRectMake(0,0,newSize2.width,newSize2.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
I do this, but first I enable the photo picker to editable so it is default 1:1 aspect, like so:
imgPicker.allowsImageEditing = YES; //I think this is what you're really looking for
then I resize the image using this method:
-(UIImage*)resizeImage:(UIImage*)image{
CGSize newSize = CGSizeMake(480.0, 480.0);
UIGraphicsBeginImageContext(newSize);
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}

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