I'm trying to make vertical karaoke kanji with furigana in Aegisub which uses lua script. I didn't write the code as I state here, I'm not advanced enough to write codes yet, but I can edit the effects at least. - http://forum.aegisub.org/viewtopic.php?f=5&t=66245&p=90280#p90280
My file and other needed info regarding my topic can be found there as well.
I'm very confused at the moment as I can't figure out how to make the code so that the subtitles don't spin and keep their current effect... Also, the code that the person gave me, doesn't work. Any help is appreciated. Thank you!
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Hi I used to program back in the basicA Qbasic we wrote the program inside it and made executable well in paschal. But IDE don't confuse me as much as how do I pipe something out? Any help is appreciated. Also I would like to take the time in advance to thank you for listening and helping 😃
Also I would like to get into scripting
I'm new to AudioKit (and Mac programming in general) but hopefully what I want to do is quite simple - the cookbook and documentation allude to the way forward, but don't give me exactly what I'm after.
I want to create a Midi Sequence from scratch and then play and save it. All the examples I've seen load in a file first and then play it, and the one example I saw which did what I wanted was full of deprecated code :(
If anyone could provide some code or point me in the direction of some working code (latest build 27/05/22) I would be so grateful.
Thanks in advance,
Jes
I have here some Game code. Its to auto delete what I get. But I get always 3 but the Script only delete one. How I could change it? Thanks!
local DeletePet = function(PetID)
game["Workspace"]["__REMOTES"]["Game"]["Inventory"]:InvokeServer("Delete", PetID)
end
Jerome, could you please post where you're setting up the OnServerInvoke event? I don't see it in the code you're referencing to Csaar. I'm also afraid I don't quite understand what you're meaning when you ask how to delete more then 1 from the result. If you could clarify a bit further upon this, then I might be able to further assist you.
Also, please keep in mind that Roblox code is rather niche and you'll have a higher chance of getting answers in a Roblox oriented environment like the recommended Scripting Helpers forum. That's not to say the people here aren't very skilled, but they may not be accustomed to the Roblox API.
I am writing my thesis in LaTeX with lilypond and lilypond-book. The first part of the document is just musical examples and for that, the document class {book} suffices. The second part, however, needs to follow the conventions of stage.cls . I was wondering if it is possible to change document classes at that section. I have tried to include the PDF file of the part of the document that uses stage but it ruins the table of contents at the front of my thesis, and it also restarts page numbering.
Any help would be greatly appreciated.
Thanks
I am facing a somewhat similar problem and while I have not come to the point where I need to implement the solution I have done some research in preparation. The most helpful is the following multidoc FAQ from TeX. Hope that can at least steer you in the right direction.
I'm looking at the excellent dwscript for Delphi see here which provides a useful set of classes to implement a built in pascal script for your Application. I would very much appreciate some help with an example of how to link together the supplied debugging interface with an editor so that I can create breakpoints (and ideally see watches). Has anyone gone along this route please?
Thanks,
Brian
Most of the debugger doc is currently in this post
http://delphitools.info/2010/12/03/spotlight-on-dwss-idebugger/
Also the debugger interface hasn't changed much (if at all) since the original DWScript II (on SourceForge), so the old demos there should hopefully still work with minimal adjustments.
http://sourceforge.net/projects/dws/
For breakpoints, you basically just check the source position of the Expr you get in DoDebug/OnDebug against the list of breakpoints. One simple and efficient way is to merely use TBits -using it as a boolean array of which lines have a breakpoint).
Evaluating/watching requires looking up a symbol, which will give you it's stack address, you can then lookup the value in the stack.
I'll try to add/update a debugging tasks demo for v2.2 (unless someone else does it before me ;) )
edit: as of 11-02-14 there is a TdwsDebugger component to facilitate debugging tasks.