I'm almost ready to launch my app on the store. But i found some issues with the display of components on an iPad Mini. It all works on a regular ipad and a ipad retina.
Simple question, is there any way to simulate the app on an iPad Mini (or more devices from Apple) with FlashBuilder?
Info app:
- Flex mobile project
- made in FlashBuilder
The best way is to download Xcode and use it's simulator. It is much more like the actual device than Air simulation. This became available in FlashBuilder 4.7 from the Run Configurations. I believe it may have been available in FB 4.6 from adl as well.
Related
We have an application for iPad (compatible to all iPads running iOS 6.0 and above, so only 1st generation iPads are excluded generally).
Now we are working on an iPhone version and would like to release it as a universal upgrade to the existing app (since universal apps seem to rank better in the appstore than apps with individual versions).
However - for iPhone we would like to exclude all pre iPhone 5s devices. The only way I know of to exclude devices is by having RequiredDeviceCapabilities in the info.plist - and going by this list https://developer.apple.com/library/ios/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/DeviceCompatibilityMatrix/DeviceCompatibilityMatrix.html to exclude pre iPhone5s devices one needs to require either OpenGL ES 3.0 or metal. However, in a universal app I guess this would also exclude all pre 4th generation iPads.
So - is there any way, in a universal ios app - to exclude pre 5s iPhones but still allow the app to be downloaded to all iPads (except for 1st generation, which is excluded by minimum iOS)?
I have developed a new iOS application (it supports iOS6 and older versions). It has been tested in iPhone4 and iPhone5, both work perfectly.
When uploading the application to the AppStore, Apple is asking me to provide screenshots for iPad. The problem is that I haven't tested the application in iPad as I don't want it to be used there. Is it possible to specify somewhere that the application is not iPad supported? Will I still have to provide the iPad screenshots when uploading the application?
Thank you,
skull
In Xcode you can specify which devices your application will work with before submitting it to the store.
In the project build window you can specify what platform it works on in the device family field.
If set to iphone it will not publish to ipad
I am new to iOS world.
What it seems to me if i buy new iPad2 i can test both iPhone and iPad apps
According to me there is only major difference in terms of Screen space.
So for preliminary learning and testing is it ok to test it on ipad2.I am looking forward to buy only one iOS 5 device.Is there any better option for me.
Either device will be ok for learning. You can even start learning without investing in a device because you can ran the applications you develop on the iOS Simulator which comes with Xcode.
Testing on device is important only if you are developing an actual application, and in this case, you need to test the app on all the devices it will run on: iPhone, iPad or both. So if you have an idea for an app that will target only iPhone or iPad, buy that device now or later.
iPhone 3GS will be better option to keep your investment low initially.
From coding point of view first start with iPhone and then once you master it switching to iPad development would be much easier.
For real application it has to be tested on each device on which you are targeted it for.
You can also use an iPod touch. There are missing some of the hardware that an iPhone has, but for basic testing they work well. And you can get a previous gen version from eBay for only about $100.
I'm porting my AIR app to iOS. There're numerous articles/tutorials on how to pack an AIR app. Still I can't catch do I need an iPad to debug my app?
You will need an iPad to be able to debug on-device.
However, you should be able to debug your app via the ADL iOS emulator as well.
I must say that care should be taken with this debugging method though.
The iOS emulator does not work very well since there are some features that work on the emulator but not on-device. There is already a feature request in the Adobe jira for this.
Cheers
I have develop an application with html5 for ipad, but I cannot find any good simulator to test, from where I can get simulator or download?
Yes, you can download the iOS SDK from iOS Dev Center and it will contain the iPhone Simulator BUT note that you need Snow Leopard (Mac OS X 10.6+) to get iPad support. Leopard's iOS SDK does not have iPad Support. (If you do have Snow Leopard select "Device" from top menu and select iPad to see the iPad simulator)
There are some options out there if your on Windows or don't have Snow Leopard but these will be for testing your HTML5 in the browser rather then as a compiled app.
BBDemo2 - An Adobe AIR App (so it uses Webkit, same as Safari & Thus iPhone/iPad)
iPad Peek - Web based browser that will likely only simulate dimensions (for best results maybe try using Safari)
Browerstack (paid service) supports the iPad / iPad 2 (4.3.2 and 5.0). They set up a virtual machine for you in the cloud, which can be accessed through your browser. For me this is the fastest / easiest way without owning a iPad or a mac.
It also offers tunneling so you can test your local application in their virtual machine.
xcode comes with one. if you have a mac, it is called iphone simulator. It can emulate both the iphone and the ipad.