Playing itunes song previews from cocos2d app - ios

I am trying to get itunes song previews to play in my app. I have found some other questions like this but none of the solutions have worked for me. I am already signed up with the Affiliate program that apple has. Here are some of the things I have tried:
This got me the itunes preview URL that I am trying
NSUInteger numberOfResults = 200;
NSString *searchString = #"AC/DC";
NSString *encodedSearchString = [searchString stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
NSString *finalSearchString = [NSString stringWithFormat:#"https://itunes.apple.com/search?term=%#&entity=song&limit=%u",encodedSearchString,numberOfResults];
NSURL *searchURL = [NSURL URLWithString:finalSearchString];
dispatch_queue_t iTunesQueryQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, kNilOptions);
dispatch_async(iTunesQueryQueue, ^{
NSError *error = nil;
NSData *data = [[NSData alloc] initWithContentsOfURL:searchURL options:NSDataReadingUncached error:&error];
if (data && !error) {
NSDictionary *JSON = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingMutableContainers error:nil];
NSArray *array = [JSON objectForKey:#"results"];
NSLog(#"Array is:%#",array);
}
});
This plays nothing
NSURL *url = [NSURL URLWithString:[_backgroundPreviewList objectAtIndex:randomPreview]];
NSData *_objectData = [NSData dataWithContentsOfURL:url];
NSError *error;
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithData:_objectData error:&error];
audioPlayer.numberOfLoops = 0;
audioPlayer.volume = 1.0f;
[audioPlayer prepareToPlay];
if (audioPlayer == nil)
{
NSLog(#"%#", [error description]);
}
else
{
[audioPlayer play];
}
This also played nothing
AVPlayer* aPlayer = [AVPlayer playerWithURL:url];
[aPlayer play];
I even tried this that didn't work
MPMoviePlayerController* player = [[MPMoviePlayerController alloc] initWithContentURL:url];
[player play];
If anyone has done this can they let me know how to play the songs.

This is released and working using MPMoviePlayerController, which I believe is the recommended approach for the streaming previews. Depending on what you are trying to do, you might have to work through some steps to enable play in the background. Good luck. p.s. if you get the AVPlayer working there are more docs available with solutions for background play see Technical QA doc 1668 from Apple
{
self.songPreview = [[MPMoviePlayerController alloc] init];
self.songPreview.movieSourceType = MPMovieSourceTypeStreaming;
/// set your URL from wherever you are getting it
[self.songPreview setContentURL:self.previewArtWorkButton.currentPreviewURL];
[self.view addSubview:self.songPreview.view];
/// i have set this next property to hidden because i am controlling volume and play programmatically
[self.songPreview.view setHidden:YES];
/// i have this next property set to No because I am using another trigger to play the /// song and not auto play after the buffering has completed
[self.songPreview setShouldAutoplay:NO];
[self.songPreview prepareToPlay];
}
/// later i call the play method
[self.songPreview play];

I have got it working. One of the things I changed is I took that specific class out of ARC to make sure things were staying around. Here is the code I am using now
NSURL *url = [NSURL URLWithString:#"URL"];
AVPlayerItem* playerItem = [AVPlayerItem playerItemWithURL:url];
NSLog(#"The url is: %#", url);
if(_player)
{
[_player release];
}
_player = [[AVPlayer playerWithPlayerItem:playerItem] retain];
[_player play];
_player.actionAtItemEnd = AVPlayerActionAtItemEndNone;
Where _player is an AVPlayer object

Related

AVQueuePlayer gapless playback

I am trying to dynamically add .aac chunks (usually 10 seconds) during the playback to AVQueuePlayer to mimic the AVPlayer hls playback.
However it plays songs one after another as I wished, there is about 200ms to 400 ms gap between songs.
following question seems to have the answer it to this question but it doesn't work for me.
AVQueuePlayer playback without gap and freeze
I have a singleton player and a singleton avplayeritem to keep track of the last item.
then with following code I can successfully play the songs with gap.
NSURL *url = [NSURL URLWithString:[urlString stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]];
//NSData *urlData = [NSData dataWithContentsOfURL:url];
GlobalPlayer *singleton=[GlobalPlayer sharedManager];
//AVPlayerItem *item=[AVPlayerItem playerItemWithURL:url];
AVURLAsset *asset = [[AVURLAsset alloc] initWithURL:url options:nil];
NSArray *keys = [NSArray arrayWithObject:#"playable"];
if (singleton.lastItem==nil) {
//initilize player
//NSArray *playerArray=[[NSArray alloc] initWithObjects:item, nil];
//singleton.globPlayer=[[AVQueuePlayer alloc] initWithItems:playerArray];
//[singleton.globPlayer play];
singleton.globPlayer=[[AVQueuePlayer alloc] init];
singleton.lastItem=[AVPlayerItem alloc];
__block AVPlayerItem *playerItem;
[asset loadValuesAsynchronouslyForKeys:keys completionHandler:^()
{
dispatch_async(dispatch_get_main_queue(), ^
{
playerItem = [[AVPlayerItem alloc] initWithAsset:asset];
[singleton.globPlayer insertItem:playerItem afterItem:nil];
singleton.lastItem=playerItem;
[singleton.globPlayer play];
});
}];
}
else
{
//[singleton.globPlayer insertItem:item afterItem:singleton.lastItem];
__block AVPlayerItem *playerItem;
[asset loadValuesAsynchronouslyForKeys:keys completionHandler:^()
{
dispatch_async(dispatch_get_main_queue(), ^
{
playerItem = [[AVPlayerItem alloc] initWithAsset:asset];
[singleton.globPlayer insertItem:playerItem afterItem:singleton.lastItem];
singleton.lastItem=playerItem;
});
}];
}
Do I have to decode the chunks then feed the PCM to AVQueuePlayer? If that is the only solution how do I feed NSData that holds pcm to the AVPlayerItem ?

how can i play remote .mp3 file in my ios application?

I'm trying to play remote .mp3 file
but its giving the following error.
The operation couldn’t be completed. (OSStatus error -43.)
here is my code :
- (void)viewDidLoad
{
[super viewDidLoad];
isPlaying = NO;
/*
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle]
pathForResource:#"Dar-e-Nabi-Per" ofType:#"mp3"]];
*/
NSURL *url = [NSURL
URLWithString:#"http://megdadhashem.wapego.ru/files/56727/tubidy_mp3_e2afc5.mp3"];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc]
initWithContentsOfURL:url
error:&error];
if (error)
{
NSLog(#"Error in audioPlayer: %#",
[error localizedDescription]);
}
else
{
audioPlayer.delegate = self;
[audioPlayer prepareToPlay];
}
}
Can anyone please guide me where i'm doing mistake
For steaming audio from a remote server, use AVPlayer instead of AVAudioPLayer.
AVPlayer Documentation
Sample Code:
- (void)playSampleSong:(NSString *)iSongName {
NSString *aSongURL = [NSString stringWithFormat:#"http://megdadhashem.wapego.ru/files/56727/tubidy_mp3_e2afc5.mp3"];
// NSLog(#"Song URL : %#", aSongURL);
AVPlayerItem *aPlayerItem = [[AVPlayerItem alloc] initWithURL:[NSURL URLWithString:aSongURL]];
AVPlayer *anAudioStreamer = [[AVPlayer alloc] initWithPlayerItem:aPlayerItem];
[anAudioStreamer play];
// Access Current Time
NSTimeInterval aCurrentTime = CMTimeGetSeconds(anAudioStreamer.currentTime);
// Access Duration
NSTimeInterval aDuration = CMTimeGetSeconds(anAudioStreamer.currentItem.asset.duration);
}
Use this to play song from URL
NSData *songData=[NSData dataWithContentsOfURL:url];
self.player = [[AVAudioPlayer alloc] initWithData:songData error:nil];
self.player.numberOfLoops=0;
_player.delegate=self;
[_player prepareToPlay];
[_player play]

iOS stream audio with no extension

I am looking to play a live audio stream within my app using AVAudioPlayer or AVPlayer, however the link has no extension and so whenever I try to set it up, it fails. Does anyone have any suggestions?
Code:
NSString *path = #"http://audio7.radioreference.com/24705802";
NSData *data = [NSData dataWithContentsOfURL:[NSURL URLWithString:path]];
NSError *error;
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithData:data error:&error];
player.volume = 1.0f;
player.numberOfLoops = -1.0f;
[player prepareToPlay];
if (player == nil) {
NSLog(#"Error: %# Description: %#", error.localizedDescription, error.description);
}
else {
[player play];
}
NSData does not constitute a stream, but static data (eg sound data that you created or data loaded from a file). You want to create an AVPlayer object with an NSURL pointing to the stream. For example:
AVPlayer *player = [[AVPlayer alloc] initWithURL:[NSURL URLWithString:path]];
[player play];

stop a sound from playing objective c?

- (void)viewDidLoad {
[super viewDidLoad];
[audioPlayer stop];
NSString *Path = [[NSBundle mainBundle] pathForResource:#"Keep the Shoes Moving" ofType: #"m4a"];
NSURL *URL = [[NSURL alloc] initFileURLWithPath: Path];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:URL error:&error];
audioPlayer.numberOfLoops = -1;
[audioPlayer play];
[[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications]; }
What happens with this is every time I navigate back to this viewController it plays another track. So then I have two tracks playing over each other. How would I get this to stop??
Store your AVAudioPlayer instance in a property and call it’s stop method when you want it to stop playing.

How to play iOS standard "Tweet sent" sound programmatically?

I am using TWTweetComposeViewController for tweet composing.
Then I send tweet manually this way: https://stackoverflow.com/a/14067278/440168
How can I play standard "Tweet sent" sound notification?
This sound is pretty similar: http://soundjax.com/reddo/51828%5EWHISTLE.mp3
You can play it like this:
NSError *error;
NSString *path = [NSString stringWithFormat:#"%#/%#", NSBundle.mainBundle.resourcePath, #"whistle.mp3"];
NSUrl *url = [NSURL fileURLWithPath:path isDirectory:NO];
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:self.whistleUrl error:&error];
player.numberOfLoops = 0;
player.volume = 0.4;
if (player == nil) {
NSLog(#"%#", error.description);
return;
}
[player play];

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