As you can see from screenshot below, I have view controller, which I am reusing. Depending which tab bar is selected, different view controller instances are created. But depending on tab bar, I would like to initialize my view controller differently, before viewDidLoad. How can I achieve that?
Do it in the prepareForSegue in the container view controller after making sure that your segue's are all named.
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:#"embedded"])
{
ReusableViewController* vc = (ReusableViewController*)segue.destinationViewController;
// setup vc customization here
}
}
Related
I am new to IOS i created two view controller.First view controller contain tableview as table1 and Second view controller contains button. I want to pass table1 to second view controller and unhide table1 in button action.
pop up for second view controller
first view controller after button action in second view controller
For instance, consider I had two view controllers. The first contains one button and the second needs to know information on the first view . You could wire the buttons up to an IBAction in your code which uses performSegueWithIdentifier: method, like this...
// When any of my buttons are pressed, push the next view
- (IBAction)buttonPressed:(id)sender
{
[self performSegueWithIdentifier:#"MySegue" sender:sender];
}
// This will get called too before the view appears
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Make sure your segue name in storyboard is the same as this line
if ([[segue identifier] isEqualToString:#"YOUR_SEGUE_NAME_HERE"])
{
// Get reference to the destination view controller
YourViewController *vc = [segue destinationViewController];
// Pass any objects to the view controller here, like...
[vc setMyObjectHere:object];
}
}
For more information you can see this: http://www.appcoda.com/storyboards-ios-tutorial-pass-data-between-view-controller-with-segue/
I'm trying to use a custom segue (at bottom) to present a view controller modally with a blur view. I need to instantiate the view controller with properties before I present the view controller.
Instating the VC works great when I am using pushVC, but when I use perform segue with identifier, I don't see an option to choose an already instantiated VC.
CustomViewController* VC = [self.navigationController.storyboard instantiateViewControllerWithIdentifier:#"customVC"];
[self.navigationController performSegueWithIdentifier:#"blurSegue" sender:self];
How can I perform the custom segue and force it to use the view controller I allocated (called VC above)?
https://github.com/AlvaroFranco/AFBlurSegue
I need to instantiate the view controller with properties before I
present the view controller.
Why do you have to instantiate CustomViewController before triggering the segue. That shouldn't be necessary, if you need access to a property of CustomViewController before it's shown, you can set it in prepareForSegue.
Try this:
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"blurSegue"]) {
CustomViewController *customViewController = (CustomViewController *)segue.destinationViewController;
customViewController.propertyToSet = XXX; // set the property here
}
}
Ah, by the way, instead of
[self.navigationController performSegueWithIdentifier:#"blurSegue" sender:self];
just use:
[self performSegueWithIdentifier:#"blurSegue" sender:self];
I have a UIPageViewController and have a button in it. Whenever the button is pressed I want to perform a Segue from the parent view controller (which has a navigation controller embedded) to the next view controller in the navigation stack. I also want to be able to pass data through the segue. I've tried a couple of things but I'm very new to iOS development and have not been successful at all.
You need to select the segue in your storyboard and give it a unique identifier and the put that in the code below.
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
if ([segue.identifier isEqualToString:#"YourSegueIdentifier"]) {
// get a reference to the destination View Controller
UIViewController *destinationVC = [segue destinationViewController];
XXYourViewControllerSubclass *yourVC = (XXYourViewControllerSubclass*)destinationVC;
// create the data and pass it to the view controller
id someData = // create your data (unless you have a property holding it already)
[yourVC acceptData:(id)someData]; // make a public method on your VC subclass to accept the data
}
// after this method has returned the seque will be performed
}
Does that make sense?
I have a view controller namely DetailViewController in which is embedded a container view controller, IndividualDetailsController.
I would like to know whether is it possible that some change in the DetailViewController could bring about changes in the container view controller i.e, the IndividualDetailsController.
For eg, I would want a button click in the DetailViewController to change a text field value in the IndividualDetailsController controller. Is it possible to do so using IBActions? Any help would be much appreciated.
In the method
prepareForSegue
of DetailViewController keep a reference to the embedded one (IndividualDetailsController) in a property of IndividualDetailsController.
Then from an action in DetailViewController you can, for example, change a property of the IndividualDetailsController that can then change its interface accordingly.
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"MyEmbedSegue"])
{
self.individualDetailsController = (IndividualDetailsController*)[segue destinationViewController];
}
}
then in the action
self.individualDetailsController.textFieldValue = newValue
I have a view controller with 2 different segues that goes to 2 different view controller,and i have to implement the cancel button in both the controllers.When i press the cancel button,in both the controller,the view will return to the initial view controller.My question is how can i implement the buttons?When i try with this code the compiler warning:Multiple declaration of method "cancel:" found and ignored.Thank you.
interface:
-(IBAction)cancel:(UIStoryboardSegue *)segue;
-(IBAction)done:(UIStoryboardSegue *)segue;
-(IBAction)cancel:(UIStoryboardSegue *)segue;
implementation:
-(IBAction)done:(UIStoryboardSegue *)segue
{
if([[segue identifier] isEqualToString:#"ReturnInput"]){
AddSightingViewController *addController = [segue sourceViewController];
if (addController.birdSighting) {
[self.dataController
addBirdSightingWithSighting:addController.birdSighting];
[[self tableView]reloadData];
}
[self dismissViewControllerAnimated:YES completion:NULL];
}
}
-(IBAction)cancel:(UIStoryboardSegue *)segue
{
if([[segue identifier] isEqualToString:#"CancelInput"]){
[self dismissViewControllerAnimated:YES completion:NULL];
}
}
I'm not sure of what you're trying to do. But I think the cancel method needs to be in the 2 child View Controllers, not in the main one. One for each controller (and one cancel button for each view). That way you won't have any problems with multiple declarations of a method.
From your code I conclude that you are using (or want use) exit segues for canceling.
First, you should only have one method declaration and implementation for your cancel method in the initial view controller. In your storyboard create exit segues by control-dragging from your cancel buttons to the green exit icon blow the view controller and select the cancel method defined in the initial view controller. Do that for both view controllers. You should also give your exit segues different identifiers in your storyboard (you need to select the segue in the Document Outline to change its identifier).
Then your cancel method in your initial view controller can look something like this:
-(IBAction)cancel:(UIStoryboardSegue *)segue
{
if([[segue identifier] isEqualToString:#"CancelInput1"]) {
// Do something
} else if([[segue identifier] isEqualToString:#"CancelInput2"]) {
// Do something different
}
}
If you don't want to do anything when canceling just leave the method empty.
If you wan't to go back you need to implement an unwind segue.
To do this, define a method to go back on the original view controller (the one you want to go back). You can leave the method empty.
- (IBAction)methodName:(UIStoryboardSegue *)segue
{
}
Then on IB ctrl + drag from the button (or from the view controller) to the green "exit" icon. Select the methodName from the popup menu. If you did it from the view controller set the identifier on the segue and call it with performSegueWithIdentifier: from the button action.
Considerations:
The method name will be detected in every view controller on the storyboard.
You can define the same method name in different view controllers, but when you execute the unwind segue, you will go back to the most recent on the navigation path.