I want to return a global UIButton from a global class.
+(UIBarButtonItem *) globalButton {
UIButton *myButton = [UIButton buttonWithType:UIButtonTypeCustom];
myButton.frame = CGRectMake(0.0, 0.0, 40, 40);
[myButton addTarget:self action:#selector(???)
forControlEvents:UIControlEventTouchUpInside];
return myButton;
}
So if I call [Global globalButton] from my viewController, I can get this button. The problem I'm having is how to set the selector, if I'm calling if from my view controller?
You should change your code as follow, assuming you would be calling it from UIViewController
+(UIButton *) globalButton:(UIViewController*)delegate {
UIButton *myButton = [UIButton buttonWithType:UIButtonTypeCustom];
myButton.frame = CGRectMake(0.0, 0.0, 40, 40);
if([delegate respondsToSelector:#selector(gloBalButtonTapped:)])
[myButton addTarget:delegate action:#selector(gloBalButtonTapped:) forControlEvents:UIControlEventTouchUpInside];
return myButton;
}
//Below method should be present in your view controller than only it will be added to myButton click event.
-(IBAction)gloBalButtonTapped:(id)sender{
}
You should return UIButton only if you are creating UIButton, if you need to return UIBarButtonItem than you should create UIBarButtonItem or Xcode will give warning, just a suggestion though.
Just dont add target in Global Class wherever you want to use it just use it like this.
UIBarButtonItem *btn = [Global globalButton];
btn addTarget:self action:#selector(yourSelector)
forControlEvents:UIControlEventTouchUpInside];
Or you can make globalButton a property in GlobalClass and write this method in setGlobalButton and then you can use it as a property in any viewController.
Or if you want to control it in Global only then you can mention your selector mentioned in this class only. And in that method you can control the behaviour.
Try this in your controller:
UIBarButtonItem* button = [UIBarButtonItem globalButton];
[button addTarget:self action:#selector(yourDidTapAction:) forControlEvents:UIControlEventTouchUpInside];
or this in globalButton:
+(UIBarButtonItem*)globalButtonWithTarget:(id)target andAction:(SEL)action
{
// ...
[myButton addTarget:target action:action
forControlEvents:UIControlEventTouchUpInside];
// ...
}
I found the easiest way to do this is below:
+(UIBarButtonItem *) buttonWithSelector:(SEL)selector andSender:(id)sender {
UIButton *myButton = [UIButton buttonWithType:UIButtonTypeCustom];
myButton.frame = CGRectMake(-40.0, 10.0, 40, 40);
[myButton addTarget:sender action:selector forControlEvents:UIControlEventTouchUpInside];
return myButton;
}
Related
I want to give/add action to the title of navigation title.
(Example "Explore")
I want to perform some activity using this approach.
I tried following code, but it's not working.
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button addTarget:self
action:#selector(touchedOnNavigationTitle:)
forControlEvents:UIControlEventTouchUpInside];
[button setTitle:#"Explore" forState:UIControlStateNormal];
button.frame = CGRectMake(0, 0, 100, 100);
//[view addSubview:button];
[self.navigationItem.titleView addSubview:button];
-(void)touchedOnNavigationTitle:(UIButton*)sender {
NSLog(#"Clicked on Navigation Title");
}
ViewController name is came from presentViewController type not from push.navigationController stack.
How I can achieve this using objective-C code?
Replace your code with the following:
UIButton *button = [UIButton buttonWithType:UIButtonTypeSystem];
[button addTarget:self
action:#selector(touchedOnNavigationTitle:)
forControlEvents:UIControlEventTouchUpInside];
[button setTitle:#"Explore" forState:UIControlStateNormal];
self.navigationItem.titleView = button;
-(void)touchedOnNavigationTitle:(UIButton*)sender {
NSLog(#"Clicked on Navigation Title");
}
titleView is nil by default.
https://developer.apple.com/documentation/uikit/uinavigationitem/1624935-titleview
You should set your title view with your button. Not add it as a subview.
self.navigationItem.titleView = button
How do I know which class this button is in for the action?
When I touch the button then perform touchButton method, I want to know which class this button is in ?
{
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(200, 400, 100, 100);
button.backgroundColor = [UIColor orangeColor];
[self.view addSubview:button];
[button addTarget:self action:#selector(touchButton)
forControlEvents:UIControlEventTouchUpInside];
}
- (void)touchButton{
NSLog(#"How do I know which class this button is in for the action?");
}
you can use for the compare -
- (IBAction) touchButton:(id)sender {
UIButton *btn = (UIButton *) sender;
if([btn.class isMemberOfClass:<#(__unsafe_unretained Class)#>]){
/// write your code here....
}
}
I have the following problem: I am trying to define a button in an NSObject (in a separate file) and add it to my ViewController:
NSObject method:
in obj.h:
+(void)NewButtonInView:(UIView *)view withAction:(SEL)actionbutton;
in obj.m
+(void)NewButtonInView:(UIView *)view withAction:(SEL)actionbutton {
UIButton *button = [[UIButton alloc] init];
button.frame = CGRectMake(0, 0, 50, 50);
[button addTarget:self action:actionbutton forControlEvents:UIControlEventTouchUpInside];
}
in my ViewCotroller I import the obj.h and:
[obj NewButtonInView:[self view] withAction:#selector(actionB:)];
and:
-(void)actionB:(UIButton *)button {
//some code
}
The button looks fine but when I click it I get the following error:
"[obj actionB:]: unrecognized selector sent to class"
Any help is appreciated.
Thank you.
the problem is this line
[button addTarget:self action:actionbutton forControlEvents:UIControlEventTouchUpInside];
specifically, the use of self. You put the actionB: method in the viewController, but because the NewButtonInView:withAction: method is in a class method of obj self refers to the class obj. To fix it pass in the view controller as a parameter to the method like this
+(void)NewButtonInView:(UIView *)view withAction:(SEL)actionbutton target: (id) target {
UIButton *button = [[UIButton alloc] init];
button.frame = CGRectMake(0, 0, 50, 50);
[button addTarget: target action:actionbutton forControlEvents:UIControlEventTouchUpInside];
}
Try defining it with a return value, as follows:
+(UIButton *)NewButtonInView:(UIView *)view withAction:(SEL)actionbutton withTarget:(id)target{
UIButton *button = [[UIButton alloc] init];
button.frame = CGRectMake(0, 0, 50, 50);
[button addTarget:target action:actionbutton forControlEvents:UIControlEventTouchUpInside];
return button;
}
Then when you call it:
UIButton *button = [obj NewButtonInView:[self view] withAction:#selector(actionB:) withTarget:self];
Not sure why you're doing it in an NSObject instead of in your view controller, but that's the way to go about it if you do.
I have one custom class with subclass of UIView, inside this I created one button dynamically.
Now I want to set Action for button method. I set normal like UIviewController.
But its not working.
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
UIButton *but=[UIButton buttonWithType:UIButtonTypeDetailDisclosure];
but.frame= CGRectMake(200, 15, 15, 15);
[but setTitle:#"Ok" forState:UIControlStateNormal];
[but addTarget:self action:#selector(aMethod)
forControlEvents:UIControlEventTouchUpInside];
[self addSubview:but];
// Initialization code
}
return self;
}
-(void)aMethod
{
NextEyeViewController *nexteye=[[NextEyeViewController alloc]initWithNibName:#"NextEyeViewController" bundle:nil];
[self presentViewController:nexteye animated:YES completion:nil];
}
-(void)aMethod is my method name for button
If you want to set an action to your button created programmatically you need to do like this :
UIButton *button = [UIButton buttonWithType:UIButtonTypeSystem];
[button addTarget:self
action:#selector(aMethod)
forControlEvents:UIControlEventTouchDown];
[button setTitle:#"Show View" forState:UIControlStateNormal];
button.frame = CGRectMake(0.0, 0.0, 160.0, 40.0);
[view addSubview:button];
Create UIButton:
UIButton *yourButton = [[UIButton alloc] initWithFrame:frameButton];
// Here code to set button properties: color, label...
[yourButton addTarget:self action:#selector(aMethod) forControlEvents:UIControlEventTouchDown];
[self.view addSubview:yourButton];
Your method has to receive the sender of the action:
-(void)aMethod:(id)sender {
// your code
}
Update:
You also have to call your method suitably with #selector(aMethod:) instead of #selector(aMethod).
I'm creating buttons programmatically and I then want to add functionality whereby when they are tapped on/pressed, they stay highlighted unless tapped on again. What I'm doing now is creating the buttons and then trying to add an IBAction. However, the issue is I have my button creation in a method and then I'm not sure how to reference the button in my IBAction. Here's my code:
UIButton* testButn = [UIButton buttonWithType:UIButtonTypeCustom];
[testButn setFrame:CGRectMake(0, 135, 40, 38)];
[testButn setImage:[UIImage imageNamed:#"test_butn_un.png"] forState:UIControlStateNormal];
[testButn setImage:[UIImage imageNamed:#"test_butn_pressed.png"] forState:UIControlStateHighlighted];
[testButn addTarget:self action:#selector(staypressed:) forControlEvents:UIControlEventTouchUpInside];
[self.contentview addSubview:testButn
-(IBAction)staypressed:(id)sender{
//Not sure what to do here, since this method doesn't recognize testButn, How do I reference testButn
The sender is testButn. You should change stayPressed's argument type from (id) to (UIButton *)
Unless an action method is connected to several different classes of objects, it's best to replace the id with whatever object class you're using. This can be useful if you're hooking things up in IB, since it won't let you hook it to the wrong kind of object.
The fact that it's not working isn't because it doesn't recognize your button. Your approach is wrong. I think you need to have an action connected to touch down, and maybe set the selected state to YES. In your button definition, you need to set an imageForState: for the selected state. The way you're doing it now, that method isn't called until touch up.
Something like this:
- (void)viewDidLoad
{
[super viewDidLoad];
UIButton* testButn = [UIButton buttonWithType:UIButtonTypeCustom];
[testButn setFrame:CGRectMake(0, 135, 40, 38)];
[testButn setImage:[UIImage imageNamed:#"New_PICT0019.jpg"] forState:UIControlStateNormal];
[testButn setImage:[UIImage imageNamed:#"New_PICT0002.jpg"] forState:UIControlStateSelected];
[testButn addTarget:self action:#selector(stayPressed:) forControlEvents:UIControlEventTouchDown];
[self.view addSubview:testButn];
}
-(void)stayPressed:(UIButton *) sender {
if (sender.selected == YES) {
sender.selected = NO;
}else{
sender.selected = YES;
}
}
You need to cast sender to UIButton.
- (IBAction)staypressed:(id)sender
{
UIButton *theButton = (UIButton*)sender;
//do something to theButton
}
UIButton* testButn = [UIButton buttonWithType:UIButtonTypeCustom];
[testButn setFrame:CGRectMake(0, 135, 40, 38)];
[testButn setImage:[UIImage imageNamed:#"test_butn_un.png"] forState:UIControlStateNormal];
[testButn setImage:[UIImage imageNamed:#"test_butn_pressed.png"] forState:UIControlStateHighlighted];
[testButn addTarget:self action:#selector(staypressed:) forControlEvents:UIControlEventTouchUpInside];
testButn.tag = 1;
[self.contentview addSubview:testButn
-(IBAction)staypressed:(id)sender
{
if ([sender tag]==1)
{
somecodes...
}
}