I have updated the xcode 5.0 to 5.1 today. I run the existed project but getting the error now. I had no issues while running that project on 5.0 version. The error is below :
ld: library not found for -lIOKit
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Please someone help.
I re-added the frameworks but now I get another error which is below
ld: 62 duplicate symbols for architecture armv7s
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Try going to your project configuration -> Build Settings -> Architechtures -> Valid architectures
Check if you've got the armv7s label duplicated.
You can also try to set to YES the Build Architechtures Only.
Please Check:- goto build setting, writing in search bar "GCC", check weather compiler is setup or not (LLMV 5.xx).
Related
I want to integrate JitsiMeetSDK framework for iOS project. but it gives me error:
ld: framework not found JitsiMeetSDK.xcframework
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I have set all the info as per link : https://jitsi.github.io/handbook/docs/dev-guide/dev-guide-ios-sdk
I have used cocoapods, Xcode 12.4, Swift project. Any suggestions?
I have migrated my old working iOS project from Swift 2.3 to Swift 4, I am getting build failed with the error below:
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
and the warning below:
missing required architecture x86_64 in file ISHPullUp.framework/ISHPullUp
Note that:
I have updated the project's carthage to the latest versions of frameworks.
the framework I'm using and mentioned is ISHPullUp
I am getting this warning and error only when building for iPhone simulator unlike using iPhone physical device.
Am I missing something?
thanks in advance
I'm trying to use a cocoapod with my Xcode project (Swift).
When I try to Build the project it fails with:
Apple Mach-O Linker Error Group
- "_OBJC_CLASS_$_FSCalendar", referenced from:
- clang: error: linker command failed with exit code 1 (use -v to see invocation)
Errors
Any ideas what could be causing this?
(The cocoapod I am using is: https://github.com/WenchaoD/FSCalendar
UPDATE
I have added the frameworks and now I am just getting "clang: error: linker command failed with exit code 1 (use -v to see invocation)"
UPDATE
Full error:
ld: warning: directory not found for option '-F/Users/me/Documents/APP/build/Debug-iphoneos/FSCalendar'
ld: warning: directory not found for option '-F/Users/me/Documents/APP/build/Debug-iphoneos'
ld: framework not found FSCalendar
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I tried everything suggested on the internet for the same issue and nothing resolved this. I fully re-installed Xcode and Cocoapods, set up the project exactly the same as before and it is now working.
After I ran pod install on the new name I changed my project to, I had this error cause the pod framework was not linking to NEW project name and was still looking for OLD name.
I resolved by going into my projects 'Linked Frameworks and Libraries' in the Targets section and removing the OLD framework that has the OLD project name.
Targets > General > Linked Frameworks and Libraries > -(Pods_OLD_PROJECT_NAME.framework)
There are many other people with a VERY similar problem to this, but I have not seen Unity itself mentioned in anything related to this issue. My Error is:
Summary of Error:
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Full Error:
ld: could not open bitcode temp file: /Users/Ryan/Library/Developer/Xcode/DerivedData/Unity-iPhone-
eovqdsbeqkeftcdnyutjuztsgocg/Build/Intermediates/ArchiveIntermediates/Unity
-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-
iphoneos/Unity-iPhone.build/Objects-
normal/armv7/ProductName.bundle.t3Mkr7/1293.bc for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I am using Unity3D for this project and all of the files etc. are made by them, so I do not know really anything about Xcode and how to fix this through Xcode. All help is very appreciated! thank you.
Try setting bitcode to false in project settings
My app runs fine on a real device, but when i'm trying to run it on a simulator it gives me this error. Can anyone help me understand what's this error is ?
ld: in '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib/libextension.dylib', missing required architecture x86_64 in file /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib/libextension.dylib (3 slices) for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
It seems that Xcode cannot find a libextension.dylib file that has been built for the simulator architecture that you selected. Since the .dylib file should come with Xcode, I suspect a problem with the Xcode version that you have. Did you build the project by yourself, or download it?
You can try going into Preferences-> downloads and downoading the simulator components listed there.