objective c float increment wrong value - ios

I have a query regarding floating value increment in loop.
I have following code
float add = 1.02f;
float counter = 0.0f;
for (int i = 0; i < 20; i++) {
counter += add;
NSLog(#"%f",counter);
}
While executing this loop I am getting following result
1.020000
2.040000
3.060000
4.080000
5.100000
6.120000
7.140000
8.160000
9.180000
10.200001
11.220001
12.240002
13.260002
14.280003
15.300003
16.320004
17.340004
18.360004
19.380005
20.400005
Here is expected result
1.020000
2.040000
3.060000
4.080000
5.100000
6.120000
7.140000
8.160000
9.180000
10.200000
11.220000
12.240000
13.260000
14.280000
15.300000
16.320000
17.340000
18.360000
19.380000
20.400000
Why i am getting some floating point in loop without adding it.
I need to loop more then 1000 times. And I want the value in float variable.
Thanks in advance.

This happens because float cannot represent the values that you have with exact precision. There are two simple ways of fixing this:
Represent the number as 100 times the target value, and use integers - 1.02 becomes 102, 2.04 becomes 204, and so on.
Use NSDecimalNumber to represent your numbers - Unlike float, NSDecimalNumber can represent all your values with full precision.
Here is how to implement the first approach:
int add = 102;
int counter = 0;
for (int i = 0; i < 20; i++) {
counter += add;
NSLog(#"%d.%d", counter/100, counter%100);
}
Here is how to implement the second approach:
NSDecimalNumber add = [NSDecimalNumber decimalNumberWithString:#"1.02"];
NSDecimalNumber counter = [NSDecimalNumber zero];
for (int i = 0; i < 20; i++) {
counter = [counter decimalNumberByAdding:add];
NSLog(#"%#", counter);
}

Why i am getting some floating point in loop without adding it.
Because float is a binary type that doesn't represent decimal values exactly. Rather than trying to explain completely and correctly, let me point you to the well-known paper What Every Computer Scientist Should Know About Floating Point Arithmetic.

Floating point number representations in computers are approximations, they are not exact. Sometimes you end up trying to display a number that can't be exactly represented in the computer's floating point number implementation, so it gives you an approximation. Also you get small arithmetic errors from repeated multiplications, additions, etc. of floating point numbers. The best you can do is to use doubles, which have more precision than floats do. In special circumstances, you could also represent your data in a different format and just change how you display it to the user to fit what they expect. For example, when working with dollars and cents, you could just store a total as a number of cents (which would be only an integer) and then format it to be shown as dollars and cents correctly for the user. There's no floating point rounding issues happening then.

Floating point numbers use four bytes = 32 bits.
1 bit for sign
8 bits for exponent
23 bits for mantissa
Precision: The number of decimal digits precision is calculated via number_of_mantissa_bits * Log10(2). Thus ~7.2 and ~15.9 for single and double precision respectively.
That's why you start to see rounding errors on the 7th digit
Source link.

Related

toStringAsFixed() returns a round-up value of a given number in Dart

I want to get one decimal place of a double in Dart. I use the toStringAsFixed() method to get it, but it returns a round-up value.
double d1 = 1.151;
double d2 = 1.150;
print('$d1 is ${d1.toStringAsFixed(1)}');
print('$d2 is ${d2.toStringAsFixed(1)}');
Console output:
1.151 is 1.2
1.15 is 1.1
How can I get it without a round-up value? Like 1.1 for 1.151 too. Thanks in advance.
Not rounding seems highly questionable to me1, but if you really want to truncate the string representation without rounding, then I'd take the string representation, find the decimal point, and create the appropriate substring.
There are a few potential pitfalls:
The value might be so large that its normal string representation is in exponential form. Note that double.toStringAsFixed just returns the exponential form anyway for such large numbers, so maybe do the same thing.
The value might be so small that its normal string representation is in exponential form. double.toStringAsFixed already handles this, so instead of using double.toString, use double.toStringAsFixed with the maximum number of fractional digits.
The value might not have a decimal point at all (e.g. NaN, +infinity, -infinity). Just return those values as they are.
extension on double {
// Like [toStringAsFixed] but truncates (toward zero) to the specified
// number of fractional digits instead of rounding.
String toStringAsTruncated(int fractionDigits) {
// Require same limits as [toStringAsFixed].
assert(fractionDigits >= 0);
assert(fractionDigits <= 20);
if (fractionDigits == 0) {
return truncateToDouble().toString();
}
// [toString] will represent very small numbers in exponential form.
// Instead use [toStringAsFixed] with the maximum number of fractional
// digits.
var s = toStringAsFixed(20);
// [toStringAsFixed] will still represent very large numbers in
// exponential form.
if (s.contains('e')) {
// Ignore values in exponential form.
return s;
}
// Ignore unrecognized values (e.g. NaN, +infinity, -infinity).
var i = s.indexOf('.');
if (i == -1) {
return s;
}
return s.substring(0, i + fractionDigits + 1);
}
}
void main() {
var values = [
1.151,
1.15,
1.1999,
-1.1999,
1.0,
1e21,
1e-20,
double.nan,
double.infinity,
double.negativeInfinity,
];
for (var v in values) {
print(v.toStringAsTruncated(1));
}
}
Another approach one might consider is to multiply by pow(10, fractionalDigits), use double.truncateToDouble, divide by the power-of-10 used earlier, and then use .toStringAsFixed(fractionalDigits). That could work for human-scaled values, but it could generate unexpected results for very large values due to precision loss from floating-point arithmetic. (This approach would work if you used package:decimal instead of double, though.)
1 Not rounding seems especially bad given that using doubles to represent fractional base-10 numbers is inherently imprecise. For example, since the closest IEEE-754 double-precision floating number to 0.7 is 0.6999999999999999555910790149937383830547332763671875, do you really want 0.7.toStringAsTruncated(1) to return '0.6' instead of '0.7'?

Getting weird value in Double

Hello i made a "Clicker" as a first project while learning swift i have an automated timer that is supposed to remove some numbers from other numbers but sometimes i get values like 0.600000000000001 and i have no idea why.
Here is my "Attack" function that removes 0.2 from the Health of a zombie.
let fGruppenAttackTimer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("fGruppenAttackTime"), userInfo: nil, repeats: true)
func fGruppenAttackTime() {
zHealth -= 0.2
if zHealth <= 0 {
zHealth = zSize
pPengar += pPengarut
}
...
}
And here is my attackZ button that is supposed to remove 1 from the health of the zombie
#IBAction func attackZ(sender: UIButton) {
zHealth -= Double(pAttack)
fHunger -= 0.05
fGruppenHunger.progress = Float(fHunger / 100)
Actionlbl.text = ""
if zHealth <= 0 {
zHealth = zSize
pPengar += pPengarut
}
}
Lastly here are the variables value:
var zHealth = 10.0
var zSize = 10.0
var pAttack = 1
var pPengar = 0
var pPengarut = 1
When the timer is on and the function is running and i click the button i sometimes get weird values like 0.600000000000001 and if i set the 0.2 in the function to 0.25 i get 0.0999999999999996 sometimes. I wonder why this happens and what to do with it.
In trojanfoe's answer, he shares a link that describes the source of the problem regarding rounding of floating point numbers.
In terms of what to do, there are a number of approaches:
You can shift to integer types. For example, if your existing values can all be represented with a maximum of two decimal places, multiply those by 100 and then use Int types everywhere, excising the Double and Float representations from your code.
You can simply deal with the very small variations that Double type introduces. For example:
If displaying the results in the UI, use NumberFormatter to convert the Double value to a String using a specified number of decimal places.
let formatter = NumberFormatter()
formatter.maximumFractionDigits = 2
formatter.minimumFractionDigits = 0 // or you might use `2` here, too
formatter.numberStyle = .decimal
print(formatter.string(for: value)!)
By the way, the NSNumberFormatter enjoys another benefit, too, namely that it honors the localization settings for the user. For example, if the user lives in Germany, where the decimal place is represented with a , rather than a ., the NSNumberFormatter will use the user's native number formatting.
When testing to see if a number is equal to some value, rather than just using == operator, look at the difference between two values and seeing if they're within some permissible rounding threshold.
You can use Decimal/NSDecimalNumber, which doesn't suffer from rounding issues when dealing with decimals:
var value = Decimal(string: "1.0")!
value -= Decimal(string: "0.9")!
value -= Decimal(string: "0.1")!
Or:
var value = Decimal(1)
value -= Decimal(sign: .plus, exponent: -1, significand: 9)
value -= Decimal(sign: .plus, exponent: -1, significand: 1)
Or:
var value = Decimal(1)
value -= Decimal(9) / Decimal(10)
value -= Decimal(1) / Decimal(10)
Note, I explicitly avoid using any Double values such as Decimal(0.1) because creating a Decimal from a fractional Double only captures whatever imprecision Double entails, where as the three examples above avoid that entirely.
It's because of floating point rounding errors.
For further reading, see What Every Computer Scientist Should Know About Floating-Point Arithmetic.
Squeezing infinitely many real numbers into a finite number of bits
requires an approximate representation. Although there are infinitely
many integers, in most programs the result of integer computations can
be stored in 32 bits. In contrast, given any fixed number of bits,
most calculations with real numbers will produce quantities that
cannot be exactly represented using that many bits. Therefore the
result of a floating-point calculation must often be rounded in order
to fit back into its finite representation. This rounding error is the
characteristic feature of floating-point computation.

Inconsistent values with NSNumber to double multiplication

I'm currently parsing NSString values to NSNumbers and then adding them into a NSMutableArray called operands in an object called "data" like so:
NSNumberFormatter * f = [[NSNumberFormatter alloc] init];
[f setNumberStyle:NSNumberFormatterDecimalStyle];
NSNumber * myNumber = [f numberFromString:*operandString];
[data.operands addObject:myNumber];
I then retrieve those numbers, perform some math on them, then update the array:
double x = [[data.operands objectAtIndex: i]doubleValue];
double y = [[data.operands objectAtIndex: i + 1]doubleValue];
double answer = x * y;
[data.operands replaceObjectAtIndex:(i) withObject:[NSNumber numberWithDouble:answer]];
When I get the answer, everything looks fine eg: ( 3.33 * 5 = 16.65)
BUT, when I look in the debugger I'm seeing some crazy values for x and answer, such as:
x = 3.3300000000000001
answer = 16.649999999999999
Why is this happening? Am I loosing some precision with parsing these back and fourth? Is it how I've used the NSNumberFormatter to parse the string?
The reason I'm in trouble with this is because I'm trying to ensure there's no double overflow errors so I'm using this simple test to check the integrity:
if (answer / y != x){
//THROW OVERFLOW ERROR
}
With the above crazy numbers this is always inconsistent. When I NSLog the answer it comes out fine:
NSLog (#"%g", [[data.operands objectAtIndex:i]doubleValue]]);
Same for
NSLog (#"%f", [[data.operands objectAtIndex:i]doubleValue]]);
You are not losing any precision that you need to worry about. Those are the correct values. There are only about 2^60 different double numbers, that finite set has to try to approximately cover the infinite 'number of numbers' in the range that doubles cover.
In other words, there are no exact answers in computer land and your
if (answer / y != x){
//THROW OVERFLOW ERROR
}
Will not work. Or it may work much of the time, but fail if you push it. Instead you need to acknowledge the limited precision (which is pretty high precision) of doubles:
//Don't waste time worrying like this...
if (fabs(answer / y - x) > 1e-12*fabs(answer)){
//Not correct or useful thing to check don't use this - i did not check
}
// let the math package handle it:
if (isnan(answer)){
// we gots problems
}
if (!isnormal(answer)){
// we gots some other problems
}
Also don't forget that 10^300 is a very large number, doubles work pretty well. To use 32 bit floats you need to pay much more attention to order of execution, etc.
NSLog is likely outputting with fewer decimals of precision, and rounds to the nearest thing, so the answers look better.

Shortest way to get digit number from a value

Let's say I have a number like 134658 and I want the 3rd digit (hundreds place) which is "6".
What's the shortest length code to get it in Objective-C?
This is my current code:
int theNumber = 204398234;
int theDigitPlace = 3;//hundreds place
int theDigit = (int)floorf((float)((10)*((((float)theNumber)/(pow(10, theDigitPlace)))-(floorf(((float)theNumber)/(pow(10, theDigitPlace)))))));
//Returns "2"
There are probably better solutions, but this one is slightly shorter:
int theNumber = 204398234;
int theDigitPlace = 3;//hundreds place
int theDigit = (theNumber/(int)(pow(10, theDigitPlace - 1))) % 10;
In your case, it divides the number by 100 to get 2043982 and then "extracts"
the last decimal digit with the "remainder operator" %.
Remark: The solution assumes that the result of pow(10, theDigitPlace - 1) is
exact. This works because double has about 16 significant decimal digits and int on iOS
is a 32-bit number and has at most 10 decimal digits.
How about good old C?
int theNumber = 204398234;
char output[20]; //Create a string bigger than any number we might get.
sprintf(output, "%d", theNumber);
int theDigit = output[strlen(output)-4]-'0'; //index is zero-based.
That's really only 2 executable lines.
Yours is only 1 line, but that's a nasty, hard-to-understand expression you've got there, and uses very slow transcendental math.
Note: Fixed to take the 3rd digit from the right instead of the 3rd from the left. (Thanks #Maddy for catching my mistake)
Another solution that uses integer math, and a single line of code:
int theNumber = 204398234;
int result = (theNumber/100) % 10;
This is likely the fastest solution proposed yet.
It shifts the hundreds place down into the 1s place, then uses modulo arithmetic to get rid of everything but the lowest-order decimal digit.

Changing the number of significant digits for a string format with %g

I'm building an app that allows the user to perform some calculations except the calculations result in numbers with lots of decimal digits. It's fine for me to see that kind of precision but I want to let the users be able to choose how many significant digits they want shown. I'm creating a result string using a double and using the %g format shown here:
NSString *resultString = [[NSString alloc] initWithFormat:#"%.14g", result];
I have created a stepper that the users can interact with and storing the number they have chosen in another double. My question is, how can insert that double where the 14 is to change the number of significant digits? Or is this even possible? Please comment if you need clarification.
Any field width or precision in a format can be replaced by an * to indicate a dynamic value which is supplied by an int argument.
For example:
double d = 1.0/7;
for(int i = 4; i < 12; i++)
NSLog(#"%.*g", i, d);
Outputs:
0.1429
0.14286
0.142857
0.1428571
0.14285714
0.142857143
0.1428571429
0.14285714286

Resources