Testing gestures on openGL ES using the iPhone simulator - ios

I have an openGL ES app i'm working on, and i added some gestures:
Pan - 1 & 2 fingers, for moving the object
Pinch - Zoom in and out on the object
Rotation - Just to rotate the object
I can't test these gestures on an iPhone since mine is currently out of use, and i wanted to know is there any way to test these gestures using Xcode's iPhone simulator and the Mac's touch pad?
Currently i could only test the pan gesture since i can click on the Mac touch pad and drag my finger around, so pan does work, but only for 1 finger.
How can i test all the other gestures? is there a way to define that on the iPhone simulator?

Hold down the Option key.
Developer Doc

As Peter says, hold down the option key (alt key on a Windows keyboard) while hovering the mouse over the simulator's screen. That causes 2 points to show on the screen. It's not perfect, but it's better than nothing.
Apple has had multi-touch trackpads and mice for Mac for what, 3 years now, but they still have not added multi-touch support to the simulator. If this was an end-user feature it would have been added years ago. Us developers are not a priority for Apple it seems. :(

You can hold down alt key while pressing left mouse button.

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Hold down alt key in simulator.

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